Changeset - r12612:a1c95767e93b
[Not reviewed]
master
0 1 0
rubidium - 15 years ago 2009-08-05 11:32:32
rubidium@openttd.org
(svn r17065) -Codechange: reorder last 1/3 of the strings. Hope it makes a bit more sense now
1 file changed with 795 insertions and 688 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -109,24 +109,25 @@ STR_QUANTITY_WATER                      
 
STR_QUANTITY_WHEAT                                              :{WEIGHT} of wheat
 
STR_QUANTITY_RUBBER                                             :{VOLUME} of rubber
 
STR_QUANTITY_SUGAR                                              :{WEIGHT} of sugar
 
STR_QUANTITY_TOYS                                               :{COMMA} toy{P "" s}
 
STR_QUANTITY_SWEETS                                             :{COMMA} bag{P "" s} of sweets
 
STR_QUANTITY_COLA                                               :{VOLUME} of cola
 
STR_QUANTITY_CANDYFLOSS                                         :{WEIGHT} of candyfloss
 
STR_QUANTITY_BUBBLES                                            :{COMMA} bubble{P "" s}
 
STR_QUANTITY_TOFFEE                                             :{WEIGHT} of toffee
 
STR_QUANTITY_BATTERIES                                          :{COMMA} batter{P y ies}
 
STR_QUANTITY_PLASTIC                                            :{VOLUME} of plastic
 
STR_QUANTITY_FIZZY_DRINKS                                       :{COMMA} fizzy drink{P "" s}
 
STR_CARGO_N_A                                                   :N/A{SKIP}
 

	
 
# Two letter abbreviation of cargo name
 
STR_ABBREV_NOTHING                                              :
 
STR_ABBREV_PASSENGERS                                           :{TINYFONT}PS
 
STR_ABBREV_COAL                                                 :{TINYFONT}CL
 
STR_ABBREV_MAIL                                                 :{TINYFONT}ML
 
STR_ABBREV_OIL                                                  :{TINYFONT}OL
 
STR_ABBREV_LIVESTOCK                                            :{TINYFONT}LV
 
STR_ABBREV_GOODS                                                :{TINYFONT}GD
 
STR_ABBREV_GRAIN                                                :{TINYFONT}GR
 
STR_ABBREV_WOOD                                                 :{TINYFONT}WD
 
STR_ABBREV_IRON_ORE                                             :{TINYFONT}OR
 
@@ -216,24 +217,33 @@ STR_UNITS_VOLUME_LONG_METRIC            
 
STR_UNITS_VOLUME_LONG_SI                                        :{COMMA} m³
 

	
 
STR_UNITS_FORCE_SI                                              :{COMMA} kN
 

	
 
# Common window strings
 
STR_SORT_ORDER_TIP                                              :{BLACK}Select sorting order (descending/ascending)
 
STR_SORT_CRITERIA_TIP                                           :{BLACK}Select sorting criteria
 
STR_FILTER_CRITERIA_TIP                                         :{BLACK}Select filtering criteria
 
STR_SORT_BY                                                     :{BLACK}Sort by
 
STR_BUTTON_LOCATION                                             :{BLACK}Location
 
STR_QUERY_RENAME                                                :{BLACK}Rename
 

	
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
STR_STICKY_BUTTON                                               :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
 
STR_RESIZE_BUTTON                                               :{BLACK}Click and drag to resize this window
 
STR_TOGGLE_LARGE_SMALL_WINDOW                                   :{BLACK}Toggle large/small window size
 
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land
 

	
 
# Query window
 
STR_DEFAULT                                                     :{BLACK}Default
 
STR_QUERY_CANCEL                                                :{BLACK}Cancel
 
STR_QUERY_OK                                                    :{BLACK}OK
 

	
 
# On screen keyboard window
 
STR_OSK_KEYBOARD_LAYOUT                                         :`1234567890-=\qwertyuiop[]asdfghjkl;'  zxcvbnm,./ .
 
STR_OSK_KEYBOARD_LAYOUT_CAPS                                    :~!@#$%^&*()_+|QWERTYUIOP{{}}ASDFGHJKL:"  ZXCVBNM<>? .
 

	
 
# Measurement tooltip
 
STR_MEASURE_LENGTH                                              :{BLACK}Length: {NUM}
 
STR_MEASURE_AREA                                                :{BLACK}Area: {NUM} x {NUM}
 
@@ -734,24 +744,25 @@ STR_NEWS_DISASTER_BIG_UFO               
 
STR_NEWS_DISASTER_COAL_MINE_SUBSIDENCE                          :{BLACK}{BIGFONT}Coal mine subsidence leaves trail of destruction near {TOWN}!
 
STR_NEWS_DISASTER_FLOOD_VEHICLE                                 :{BLACK}{BIGFONT}Floods!{}At least {COMMA} missing, presumed dead after significant flooding!
 

	
 
STR_NEWS_COMPANY_IN_TROUBLE_TITLE                               :{BLACK}{BIGFONT}Transport company in trouble!
 
STR_NEWS_COMPANY_IN_TROUBLE_DESCRIPTION                         :{BLACK}{BIGFONT}{RAW_STRING} will be sold off or declared bankrupt unless performance increases soon!
 
STR_NEWS_COMPANY_MERGER_TITLE                                   :{BLACK}{BIGFONT}Transport company merger!
 
STR_NEWS_COMPANY_MERGER_DESCRIPTION                             :{BLACK}{BIGFONT}{RAW_STRING} has been sold to {RAW_STRING} for {CURRENCY}!
 
STR_NEWS_COMPANY_BANKRUPT_TITLE                                 :{BLACK}{BIGFONT}Bankrupt!
 
STR_NEWS_COMPANY_BANKRUPT_DESCRIPTION                           :{BLACK}{BIGFONT}{RAW_STRING} has been closed down by creditors and all assets sold off!
 
STR_NEWS_COMPANY_LAUNCH_TITLE                                   :{BLACK}{BIGFONT}New transport company launched!
 
STR_NEWS_COMPANY_LAUNCH_DESCRIPTION                             :{BLACK}{BIGFONT}{RAW_STRING} starts construction near {TOWN}!
 
STR_NEWS_MERGER_TAKEOVER_TITLE                                  :{BLACK}{BIGFONT}{RAW_STRING} has been taken over by {RAW_STRING}!
 
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(Manager)
 

	
 
STR_NEWS_INDUSTRY_CONSTRUCTION                                  :{BLACK}{BIGFONT}New {STRING} under construction near {TOWN}!
 
STR_NEWS_INDUSTRY_PLANTED                                       :{BLACK}{BIGFONT}New {STRING} being planted near {TOWN}!
 

	
 
STR_NEWS_INDUSTRY_CLOSURE_GENERAL                               :{BLACK}{BIGFONT}{STRING2} announces imminent closure!
 
STR_NEWS_INDUSTRY_CLOSURE_SUPPLY_PROBLEMS                       :{BLACK}{BIGFONT}Supply problems cause {STRING2} to announce imminent closure!
 
STR_NEWS_INDUSTRY_CLOSURE_LACK_OF_TREES                         :{BLACK}{BIGFONT}Lack of nearby trees causes {STRING2} to announce imminent closure!
 

	
 
STR_NEWS_EURO_INTRODUCTION                                      :{BLACK}{BIGFONT}European Monetary Union!{}{}The Euro is introduced as the sole currency for everyday transactions in your country!
 
STR_NEWS_BEGIN_OF_RECESSION                                     :{BLACK}{BIGFONT}World Recession!{}{}Financial experts fear worst as economy slumps!
 
STR_NEWS_END_OF_RECESSION                                       :{BLACK}{BIGFONT}Recession Over!{}{}Upturn in trade gives confidence to industries as economy strengthens!
 

	
 
@@ -908,24 +919,26 @@ STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP     
 

	
 
STR_GAME_OPTIONS_RESOLUTION                                     :{BLACK}Screen resolution
 
STR_GAME_OPTIONS_RESOLUTION_TOOLTIP                             :{BLACK}Select the screen resolution to use
 

	
 
STR_GAME_OPTIONS_SCREENSHOT_FORMAT                              :{BLACK}Screenshot format
 
STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP                      :{BLACK}Select the screenshot format to use
 

	
 
STR_GAME_OPTIONS_BASE_GRF                                       :{BLACK}Base graphics set
 
STR_GAME_OPTIONS_BASE_GRF_TOOLTIP                               :{BLACK}Select the base graphics set to use
 
STR_GAME_OPTIONS_BASE_GRF_STATUS                                :{RED}{NUM} missing/corrupted file{P "" s}
 
STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP                   :{BLACK}Additional information about the base graphics set
 

	
 
STR_FULLSCREEN_FAILED                                           :{WHITE}Fullscreen mode failed
 

	
 
# Custom currency window
 

	
 
STR_CURRENCY_WINDOW                                             :{WHITE}Custom currency
 
STR_CURRENCY_EXCHANGE_RATE                                      :{LTBLUE}Exchange rate: {ORANGE}{0:CURRENCY} = £ {1:COMMA}
 
STR_TOOLTIP_DECREASE_EXCHANGE_RATE                              :{BLACK}Decrease the amount of your currency for one Pound (£)
 
STR_TOOLTIP_INCREASE_EXCHANGE_RATE                              :{BLACK}Increase the amount of your currency for one Pound (£)
 
STR_TOOLTIP_SET_EXCHANGE_RATE                                   :{BLACK}Set the exchange rate of your currency for one Pound (£)
 

	
 
STR_CURRENCY_SEPARATOR                                          :{LTBLUE}Separator: {ORANGE}{2:RAW_STRING}
 
STR_TOOLTIP_SET_CUSTOM_CURRENCY_SEPARATOR                       :{BLACK}Set the separator for your currency
 

	
 
STR_CURRENCY_PREFIX                                             :{LTBLUE}Prefix: {ORANGE}{3:RAW_STRING}
 
@@ -1011,24 +1024,26 @@ STR_ECONOMY_STEADY                      
 
STR_ECONOMY_FLUCTUATING                                         :Fluctuating
 

	
 
STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS                      :At end of line, and at stations
 
STR_REVERSE_AT_END_OF_LINE_ONLY                                 :At end of line only
 

	
 
STR_DISASTERS_OFF                                               :Off
 
STR_DISASTERS_ON                                                :On
 

	
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
 
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
 
STR_CITY_APPROVAL_HOSTILE                                       :Hostile
 

	
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
 

	
 
# Advanced settings window
 
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings
 

	
 
STR_CONFIG_SETTING_OFF                                          :Off
 
STR_CONFIG_SETTING_ON                                           :On
 
STR_CONFIG_SETTING_DISABLED                                     :disabled
 
STR_CONFIG_SETTING_VEHICLESPEED                                 :{LTBLUE}Show vehicle speed in status bar: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_BUILDONSLOPES                                :{LTBLUE}Allow building on slopes and coasts: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_AUTOSLOPE                                    :{LTBLUE}Allow terraforming under buildings, tracks, etc. (autoslope): {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_CATCHMENT                                    :{LTBLUE}Allow more realistically sized catchment areas: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_EXTRADYNAMITE                                :{LTBLUE}Allow removal of more town-owned roads, bridges, etc: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_MAMMOTHTRAINS                                :{LTBLUE}Enable building very long trains: {ORANGE}{STRING1}
 
@@ -1258,24 +1273,26 @@ STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS
 
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES                 :{LTBLUE}Pathfinder for road vehicles: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_OPF             :Original {RED}(Not recommended)
 
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_NPF             :NPF
 
STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES_YAPF            :YAPF {BLUE}(Recommended)
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS                         :{LTBLUE}Pathfinder for ships: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_OPF                     :Original {BLUE}(Recommended)
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_NPF                     :NPF
 
STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS_YAPF                    :YAPF {RED}(Not recommended)
 

	
 
STR_CONFIG_SETTING_MAP_X                                        :{LTBLUE}X-size of map: {ORANGE}{STRING1}
 
STR_CONFIG_SETTING_MAP_Y                                        :{LTBLUE}Y-size of map: {ORANGE}{STRING1}
 

	
 
STR_CONFIG_SETTING_QUERY_CAPT                                   :{WHITE}Change setting value
 

	
 
# Intro window
 
STR_INTRO_CAPTION                                               :{WHITE}OpenTTD {REV}
 

	
 
STR_INTRO_NEW_GAME                                              :{BLACK}New Game
 
STR_INTRO_LOAD_GAME                                             :{BLACK}Load Game
 
STR_INTRO_PLAY_SCENARIO                                         :{BLACK}Play Scenario
 
STR_INTRO_PLAY_HEIGHTMAP                                        :{BLACK}Play Heightmap
 
STR_INTRO_SCENARIO_EDITOR                                       :{BLACK}Scenario Editor
 
STR_INTRO_MULTIPLAYER                                           :{BLACK}Multiplayer
 

	
 
STR_INTRO_GAME_OPTIONS                                          :{BLACK}Game Options
 
STR_INTRO_DIFFICULTY                                            :{BLACK}Difficulty ({STRING})
 
@@ -1302,24 +1319,28 @@ STR_INTRO_TOOLTIP_DIFFICULTY_OPTIONS    
 
STR_INTRO_TOOLTIP_ADVANCED_SETTINGS                             :{BLACK}Display advanced settings
 
STR_INTRO_TOOLTIP_NEWGRF_SETTINGS                               :{BLACK}Display NewGRF settings
 
STR_INTRO_TOOLTIP_ONLINE_CONTENT                                :{BLACK}Check for new and updated content to download
 
STR_INTRO_TOOLTIP_AI_SETTINGS                                   :{BLACK}Display AI settings
 
STR_INTRO_TOOLTIP_QUIT                                          :{BLACK}Quit 'OpenTTD'
 

	
 
# Quit window
 
STR_QUIT_CAPTION                                                :{WHITE}Quit
 
STR_ARE_YOU_SURE_YOU_WANT_TO_EXIT_OPENTTD                       :{YELLOW}Are you sure you want to exit OpenTTD and return to {STRING}?
 
STR_YES                                                         :{BLACK}Yes
 
STR_NO                                                          :{BLACK}No
 

	
 
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
 
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
 
STR_QUIT_SCENARIO_QUERY                                         :{YELLOW}Are you sure you want to quit this scenario?
 

	
 
# Cheat window
 
STR_CHEATS                                                      :{WHITE}Cheats
 
STR_CHEATS_TIP                                                  :{BLACK}Checkboxes indicate if you have used this cheat before
 
STR_CHEATS_WARNING                                              :{BLACK}Warning! You are about to betray your fellow competitors. Keep in mind that such a disgrace will be remembered for eternity.
 
STR_CHEAT_MONEY                                                 :{LTBLUE}Increase money by {CURRENCY}
 
STR_CHEAT_CHANGE_COMPANY                                        :{LTBLUE}Playing as company: {ORANGE}{COMMA}
 
STR_CHEAT_EXTRA_DYNAMITE                                        :{LTBLUE}Magic bulldozer (remove industries, unmovables): {ORANGE}{STRING1}
 
STR_CHEAT_CROSSINGTUNNELS                                       :{LTBLUE}Tunnels may cross each other: {ORANGE}{STRING1}
 
STR_CHEAT_BUILD_IN_PAUSE                                        :{LTBLUE}Build while in pause mode: {ORANGE}{STRING1}
 
STR_CHEAT_NO_JETCRASH                                           :{LTBLUE}Jetplanes will not crash (frequently) on small airports: {ORANGE}{STRING}
 
STR_CHEAT_SWITCH_CLIMATE                                        :{LTBLUE}Switch climate: {ORANGE}{STRING}
 
STR_TEMPERATE_LANDSCAPE                                         :Temperate landscape
 
@@ -1478,24 +1499,25 @@ STR_NETWORK_START_SERVER_TIP            
 
STR_NETWORK_PLAYER_NAME_OSKTITLE                                :{BLACK}Enter your name
 
STR_NETWORK_ENTER_IP                                            :{BLACK}Enter the address of the host
 

	
 
# Start new multiplayer server
 
STR_NETWORK_START_GAME_WINDOW                                   :{WHITE}Start new multiplayer game
 

	
 
STR_NETWORK_NEW_GAME_NAME                                       :{BLACK}Game name:
 
STR_NETWORK_NEW_GAME_NAME_TIP                                   :{BLACK}The game name will be displayed to other players in the multiplayer game selection menu
 
STR_NETWORK_SET_PASSWORD                                        :{BLACK}Set password
 
STR_NETWORK_PASSWORD_TIP                                        :{BLACK}Protect your game with a password if you don't want it to be publicly accessible
 
STR_NETWORK_SELECT_MAP                                          :{BLACK}Select a map:
 
STR_NETWORK_SELECT_MAP_TIP                                      :{BLACK}Which map do you want to play?
 
STR_NETWORK_SERVER_RANDOM_GAME                                  :Generate random new game
 

	
 
STR_NETWORK_LAN_INTERNET_COMBO                                  :{BLACK}{SKIP}{STRING}
 
STR_NETWORK_LAN_INTERNET                                        :LAN / Internet
 
STR_NETWORK_INTERNET_ADVERTISE                                  :Internet (advertise)
 
STR_NETWORK_CLIENTS_SELECT                                      :{BLACK}{SKIP}{SKIP}{NUM} client{P "" s}
 
STR_NETWORK_NUMBER_OF_CLIENTS                                   :{BLACK}Max clients:
 
STR_NETWORK_NUMBER_OF_CLIENTS_TIP                               :{BLACK}Choose the maximum number of clients. Not all slots need to be filled
 
STR_NETWORK_COMPANIES_SELECT                                    :{BLACK}{SKIP}{SKIP}{SKIP}{NUM} compan{P y ies}
 
STR_NETWORK_NUMBER_OF_COMPANIES                                 :{BLACK}Max companies:
 
STR_NETWORK_NUMBER_OF_COMPANIES_TIP                             :{BLACK}Limit the server to a certain amount of companies
 
STR_NETWORK_SPECTATORS_SELECT                                   :{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{NUM} spectator{P "" s}
 
STR_NETWORK_NUMBER_OF_SPECTATORS                                :{BLACK}Max spectators:
 
@@ -1608,24 +1630,38 @@ STR_NETWORK_CLIENTLIST_NONE             
 
STR_NETWORK_CLIENTLIST_KICK                                     :Kick
 
STR_NETWORK_CLIENTLIST_GIVE_MONEY                               :Give money
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_ALL                             :Speak to all
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_COMPANY                         :Speak to company
 
STR_NETWORK_CLIENTLIST_SPEAK_TO_CLIENT                          :Private message
 

	
 
STR_NETWORK_SERVER                                              :Server
 
STR_NETWORK_CLIENT                                              :Client
 
STR_NETWORK_SPECTATORS                                          :Spectators
 

	
 
STR_NETWORK_GIVE_MONEY_CAPTION                                  :{WHITE}Enter the amount of money you want to give
 

	
 
# Network set password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD                               :{BLACK}Default company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP                           :{BLACK}Use this company password as default for new companies
 

	
 
# Network company info join/password
 
STR_COMPANY_JOIN                                                :{BLACK}Join
 
STR_COMPANY_JOIN_TIP                                            :{BLACK}Join and play as this company
 
STR_COMPANY_PASSWORD                                            :{BLACK}Password
 
STR_COMPANY_PASSWORD_TOOLTIP                                    :{BLACK}Password-protect your company to prevent unauthorised users from joining.
 
STR_SET_COMPANY_PASSWORD                                        :{BLACK}Set company password
 

	
 
# Network chat
 
STR_NETWORK_SEND                                                :{BLACK}Send
 
STR_NETWORK_CHAT_COMPANY_CAPTION                                :[Team] :
 
STR_NETWORK_CHAT_CLIENT_CAPTION                                 :[Private] :
 
STR_NETWORK_CHAT_ALL_CAPTION                                    :[All] :
 

	
 
STR_NETWORK_CHAT_COMPANY                                        :[Team] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_COMPANY                                     :[Team] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_CLIENT                                         :[Private] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_TO_CLIENT                                      :[Private] To {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_ALL                                            :[All] {RAW_STRING}: {WHITE}{RAW_STRING}
 
STR_NETWORK_CHAT_OSKTITLE                                       :{BLACK}Enter text for network chat
 
@@ -1761,54 +1797,73 @@ STR_TRANSPARENT_CATENARY_DESC           
 
STR_TRANSPARENT_LOADING_DESC                                    :{BLACK}Toggle transparency for loading indicators. Ctrl+Click to lock.
 
STR_TRANSPARENT_INVISIBLE_DESC                                  :{BLACK}Set objects invisible instead of transparent
 

	
 
# Base for station construction window(s)
 
STR_STATION_BUILD_COVERAGE_AREA_TITLE                           :{BLACK}Coverage area highlight
 
STR_STATION_BUILD_COVERAGE_OFF                                  :{BLACK}Off
 
STR_STATION_BUILD_COVERAGE_ON                                   :{BLACK}On
 
STR_STATION_BUILD_COVERAGE_AREA_OFF_TOOLTIP                     :{BLACK}Don't highlight coverage area of proposed site
 
STR_STATION_BUILD_COVERAGE_AREA_ON_TOOLTIP                      :{BLACK}Highlight coverage area of proposed site
 
STR_STATION_BUILD_ACCEPTS_CARGO                                 :{BLACK}Accepts: {GOLD}
 
STR_STATION_BUILD_SUPPLIES_CARGO                                :{BLACK}Supplies: {GOLD}
 

	
 
# Join station window
 
STR_SELECT_STATION_TO_JOIN                                      :{BLACK}Join station
 
STR_CREATE_SPLITTED_STATION                                     :{YELLOW}Build a separate station
 

	
 
STR_SELECT_WAYPOINT_TO_JOIN                                     :{BLACK}Join waypoint
 
STR_CREATE_SPLITTED_WAYPOINT                                    :{YELLOW}Build a separate waypoint
 

	
 
# Rail construction toolbar
 
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :{WHITE}Railway Construction
 
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :{WHITE}Electrified Railway Construction
 
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :{WHITE}Monorail Construction
 
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :{WHITE}Maglev Construction
 

	
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TRACK                   :{BLACK}Build railway track
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_AUTORAIL                         :{BLACK}Build railway track using the Autorail mode
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_TRAIN_DEPOT_FOR_BUILDING         :{BLACK}Build train depot (for building and servicing trains)
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL_TO_WAYPOINT               :{BLACK}Convert rail to waypoint
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_STATION                 :{BLACK}Build railway station
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_SIGNALS                 :{BLACK}Build railway signals
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_BRIDGE                  :{BLACK}Build railway bridge
 
STR_RAIL_TOOLBAR_TOOLTIP_BUILD_RAILROAD_TUNNEL                  :{BLACK}Build railway tunnel
 
STR_RAIL_TOOLBAR_TOOLTIP_TOGGLE_BUILD_REMOVE_FOR                :{BLACK}Toggle build/remove for railway track and signals
 
STR_RAIL_TOOLBAR_TOOLTIP_CONVERT_RAIL                           :{BLACK}Convert/Upgrade the type of rail
 

	
 
# Rail depot construction window
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_CAPTION                       :{WHITE}Train Depot Orientation
 
STR_BUILD_DEPOT_TRAIN_ORIENTATION_TOOLTIP                       :{BLACK}Select railway depot orientation
 

	
 
# Rail waypoint construction window
 
STR_WAYPOINT                                                    :{WHITE}Waypoint
 
STR_WAYPOINT_GRAPHICS_TIP                                       :{BLACK}Select waypoint type
 

	
 
# Rail station construction window
 
STR_STATION_BUILD_RAIL_CAPTION                                  :{WHITE}Rail Station Selection
 
STR_STATION_BUILD_ORIENTATION                                   :{BLACK}Orientation
 
STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP                  :{BLACK}Select railway station orientation
 
STR_STATION_BUILD_NUMBER_OF_TRACKS                              :{BLACK}Number of tracks
 
STR_STATION_BUILD_NUMBER_OF_TRACKS_TOOLTIP                      :{BLACK}Select number of platforms for railway station
 
STR_STATION_BUILD_PLATFORM_LENGTH                               :{BLACK}Platform length
 
STR_STATION_BUILD_PLATFORM_LENGTH_TOOLTIP                       :{BLACK}Select length of railway station
 
STR_STATION_BUILD_DRAG_DROP                                     :{BLACK}Drag & Drop
 
STR_STATION_BUILD_DRAG_DROP_TOOLTIP                             :{BLACK}Build a station using drag & drop
 

	
 
STR_SELECT_STATION_CLASS_TIP                                    :{BLACK}Select a station class to display
 
STR_SELECT_STATION_TYPE_TIP                                     :{BLACK}Select the station type to build
 

	
 
STR_STAT_CLASS_DFLT                                             :Default station
 
STR_STAT_CLASS_WAYP                                             :Waypoints
 

	
 
# Signal window
 
STR_SIGNAL_SELECTION                                            :{WHITE}Signal Selection
 
STR_SIGNAL_CAN_T_CONVERT_SIGNALS_HERE                           :{WHITE}Can't convert signals here...
 
STR_BUILD_SIGNAL_SEMAPHORE_NORM_TIP                             :{BLACK}Block Signal (semaphore){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_SEMAPHORE_ENTRY_TIP                            :{BLACK}Entry-Signal (semaphore){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_SEMAPHORE_EXIT_TIP                             :{BLACK}Exit-Signal (semaphore){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
STR_BUILD_SIGNAL_SEMAPHORE_COMBO_TIP                            :{BLACK}Combo-Signal (semaphore){}The combo signal simply acts as both an entry and exit signal. This allows you to build large "trees" of presignals.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_TIP                              :{BLACK}Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. Standard path signals can be passed from the back side.
 
STR_BUILD_SIGNAL_SEMAPHORE_PBS_OWAY_TIP                         :{BLACK}One-way Path Signal (semaphore){}A path signal allows more than one train to enter a signal block at the same time, if the train can reserve a path to a safe stopping point. One-way path signals can't be passed from the back side.
 
STR_BUILD_SIGNAL_ELECTRIC_NORM_TIP                              :{BLACK}Block Signal (electric){}This is the most basic type of signal, allowing only one train to be in the same block at the same time.
 
STR_BUILD_SIGNAL_ELECTRIC_ENTRY_TIP                             :{BLACK}Entry-Signal (electric){}Green as long as there is one or more green exit-signal from the following section of track. Otherwise it shows red.
 
STR_BUILD_SIGNAL_ELECTRIC_EXIT_TIP                              :{BLACK}Exit-Signal (electric){}Behaves in the same way as a block signal but is necessary to trigger the correct colour on entry & combo pre-signals.
 
@@ -1888,24 +1943,26 @@ STR_CREATE_RIVER                        
 
STR_DEPOT_BUILD_SHIP_CAPTION                                    :{WHITE}Ship Depot Orientation
 
STR_DEPOT_BUILD_SHIP_ORIENTATION_TOOLTIP                        :{BLACK}Select ship depot orientation
 

	
 
# Dock construction window
 
STR_STATION_BUILD_DOCK_CAPTION                                  :{WHITE}Dock
 

	
 
# Airport toolbar
 
STR_TOOLBAR_AIRCRAFT_CAPTION                                    :{WHITE}Airports
 
STR_TOOLBAR_AIRCRAFT_BUILD_AIRPORT_TOOLTIP                      :{BLACK}Build airport
 

	
 
# Airport construction window
 
STR_STATION_BUILD_AIRPORT_CAPTION                               :{WHITE}Airport Selection
 
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
 

	
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORT                         :{BLACK}Small
 
STR_STATION_BUILD_AIRPORT_CITY_AIRPORT                          :{BLACK}City
 
STR_STATION_BUILD_AIRPORT_METRO_AIRPORT                         :{BLACK}Metropolitan airport
 
STR_STATION_BUILD_AIRPORT_INTERNATIONAL_AIRPORT                 :{BLACK}International airport
 
STR_STATION_BUILD_AIRPORT_COMMUTER_AIRPORT                      :{BLACK}Commuter
 
STR_STATION_BUILD_AIRPORT_INTERCONTINENTAL_AIRPORT              :{BLACK}Intercontinental
 
STR_STATION_BUILD_AIRPORT_HELIPORT                              :{BLACK}Heliport
 
STR_STATION_BUILD_AIRPORT_HELIDEPOT                             :{BLACK}Helidepot
 
STR_STATION_BUILD_AIRPORT_HELISTATION                           :{BLACK}Helistation
 

	
 
STR_STATION_BUILD_AIRPORT_SMALL_AIRPORTS                        :{BLACK}Small airports
 
STR_STATION_BUILD_AIRPORT_LARGE_AIRPORTS                        :{BLACK}Large airports
 
@@ -1933,24 +1990,27 @@ STR_TREES_RANDOM_TREES_TOOLTIP          
 
STR_TERRAFORM_TOOLBAR_LAND_GENERATION_CAPTION                   :{WHITE}Land Generation
 
STR_TERRAFORM_TOOLTIP_PLACE_ROCKY_AREAS_ON_LANDSCAPE            :{BLACK}Place rocky areas on landscape
 
STR_TERRAFORM_TOOLTIP_PLACE_LIGHTHOUSE                          :{BLACK}Place lighthouse
 
STR_TERRAFORM_TOOLTIP_DEFINE_DESERT_AREA                        :{BLACK}Define desert area.{}Press and hold Ctrl to remove it
 
STR_TERRAFORM_TOOLTIP_PLACE_TRANSMITTER                         :{BLACK}Place transmitter
 
STR_TERRAFORM_TOOLTIP_INCREASE_SIZE_OF_LAND_AREA                :{BLACK}Increase area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_DECREASE_SIZE_OF_LAND_AREA                :{BLACK}Decrease area of land to lower/raise
 
STR_TERRAFORM_TOOLTIP_GENERATE_RANDOM_LAND                      :{BLACK}Generate random land
 
STR_SE_NEW_WORLD                                                :{BLACK}Create new scenario
 
STR_TERRAFORM_RESET_LANDSCAPE                                   :{BLACK}Reset landscape
 
STR_RESET_LANDSCAPE_TOOLTIP                                     :{BLACK}Remove all player-owned property from the map
 

	
 
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 

	
 
# Town generation window (SE)
 
STR_FOUND_TOWN_CAPTION                                          :{WHITE}Town Generation
 
STR_FOUND_TOWN_NEW_TOWN_BUTTON                                  :{BLACK}New Town
 
STR_FOUND_TOWN_NEW_TOWN_TOOLTIP                                 :{BLACK}Construct new town
 
STR_FOUND_TOWN_RANDOM_TOWN_BUTTON                               :{BLACK}Random Town
 
STR_FOUND_TOWN_RANDOM_TOWN_TOOLTIP                              :{BLACK}Build town in random location
 
STR_MANY_RANDOM_TOWNS                                           :{BLACK}Many random towns
 
STR_RANDOM_TOWNS_TIP                                            :{BLACK}Cover the map with randomly placed towns
 

	
 
STR_FOUND_TOWN_INITIAL_SIZE_TITLE                               :{YELLOW}Town size:
 
STR_FOUND_TOWN_INITIAL_SIZE_SMALL_BUTTON                        :{BLACK}Small
 
STR_FOUND_TOWN_INITIAL_SIZE_MEDIUM_BUTTON                       :{BLACK}Medium
 
@@ -1989,36 +2049,128 @@ STR_LAND_AREA_INFORMATION_ROAD_OWNER    
 
STR_LAND_AREA_INFORMATION_TRAM_OWNER                            :{BLACK}Tramway owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_RAIL_OWNER                            :{BLACK}Railroad owner: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY                       :{BLACK}Local authority: {LTBLUE}{STRING1}
 
STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE                  :None
 
STR_LANDINFO_COORDS                                             :{BLACK}Coordinates: {LTBLUE}{NUM}x{NUM}x{NUM} ({RAW_STRING})
 
STR_BUILD_DATE                                                  :{BLACK}Built: {LTBLUE}{DATE_LONG}
 
STR_TILEDESC_STATION_CLASS                                      :{BLACK}Station class: {LTBLUE}{STRING}
 
STR_TILEDESC_STATION_TYPE                                       :{BLACK}Station type: {LTBLUE}{STRING}
 
STR_TILEDESC_NEWGRF_NAME                                        :{BLACK}NewGRF: {LTBLUE}{RAW_STRING}
 
STR_LAND_AREA_INFORMATION_CARGO_ACCEPTED                        :{BLACK}Cargo accepted: {LTBLUE}
 
STR_LAND_AREA_INFORMATION_CARGO_EIGHTS                          :({COMMA}/8 {STRING})
 

	
 
# Description of land area of different tiles
 
STR_CLEAR_LAND_DESCRIPTION_ROCKS                                :Rocks
 
STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND                           :Rough land
 
STR_CLEAR_LAND_DESCRIPTION_BARE_LAND                            :Bare land
 
STR_CLEAR_LAND_DESCRIPTION_GRASS                                :Grass
 
STR_CLEAR_LAND_DESCRIPTION_FIELDS                               :Fields
 
STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND                    :Snow-covered land
 
STR_CLEAR_LAND_DESCRIPTION_DESERT                               :Desert
 

	
 
STR_RAILROAD_TRACK                                              :Railway track
 
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS                          :Railway track with block signals
 
STR_RAILROAD_TRACK_WITH_PRESIGNALS                              :Railway track with pre-signals
 
STR_RAILROAD_TRACK_WITH_EXITSIGNALS                             :Railway track with exit-signals
 
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS                            :Railway track with combo-signals
 
STR_RAILROAD_TRACK_WITH_PBSSIGNALS                              :Railway track with path signals
 
STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS                          :Railway track with one-way path signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS                       :Railway track with block and pre-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS                      :Railway track with block and exit-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS                     :Railway track with block and combo-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS                       :Railway track with block and path signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS                   :Railway track with block and one-way path signals
 
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS                         :Railway track with pre- and exit-signals
 
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS                        :Railway track with pre- and combo-signals
 
STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS                          :Railway track with pre- and path signals
 
STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS                      :Railway track with pre- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS                       :Railway track with exit- and combo-signals
 
STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS                         :Railway track with exit- and path signals
 
STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS                     :Railway track with exit- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS                        :Railway track with combo- and path signals
 
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS                    :Railway track with combo- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS                      :Railway track with path and one-way path signals
 
STR_RAILROAD_TRAIN_DEPOT                                        :Railway train depot
 

	
 
STR_ROAD_DESCRIPTION_ROAD                                       :Road
 
STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                     :Road with streetlights
 
STR_ROAD_DESCRIPTION_TREE_LINED_ROAD                            :Tree-lined road
 
STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                         :Road vehicle depot
 
STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING                   :Road/rail level crossing
 
STR_ROAD_DESCRIPTION_TRAMWAY                                    :Tramway
 

	
 
# Houses come directly from their building names
 

	
 
STR_TREE_NAME_TREES                                             :Trees
 
STR_TREE_NAME_RAINFOREST                                        :Rainforest
 
STR_TREE_NAME_CACTUS_PLANTS                                     :Cactus Plants
 

	
 
STR_STATION_DESCRIPTION_RAILROAD_STATION                        :Railway station
 
STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR                         :Aircraft hangar
 
STR_STATION_DESCRIPTION_AIRPORT                                 :Airport
 
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA                      :Lorry loading area
 
STR_STATION_DESCRIPTION_BUS_STATION                             :Bus station
 
STR_STATION_DESCRIPTION_SHIP_DOCK                               :Ship dock
 
STR_STATION_DESCRIPTION_BUOY                                    :Buoy
 
STR_LANDINFO_WAYPOINT                                           :Waypoint
 

	
 
STR_WATER_DESCRIPTION_WATER                                     :Water
 
STR_LANDINFO_CANAL                                              :Canal
 
STR_LANDINFO_LOCK                                               :Lock
 
STR_LANDINFO_RIVER                                              :River
 
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK                        :Coast or riverbank
 
STR_WATER_DESCRIPTION_SHIP_DEPOT                                :Ship depot
 

	
 
# Industries come directly from their industry names
 

	
 
STR_TUNNEL_DESCRIPTION_RAILROAD                                 :Railway tunnel
 
STR_TUNNEL_DESCRIPTION_ROAD                                     :Road tunnel
 

	
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                    :Steel suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                       :Steel girder rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                    :Steel cantilever rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE                 :Reinforced concrete suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_WOODEN                              :Wooden rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE                            :Concrete rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                       :Tubular rail bridge
 

	
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                    :Steel suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                        :Steel girder road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                    :Steel cantilever road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE                 :Reinforced concrete suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_WOODEN                              :Wooden road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE                            :Concrete road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                       :Tubular road bridge
 

	
 
STR_BRIDGE_DESCRIPTION_AQUEDUCT                                 :Aqueduct
 

	
 
STR_UNMOVABLE_DESCRIPTION_TRANSMITTER                           :Transmitter
 
STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                            :Lighthouse
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS                  :Company Headquarters
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                    :Company-owned land
 

	
 
# About OpenTTD window
 
STR_ABOUT_OPENTTD                                               :{WHITE}About OpenTTD
 
STR_ABOUT_ORIGINAL_COPYRIGHT                                    :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
 
STR_ABOUT_VERSION                                               :{BLACK}OpenTTD version {REV}
 
STR_ABOUT_COPYRIGHT_OPENTTD                                     :{BLACK}OpenTTD {COPYRIGHT}2002-2009 The OpenTTD team
 

	
 
# Save/load game/scenario
 
STR_SAVELOAD_SAVE_CAPTION                                       :{WHITE}Save Game
 
STR_SAVELOAD_LOAD_CAPTION                                       :{WHITE}Load Game
 
STR_SAVELOAD_SAVE_SCENARIO                                      :{WHITE}Save Scenario
 
STR_SAVELOAD_LOAD_SCENARIO                                      :{WHITE}Load Scenario
 
STR_LOAD_HEIGHTMAP                                              :{WHITE}Load Heightmap
 
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
 
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
 
STR_SAVELOAD_LIST_TOOLTIP                                       :{BLACK}List of drives, directories and saved-game files
 
STR_SAVELOAD_EDITBOX_TOOLTIP                                    :{BLACK}Currently selected name for saved-game
 
STR_SAVELOAD_DELETE_BUTTON                                      :{BLACK}Delete
 
STR_SAVELOAD_DELETE_TOOLTIP                                     :{BLACK}Delete the currently selected saved-game
 
STR_SAVELOAD_SAVE_BUTTON                                        :{BLACK}Save
 
STR_SAVELOAD_SAVE_TOOLTIP                                       :{BLACK}Save the current game, using the selected name
 

	
 
STR_SAVE_OSKTITLE                                               :{BLACK}Enter a name for the savegame
 

	
 
# World generation
 
STR_WORLD_GENERATION_CAPTION                                    :{WHITE}World generation
 
STR_MAPSIZE                                                     :{BLACK}Map size:
 
@@ -2144,25 +2296,27 @@ STR_NEWGRF_ERROR_LOAD_BEFORE            
 
STR_NEWGRF_ERROR_LOAD_AFTER                                     :{SKIP}{STRING1} must be loaded after {STRING1}.
 
STR_NEWGRF_ERROR_OTTD_VERSION_NUMBER                            :{SKIP}{STRING1} requires OpenTTD version {STRING1} or better.
 
STR_NEWGRF_ERROR_AFTER_TRANSLATED_FILE                          :the GRF file it was designed to translate
 
STR_NEWGRF_ERROR_TOO_MANY_NEWGRFS_LOADED                        :Too many NewGRFs are loaded.
 
STR_NEWGRF_ERROR_STATIC_GRF_CAUSES_DESYNC                       :Loading {RAW_STRING} as static NewGRF with {RAW_STRING} could cause desyncs.
 
STR_NEWGRF_ERROR_UNEXPECTED_SPRITE                              :Unexpected sprite.
 
STR_NEWGRF_ERROR_UNKNOWN_PROPERTY                               :Unknown Action 0 property.
 
STR_NEWGRF_ERROR_INVALID_ID                                     :Attempt to use invalid ID.
 
STR_NEWGRF_ERROR_CORRUPT_SPRITE                                 :{YELLOW}{RAW_STRING} contains a corrupt sprite. All corrupt sprites will be shown as a red question mark (?).
 
STR_NEWGRF_ERROR_MULTIPLE_ACTION_8                              :Contains multiple Action 8 entries.
 

	
 
# NewGRF related 'general' warnings
 
STR_POPUP_CAUTION_CAPTION                                       :{WHITE}Caution!
 
STR_NEWGRF_CONFIRMATION_TEXT                                    :{YELLOW}You are about to make changes to a running game; this can crash OpenTTD.{}Are you absolutely sure about this?
 

	
 
STR_NEWGRF_DUPLICATE_GRFID                                      :{WHITE}Can't add file: duplicate GRF ID
 
STR_NEWGRF_COMPATIBLE_LOADED                                    :{ORANGE}Matching file not found (compatible GRF loaded)
 

	
 
STR_NEWGRF_COMPATIBLE_LOAD_WARNING                              :{WHITE}Compatible GRF(s) loaded for missing files
 
STR_NEWGRF_DISABLED_WARNING                                     :{WHITE}Missing GRF file(s) have been disabled
 
STR_NEWGRF_UNPAUSE_WARNING_TITLE                                :{YELLOW}Missing GRF file(s)
 
STR_NEWGRF_UNPAUSE_WARNING                                      :{WHITE}Unpausing can crash OpenTTD. Do not file bug reports for subsequent crashes.{}Do you really want to unpause?
 

	
 
# NewGRF 'it's broken' warnings
 
STR_NEWGRF_BROKEN                                               :{WHITE}Behaviour of NewGRF '{0:RAW_STRING}' is likely to cause desyncs and/or crashes.
 
STR_NEWGRF_BROKEN_VEHICLE_LENGTH                                :{WHITE}It changes vehicle length for '{1:ENGINE}' when not inside a depot.
 
STR_BROKEN_VEHICLE_LENGTH                                       :{WHITE}Train '{VEHICLE}' belonging to '{COMPANY}' has invalid length. It is probably caused by problems with NewGRFs. Game may desync or crash.
 
@@ -2333,48 +2487,51 @@ STR_FINANCES_REPAY_TOOLTIP              
 
STR_COMPANY_VIEW_CAPTION                                        :{WHITE}{COMPANY} {BLACK}{COMPANYNUM}
 
STR_COMPANY_VIEW_PRESIDENT_MANAGER_TITLE                        :{WHITE}{PRESIDENTNAME}{}{GOLD}(Manager)
 

	
 
STR_COMPANY_VIEW_INAUGURATED_TITLE                              :{GOLD}Inaugurated: {WHITE}{NUM}
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TITLE                            :{GOLD}Colour Scheme:
 
STR_COMPANY_VIEW_VEHICLES_TITLE                                 :{GOLD}Vehicles:
 
STR_TRAINS                                                      :{WHITE}{COMMA} train{P "" s}
 
STR_ROAD_VEHICLES                                               :{WHITE}{COMMA} road vehicle{P "" s}
 
STR_AIRCRAFT                                                    :{WHITE}{COMMA} aircraft
 
STR_SHIPS                                                       :{WHITE}{COMMA} ship{P "" s}
 
STR_COMPANY_VIEW_VEHICLES_NONE                                  :{WHITE}None
 
STR_COMPANY_VIEW_COMPANY_VALUE                                  :{GOLD}Company value: {WHITE}{CURRENCY}
 
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
 

	
 
STR_COMPANY_VIEW_BUILD_HQ_BUTTON                                :{BLACK}Build HQ
 
STR_COMPANY_VIEW_VIEW_HQ_BUTTON                                 :{BLACK}View HQ
 
STR_COMPANY_VIEW_BUILD_HQ_TOOLTIP                               :{BLACK}Build company headquarters / view company headquarters
 
STR_RELOCATE_HQ                                                 :{BLACK}Relocate HQ
 
STR_RELOCATE_COMPANY_HEADQUARTERS                               :{BLACK}Rebuild company headquarters elsewhere for 1% cost of company value
 

	
 
STR_COMPANY_VIEW_NEW_FACE_BUTTON                                :{BLACK}New Face
 
STR_COMPANY_VIEW_NEW_FACE_TOOLTIP                               :{BLACK}Select new face for manager
 
STR_COMPANY_VIEW_COLOUR_SCHEME_BUTTON                           :{BLACK}Colour Scheme
 
STR_COMPANY_VIEW_COLOUR_SCHEME_TOOLTIP                          :{BLACK}Change the company vehicle livery
 
STR_COMPANY_VIEW_COMPANY_NAME_BUTTON                            :{BLACK}Company Name
 
STR_COMPANY_VIEW_COMPANY_NAME_TOOLTIP                           :{BLACK}Change the company name
 
STR_COMPANY_VIEW_PRESIDENT_NAME_BUTTON                          :{BLACK}Manager Name
 
STR_COMPANY_VIEW_PRESIDENT_NAME_TOOLTIP                         :{BLACK}Change the manager's name
 

	
 
STR_COMPANY_VIEW_BUY_SHARE_BUTTON                               :{BLACK}Buy 25% share in company
 
STR_COMPANY_VIEW_SELL_SHARE_BUTTON                              :{BLACK}Sell 25% share in company
 
STR_COMPANY_VIEW_BUY_SHARE_TOOLTIP                              :{BLACK}Buy 25% share in this company
 
STR_COMPANY_VIEW_SELL_SHARE_TOOLTIP                             :{BLACK}Sell 25% share in this company
 

	
 
STR_QUERY_COMPANY_NAME_CAPTION                                  :Company Name
 
STR_QUERY_PRESIDENT_S_NAME_CAPTION                              :Manager's Name
 

	
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
 

	
 
# Industry directory
 
STR_INDUSTRYDIR_CAPTION                                         :{WHITE}Industries
 
STR_INDUSTRYDIR_ITEM                                            :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}){YELLOW} ({COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_TWO                                        :{ORANGE}{INDUSTRY}{BLACK} ({CARGO}{STRING}/{CARGO}{STRING}){YELLOW} ({COMMA}%/{COMMA}% transported)
 
STR_INDUSTRYDIR_ITEM_NOPROD                                     :{ORANGE}{INDUSTRY}
 
STR_INDUSTRYDIR_LIST_CAPTION                                    :{BLACK}Industry names - click on name to centre view on industry
 

	
 
# Industry view
 
STR_INDUSTRY_VIEW_CAPTION                                       :{WHITE}{INDUSTRY}
 
STR_INDUSTRY_VIEW_PRODUCTION_LAST_MONTH_TITLE                   :{BLACK}Production last month:
 
STR_INDUSTRY_VIEW_TRANSPORTED                                   :{YELLOW}{CARGO}{STRING}{BLACK} ({COMMA}% transported)
 
STR_INDUSTRY_VIEW_LOCATION_TOOLTIP                              :{BLACK}Centre the main view on industry location
 
@@ -2396,82 +2553,86 @@ STR_CONFIG_GAME_PRODUCTION              
 

	
 
# Vehicle lists
 
STR_VEHICLE_LIST_TRAIN_CAPTION                                  :{WHITE}{STRING1} - {COMMA} Train{P "" s}
 
STR_VEHICLE_LIST_ROAD_VEHICLE_CAPTION                           :{WHITE}{STRING1} - {COMMA} Road Vehicle{P "" s}
 
STR_VEHICLE_LIST_SHIP_CAPTION                                   :{WHITE}{STRING1} - {COMMA} Ship{P "" s}
 
STR_VEHICLE_LIST_AIRCRAFT_CAPTION                               :{WHITE}{STRING1} - {COMMA} Aircraft
 

	
 
STR_VEHICLE_LIST_TRAIN_LIST_TOOLTIP                             :{BLACK}Trains - click on train for information
 
STR_VEHICLE_LIST_ROAD_VEHICLE_TOOLTIP                           :{BLACK}Road vehicles - click on vehicle for information
 
STR_VEHICLE_LIST_SHIP_TOOLTIP                                   :{BLACK}Ships - click on ship for information
 
STR_VEHICLE_LIST_AIRCRAFT_TOOLTIP                               :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
 

	
 
STR_AVAILABLE_TRAINS                                            :{BLACK}Available Trains
 
STR_AVAILABLE_ROAD_VEHICLES                                     :{BLACK}Available Vehicles
 
STR_AVAILABLE_SHIPS                                             :{BLACK}Available Ships
 
STR_AVAILABLE_AIRCRAFT                                          :{BLACK}Available Aircraft
 
STR_AVAILABLE_ENGINES_TIP                                       :{BLACK}See a list of available engine designs for this vehicle type.
 

	
 
STR_MANAGE_LIST                                                 :{BLACK}Manage list
 
STR_MANAGE_LIST_TIP                                             :{BLACK}Send instructions to all vehicles in this list
 
STR_REPLACE_VEHICLES                                            :Replace vehicles
 
STR_SEND_FOR_SERVICING                                          :Send for Servicing
 

	
 
STR_SEND_TRAIN_TO_DEPOT                                         :Send to Depot
 
STR_SEND_ROAD_VEHICLE_TO_DEPOT                                  :Send to Depot
 
STR_SEND_SHIP_TO_DEPOT                                          :Send to Depot
 
STR_SEND_AIRCRAFT_TO_HANGAR                                     :Send to Hangar
 

	
 
STR_MASS_STOP_LIST_TIP                                          :{BLACK}Click to stop all the vehicles in the list
 
STR_MASS_START_LIST_TIP                                         :{BLACK}Click to start all the vehicles in the list
 

	
 
STR_VEH_WITH_SHARED_ORDERS_LIST                                 :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
 

	
 
# Group window
 
STR_GROUP_ALL_TRAINS                                            :All trains
 
STR_GROUP_ALL_ROAD_VEHICLES                                     :All road vehicles
 
STR_GROUP_ALL_SHIPS                                             :All ships
 
STR_GROUP_ALL_AIRCRAFTS                                         :All aircraft
 

	
 
STR_GROUP_DEFAULT_TRAINS                                        :Ungrouped trains
 
STR_GROUP_DEFAULT_ROAD_VEHICLES                                 :Ungrouped road vehicles
 
STR_GROUP_DEFAULT_SHIPS                                         :Ungrouped ships
 
STR_GROUP_DEFAULT_AIRCRAFTS                                     :Ungrouped aircraft
 

	
 
STR_GROUPS_CLICK_ON_GROUP_FOR_TIP                               :{BLACK}Groups - click on a group to list all vehicles of this group
 
STR_GROUP_CREATE_TIP                                            :{BLACK}Click to create a group
 
STR_GROUP_DELETE_TIP                                            :{BLACK}Delete the selected group
 
STR_GROUP_RENAME_TIP                                            :{BLACK}Rename the selected group
 
STR_GROUP_REPLACE_PROTECTION_TIP                                :{BLACK}Click to protect this group from global autoreplace
 

	
 
STR_GROUP_ADD_SHARED_VEHICLE                                    :Add shared vehicles
 
STR_GROUP_REMOVE_ALL_VEHICLES                                   :Remove all vehicles
 

	
 
STR_GROUP_RENAME_CAPTION                                        :{BLACK}Rename a group
 

	
 

	
 
# Build vehicle window
 
STR_BUILD_VEHICLE_TRAIN_RAIL_CAPTION                            :{WHITE}New Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_ELRAIL_CAPTION                          :{WHITE}New Electric Rail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MONORAIL_CAPTION                        :{WHITE}New Monorail Vehicles
 
STR_BUILD_VEHICLE_TRAIN_MAGLEV_CAPTION                          :{WHITE}New Maglev Vehicles
 

	
 
STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION                             :{WHITE}New Rail Vehicles
 
STR_BUILD_VEHICLE_ROAD_VEHICLE_CAPTION                          :{WHITE}New Road Vehicles
 
STR_BUILD_VEHICLE_SHIP_CAPTION                                  :{WHITE}New Ships
 
STR_BUILD_VEHICLE_AIRCRAFT_CAPTION                              :{WHITE}New Aircraft
 

	
 
STR_PURCHASE_INFO_COST_WEIGHT                                   :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Weight: {GOLD}{WEIGHT_S}
 
STR_PURCHASE_INFO_SPEED_POWER                                   :{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}
 
STR_PURCHASE_INFO_SPEED                                         :{BLACK}Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_RUNNINGCOST                                   :{BLACK}Running Cost: {GOLD}{CURRENCY}/yr
 
STR_PURCHASE_INFO_CAPACITY                                      :{BLACK}Capacity: {GOLD}{CARGO} {STRING}
 
STR_REFITTABLE                                                  :(refittable)
 
STR_PURCHASE_INFO_DESIGNED_LIFE                                 :{BLACK}Designed: {GOLD}{NUM}{BLACK} Life: {GOLD}{COMMA} years
 
STR_PURCHASE_INFO_RELIABILITY                                   :{BLACK}Max. Reliability: {GOLD}{COMMA}%
 
STR_PURCHASE_INFO_COST                                          :{BLACK}Cost: {GOLD}{CURRENCY}
 
STR_PURCHASE_INFO_WEIGHT_CWEIGHT                                :{BLACK}Weight: {GOLD}{WEIGHT_S} ({WEIGHT_S})
 
STR_PURCHASE_INFO_COST_SPEED                                    :{BLACK}Cost: {GOLD}{CURRENCY}{BLACK} Speed: {GOLD}{VELOCITY}
 
STR_PURCHASE_INFO_AIRCRAFT_CAPACITY                             :{BLACK}Capacity: {GOLD}{CARGO}, {CARGO}
 
STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT                          :{BLACK}Powered Wagons: {GOLD}+{POWER}{BLACK} Weight: {GOLD}+{WEIGHT_S}
 
STR_PURCHASE_INFO_REFITTABLE_TO                                 :{BLACK}Refittable to: {GOLD}
 
STR_PURCHASE_INFO_ALL_TYPES                                     :All cargo types
 
STR_PURCHASE_INFO_ALL_BUT                                       :All but {GOLD}
 
STR_PURCHASE_INFO_MAX_TE                                        :{BLACK}Max. Tractive Effort: {GOLD}{FORCE}
 

	
 
@@ -2502,24 +2663,25 @@ STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTI
 

	
 
STR_QUERY_RENAME_TRAIN_TYPE_CAPTION                             :{WHITE}Rename train vehicle type
 
STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION                      :{WHITE}Rename road vehicle type
 
STR_QUERY_RENAME_SHIP_TYPE_CAPTION                              :{WHITE}Rename ship type
 
STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION                          :{WHITE}Rename aircraft type
 

	
 
# Depot window
 
STR_DEPOT_TRAIN_CAPTION                                         :{WHITE}{TOWN} Train Depot
 
STR_DEPOT_ROAD_VEHICLE_CAPTION                                  :{WHITE}{TOWN} Road Vehicle Depot
 
STR_DEPOT_SHIP_CAPTION                                          :{WHITE}{TOWN} Ship Depot
 
STR_DEPOT_AIRCRAFT_CAPTION                                      :{WHITE}{STATION} Aircraft Hangar
 

	
 
STR_DEPOT_NO_ENGINE                                             :{BLACK}-
 
STR_DEPOT_VEHICLE_TOOLTIP                                       :{BLACK}{ENGINE}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CHAIN                                 :{BLACK}{NUM} vehicle{P "" s}{RAW_STRING}
 
STR_DEPOT_VEHICLE_TOOLTIP_CARGO                                 :{}{CARGO} ({SHORTCARGO})
 

	
 
STR_DEPOT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Trains - click on train for info., drag vehicle to add/remove from train
 
STR_DEPOT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Vehicles - click on vehicle for information
 
STR_DEPOT_SHIP_LIST_TOOLTIP                                     :{BLACK}Ships - click on ship for information
 
STR_DEPOT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Aircraft - click on aircraft for information
 

	
 
STR_DEPOT_TRAIN_SELL_TOOLTIP                                    :{BLACK}Drag train vehicle to here to sell it
 
STR_DEPOT_ROAD_VEHICLE_SELL_TOOLTIP                             :{BLACK}Drag road vehicle to here to sell it
 
STR_DEPOT_SHIP_SELL_TOOLTIP                                     :{BLACK}Drag ship to here to sell it
 
@@ -2580,24 +2742,28 @@ STR_MASS_START_HANGAR_TIP               
 
STR_DEPOT_SELL_CONFIRMATION_TEXT                                :{YELLOW}You are about to sell all the vehicles in the depot. Are you sure?
 

	
 
# Engine preview window
 
STR_ENGINE_PREVIEW_CAPTION                                      :{WHITE}Message from vehicle manufacturer
 
STR_ENGINE_PREVIEW_MESSAGE                                      :{GOLD}We have just designed a new {STRING} - would you be interested in a year's exclusive use of this vehicle, so we can see how it performs before making it universally available?
 
STR_ENGINE_PREVIEW_RAILROAD_LOCOMOTIVE                          :railway locomotive
 
STR_ENGINE_PREVIEW_ROAD_VEHICLE                                 :road vehicle
 
STR_ENGINE_PREVIEW_AIRCRAFT                                     :aircraft
 
STR_ENGINE_PREVIEW_SHIP                                         :ship
 
STR_ENGINE_PREVIEW_MONORAIL_LOCOMOTIVE                          :monorail locomotive
 
STR_ENGINE_PREVIEW_MAGLEV_LOCOMOTIVE                            :maglev locomotive
 

	
 
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER                        :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST       :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST                :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
 

	
 
# Autoreplace window
 
STR_REPLACE_VEHICLES_WHITE                                      :{WHITE}Replace {STRING}
 
STR_VEHICLE_TRAIN                                               :Train
 
STR_VEHICLE_ROAD_VEHICLE                                        :Road vehicle
 
STR_VEHICLE_SHIP                                                :Ship
 
STR_VEHICLE_AIRCRAFT                                            :Aircraft
 

	
 
STR_REPLACE_HELP_LEFT_ARRAY                                     :{BLACK}Select the engine type to replace
 
STR_REPLACE_HELP_RIGHT_ARRAY                                    :{BLACK}Select the new engine type you would like to use in place of the left selected engine type
 

	
 
STR_REPLACE_VEHICLES_START                                      :{BLACK}Start Replacing Vehicles
 
STR_REPLACE_HELP_START_BUTTON                                   :{BLACK}Press to begin replacement of the left selected engine type with the right selected engine type
 
@@ -2612,674 +2778,661 @@ STR_ENGINES                             
 
STR_WAGONS                                                      :Wagons
 

	
 
STR_REPLACE_HELP_RAILTYPE                                       :{BLACK}Choose the railtype you want to replace engines for
 
STR_REPLACE_HELP_REPLACE_INFO_TAB                               :{BLACK}Displays which engine the left selected engine is being replaced with, if any
 
STR_RAIL_VEHICLES                                               :Rail Vehicles
 
STR_ELRAIL_VEHICLES                                             :Electrified Rail Vehicles
 
STR_MONORAIL_VEHICLES                                           :Monorail Vehicles
 
STR_MAGLEV_VEHICLES                                             :Maglev Vehicles
 

	
 
STR_REPLACE_REMOVE_WAGON                                        :{BLACK}Wagon removal: {ORANGE}{SKIP}{STRING}
 
STR_REPLACE_REMOVE_WAGON_HELP                                   :{BLACK}Make autoreplace keep the length of a train the same by removing wagons (starting at the front), if replacing the engine would make the train longer.
 

	
 

	
 
# Unsorted
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}...can only be built in towns
 
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
 
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
 
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
 
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
 

	
 
STR_ERROR_OWNED_BY                                              :{WHITE}...owned by {STRING2}
 
STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
 
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
 
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
 
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
 
STR_TOTAL_CAPACITY_TEXT                                         :{BLACK}Total cargo capacity of this train:
 
STR_TOTAL_CAPACITY                                              :{LTBLUE}- {CARGO} ({SHORTCARGO})
 
STR_TOTAL_CAPACITY_MULT                                         :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
 

	
 
STR_COMPANY_SOMEONE                                             :someone{SKIP}{SKIP}
 

	
 
STR_FULLSCREEN_FAILED                                           :{WHITE}Fullscreen mode failed
 
STR_ABANDON_GAME_QUERY                                          :{YELLOW}Are you sure you want to abandon this game?
 
STR_ABANDON_GAME_CAPTION                                        :{WHITE}Abandon Game
 

	
 
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
 
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
 
STR_POPUP_CAUTION_CAPTION                                       :{WHITE}Caution!
 
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this....
 
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area....
 

	
 
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
 

	
 
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
 
STR_TOOLTIP_CLOSE_WINDOW                                        :{BLACK}Close window
 
STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS                              :{BLACK}Window title - drag this to move window
 
STR_STICKY_BUTTON                                               :{BLACK}Mark this window as uncloseable by the 'Close All Windows' key
 
STR_RESIZE_BUTTON                                               :{BLACK}Click and drag to resize this window
 
STR_SAVELOAD_HOME_BUTTON                                        :{BLACK}Click here to jump to the current default save/load directory
 
STR_TOOLTIP_DEMOLISH_BUILDINGS_ETC                              :{BLACK}Demolish buildings etc. on a square of land
 
STR_TOOLTIP_VSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list up/down
 
STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST                            :{BLACK}Scroll bar - scrolls list left/right
 
STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR                     :{TINYFONT}{BLACK}Profit this year: {CURRENCY} (last year: {CURRENCY})
 

	
 
############ range for service numbers starts
 
STR_AGE                                                         :{COMMA} year{P "" s} ({COMMA})
 
STR_AGE_RED                                                     :{RED}{COMMA} year{P "" s} ({COMMA})
 
############ range for service numbers ends
 

	
 
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
 
STR_VEHICLE_NAME_SMALL                                          :{BLACK}{TINYFONT}{VEHICLE}
 

	
 
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}...too far from previous destination
 
STR_QUERY_RESET_LANDSCAPE_CAPTION                               :{WHITE}Reset Landscape
 
STR_RESET_LANDSCAPE_CONFIRMATION_TEXT                           :{WHITE}Are you sure you want to remove all player-owned property?
 
STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}...too close to edge of map
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}...too close to another town
 
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}...site unsuitable
 
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}...too many towns
 
STR_CANNOT_GENERATE_TOWN                                        :{WHITE}Can't build any towns
 
STR_NO_SPACE_FOR_TOWN                                           :{WHITE}...there is no more space on the map
 
STR_TOWN_EXPAND_WARN_NO_ROADS                                   :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
 
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 
STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}...must build town first
 
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}...only one allowed per town
 
STR_QUIT_SCENARIO_QUERY                                         :{YELLOW}Are you sure you want to quit this scenario?
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}...can only be built in towns with a population of at least 1200
 
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}...ends of bridge must both be on land
 

	
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}...can only be built in rainforest areas
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}...can only be built in desert areas
 

	
 
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
 
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
 

	
 
STR_SAVE_STILL_IN_PROGRESS                                      :{WHITE}Saving still in progress,{}please wait until it is finished!
 

	
 
STR_AUTOSAVE_FAILED                                             :{WHITE}Autosave failed
 
# Vehicle view
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 

	
 
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location
 
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location
 
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location
 

	
 
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
 

	
 
STR_CLONE_TRAIN_INFO                                            :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
 
STR_CLONE_ROAD_VEHICLE_INFO                                     :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
 
STR_CLONE_SHIP_INFO                                             :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO                                         :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
 

	
 
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
 

	
 
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
 
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit cargo ship to carry a different cargo type
 
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
 

	
 
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
 

	
 
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders
 
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders
 
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders
 

	
 
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
 
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
 
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
 

	
 
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click here to stop/start train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click here to stop/start vehicle
 
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click here to stop/start ship
 
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click here to stop/start aircraft
 

	
 
# Messages in the start stop button in the vehicle view
 
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
 
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
 
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
 
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
 
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
 
STR_TRAIN_STOPPING                                              :{RED}Stopping
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
 
STR_TRAIN_NO_POWER                                              :{RED}No power
 
STR_TRAIN_STUCK                                                 :{ORANGE}Waiting for free path
 

	
 
STR_HEADING_FOR_STATION                                         :{LTBLUE}Heading for {STATION}
 
STR_HEADING_FOR_STATION_VEL                                     :{LTBLUE}Heading for {STATION}, {VELOCITY}
 
STR_NO_ORDERS                                                   :{LTBLUE}No orders
 
STR_NO_ORDERS_VEL                                               :{LTBLUE}No orders, {VELOCITY}
 

	
 
STR_CANT_SHARE_ORDER_LIST                                       :{WHITE}Can't share order list...
 
STR_CANT_COPY_ORDER_LIST                                        :{WHITE}Can't copy order list...
 
STR_END_OF_SHARED_ORDERS                                        :{SETX 10}- - End of Shared Orders - -
 

	
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 

	
 
STR_CONFIG_SETTING_QUERY_CAPT                                   :{WHITE}Change setting value
 

	
 
STR_HEADING_FOR_WAYPOINT                                        :{LTBLUE}Heading for {WAYPOINT}
 
STR_HEADING_FOR_WAYPOINT_VEL                                    :{LTBLUE}Heading for {WAYPOINT}, {VELOCITY}
 

	
 
STR_GO_TO_WAYPOINT                                              :Go via {WAYPOINT}
 
STR_GO_NON_STOP_TO_WAYPOINT                                     :Go non-stop via {WAYPOINT}
 

	
 
STR_LANDINFO_WAYPOINT                                           :Waypoint
 

	
 
STR_WAYPOINT                                                    :{WHITE}Waypoint
 
STR_WAYPOINT_GRAPHICS_TIP                                       :{BLACK}Select waypoint type
 

	
 
STR_WAYPOINT_VIEWPORT                                           :{WAYPOINT}
 
STR_WAYPOINT_VIEWPORT_TINY                                      :{TINYFONT}{WAYPOINT}
 

	
 
STR_CANT_CHANGE_WAYPOINT_NAME                                   :{WHITE}Can't change waypoint name...
 
STR_CANT_BUILD_TRAIN_WAYPOINT                                   :{WHITE}Can't build train waypoint here...
 
STR_CANT_REMOVE_TRAIN_WAYPOINT                                  :{WHITE}Can't remove train waypoint here...
 

	
 
STR_NO_TOWN_IN_SCENARIO                                         :{WHITE}...there is no town in this scenario
 
STR_COULD_NOT_CREATE_TOWN                                       :{WHITE}Map generation aborted...{}...no suitable town locations
 

	
 
STR_CAN_T_GENERATE_INDUSTRIES                                   :{WHITE}Can't generate industries...
 

	
 
STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
 
STR_LANDINFO_CANAL                                              :Canal
 

	
 
STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
 
STR_LANDINFO_LOCK                                               :Lock
 

	
 
STR_CANT_PLACE_RIVERS                                           :{WHITE}Can't place rivers here...
 
STR_LANDINFO_RIVER                                              :River
 

	
 
STR_BUOY_IS_IN_USE                                              :{WHITE}...buoy is in use!
 

	
 
STR_CANT_REMOVE_PART_OF_STATION                                 :{WHITE}Can't remove part of station...
 
STR_CANT_CONVERT_RAIL                                           :{WHITE}Can't convert railtype here...
 
STR_INDUSTRY_TOO_CLOSE                                          :{WHITE}...too close to another industry
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Can't load landscape from PNG...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Can't load landscape from BMP...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
 

	
 
STR_INCOME_FLOAT_COST_SMALL                                     :{TINYFONT}{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINYFONT}{GREEN}Income: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
 
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY}
 
STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY}
 
STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY}
 
STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
 
STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
 
STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
 
STR_CLEAR_LAND_DESCRIPTION_ROCKS                                :Rocks
 
STR_CLEAR_LAND_DESCRIPTION_ROUGH_LAND                           :Rough land
 
STR_CLEAR_LAND_DESCRIPTION_BARE_LAND                            :Bare land
 
STR_CLEAR_LAND_DESCRIPTION_GRASS                                :Grass
 
STR_CLEAR_LAND_DESCRIPTION_FIELDS                               :Fields
 
STR_CLEAR_LAND_DESCRIPTION_SNOW_COVERED_LAND                    :Snow-covered land
 
STR_CLEAR_LAND_DESCRIPTION_DESERT                               :Desert
 

	
 
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
 
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
 
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
 
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
 
STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
 
STR_ALREADY_LEVELLED                                            :{WHITE}... already flat
 
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railway track
 
STR_ERROR_ALREADY_BUILT                                         :{WHITE}...already built
 
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
 
STR_ERR_CROSSING_ON_ONEWAY_ROAD                                 :{WHITE}Road is one way or blocked
 
STR_RAIL_TOOLBAR_RAILROAD_CONSTRUCTION_CAPTION                  :{WHITE}Railway Construction
 
STR_RAIL_TOOLBAR_ELRAIL_CONSTRUCTION_CAPTION                    :{WHITE}Electrified Railway Construction
 
STR_RAIL_TOOLBAR_MONORAIL_CONSTRUCTION_CAPTION                  :{WHITE}Monorail Construction
 
STR_RAIL_TOOLBAR_MAGLEV_CONSTRUCTION_CAPTION                    :{WHITE}Maglev Construction
 
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
 
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
 
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
 
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
 
STR_RAILROAD_TRACK                                              :Railway track
 
STR_RAILROAD_TRAIN_DEPOT                                        :Railway train depot
 
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}...area is owned by another company
 
STR_RAILROAD_TRACK_WITH_NORMAL_SIGNALS                          :Railway track with block signals
 
STR_RAILROAD_TRACK_WITH_PRESIGNALS                              :Railway track with pre-signals
 
STR_RAILROAD_TRACK_WITH_EXITSIGNALS                             :Railway track with exit-signals
 
STR_RAILROAD_TRACK_WITH_COMBOSIGNALS                            :Railway track with combo-signals
 
STR_RAILROAD_TRACK_WITH_PBSSIGNALS                              :Railway track with path signals
 
STR_RAILROAD_TRACK_WITH_NOENTRYSIGNALS                          :Railway track with one-way path signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_PRESIGNALS                       :Railway track with block and pre-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_EXITSIGNALS                      :Railway track with block and exit-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_COMBOSIGNALS                     :Railway track with block and combo-signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_PBSSIGNALS                       :Railway track with block and path signals
 
STR_RAILROAD_TRACK_WITH_NORMAL_NOENTRYSIGNALS                   :Railway track with block and one-way path signals
 
STR_RAILROAD_TRACK_WITH_PRE_EXITSIGNALS                         :Railway track with pre- and exit-signals
 
STR_RAILROAD_TRACK_WITH_PRE_COMBOSIGNALS                        :Railway track with pre- and combo-signals
 
STR_RAILROAD_TRACK_WITH_PRE_PBSSIGNALS                          :Railway track with pre- and path signals
 
STR_RAILROAD_TRACK_WITH_PRE_NOENTRYSIGNALS                      :Railway track with pre- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_EXIT_COMBOSIGNALS                       :Railway track with exit- and combo-signals
 
STR_RAILROAD_TRACK_WITH_EXIT_PBSSIGNALS                         :Railway track with exit- and path signals
 
STR_RAILROAD_TRACK_WITH_EXIT_NOENTRYSIGNALS                     :Railway track with exit- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_COMBO_PBSSIGNALS                        :Railway track with combo- and path signals
 
STR_RAILROAD_TRACK_WITH_COMBO_NOENTRYSIGNALS                    :Railway track with combo- and one-way path signals
 
STR_RAILROAD_TRACK_WITH_PBS_NOENTRYSIGNALS                      :Railway track with path and one-way path signals
 
STR_MUST_REMOVE_RAILWAY_STATION_FIRST                           :{WHITE}Must remove railway station first
 
STR_MUST_REMOVE_RAILWAYPOINT_FIRST                              :{WHITE}Must remove rail waypoint first
 
STR_CREATE_SPLITTED_STATION                                     :{YELLOW}Build a separate station
 
STR_CREATE_SPLITTED_WAYPOINT                                    :{YELLOW}Build a separate waypoint
 
STR_SELECT_STATION_TO_JOIN                                      :{BLACK}Join station
 
STR_SELECT_WAYPOINT_TO_JOIN                                     :{BLACK}Join waypoint
 

	
 
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
 
STR_ROAD_WORKS_IN_PROGRESS                                      :{WHITE}Road works in progress
 
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
 
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
 
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
 
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
 
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
 
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
 
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build tram vehicle depot here...
 
STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
 
STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build lorry station...
 
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger tram station...
 
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight tram station...
 
STR_ROAD_DESCRIPTION_ROAD                                       :Road
 
STR_ROAD_DESCRIPTION_ROAD_WITH_STREETLIGHTS                     :Road with streetlights
 
STR_ROAD_DESCRIPTION_TREE_LINED_ROAD                            :Tree-lined road
 
STR_ROAD_DESCRIPTION_ROAD_VEHICLE_DEPOT                         :Road vehicle depot
 
STR_ROAD_DESCRIPTION_ROAD_RAIL_LEVEL_CROSSING                   :Road/rail level crossing
 
STR_ROAD_DESCRIPTION_TRAMWAY                                    :Tramway
 
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
 
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove lorry station...
 
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
 
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...
 

	
 

	
 
STR_TOWN_LABEL_POP                                              :{WHITE}{TOWN} ({COMMA})
 
STR_TOWN_LABEL                                                  :{WHITE}{TOWN}
 
STR_TOWN_LABEL_TINY_BLACK                                       :{TINYFONT}{BLACK}{TOWN}
 
STR_TOWN_LABEL_TINY_WHITE                                       :{TINYFONT}{WHITE}{TOWN}
 
STR_SIGN_SMALL_BLACK                                            :{TINYFONT}{BLACK}{SIGN}
 
STR_SIGN_SMALL_WHITE                                            :{TINYFONT}{WHITE}{SIGN}
 
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
 
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
 
STR_LOCAL_AUTHORITY_REFUSES_NOISE                               :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
 

	
 
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}...tree already here
 
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
 
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}...too many signs
 
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
 
STR_SIGN_DEFAULT                                                :Sign
 
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
 
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
 
STR_TREE_NAME_TREES                                             :Trees
 
STR_TREE_NAME_RAINFOREST                                        :Rainforest
 
STR_TREE_NAME_CACTUS_PLANTS                                     :Cactus Plants
 

	
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railway station
 
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
 
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
 
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
 
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
 
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
 
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
 
STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
 
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
 

	
 
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
 

	
 
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
 
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
 
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
 
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
 
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
 
STR_STATION_BUILD_AIRPORT_TOOLTIP                               :{BLACK}Select size/type of airport
 
STR_STATION_SIGN                                                :{STATION} {STATIONFEATURES}
 
STR_STATION_SIGN_TINY                                           :{TINYFONT}{STATION}
 
STR_STATION_DESCRIPTION_RAILROAD_STATION                        :Railway station
 
STR_STATION_DESCRIPTION_AIRCRAFT_HANGAR                         :Aircraft hangar
 
STR_STATION_DESCRIPTION_AIRPORT                                 :Airport
 
STR_STATION_DESCRIPTION_TRUCK_LOADING_AREA                      :Lorry loading area
 
STR_STATION_DESCRIPTION_BUS_STATION                             :Bus station
 
STR_STATION_DESCRIPTION_SHIP_DOCK                               :Ship dock
 
STR_STATION_DESCRIPTION_BUOY                                    :Buoy
 
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}...buoy in the way
 
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}...station too spread out
 
STR_NONUNIFORM_STATIONS_DISALLOWED                              :{WHITE}...nonuniform stations disabled
 

	
 
STR_STAT_CLASS_DFLT                                             :Default station
 
STR_STAT_CLASS_WAYP                                             :Waypoints
 

	
 
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}...must be built on water
 
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
 
STR_WATER_DESCRIPTION_WATER                                     :Water
 
STR_WATER_DESCRIPTION_COAST_OR_RIVERBANK                        :Coast or riverbank
 
STR_WATER_DESCRIPTION_SHIP_DEPOT                                :Ship depot
 
STR_BRIDGE_DESCRIPTION_AQUEDUCT                                 :Aqueduct
 
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}...Can't build on water
 
STR_MUST_DEMOLISH_CANAL_FIRST                                   :{WHITE}Must demolish canal first
 

	
 
STR_DEFAULT_SAVEGAME_NAME                                       :{COMPANY}, {STRING1}
 
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME                            :Spectator, {SKIP}{STRING1}
 
STR_SAVELOAD_BYTES_FREE                                         :{BLACK}{BYTES} free
 
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
 
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
 
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
 
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 
STR_NETWORK_SERVER_RANDOM_GAME                                  :Generate random new game
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT                                     :{ORANGE}Heading for {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_VEL                                 :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT                              :{ORANGE}Heading for {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL                          :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT                                      :{ORANGE}Heading for {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR                                          :{ORANGE}Heading for {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_VEL                                      :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE                             :{LTBLUE}Service at {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL                         :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE                      :{LTBLUE}Service at {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL                  :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR_SERVICE                                  :{LTBLUE}Service at {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_SERVICE_VEL                              :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
 

	
 
# Vehicle details
 
STR_VEHICLE_DETAILS_CAPTION                                     :{WHITE}{VEHICLE} (Details)
 
STR_VEHICLE_NAME_BUTTON                                         :{BLACK}Name
 

	
 
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
 
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
 
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
 
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
 

	
 
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
 
# The next two need to stay in this order
 
STR_AGE                                                         :{COMMA} year{P "" s} ({COMMA})
 
STR_AGE_RED                                                     :{RED}{COMMA} year{P "" s} ({COMMA})
 

	
 
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
 

	
 
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
 
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
 

	
 
STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
 
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
 
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
 

	
 
STR_FEEDER_CARGO_VALUE                                          :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
 

	
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval
 
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval
 

	
 
STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
 
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
 
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
 
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
 

	
 
# Extra buttons for train details windows
 
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}
 

	
 
STR_TOTAL_CAPACITY_TEXT                                         :{BLACK}Total cargo capacity of this train:
 
STR_TOTAL_CAPACITY                                              :{LTBLUE}- {CARGO} ({SHORTCARGO})
 
STR_TOTAL_CAPACITY_MULT                                         :{LTBLUE}- {CARGO} ({SHORTCARGO}) (x{NUM})
 

	
 
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
 
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
 
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})
 

	
 
STR_VEHICLE_DETAIL_TAB_CARGO                                    :{BLACK}Cargo
 
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
 
STR_VEHICLE_DETAIL_TAB_INFORMATION                              :{BLACK}Information
 
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
 
STR_VEHICLE_DETAIL_TAB_CAPACITIES                               :{BLACK}Capacities
 
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
 
STR_VEHICLE_DETAIL_TAB_TOTAL_CARGO                              :{BLACK}Total Cargo
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
 

	
 
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
 

	
 
# Vehicle refit
 
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
 
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
 
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
 

	
 
STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
 
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
 
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
 
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
 

	
 
STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
 
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
 
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
 
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
 

	
 
STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
 
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
 
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
 
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
 

	
 
# Order view
 
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
 
STR_TIMETABLE_VIEW                                              :{BLACK}Timetable
 
STR_TIMETABLE_VIEW_TOOLTIP                                      :{BLACK}Switch to the timetable view
 

	
 
STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
 
STR_ORDER                                                       :{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 
STR_ORDER_SELECTED                                              :{RIGHTARROW}{SETX 10}{COMMA}: {SETX 30}{STRING4} {STRING2}
 

	
 
STR_ORDERS_END_OF_ORDERS                                        :{SETX 10}- - End of Orders - -
 
STR_END_OF_SHARED_ORDERS                                        :{SETX 10}- - End of Shared Orders - -
 

	
 
# Order bottom buttons
 
STR_ORDER_NON_STOP                                              :{BLACK}Non-stop
 
STR_ORDER_GO_TO                                                 :Go to
 
STR_ORDER_GO_NON_STOP_TO                                        :Go non-stop to
 
STR_ORDER_GO_VIA                                                :Go via
 
STR_ORDER_GO_NON_STOP_VIA                                       :Go non-stop via
 
STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
 
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
 
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
 
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
 

	
 
STR_ORDER_TOGGLE_FULL_LOAD                                      :{BLACK}Full load any cargo
 
STR_ORDER_DROP_LOAD_IF_POSSIBLE                                 :Load if available
 
STR_ORDER_DROP_FULL_LOAD_ALL                                    :Full load all cargo
 
STR_ORDER_DROP_FULL_LOAD_ANY                                    :Full load any cargo
 
STR_ORDER_DROP_NO_LOADING                                       :No loading
 
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
 

	
 
STR_ORDER_TOGGLE_UNLOAD                                         :{BLACK}Unload all
 
STR_ORDER_DROP_UNLOAD_IF_ACCEPTED                               :Unload if accepted
 
STR_ORDER_DROP_UNLOAD                                           :Unload all
 
STR_ORDER_DROP_TRANSFER                                         :Transfer
 
STR_ORDER_DROP_NO_UNLOADING                                     :No unloading
 
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
 

	
 
STR_REFIT                                                       :{BLACK}Refit
 
STR_REFIT_TIP                                                   :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
 

	
 
STR_SERVICE                                                     :{BLACK}Service
 
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
 
STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
 
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
 
STR_SERVICE_HINT                                                :{BLACK}Skip this order unless a service is needed
 

	
 
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
 
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
 
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
 
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
 
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
 

	
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
 
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
 

	
 
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
 
STR_CONDITIONAL_VALUE                                           :{SKIP}{BLACK}{COMMA}
 
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
 

	
 
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
 
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
 

	
 
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
 
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
 

	
 
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
 
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
 
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
 
STR_ORDER_CONDITIONAL                                           :Conditional order jump
 
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list
 
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP                                :{BLACK}Insert an advanced order
 

	
 
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP                             :{BLACK}Show all vehicles that share this schedule
 

	
 
# String parts to build the order string
 
STR_GO_TO_WAYPOINT                                              :Go via {WAYPOINT}
 
STR_GO_NON_STOP_TO_WAYPOINT                                     :Go non-stop via {WAYPOINT}
 

	
 
STR_ORDER_SERVICE_AT                                            :Service at
 
STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
 

	
 
STR_ORDER_NEAREST_DEPOT                                         :the nearest
 
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
 
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
 
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
 
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
 
STR_GO_TO_DEPOT                                                 :{STRING} {TOWN} {STRING}
 
STR_GO_TO_NEAREST_DEPOT                                         :{STRING} {STRING} {STRING}
 
STR_GO_TO_HANGAR                                                :{STRING} {STATION} Hangar
 

	
 
STR_REFIT_ORDER                                                 :(Refit to {STRING})
 
STR_REFIT_STOP_ORDER                                            :(Refit to {STRING} and stop)
 
STR_STOP_ORDER                                                  :(Stop)
 

	
 
STR_GO_TO_STATION                                               :{STRING} {STATION} {STRING}
 

	
 
STR_ORDER_FULL_LOAD                                             :(Full load)
 
STR_ORDER_FULL_LOAD_ANY                                         :(Full load any cargo)
 
STR_ORDER_NO_LOAD                                               :(No loading)
 
STR_ORDER_UNLOAD                                                :(Unload and take cargo)
 
STR_ORDER_UNLOAD_FULL_LOAD                                      :(Unload and wait for full load)
 
STR_ORDER_UNLOAD_FULL_LOAD_ANY                                  :(Unload and wait for any full load)
 
STR_ORDER_UNLOAD_NO_LOAD                                        :(Unload and leave empty)
 
STR_ORDER_TRANSFER                                              :(Transfer and take cargo)
 
STR_ORDER_TRANSFER_FULL_LOAD                                    :(Transfer and wait for full load)
 
STR_ORDER_TRANSFER_FULL_LOAD_ANY                                :(Transfer and wait for any full load)
 
STR_ORDER_TRANSFER_NO_LOAD                                      :(Transfer and leave empty)
 
STR_ORDER_NO_UNLOAD                                             :(No unload and take cargo)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD                                   :(No unload and wait for full load)
 
STR_ORDER_NO_UNLOAD_FULL_LOAD_ANY                               :(No unload and wait for any full load)
 
STR_ORDER_TOOLTIP_NON_STOP                                      :{BLACK}Change the stopping behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_FULL_LOAD                                     :{BLACK}Change the loading behaviour of the highlighted order
 
STR_ORDER_TOOLTIP_UNLOAD                                        :{BLACK}Change the unloading behaviour of the highlighted order
 
STR_GO_TO_STATION                                               :{STRING} {STATION} {STRING}
 

	
 
STR_ORDER_GO_TO_DROPDOWN_TOOLTIP                                :{BLACK}Insert an advanced order
 
STR_ORDER_GO_TO_NEAREST_DEPOT                                   :Go to nearest depot
 
STR_ORDER_GO_TO_NEAREST_HANGAR                                  :Go to nearest hangar
 
STR_ORDER_NEAREST_DEPOT                                         :the nearest
 
STR_ORDER_NEAREST_HANGAR                                        :the nearest Hangar
 
STR_ORDER_SERVICE_AT                                            :Service at
 
STR_ORDER_SERVICE_NON_STOP_AT                                   :Service non-stop at
 
STR_ORDER_TRAIN_DEPOT                                           :Train Depot
 
STR_ORDER_ROAD_VEHICLE_DEPOT                                    :Road Vehicle Depot
 
STR_ORDER_SHIP_DEPOT                                            :Ship Depot
 
STR_GO_TO_DEPOT                                                 :{STRING} {TOWN} {STRING}
 
STR_GO_TO_NEAREST_DEPOT                                         :{STRING} {STRING} {STRING}
 
STR_GO_TO_HANGAR                                                :{STRING} {STATION} Hangar
 

	
 
STR_ORDER_DROP_GO_ALWAYS_DEPOT                                  :Always go
 
STR_ORDER_DROP_SERVICE_DEPOT                                    :Service if needed
 
STR_ORDER_DROP_HALT_DEPOT                                       :Stop
 

	
 
STR_ORDER_CONDITIONAL                                           :Conditional order jump
 
STR_ORDER_CONDITIONAL_VARIABLE_TOOLTIP                          :{BLACK}Vehicle data to base jumping on
 
STR_ORDER_CONDITIONAL_COMPARATOR_TOOLTIP                        :{BLACK}How to compare the vehicle data to the given value
 
STR_ORDER_CONDITIONAL_VALUE_TOOLTIP                             :{BLACK}The value to compare the vehicle data against
 
STR_ORDER_CONDITIONAL_VALUE_CAPT                                :{WHITE}Enter value to compare against
 
STR_ORDER_CONDITIONAL_LOAD_PERCENTAGE                           :Load percentage
 
STR_ORDER_CONDITIONAL_RELIABILITY                               :Reliability
 
STR_ORDER_CONDITIONAL_MAX_SPEED                                 :Maximum speed
 
STR_ORDER_CONDITIONAL_AGE                                       :Vehicle age (years)
 
STR_ORDER_CONDITIONAL_REQUIRES_SERVICE                          :Requires service
 
STR_ORDER_CONDITIONAL_UNCONDITIONALLY                           :Always
 
STR_ORDER_CONDITIONAL_COMPARATOR_EQUALS                         :is equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_NOT_EQUALS                     :is not equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_THAN                      :is less than
 
STR_ORDER_CONDITIONAL_COMPARATOR_LESS_EQUALS                    :is less or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_THAN                      :is more than
 
STR_ORDER_CONDITIONAL_COMPARATOR_MORE_EQUALS                    :is more or equal to
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_TRUE                        :is true
 
STR_ORDER_CONDITIONAL_COMPARATOR_IS_FALSE                       :is false
 
STR_CONDITIONAL_VALUE                                           :{SKIP}{BLACK}{COMMA}
 

	
 
STR_ORDER_STOP_LOCATION_NEAR_END                                :[near end]
 
STR_ORDER_STOP_LOCATION_MIDDLE                                  :[middle]
 
STR_ORDER_STOP_LOCATION_FAR_END                                 :[far end]
 

	
 
STR_CONDITIONAL_UNCONDITIONAL                                   :Jump to order {COMMA}
 
STR_CONDITIONAL_NUM                                             :Jump to order {COMMA} when {STRING} {STRING} {COMMA}
 
STR_CONDITIONAL_TRUE_FALSE                                      :Jump to order {COMMA} when {STRING} {STRING}
 

	
 
STR_INVALID_ORDER                                               :{RED} (Invalid Order)
 

	
 
# Time table window
 
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
 
STR_ORDER_VIEW                                                  :{BLACK}Orders
 
STR_ORDER_VIEW_TOOLTIP                                          :{BLACK}Switch to the order view
 

	
 
STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
 

	
 
STR_TIMETABLE_NO_TRAVEL                                         :{SETX 30}No travel
 
STR_TIMETABLE_TRAVEL_NOT_TIMETABLED                             :{SETX 30}Travel (not timetabled)
 
STR_TIMETABLE_TRAVEL_FOR                                        :{SETX 30}Travel for {STRING1}
 
STR_TIMETABLE_STAY_FOR                                          :and stay for {STRING1}
 
STR_TIMETABLE_AND_TRAVEL_FOR                                    :and travel for {STRING1}
 
STR_TIMETABLE_DAYS                                              :{COMMA} day{P "" s}
 
STR_TIMETABLE_TICKS                                             :{COMMA} tick{P "" s}
 

	
 
STR_INVALID_ORDER                                               :{RED} (Invalid Order)
 

	
 
STR_UNKNOWN_STATION                                             :unknown station
 
STR_VEHICLE_DETAILS_CARGO_EMPTY                                 :{LTBLUE}Empty
 
STR_VEHICLE_DETAILS_CARGO_FROM                                  :{LTBLUE}{CARGO} from {STATION}
 
STR_VEHICLE_DETAILS_CARGO_FROM_MULT                             :{LTBLUE}{CARGO} from {STATION} (x{NUM})
 
STR_DEPOT_NO_ENGINE                                             :{BLACK}-
 
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
 
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
 

	
 
STR_ORDERS_SKIP_BUTTON                                          :{BLACK}Skip
 
STR_ORDERS_DELETE_BUTTON                                        :{BLACK}Delete
 
STR_ORDERS_GO_TO_BUTTON                                         :{BLACK}Go To
 
STR_REFIT                                                       :{BLACK}Refit
 
STR_REFIT_TIP                                                   :{BLACK}Select what cargo type to refit to in this order. Ctrl+Click to remove refit instruction
 
STR_REFIT_ORDER                                                 :(Refit to {STRING})
 
STR_REFIT_STOP_ORDER                                            :(Refit to {STRING} and stop)
 
STR_STOP_ORDER                                                  :(Stop)
 
STR_TIMETABLE_VIEW                                              :{BLACK}Timetable
 
STR_TIMETABLE_VIEW_TOOLTIP                                      :{BLACK}Switch to the timetable view
 
STR_ORDER_VIEW                                                  :{BLACK}Orders
 
STR_ORDER_VIEW_TOOLTIP                                          :{BLACK}Switch to the order view
 
STR_ORDERS_CAPTION                                              :{WHITE}{VEHICLE} (Orders)
 
STR_ORDERS_END_OF_ORDERS                                        :{SETX 10}- - End of Orders - -
 
STR_SERVICE                                                     :{BLACK}Service
 
STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE                :{LTBLUE}{ENGINE}{BLACK}   Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE                           :{LTBLUE}{ENGINE}{BLACK}   Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_VIEW_CAPTION                                        :{WHITE}{VEHICLE}
 
STR_VEHICLE_STATUS_LOADING_UNLOADING                            :{LTBLUE}Loading / Unloading
 
STR_VEHICLE_STATUS_LEAVING                                      :{LTBLUE}Leaving
 
STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
 
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
 
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
 
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
 
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
 
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
 
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
 
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
 
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
 
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}vehicle can't go to all stations
 
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}vehicle can't go to that station
 
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}a vehicle sharing this order can't go to that station
 
STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
 
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
 
STR_CARGO_N_A                                                   :N/A{SKIP}
 
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_DAYS                     :{BLACK}Servicing interval: {LTBLUE}{COMMA}days{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_DETAILS_SERVICING_INTERVAL_PERCENT                  :{BLACK}Servicing interval: {LTBLUE}{COMMA}%{BLACK}   Last service: {LTBLUE}{DATE_LONG}
 
STR_VEHICLE_VIEW_TRAIN_IGNORE_SIGNAL_TOOLTIP                    :{BLACK}Force train to proceed without waiting for signal to clear it
 
STR_VEHICLE_VIEW_TRAIN_REVERSE_TOOLTIP                          :{BLACK}Reverse direction of train
 
STR_VEHICLE_DETAILS_INCREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Increase servicing interval
 
STR_VEHICLE_DETAILS_DECREASE_SERVICING_INTERVAL_TOOLTIP         :{BLACK}Decrease servicing interval
 
STR_VEHICLE_DETAILS_TRAIN_CARGO_TOOLTIP                         :{BLACK}Show details of cargo carried
 
STR_VEHICLE_DETAILS_TRAIN_INFORMATION_TOOLTIP                   :{BLACK}Show details of train vehicles
 
STR_VEHICLE_DETAILS_TRAIN_CAPACITIES_TOOLTIP                    :{BLACK}Show capacities of each vehicle
 
STR_VEHICLE_DETAILS_TRAIN_TOTAL_CARGO_TOOLTIP                   :{BLACK}Show total capacity of train, split by cargo type
 
STR_ORDERS_LIST_TOOLTIP                                         :{BLACK}Orders list - click on an order to highlight it. Ctrl+Click scrolls to the station
 
STR_ORDERS_SKIP_TOOLTIP                                         :{BLACK}Skip the current order, and start the next. Ctrl+Click skips to the selected order
 
STR_ORDERS_DELETE_TOOLTIP                                       :{BLACK}Delete the highlighted order
 
STR_ORDERS_GO_TO_TOOLTIP                                        :{BLACK}Insert a new order before the highlighted order, or add to end of list
 
STR_TIMETABLE_TOOLTIP                                           :{BLACK}Timetable - click on an order to highlight it.
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
 
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
 
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
 
STR_SERVICE_HINT                                                :{BLACK}Skip this order unless a service is needed
 
STR_VEHICLE_INFO_COST_WEIGHT_SPEED_POWER                        :{BLACK}Cost: {CURRENCY} Weight: {WEIGHT_S}{}Speed: {VELOCITY}  Power: {POWER}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_CAPACITY_RUNCOST       :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}, {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_COST_MAX_SPEED_CAPACITY_RUNCOST                :{BLACK}Cost: {CURRENCY} Max. Speed: {VELOCITY}{}Capacity: {CARGO}{}Running Cost: {CURRENCY}/yr
 
STR_VEHICLE_INFO_AGE_RUNNING_COST_YR                            :{BLACK}Age: {LTBLUE}{STRING2}{BLACK}   Running Cost: {LTBLUE}{CURRENCY}/yr
 
STR_VEHICLE_INFO_MAX_SPEED                                      :{BLACK}Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED                         :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY}
 
STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE                  :{BLACK}Weight: {LTBLUE}{WEIGHT_S} {BLACK}Power: {LTBLUE}{POWER}{BLACK} Max. speed: {LTBLUE}{VELOCITY} {BLACK}Max. T.E.: {LTBLUE}{FORCE}
 
STR_VEHICLE_INFO_PROFIT_THIS_YEAR_LAST_YEAR                     :{BLACK}Profit this year: {LTBLUE}{CURRENCY} (last year: {CURRENCY})
 
STR_VEHICLE_INFO_RELIABILITY_BREAKDOWNS                         :{BLACK}Reliability: {LTBLUE}{COMMA}%  {BLACK}Breakdowns since last service: {LTBLUE}{COMMA}
 
STR_VEHICLE_INFO_BUILT_VALUE                                    :{LTBLUE}{ENGINE} {BLACK}Built: {LTBLUE}{NUM}{BLACK} Value: {LTBLUE}{CURRENCY}
 
STR_VEHICLE_INFO_CAPACITY                                       :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING}
 
STR_VEHICLE_INFO_CAPACITY_MULT                                  :{BLACK}Capacity: {LTBLUE}{CARGO}{SKIP}{SKIP}{STRING} (x{NUM})
 
STR_VEHICLE_INFO_CAPACITY_CAPACITY                              :{BLACK}Capacity: {LTBLUE}{CARGO}, {CARGO}{STRING}
 
STR_VEHICLE_STATUS_BROKEN_DOWN                                  :{RED}Broken down
 
STR_VEHICLE_STATUS_STOPPED                                      :{RED}Stopped
 
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
 
STR_VEHICLE_STATUS_CRASHED                                      :{RED}Crashed!
 

	
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
 
STR_CLEAR_TIME                                                  :{BLACK}Clear Time
 
STR_RESET_LATENESS                                              :{BLACK}Reset Late Counter
 

	
 
STR_TRAIN_STOPPING                                              :{RED}Stopping
 
STR_TRAIN_STOPPING_VEL                                          :{RED}Stopping, {VELOCITY}
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
 
STR_TRAIN_NO_POWER                                              :{RED}No power
 
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
 
STR_TRAIN_STUCK                                                 :{ORANGE}Waiting for free path
 

	
 
STR_CAN_T_SELL_DESTROYED_VEHICLE                                :{WHITE}Can't sell destroyed vehicle...
 
STR_CAN_T_REFIT_DESTROYED_VEHICLE                               :{WHITE}Can't refit destroyed vehicle...
 

	
 
STR_CAN_T_TIMETABLE_VEHICLE                                     :{WHITE}Can't timetable vehicle...
 
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS                             :{WHITE}Vehicles can only wait at stations.
 
STR_TIMETABLE_NOT_STOPPING_HERE                                 :{WHITE}This vehicle is not stopping at this station.
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
 
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
 
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
 

	
 
STR_TIMETABLE_STATUS_ON_TIME                                    :{BLACK}This vehicle is currently running on time
 
STR_TIMETABLE_STATUS_LATE                                       :{BLACK}This vehicle is currently running {STRING1} late
 
STR_TIMETABLE_STATUS_EARLY                                      :{BLACK}This vehicle is currently running {STRING1} early
 
STR_TIMETABLE_TOTAL_TIME                                        :{BLACK}This timetable will take {STRING1} to complete
 
STR_TIMETABLE_TOTAL_TIME_INCOMPLETE                             :{BLACK}This timetable will take at least {STRING1} to complete (not all timetabled)
 

	
 
STR_TIMETABLE_CHANGE_TIME                                       :{BLACK}Change Time
 
STR_TIMETABLE_WAIT_TIME_TOOLTIP                                 :{BLACK}Change the amount of time that the highlighted order should take
 

	
 
STR_CLEAR_TIME                                                  :{BLACK}Clear Time
 
STR_TIMETABLE_CLEAR_TIME_TOOLTIP                                :{BLACK}Clear the amount of time for the highlighted order
 

	
 
STR_RESET_LATENESS                                              :{BLACK}Reset Late Counter
 
STR_TIMETABLE_RESET_LATENESS_TOOLTIP                            :{BLACK}Reset the lateness counter, so the vehicle will be on time
 

	
 
STR_TIMETABLE_AUTOFILL                                          :{BLACK}Autofill
 
STR_TIMETABLE_AUTOFILL_TOOLTIP                                  :{BLACK}Fill the timetable automatically with the values from the next journey (Ctrl+Click to try to keep waiting times)
 

	
 
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}...must be stopped inside a road vehicle depot
 
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REVERSE_TOOLTIP                   :{BLACK}Force vehicle to turn around
 
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
 

	
 
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
 

	
 
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
 
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
 

	
 
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
 
STR_CAN_T_BUILD_AQUEDUCT_HERE                                   :{WHITE}Can't build aqueduct here...
 
STR_REFIT_CAPTION                                               :{WHITE}{VEHICLE} (Refit)
 
STR_REFIT_TITLE                                                 :{GOLD}Select cargo type to carry:
 
STR_REFIT_NEW_CAPACITY_COST_OF_REFIT                            :{BLACK}New capacity: {GOLD}{CARGO}{}{BLACK}Cost of refit: {GOLD}{CURRENCY}
 
STR_REFITTABLE                                                  :(refittable)
 

	
 
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
 
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
 
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar
 

	
 
STR_ORDER_STATION_SMALL                                         :{TINYFONT}{BLACK}{STATION}
 

	
 
STR_TIMETABLE_TITLE                                             :{WHITE}{VEHICLE} (Timetable)
 

	
 
# AI debug window
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
 

	
 
STR_AI_NO_AI_FOUND                                              :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
 
STR_AI_PLEASE_REPORT_CRASH                                      :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
 
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
 

	
 
# AI configuration window
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_HUMAN_PLAYER                                             :Human player
 
STR_AI_RANDOM_AI                                                :Random AI
 

	
 
STR_AI_CHANGE                                                   :{BLACK}Select AI
 
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
 
STR_AI_CONFIGURE                                                :{BLACK}Configure
 
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
 

	
 
# Available AIs window
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
 

	
 
STR_AI_AUTHOR                                                   :{BLACK}Author: {RAW_STRING}
 
STR_AI_VERSION                                                  :{BLACK}Version: {NUM}
 
STR_AI_URL                                                      :{BLACK}URL: {RAW_STRING}
 

	
 
STR_AI_ACCEPT                                                   :{BLACK}Accept
 
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
 
STR_AI_CANCEL                                                   :{BLACK}Cancel
 
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
 

	
 
# AI Parameters
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_CLOSE                                                    :{BLACK}Close
 
STR_AI_RESET                                                    :{BLACK}Reset
 

	
 
# Vehicle loading indicators
 
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 

	
 
# Income 'floats'
 
STR_INCOME_FLOAT_COST_SMALL                                     :{TINYFONT}{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_COST                                           :{RED}Cost: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME_SMALL                                   :{TINYFONT}{GREEN}Income: {CURRENCY}
 
STR_INCOME_FLOAT_INCOME                                         :{GREEN}Income: {CURRENCY}
 
STR_FEEDER_TINY                                                 :{TINYFONT}{YELLOW}Transfer: {CURRENCY}
 
STR_FEEDER                                                      :{YELLOW}Transfer: {CURRENCY}
 
STR_MESSAGE_ESTIMATED_COST                                      :{WHITE}Estimated Cost: {CURRENCY}
 
STR_MESSAGE_ESTIMATED_INCOME                                    :{WHITE}Estimated Income: {CURRENCY}
 

	
 
# Saveload messages
 
STR_SAVE_STILL_IN_PROGRESS                                      :{WHITE}Saving still in progress,{}please wait until it is finished!
 
STR_AUTOSAVE_FAILED                                             :{WHITE}Autosave failed
 
STR_ERROR_UNABLE_TO_READ_DRIVE                                  :{BLACK}Unable to read drive
 
STR_ERROR_GAME_SAVE_FAILED                                      :{WHITE}Game Save Failed{}{STRING}
 
STR_ERROR_UNABLE_TO_DELETE_FILE                                 :{WHITE}Unable to delete file
 
STR_ERROR_GAME_LOAD_FAILED                                      :{WHITE}Game Load Failed{}{STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR                   :Internal error: {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME                         :Broken savegame - {RAW_STRING}
 
STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME                        :Savegame is made with newer version
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE                       :File not readable
 
STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE                      :File not writeable
 
STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED             :Data integrity check failed
 
STR_LOADGAME_REMOVED_TRAMS                                      :{WHITE}Game was saved in version without tram support. All trams have been removed.
 

	
 
# Map generation messages
 
STR_COULD_NOT_CREATE_TOWN                                       :{WHITE}Map generation aborted...{}...no suitable town locations
 
STR_NO_TOWN_IN_SCENARIO                                         :{WHITE}...there is no town in this scenario
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Can't load landscape from PNG...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...file not found.
 
STR_PNGMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type. 8 or 24-bit PNG image needed.
 
STR_PNGMAP_ERR_MISC                                             :{WHITE}...something just went wrong. Sorry. (probably corrupted file)
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Can't load landscape from BMP...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...could not convert image type.
 

	
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 

	
 
# Screenshot related messages
 
STR_MESSAGE_SCREENSHOT_SUCCESSFULLY                             :{WHITE}Screenshot successfully saved as '{RAW_STRING}'
 
STR_ERROR_SCREENSHOT_FAILED                                     :{WHITE}Screenshot failed!
 

	
 
# Error message titles
 
STR_ERROR_MESSAGE_CAPTION                                       :{YELLOW}Message
 
STR_ERROR_MESSAGE_CAPTION_OTHER_COMPANY                         :{YELLOW}Message from {STRING1}
 

	
 
# Generic construction errors
 
STR_ERROR_OFF_EDGE_OF_MAP                                       :{WHITE}Off edge of map
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP                              :{WHITE}Too close to edge of map
 
STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY                     :{WHITE}Not enough cash - requires {CURRENCY}
 
STR_ERROR_FLAT_LAND_REQUIRED                                    :{WHITE}Flat land required
 
STR_ERROR_LAND_SLOPED_IN_WRONG_DIRECTION                        :{WHITE}Land sloped in wrong direction
 
STR_ERROR_CAN_T_DO_THIS                                         :{WHITE}Can't do this....
 
STR_ERROR_BUILDING_MUST_BE_DEMOLISHED                           :{WHITE}Building must be demolished first
 
STR_ERROR_CAN_T_CLEAR_THIS_AREA                                 :{WHITE}Can't clear this area....
 
STR_ERROR_SITE_UNSUITABLE                                       :{WHITE}...site unsuitable
 
STR_ERROR_ALREADY_BUILT                                         :{WHITE}...already built
 
STR_ERROR_OWNED_BY                                              :{WHITE}...owned by {STRING2}
 
STR_ERROR_AREA_IS_OWNED_BY_ANOTHER                              :{WHITE}...area is owned by another company
 
STR_NAME_MUST_BE_UNIQUE                                         :{WHITE}Name must be unique
 
STR_OBJECT_IN_THE_WAY                                           :{WHITE}{STRING} in the way
 

	
 
# Local authority errors
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_TO_ALLOW_THIS                 :{WHITE}{TOWN} local authority refuses to allow this
 
STR_ERROR_LOCAL_AUTHORITY_REFUSES_AIRPORT                       :{WHITE}{TOWN} local authority refuses to allow another airport to be built in this town
 
STR_LOCAL_AUTHORITY_REFUSES_NOISE                               :{WHITE}{TOWN} local authority refuses permission for airport due to noise concerns
 
STR_BRIBE_FAILED                                                :{WHITE}Your attempted bribe has been
 
STR_BRIBE_FAILED_2                                              :{WHITE}discovered by a regional investigator
 

	
 
# Leveling errors
 
STR_ERROR_CAN_T_RAISE_LAND_HERE                                 :{WHITE}Can't raise land here...
 
STR_ERROR_CAN_T_LOWER_LAND_HERE                                 :{WHITE}Can't lower land here...
 
STR_ERROR_CAN_T_LEVEL_LAND_HERE                                 :{WHITE}Can't level land here...
 
STR_ERROR_EXCAVATION_WOULD_DAMAGE                               :{WHITE}Excavation would damage tunnel
 
STR_ERROR_ALREADY_AT_SEA_LEVEL                                  :{WHITE}... already at sea level
 
STR_ERROR_TOO_HIGH                                              :{WHITE}... too high
 
STR_ALREADY_LEVELLED                                            :{WHITE}... already flat
 

	
 
# Company related errors
 
STR_ERROR_CAN_T_CHANGE_COMPANY_NAME                             :{WHITE}Can't change company name...
 
STR_ERROR_CAN_T_CHANGE_PRESIDENT                                :{WHITE}Can't change manager's name...
 

	
 
STR_ERROR_MAXIMUM_PERMITTED_LOAN                                :{WHITE}...maximum permitted loan size is {CURRENCY}
 
STR_ERROR_CAN_T_BORROW_ANY_MORE_MONEY                           :{WHITE}Can't borrow any more money...
 
STR_ERROR_LOAN_ALREADY_REPAYED                                  :{WHITE}...no loan to repay
 
STR_ERROR_CURRENCY_REQUIRED                                     :{WHITE}...{CURRENCY} required
 
STR_ERROR_CAN_T_REPAY_LOAN                                      :{WHITE}Can't repay loan...
 
STR_INSUFFICIENT_FUNDS                                          :{WHITE}Can't give away money that is loaned from the bank...
 
STR_BUY_COMPANY_MESSAGE                                         :{WHITE}We are looking for a transport company to take-over our company.{}{}Do you want to purchase {COMPANY} for {CURRENCY}?
 
STR_ERROR_CAN_T_BUY_COMPANY                                     :{WHITE}Can't buy company...
 
STR_ERROR_CAN_T_BUILD_COMPANY_HEADQUARTERS                      :{WHITE}Can't build company headquarters...
 
STR_PRESIDENT_NAME_MANAGER                                      :{BLACK}{PRESIDENTNAME}{}(Manager)
 
STR_COMPANY_JOIN                                                :{BLACK}Join
 
STR_COMPANY_JOIN_TIP                                            :{BLACK}Join and play as this company
 
STR_COMPANY_PASSWORD                                            :{BLACK}Password
 
STR_COMPANY_PASSWORD_TOOLTIP                                    :{BLACK}Password-protect your company to prevent unauthorised users from joining.
 
STR_SET_COMPANY_PASSWORD                                        :{BLACK}Set company password
 
STR_COMPANY_PASSWORD_CANCEL                                     :{BLACK}Do not save the entered password
 
STR_COMPANY_PASSWORD_OK                                         :{BLACK}Give the company the new password
 
STR_COMPANY_PASSWORD_CAPTION                                    :{WHITE}Company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD                               :{BLACK}Default company password
 
STR_MAKE_DEFAULT_COMPANY_PASSWORD_TIP                           :{BLACK}Use this company password as default for new companies
 
STR_TOGGLE_LARGE_SMALL_WINDOW                                   :{BLACK}Toggle large/small window size
 
STR_ERROR_CAN_T_BUY_25_SHARE_IN_THIS                            :{WHITE}Can't buy 25% share in this company...
 
STR_ERROR_CAN_T_SELL_25_SHARE_IN                                :{WHITE}Can't sell 25% share in this company...
 
STR_COMPANY_VIEW_SHARES_OWNED_BY                                :{WHITE}({COMMA}% owned by {COMPANY})
 
STR_PROTECTED                                                   :{WHITE}This company is not old enough to trade shares yet...
 

	
 
STR_OBJECT_IN_THE_WAY                                           :{WHITE}{STRING} in the way
 
# Town related errors
 
STR_CANNOT_GENERATE_TOWN                                        :{WHITE}Can't build any towns
 
STR_ERROR_CAN_T_RENAME_TOWN                                     :{WHITE}Can't rename town...
 
STR_ERROR_CAN_T_BUILD_TOWN_HERE                                 :{WHITE}Can't build town here...
 
STR_ERROR_TOO_CLOSE_TO_EDGE_OF_MAP_SUB                          :{WHITE}...too close to edge of map
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_TOWN                             :{WHITE}...too close to another town
 
STR_ERROR_TOO_MANY_TOWNS                                        :{WHITE}...too many towns
 
STR_NO_SPACE_FOR_TOWN                                           :{WHITE}...there is no more space on the map
 
STR_TOWN_EXPAND_WARN_NO_ROADS                                   :{WHITE}The town will not build roads. You can enable building of roads via Advanced Settings->Economy->Towns.
 
STR_ROAD_WORKS_IN_PROGRESS                                      :{WHITE}Road works in progress
 

	
 
# Industry related errors
 
STR_CAN_T_GENERATE_INDUSTRIES                                   :{WHITE}Can't generate industries...
 
STR_ERROR_CAN_T_BUILD_HERE                                      :{WHITE}Can't build {STRING} here...
 
STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY                         :{WHITE}Can't construct this industry type here...
 
STR_INDUSTRY_TOO_CLOSE                                          :{WHITE}...too close to another industry
 
STR_ERROR_MUST_BUILD_TOWN_FIRST                                 :{WHITE}...must build town first
 
STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN                             :{WHITE}...only one allowed per town
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200    :{WHITE}...can only be built in towns with a population of at least 1200
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST                       :{WHITE}...can only be built in rainforest areas
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT                           :{WHITE}...can only be built in desert areas
 
STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS                            :{WHITE}...can only be built in towns
 
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}...can only be positioned near edges of map
 
STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED                            :{WHITE}...forest can only be planted above snow-line
 
STR_ERROR_CAN_ONLY_BE_POSITIONED                                :{WHITE}...can only be positioned near edges of map
 

	
 
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
 
STR_TUNNEL_THROUGH_MAP_BORDER                                   :{WHITE}Tunnel would end out of the map
 
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
 
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
 

	
 
# Station construction related errors
 
STR_ERROR_CAN_T_BUILD_RAILROAD_STATION                          :{WHITE}Can't build railway station here...
 
STR_ERROR_CAN_T_BUILD_BUS_STATION                               :{WHITE}Can't build bus station...
 
STR_ERROR_CAN_T_BUILD_TRUCK_STATION                             :{WHITE}Can't build lorry station...
 
STR_ERROR_CAN_T_BUILD_PASSENGER_TRAM_STATION                    :{WHITE}Can't build passenger tram station...
 
STR_ERROR_CAN_T_BUILD_CARGO_TRAM_STATION                        :{WHITE}Can't build freight tram station...
 
STR_ERROR_CAN_T_BUILD_DOCK_HERE                                 :{WHITE}Can't build dock here...
 
STR_ERROR_CAN_T_BUILD_AIRPORT_HERE                              :{WHITE}Can't build airport here...
 

	
 
STR_ERROR_ADJOINS_MORE_THAN_ONE_EXISTING                        :{WHITE}Adjoins more than one existing station/loading area
 
STR_ERROR_STATION_TOO_SPREAD_OUT                                :{WHITE}...station too spread out
 
STR_NONUNIFORM_STATIONS_DISALLOWED                              :{WHITE}...nonuniform stations disabled
 
STR_ERROR_TOO_MANY_STATIONS_LOADING                             :{WHITE}Too many stations/loading areas
 
STR_ERROR_TOO_MANY_STATION_SPECS                                :{WHITE}Too many railway station parts
 
STR_ERROR_TOO_MANY_BUS_STOPS                                    :{WHITE}Too many bus stops
 
STR_ERROR_TOO_MANY_TRUCK_STOPS                                  :{WHITE}Too many lorry stations
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_RAILROAD                         :{WHITE}Too close to another railway station
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION                          :{WHITE}Too close to another station/loading area
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_DOCK                             :{WHITE}Too close to another dock
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_AIRPORT                          :{WHITE}Too close to another airport
 
STR_ERROR_CAN_T_RENAME_STATION                                  :{WHITE}Can't rename station...
 
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD                            :{WHITE}...this is a town owned road
 
STR_DRIVE_THROUGH_ERROR_DIRECTION                               :{WHITE}...road facing in the wrong direction
 

	
 
# Station destruction related errors
 
STR_CANT_REMOVE_PART_OF_STATION                                 :{WHITE}Can't remove part of station...
 
STR_MUST_REMOVE_RAILWAY_STATION_FIRST                           :{WHITE}Must remove railway station first
 
STR_ERROR_CAN_T_REMOVE_BUS_STATION                              :{WHITE}Can't remove bus station...
 
STR_ERROR_CAN_T_REMOVE_TRUCK_STATION                            :{WHITE}Can't remove lorry station...
 
STR_ERROR_CAN_T_REMOVE_PASSENGER_TRAM_STATION                   :{WHITE}Can't remove passenger tram station...
 
STR_ERROR_CAN_T_REMOVE_CARGO_TRAM_STATION                       :{WHITE}Can't remove freight tram station...
 

	
 
STR_ERROR_MUST_DEMOLISH_RAILROAD                                :{WHITE}Must demolish railway station first
 
STR_ERROR_MUST_DEMOLISH_BUS_STATION_FIRST                       :{WHITE}Must demolish bus station first
 
STR_ERROR_MUST_DEMOLISH_TRUCK_STATION_FIRST                     :{WHITE}Must demolish lorry station first
 
STR_ERROR_MUST_DEMOLISH_PASSENGER_TRAM_STATION_FIRST            :{WHITE}Must demolish passenger tram station first
 
STR_ERROR_MUST_DEMOLISH_CARGO_TRAM_STATION_FIRST                :{WHITE}Must demolish freight tram station first
 
STR_ERROR_MUST_DEMOLISH_DOCK_FIRST                              :{WHITE}Must demolish dock first
 
STR_ERROR_MUST_DEMOLISH_AIRPORT_FIRST                           :{WHITE}Must demolish airport first
 

	
 
# Waypoint related errors
 
STR_ERROR_WAYPOINT_ADJOINS_MORE_THAN_ONE_EXISTING               :{WHITE}Adjoins more than one existing waypoint
 
STR_ERROR_TOO_CLOSE_TO_ANOTHER_WAYPOINT                         :{WHITE}Too close to another waypoint
 

	
 
STR_CANT_BUILD_TRAIN_WAYPOINT                                   :{WHITE}Can't build train waypoint here...
 
STR_ERROR_CAN_T_POSITION_BUOY_HERE                              :{WHITE}Can't place buoy here...
 
STR_CANT_CHANGE_WAYPOINT_NAME                                   :{WHITE}Can't change waypoint name...
 

	
 
STR_CANT_REMOVE_TRAIN_WAYPOINT                                  :{WHITE}Can't remove train waypoint here...
 
STR_MUST_REMOVE_RAILWAYPOINT_FIRST                              :{WHITE}Must remove rail waypoint first
 
STR_ERROR_BUOY_IN_THE_WAY                                       :{WHITE}...buoy in the way
 
STR_BUOY_IS_IN_USE                                              :{WHITE}...buoy is in use!
 

	
 
# Depot related errors
 
STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT                               :{WHITE}Can't build train depot here...
 
STR_ERROR_CAN_T_BUILD_ROAD_DEPOT                                :{WHITE}Can't build road vehicle depot here...
 
STR_ERROR_CAN_T_BUILD_TRAM_DEPOT                                :{WHITE}Can't build tram vehicle depot here...
 
STR_ERROR_CAN_T_BUILD_SHIP_DEPOT                                :{WHITE}Can't build ship depot here...
 

	
 
STR_TRAIN_MUST_BE_STOPPED                                       :{WHITE}Train must be stopped inside a depot
 
STR_ERROR_ROAD_VEHICLE_MUST_BE_STOPPED_INSIDE_DEPOT             :{WHITE}...must be stopped inside a road vehicle depot
 
STR_ERROR_SHIP_MUST_BE_STOPPED_IN_DEPOT                         :{WHITE}Ship must be stopped in depot
 
STR_ERROR_AIRCRAFT_MUST_BE_STOPPED                              :{WHITE}Aircraft must be stopped in hangar
 

	
 
STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT             :{WHITE}Trains can only be altered when stopped inside a depot
 
STR_ERROR_TRAIN_TOO_LONG                                        :{WHITE}Train too long
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE                  :{WHITE}Can't reverse direction of vehicle...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_RAIL_VEHICLE_MULTIPLE_UNITS   :{WHITE}Can't reverse direction of vehicles consisting of multiple units...
 
STR_INCOMPATIBLE_RAIL_TYPES                                     :Incompatible rail types
 

	
 
STR_ERROR_CAN_T_MOVE_VEHICLE                                    :{WHITE}Can't move vehicle...
 
STR_ERROR_REAR_ENGINE_FOLLOW_FRONT                              :{WHITE}The rear engine will always follow its front counterpart
 
STR_ERROR_UNABLE_TO_FIND_ROUTE_TO                               :{WHITE}Unable to find route to local depot
 
STR_ERROR_UNABLE_TO_FIND_LOCAL_DEPOT                            :{WHITE}Unable to find local depot
 

	
 
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type
 

	
 
# Autoreplace related errors
 
STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT                      :{WHITE}{VEHICLE} is too long after replacement
 
STR_ERROR_AUTOREPLACE_NOTHING_TO_DO                             :{WHITE}No autoreplace/renew rules applied.
 
STR_ERROR_AUTOREPLACE_MONEY_LIMIT                               :(money limit)
 

	
 
# Rail construction errors
 
STR_ERROR_IMPOSSIBLE_TRACK_COMBINATION                          :{WHITE}Impossible track combination
 
STR_ERROR_NO_SUITABLE_RAILROAD_TRACK                            :{WHITE}No suitable railway track
 
STR_ERROR_MUST_REMOVE_RAILROAD_TRACK                            :{WHITE}Must remove railway track first
 
STR_ERR_CROSSING_ON_ONEWAY_ROAD                                 :{WHITE}Road is one way or blocked
 
STR_ERROR_CAN_T_BUILD_SIGNALS_HERE                              :{WHITE}Can't build signals here...
 
STR_ERROR_CAN_T_BUILD_RAILROAD_TRACK                            :{WHITE}Can't build railway track here...
 
STR_ERROR_CAN_T_REMOVE_RAILROAD_TRACK                           :{WHITE}Can't remove railway track from here...
 
STR_ERROR_CAN_T_REMOVE_SIGNALS_FROM                             :{WHITE}Can't remove signals from here...
 

	
 
STR_CANT_CONVERT_RAIL                                           :{WHITE}Can't convert railtype here...
 

	
 
# Road construction errors
 
STR_ERROR_MUST_REMOVE_ROAD_FIRST                                :{WHITE}Must remove road first
 
STR_ERROR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION                      :{WHITE}... one way roads can't have junctions
 
STR_ERROR_CAN_T_BUILD_ROAD_HERE                                 :{WHITE}Can't build road here...
 
STR_ERROR_CAN_T_BUILD_TRAMWAY_HERE                              :{WHITE}Can't build tramway here...
 
STR_ERROR_CAN_T_REMOVE_ROAD_FROM                                :{WHITE}Can't remove road from here...
 
STR_ERROR_CAN_T_REMOVE_TRAMWAY_FROM                             :{WHITE}Can't remove tramway from here...
 

	
 
# Waterway construction errors
 
STR_CANT_BUILD_CANALS                                           :{WHITE}Can't build canals here...
 
STR_CANT_BUILD_LOCKS                                            :{WHITE}Can't build locks here...
 
STR_CANT_PLACE_RIVERS                                           :{WHITE}Can't place rivers here...
 
STR_ERROR_MUST_BE_BUILT_ON_WATER                                :{WHITE}...must be built on water
 
STR_ERROR_CAN_T_BUILD_ON_WATER                                  :{WHITE}...Can't build on water
 
STR_MUST_DEMOLISH_CANAL_FIRST                                   :{WHITE}Must demolish canal first
 
STR_CAN_T_BUILD_AQUEDUCT_HERE                                   :{WHITE}Can't build aqueduct here...
 

	
 
# Tree related errors
 
STR_ERROR_TREE_ALREADY_HERE                                     :{WHITE}...tree already here
 
STR_ERROR_CAN_T_PLANT_TREE_HERE                                 :{WHITE}Can't plant tree here...
 

	
 
# Bridge related errors
 
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
 
STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST                            :{WHITE}Must demolish bridge first
 
STR_ERROR_CANNOT_START_AND_END_ON                               :{WHITE}Can't start and end in the same spot
 
STR_BRIDGEHEADS_NOT_SAME_HEIGHT                                 :{WHITE}Bridge heads not at the same level
 
STR_BRIDGE_TOO_LOW_FOR_TERRAIN                                  :{WHITE}Bridge is too low for the terrain
 
STR_ERROR_START_AND_END_MUST_BE_IN                              :{WHITE}Start and end must be in line
 
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
 
STR_ERROR_CAN_T_BUILD_BRIDGE_HERE                               :{WHITE}Can't build bridge here...
 
STR_ERROR_ENDS_OF_BRIDGE_MUST_BOTH                              :{WHITE}...ends of bridge must both be on land
 

	
 
# Tunnel related errors
 
STR_ERROR_CAN_T_BUILD_TUNNEL_HERE                               :{WHITE}Can't build tunnel here...
 
STR_TUNNEL_DESCRIPTION_RAILROAD                                 :Railway tunnel
 
STR_TUNNEL_DESCRIPTION_ROAD                                     :Road tunnel
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_STEEL                    :Steel suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_GIRDER_STEELE                       :Steel girder rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CANTILEVER_STEEL                    :Steel cantilever rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_SUSPENSION_CONCRETE                 :Reinforced concrete suspension rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_WOODEN                              :Wooden rail bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_CONCRETE                            :Concrete rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_STEEL                    :Steel suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_GIRDER_STEEL                        :Steel girder road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CANTILEVER_STEEL                    :Steel cantilever road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_SUSPENSION_CONCRETE                 :Reinforced concrete suspension road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_WOODEN                              :Wooden road bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_CONCRETE                            :Concrete road bridge
 
STR_BRIDGE_DESCRIPTION_RAIL_TUBULAR_STEEL                       :Tubular rail bridge
 
STR_BRIDGE_DESCRIPTION_ROAD_TUBULAR_STEEL                       :Tubular road bridge
 

	
 
STR_ERROR_SITE_UNSUITABLE_FOR_TUNNEL                            :{WHITE}Site unsuitable for tunnel entrance
 
STR_ERROR_MUST_DEMOLISH_TUNNEL_FIRST                            :{WHITE}Must demolish tunnel first
 
STR_ERROR_ANOTHER_TUNNEL_IN_THE_WAY                             :{WHITE}Another tunnel in the way
 
STR_TUNNEL_THROUGH_MAP_BORDER                                   :{WHITE}Tunnel would end out of the map
 
STR_ERROR_UNABLE_TO_EXCAVATE_LAND                               :{WHITE}Unable to excavate land for other end of tunnel
 

	
 
# Unmovable related errors
 
STR_ERROR_OBJECT_IN_THE_WAY                                     :{WHITE}Object in the way
 
STR_UNMOVABLE_DESCRIPTION_TRANSMITTER                           :Transmitter
 
STR_UNMOVABLE_DESCRIPTION_LIGHTHOUSE                            :Lighthouse
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_HEADQUARTERS                  :Company Headquarters
 
STR_ERROR_COMPANY_HEADQUARTERS_IN                               :{WHITE}...company headquarters in the way
 
STR_UNMOVABLE_DESCRIPTION_COMPANY_OWNED_LAND                    :Company-owned land
 
STR_ERROR_CAN_T_PURCHASE_THIS_LAND                              :{WHITE}Can't purchase this land area...
 
STR_ERROR_YOU_ALREADY_OWN_IT                                    :{WHITE}...you already own it!
 

	
 
STR_BRIBE_FAILED                                                :{WHITE}Your attempted bribe has been
 
STR_BRIBE_FAILED_2                                              :{WHITE}discovered by a regional investigator
 

	
 
STR_LOADGAME_REMOVED_TRAMS                                      :{WHITE}Game was saved in version without tram support. All trams have been removed.
 

	
 
STR_VEH_WITH_SHARED_ORDERS_LIST                                 :{WHITE}Shared orders of {COMMA} Vehicle{P "" s}
 
STR_VEH_WITH_SHARED_ORDERS_LIST_TIP                             :{BLACK}Show all vehicles that share this schedule
 

	
 
STR_REFIT_TRAIN_REFIT_BUTTON                                    :{BLACK}Refit train
 
STR_REFIT_ROAD_VEHICLE_REFIT_BUTTON                             :{BLACK}Refit road vehicle
 
STR_REFIT_SHIP_REFIT_BUTTON                                     :{BLACK}Refit ship
 
STR_REFIT_AIRCRAFT_REFIT_BUTTON                                 :{BLACK}Refit aircraft
 

	
 
STR_REFIT_TRAIN_REFIT_TOOLTIP                                   :{BLACK}Refit train to carry highlighted cargo type
 
STR_REFIT_ROAD_VEHICLE_REFIT_TOOLTIP                            :{BLACK}Refit road vehicle to carry highlighted cargo type
 
STR_REFIT_SHIP_REFIT_TOOLTIP                                    :{BLACK}Refit ship to carry highlighted cargo type
 
STR_REFIT_AIRCRAFT_REFIT_TOOLTIP                                :{BLACK}Refit aircraft to carry highlighted cargo type
 

	
 
STR_REFIT_TRAIN_LIST_TOOLTIP                                    :{BLACK}Select type of cargo for train to carry
 
STR_REFIT_ROAD_VEHICLE_LIST_TOOLTIP                             :{BLACK}Select type of cargo for road vehicle to carry
 
STR_REFIT_SHIP_LIST_TOOLTIP                                     :{BLACK}Select type of cargo for ship to carry
 
STR_REFIT_AIRCRAFT_LIST_TOOLTIP                                 :{BLACK}Select type of cargo for aircraft to carry
 

	
 
STR_VEHICLE_DETAILS_TRAIN_RENAME                                :{BLACK}Name train
 
STR_VEHICLE_DETAILS_ROAD_VEHICLE_RENAME                         :{BLACK}Name road vehicle
 
STR_VEHICLE_DETAILS_SHIP_RENAME                                 :{BLACK}Name ship
 
STR_VEHICLE_DETAILS_AIRCRAFT_RENAME                             :{BLACK}Name aircraft
 

	
 
STR_QUERY_RENAME_TRAIN_CAPTION                                  :{WHITE}Name train
 
STR_QUERY_RENAME_ROAD_VEHICLE_CAPTION                           :{WHITE}Name road vehicle
 
STR_QUERY_RENAME_SHIP_CAPTION                                   :{WHITE}Name ship
 
STR_QUERY_RENAME_AIRCRAFT_CAPTION                               :{WHITE}Name aircraft
 

	
 
# Group related errors
 
STR_GROUP_CAN_T_CREATE                                          :{WHITE}Can't create group...
 
STR_GROUP_CAN_T_DELETE                                          :{WHITE}Can't delete this group...
 
STR_GROUP_CAN_T_RENAME                                          :{WHITE}Can't rename group...
 
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                             :{WHITE}Can't remove all vehicles from this group...
 
STR_GROUP_CAN_T_ADD_VEHICLE                                     :{WHITE}Can't add the vehicle to this group...
 
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE                              :{WHITE}Can't add shared vehicles to group...
 

	
 
# Generic vehicle errors
 
STR_ERROR_TRAIN_IN_THE_WAY                                      :{WHITE}Train in the way
 
STR_ERROR_ROAD_VEHICLE_IN_THE_WAY                               :{WHITE}Road vehicle in the way
 
STR_ERROR_SHIP_IN_THE_WAY                                       :{WHITE}Ship in the way
 
STR_ERROR_AIRCRAFT_IN_THE_WAY                                   :{WHITE}Aircraft in the way
 

	
 
STR_ERROR_CAN_T_REFIT_TRAIN                                     :{WHITE}Can't refit train...
 
STR_ERROR_CAN_T_REFIT_ROAD_VEHICLE                              :{WHITE}Can't refit road vehicle...
 
STR_ERROR_CAN_T_REFIT_SHIP                                      :{WHITE}Can't refit ship...
 
STR_ERROR_CAN_T_REFIT_AIRCRAFT                                  :{WHITE}Can't refit aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN                                    :{WHITE}Can't name train...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE                             :{WHITE}Can't name road vehicle...
 
@@ -3302,147 +3455,71 @@ STR_ERROR_CAN_T_BUILD_SHIP              
 
STR_ERROR_CAN_T_BUILD_AIRCRAFT                                  :{WHITE}Can't build aircraft...
 

	
 
STR_ERROR_CAN_T_RENAME_TRAIN_TYPE                               :{WHITE}Can't rename train vehicle type...
 
STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE                        :{WHITE}Can't rename road vehicle type...
 
STR_ERROR_CAN_T_RENAME_SHIP_TYPE                                :{WHITE}Can't rename ship type...
 
STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE                            :{WHITE}Can't rename aircraft type...
 

	
 
STR_ERROR_CAN_T_SELL_TRAIN                                      :{WHITE}Can't sell railway vehicle...
 
STR_ERROR_CAN_T_SELL_ROAD_VEHICLE                               :{WHITE}Can't sell road vehicle...
 
STR_ERROR_CAN_T_SELL_SHIP                                       :{WHITE}Can't sell ship...
 
STR_ERROR_CAN_T_SELL_AIRCRAFT                                   :{WHITE}Can't sell aircraft...
 

	
 
STR_VEHICLE_VIEW_TRAIN_STATE_START_STOP_TOOLTIP                 :{BLACK}Current train action - click here to stop/start train
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_STATE_START_STOP_TOOLTIP          :{BLACK}Current vehicle action - click here to stop/start vehicle
 
STR_VEHICLE_VIEW_SHIP_STATE_START_STOP_TOOLTIP                  :{BLACK}Current ship action - click here to stop/start ship
 
STR_VEHICLE_VIEW_AIRCRAFT_STATE_START_STOP_TOOLTIP              :{BLACK}Current aircraft action - click here to stop/start aircraft
 

	
 
STR_VEHICLE_VIEW_TRAIN_ORDERS_TOOLTIP                           :{BLACK}Show train's orders
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_ORDERS_TOOLTIP                    :{BLACK}Show vehicle's orders
 
STR_VEHICLE_VIEW_SHIP_ORDERS_TOOLTIP                            :{BLACK}Show ship's orders
 
STR_VEHICLE_VIEW_AIRCRAFT_ORDERS_TOOLTIP                        :{BLACK}Show aircraft's orders
 

	
 
STR_VEHICLE_VIEW_TRAIN_LOCATION_TOOLTIP                         :{BLACK}Centre main view on train's location
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_LOCATION_TOOLTIP                  :{BLACK}Centre main view on vehicle's location
 
STR_VEHICLE_VIEW_SHIP_LOCATION_TOOLTIP                          :{BLACK}Centre main view on ship's location
 
STR_VEHICLE_VIEW_AIRCRAFT_LOCATION_TOOLTIP                      :{BLACK}Centre main view on aircraft's location
 

	
 
STR_VEHICLE_VIEW_TRAIN_SEND_TO_DEPOT_TOOLTIP                    :{BLACK}Send train to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SEND_TO_DEPOT_TOOLTIP             :{BLACK}Send vehicle to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_SHIP_SEND_TO_DEPOT_TOOLTIP                     :{BLACK}Send ship to depot. Ctrl+Click will only service
 
STR_VEHICLE_VIEW_AIRCRAFT_SEND_TO_DEPOT_TOOLTIP                 :{BLACK}Send aircraft to hangar. Ctrl+Click will only service
 

	
 
STR_VEHICLE_VIEW_TRAIN_SHOW_DETAILS_TOOLTIP                     :{BLACK}Show train details
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_SHOW_DETAILS_TOOLTIP              :{BLACK}Show road vehicle details
 
STR_VEHICLE_VIEW_SHIP_SHOW_DETAILS_TOOLTIP                      :{BLACK}Show ship details
 
STR_VEHICLE_VIEW_AIRCRAFT_SHOW_DETAILS_TOOLTIP                  :{BLACK}Show aircraft details
 

	
 
STR_VEHICLE_VIEW_TRAIN_REFIT_TOOLTIP                            :{BLACK}Refit train to carry a different cargo type
 
STR_VEHICLE_VIEW_ROAD_VEHICLE_REFIT_TOOLTIP                     :{BLACK}Refit road vehicle to carry a different cargo type
 
STR_VEHICLE_VIEW_SHIP_REFIT_TOOLTIP                             :{BLACK}Refit cargo ship to carry a different cargo type
 
STR_VEHICLE_VIEW_AIRCRAFT_REFIT_TOOLTIP                         :{BLACK}Refit aircraft to carry a different cargo type
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT                                     :{ORANGE}Heading for {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_VEL                                 :{ORANGE}Heading for {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT                              :{ORANGE}Heading for {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_VEL                          :{ORANGE}Heading for {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT                                      :{ORANGE}Heading for {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_VEL                                  :{ORANGE}Heading for {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR                                          :{ORANGE}Heading for {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_VEL                                      :{ORANGE}Heading for {STATION} Hangar, {VELOCITY}
 

	
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE                             :{LTBLUE}Service at {TOWN} Train Depot
 
STR_HEADING_FOR_TRAIN_DEPOT_SERVICE_VEL                         :{LTBLUE}Service at {TOWN} Train Depot, {VELOCITY}
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE                      :{LTBLUE}Service at {TOWN} Road Depot
 
STR_HEADING_FOR_ROAD_VEHICLE_DEPOT_SERVICE_VEL                  :{LTBLUE}Service at {TOWN} Road Depot, {VELOCITY}
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE                              :{LTBLUE}Service at {TOWN} Ship Depot
 
STR_HEADING_FOR_SHIP_DEPOT_SERVICE_VEL                          :{LTBLUE}Service at {TOWN} Ship Depot, {VELOCITY}
 
STR_HEADING_FOR_HANGAR_SERVICE                                  :{LTBLUE}Service at {STATION} Hangar
 
STR_HEADING_FOR_HANGAR_SERVICE_VEL                              :{LTBLUE}Service at {STATION} Hangar, {VELOCITY}
 

	
 
STR_CLONE_TRAIN_INFO                                            :{BLACK}This will build a copy of the train including all cars. Ctrl+Click will share the orders
 
STR_CLONE_ROAD_VEHICLE_INFO                                     :{BLACK}This will build a copy of the road vehicle. Ctrl+Click will share the orders
 
STR_CLONE_SHIP_INFO                                             :{BLACK}This will build a copy of the ship. Ctrl+Click will share the orders
 
STR_CLONE_AIRCRAFT_INFO                                         :{BLACK}This will build a copy of the aircraft. Ctrl+Click will share the orders
 

	
 
STR_DEPOT_WRONG_DEPOT_TYPE                                      :Wrong depot type
 

	
 
STR_RAIL_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_ROAD_VEHICLE_NOT_AVAILABLE                                  :{WHITE}Vehicle is not available
 
STR_SHIP_NOT_AVAILABLE                                          :{WHITE}Ship is not available
 
STR_AIRCRAFT_NOT_AVAILABLE                                      :{WHITE}Aircraft is not available
 

	
 
########### For showing numbers in widgets
 

	
 
STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
 
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
 
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
 

	
 
########### String for New Landscape Generator
 

	
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Scale warning
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Resizing source map too much is not recommended. Continue with the generation?
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}This action changed the difficulty level to custom
 

	
 
STR_FEEDER_CARGO_VALUE                                          :{BLACK}Transfer Credits: {LTBLUE}{CURRENCY}
 
STR_DRIVE_THROUGH_ERROR_ON_TOWN_ROAD                            :{WHITE}...this is a town owned road
 
STR_DRIVE_THROUGH_ERROR_DIRECTION                               :{WHITE}...road facing in the wrong direction
 

	
 
STR_PERCENT_UP_SMALL                                            :{TINYFONT}{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_UP                                                  :{WHITE}{NUM}%{UPARROW}
 
STR_PERCENT_DOWN_SMALL                                          :{TINYFONT}{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_DOWN                                                :{WHITE}{NUM}%{DOWNARROW}
 
STR_PERCENT_UP_DOWN_SMALL                                       :{TINYFONT}{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 
STR_PERCENT_UP_DOWN                                             :{WHITE}{NUM}%{UPARROW}{DOWNARROW}
 

	
 
##### Mass Order
 

	
 
STR_GROUP_CAN_T_CREATE                                          :{WHITE}Can't create group...
 
STR_GROUP_CAN_T_DELETE                                          :{WHITE}Can't delete this group...
 
STR_GROUP_CAN_T_RENAME                                          :{WHITE}Can't rename group...
 
STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES                             :{WHITE}Can't remove all vehicles from this group...
 
STR_GROUP_CAN_T_ADD_VEHICLE                                     :{WHITE}Can't add the vehicle to this group...
 
STR_GROUP_CAN_T_ADD_SHARED_VEHICLE                              :{WHITE}Can't add shared vehicles to group...
 

	
 
STR_NAME_MUST_BE_UNIQUE                                         :{WHITE}Name must be unique
 

	
 
############ AI GUI
 
STR_AI_DEBUG                                                    :{WHITE}AI Debug
 
STR_AI_DEBUG_NAME_TIP                                           :{BLACK}Name of the AI
 
STR_AI_DEBUG_RELOAD                                             :{BLACK}Reload AI
 
STR_AI_DEBUG_RELOAD_TIP                                         :{BLACK}Kill the AI, reload the script, and restart the AI
 
STR_AI_DEBUG_SERVER_ONLY                                        :{YELLOW}AI Debug window is only available for the server
 
STR_AI_CONFIG_CAPTION                                           :{WHITE}AI Configuration
 
STR_AI_CHANGE                                                   :{BLACK}Select AI
 
STR_AI_CONFIGURE                                                :{BLACK}Configure
 
STR_AI_CHANGE_TIP                                               :{BLACK}Load another AI
 
STR_AI_CONFIGURE_TIP                                            :{BLACK}Configure the parameters of the AI
 
STR_AI_LIST_TIP                                                 :{BLACK}All AIs that will be loaded in the next game
 
STR_AI_LIST_CAPTION                                             :{WHITE}Available AIs
 
STR_AI_AILIST_TIP                                               :{BLACK}Click to select an AI
 
STR_AI_ACCEPT                                                   :{BLACK}Accept
 
STR_AI_ACCEPT_TIP                                               :{BLACK}Select highlighted AI
 
STR_AI_CANCEL                                                   :{BLACK}Cancel
 
STR_AI_CANCEL_TIP                                               :{BLACK}Don't change AI
 
STR_AI_CLOSE                                                    :{BLACK}Close
 
STR_AI_RESET                                                    :{BLACK}Reset
 
STR_AI_HUMAN_PLAYER                                             :Human player
 
STR_AI_RANDOM_AI                                                :Random AI
 
STR_AI_SETTINGS_CAPTION                                         :{WHITE}AI Parameters
 
STR_AI_AUTHOR                                                   :{BLACK}Author: {RAW_STRING}
 
STR_AI_VERSION                                                  :{BLACK}Version: {NUM}
 
STR_AI_URL                                                      :{BLACK}URL: {RAW_STRING}
 
STR_AI_PLEASE_REPORT_CRASH                                      :{WHITE}One of the running AIs crashed. Please report this to the AI author with a screenshot of the AI Debug Window.
 
STR_AI_NO_AI_FOUND                                              :No suitable AI found to load.{}This AI is a dummy AI and won't do anything.{}You can download several AIs via the 'Online Content' system.
 
########
 
STR_ERROR_TOO_MANY_VEHICLES_IN_GAME                             :{WHITE}Too many vehicles in game
 
STR_ERROR_CAN_T_CHANGE_SERVICING                                :{WHITE}Can't change servicing interval...
 

	
 
STR_CAN_T_SELL_DESTROYED_VEHICLE                                :{WHITE}Can't sell destroyed vehicle...
 
STR_CAN_T_REFIT_DESTROYED_VEHICLE                               :{WHITE}Can't refit destroyed vehicle...
 

	
 
# Specific vehicle errors
 
STR_ERROR_CAN_T_MAKE_TRAIN_PASS_SIGNAL                          :{WHITE}Can't make train pass signal at danger...
 
STR_ERROR_CAN_T_REVERSE_DIRECTION_TRAIN                         :{WHITE}Can't reverse direction of train...
 
STR_TRAIN_START_NO_CATENARY                                     :This track lacks catenary, so the train can't start
 

	
 
STR_ERROR_CAN_T_MAKE_ROAD_VEHICLE_TURN                          :{WHITE}Can't make road vehicle turn around...
 

	
 
STR_ERROR_AIRCRAFT_IS_IN_FLIGHT                                 :{WHITE}Aircraft is in flight
 

	
 
# Order related errors
 
STR_ERROR_NO_MORE_SPACE_FOR_ORDERS                              :{WHITE}No more space for orders
 
STR_ERROR_TOO_MANY_ORDERS                                       :{WHITE}Too many orders
 
STR_ERROR_CAN_T_INSERT_NEW_ORDER                                :{WHITE}Can't insert new order...
 
STR_ERROR_CAN_T_DELETE_THIS_ORDER                               :{WHITE}Can't delete this order...
 
STR_ERROR_CAN_T_MODIFY_THIS_ORDER                               :{WHITE}Can't modify this order...
 
STR_ERROR_CAN_T_MOVE_THIS_ORDER                                 :{WHITE}Can't move this order...
 
STR_ERROR_CAN_T_SKIP_ORDER                                      :{WHITE}Can't skip current order...
 
STR_ERROR_CAN_T_SKIP_TO_ORDER                                   :{WHITE}Can't skip to selected order...
 
STR_ERROR_CAN_T_COPY_SHARE_ORDER                                :{WHITE}vehicle can't go to all stations
 
STR_ERROR_CAN_T_ADD_ORDER                                       :{WHITE}vehicle can't go to that station
 
STR_ERROR_CAN_T_ADD_ORDER_SHARED                                :{WHITE}a vehicle sharing this order can't go to that station
 

	
 
STR_CANT_SHARE_ORDER_LIST                                       :{WHITE}Can't share order list...
 
STR_CANT_COPY_ORDER_LIST                                        :{WHITE}Can't copy order list...
 
STR_ERROR_TOO_FAR_FROM_PREVIOUS_DESTINATION                     :{WHITE}...too far from previous destination
 

	
 
# Timetable related errors
 
STR_CAN_T_TIMETABLE_VEHICLE                                     :{WHITE}Can't timetable vehicle...
 
STR_TIMETABLE_ONLY_WAIT_AT_STATIONS                             :{WHITE}Vehicles can only wait at stations.
 
STR_TIMETABLE_NOT_STOPPING_HERE                                 :{WHITE}This vehicle is not stopping at this station.
 

	
 
# Sign related errors
 
STR_ERROR_TOO_MANY_SIGNS                                        :{WHITE}...too many signs
 
STR_ERROR_CAN_T_PLACE_SIGN_HERE                                 :{WHITE}Can't place sign here...
 
STR_ERROR_CAN_T_CHANGE_SIGN_NAME                                :{WHITE}Can't change sign name...
 
STR_ERROR_CAN_T_DELETE_SIGN                                     :{WHITE}Can't delete sign...
 

	
 
##id 0x2000
 
# Town building names
 
STR_TOWN_BUILDING_NAME_TALL_OFFICE_BLOCK_1                      :Tall office block
 
STR_TOWN_BUILDING_NAME_OFFICE_BLOCK_1                           :Office block
 
STR_TOWN_BUILDING_NAME_SMALL_BLOCK_OF_FLATS_1                   :Small block of flats
 
STR_TOWN_BUILDING_NAME_CHURCH_1                                 :Church
 
STR_TOWN_BUILDING_NAME_LARGE_OFFICE_BLOCK_1                     :Large office block
 
STR_TOWN_BUILDING_NAME_TOWN_HOUSES_1                            :Town houses
 
STR_TOWN_BUILDING_NAME_HOTEL_1                                  :Hotel
 
STR_TOWN_BUILDING_NAME_STATUE_1                                 :Statue
 
STR_TOWN_BUILDING_NAME_FOUNTAIN_1                               :Fountain
 
@@ -3540,25 +3617,24 @@ STR_SV_STNAME_MINES                     
 
STR_SV_STNAME_DOCKS                                             :{STRING1} Docks
 
STR_SV_STNAME_BUOY                                              :{STRING2}
 
STR_SV_STNAME_WAYPOINT                                          :{STRING2}
 
##id 0x6020
 
STR_SV_STNAME_ANNEXE                                            :{STRING1} Annexe
 
STR_SV_STNAME_SIDINGS                                           :{STRING1} Sidings
 
STR_SV_STNAME_BRANCH                                            :{STRING1} Branch
 
STR_SV_STNAME_UPPER                                             :Upper {STRING1}
 
STR_SV_STNAME_LOWER                                             :Lower {STRING1}
 
STR_SV_STNAME_HELIPORT                                          :{STRING1} Heliport
 
STR_SV_STNAME_FOREST                                            :{STRING1} Forest
 
STR_SV_STNAME_FALLBACK                                          :{STRING1} Station #{NUM}
 

	
 
############ end of savegame specific region!
 

	
 
##id 0x8000
 
# Vehicle names
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_KIRBY_PAUL_TANK_STEAM        :Kirby Paul Tank (Steam)
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MJS_250_DIESEL               :MJS 250 (Diesel)
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_CHOO_CHOO         :Ploddyphut Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_CHOO_CHOO          :Powernaut Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_MIGHTYMOVER_CHOO_CHOO        :Mightymover Choo-Choo
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_PLODDYPHUT_DIESEL            :Ploddyphut Diesel
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_POWERNAUT_DIESEL             :Powernaut Diesel
 
STR_VEHICLE_NAME_TRAIN_ENGINE_RAIL_WILLS_2_8_0_STEAM            :Wills 2-8-0 (Steam)
 
@@ -3803,90 +3879,121 @@ STR_VEHICLE_NAME_AIRCRAFT_FFP_HYPERDART_
 
STR_VEHICLE_NAME_AIRCRAFT_DINGER_200                            :Dinger 200
 
STR_VEHICLE_NAME_AIRCRAFT_DINGER_1000                           :Dinger 1000
 
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_100                        :Ploddyphut 100
 
STR_VEHICLE_NAME_AIRCRAFT_PLODDYPHUT_500                        :Ploddyphut 500
 
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_X1                          :Flashbang X1
 
STR_VEHICLE_NAME_AIRCRAFT_JUGGERPLANE_M1                        :Juggerplane M1
 
STR_VEHICLE_NAME_AIRCRAFT_FLASHBANG_WIZZER                      :Flashbang Wizzer
 
STR_VEHICLE_NAME_AIRCRAFT_TRICARIO_HELICOPTER                   :Tricario Helicopter
 
STR_VEHICLE_NAME_AIRCRAFT_GURU_X2_HELICOPTER                    :Guru X2 Helicopter
 
STR_VEHICLE_NAME_AIRCRAFT_POWERNAUT_HELICOPTER                  :Powernaut Helicopter
 

	
 
##id 0x8800
 
#### String control codes and their formatting
 
# Formatting of some strings
 
STR_FORMAT_DATE_TINY                                            :{RAW_STRING}-{RAW_STRING}-{NUM}
 
STR_FORMAT_DATE_SHORT                                           :{STRING} {NUM}
 
STR_FORMAT_DATE_LONG                                            :{STRING} {STRING} {NUM}
 
STR_FORMAT_DATE_ISO                                             :{2:NUM}-{1:RAW_STRING}-{0:RAW_STRING}
 

	
 
STR_BUOYNAME_CITY                                               :{TOWN} Buoy
 
STR_BUOYNAME_CITY_SERIAL                                        :{TOWN} Buoy #{COMMA}
 
STR_FORMAT_COMPANY_NUM                                          :(Company {COMMA})
 
STR_FORMAT_GROUP_NAME                                           :Group {COMMA}
 
STR_FORMAT_INDUSTRY_NAME                                        :{TOWN} {STRING}
 
STR_WAYPOINTNAME_CITY                                           :{TOWN} Waypoint
 
STR_WAYPOINTNAME_CITY_SERIAL                                    :{TOWN} Waypoint #{COMMA}
 

	
 
STR_UNKNOWN_STATION                                             :unknown station
 
STR_SIGN_DEFAULT                                                :Sign
 
STR_COMPANY_SOMEONE                                             :someone{SKIP}{SKIP}
 

	
 
STR_DEFAULT_SAVEGAME_NAME                                       :{COMPANY}, {STRING1}
 
STR_GAME_SAVELOAD_SPECTATOR_SAVEGAME                            :Spectator, {SKIP}{STRING1}
 

	
 
# Viewport strings
 
STR_TOWN_LABEL_POP                                              :{WHITE}{TOWN} ({COMMA})
 
STR_TOWN_LABEL                                                  :{WHITE}{TOWN}
 
STR_TOWN_LABEL_TINY_BLACK                                       :{TINYFONT}{BLACK}{TOWN}
 
STR_TOWN_LABEL_TINY_WHITE                                       :{TINYFONT}{WHITE}{TOWN}
 

	
 
STR_SIGN_SMALL_BLACK                                            :{TINYFONT}{BLACK}{SIGN}
 
STR_SIGN_SMALL_WHITE                                            :{TINYFONT}{WHITE}{SIGN}
 

	
 
STR_STATION_SIGN                                                :{STATION} {STATIONFEATURES}
 
STR_STATION_SIGN_TINY                                           :{TINYFONT}{STATION}
 

	
 
STR_WAYPOINT_VIEWPORT                                           :{WAYPOINT}
 
STR_WAYPOINT_VIEWPORT_TINY                                      :{TINYFONT}{WAYPOINT}
 

	
 
# Simple strings to get specific types of data
 
STR_COMPANY_NAME                                                :{COMPANY}
 
STR_COMPANY_NAME_COMPANY_NUM                                    :{COMPANY} {COMPANYNUM}
 
STR_ENGINE_NAME                                                 :{ENGINE}
 
STR_GROUP_NAME                                                  :{GROUP}
 
STR_INDUSTRY_NAME                                               :{INDUSTRY}
 
STR_PRESIDENT_NAME                                              :{PRESIDENTNAME}
 
STR_SIGN_NAME                                                   :{SIGN}
 
STR_STATION_NAME                                                :{STATION}
 
STR_TOWN_NAME                                                   :{TOWN}
 
STR_VEHICLE_NAME                                                :{VEHICLE}
 
STR_WAYPOINT_NAME                                               :{WAYPOINT}
 

	
 
STR_JUST_CARGO                                                  :{CARGO}
 
STR_JUST_CHECKMARK                                              :{CHECKMARK}
 
STR_JUST_COMMA                                                  :{COMMA}
 
STR_CURRCOMPACT                                                 :{CURRCOMPACT}
 
STR_JUST_CURRENCY                                               :{CURRENCY}
 
STR_JUST_INT                                                    :{NUM}
 
STR_JUST_DATE_TINY                                              :{DATE_TINY}
 
STR_JUST_DATE_SHORT                                             :{DATE_SHORT}
 
STR_JUST_DATE_LONG                                              :{DATE_LONG}
 
STR_JUST_DATE_ISO                                               :{DATE_ISO}
 
STR_JUST_STRING                                                 :{STRING}
 
STR_JUST_RAW_STRING                                             :{RAW_STRING}
 
STR_GROUP_TINY_NAME                                             :{TINYFONT}{GROUP}
 
STR_GROUP_TINY_NUM                                              :{TINYFONT}{COMMA}
 

	
 

	
 
# Slightly 'raw' stringcodes with colour or size
 
STR_BLACK_ARROW_DOWN                                            :{BLACK}{DOWNARROW}
 
STR_BLACK_ARROW_UP                                              :{BLACK}{UPARROW}
 
STR_BLACK_COMMA                                                 :{BLACK}{COMMA}
 
STR_TINY_BLACK                                                  :{BLACK}{TINYFONT}{COMMA}
 
STR_GROUP_TINY_NUM                                              :{TINYFONT}{COMMA}
 
STR_BLUE_COMMA                                                  :{BLUE}{COMMA}
 
STR_RED_COMMA                                                   :{RED}{COMMA}
 
STR_COMPANY_MONEY                                               :{WHITE}{CURRENCY}
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_BLACK_CROSS                                                 :{BLACK}{CROSS}
 
STR_SILVER_CROSS                                                :{SILVER}{CROSS}
 
STR_WHITE_DATE_SHORT                                            :{WHITE}{DATE_SHORT}
 
STR_WHITE_DATE_LONG                                             :{WHITE}{DATE_LONG}
 
STR_SHORT_DATE                                                  :{WHITE}{DATE_TINY}
 
STR_DATE_LONG_SMALL                                             :{BLACK}{TINYFONT}{DATE_LONG}
 
STR_GROUP_TINY_NAME                                             :{TINYFONT}{GROUP}
 
STR_SIGN_WHITE                                                  :{WHITE}{SIGN}
 
STR_ORDER_STATION_SMALL                                         :{BLACK}{TINYFONT}{STATION}
 
STR_BLACK_STRING                                                :{BLACK}{STRING}
 
STR_BLACK_RAW_STRING                                            :{BLACK}{RAW_STRING}
 
STR_QUERY_CAPTION                                               :{WHITE}{STRING}
 
STR_VEHICLE_NAME_SMALL                                          :{BLACK}{TINYFONT}{VEHICLE}
 

	
 
STR_BLACK_SMALL_ARROW_UP                                        :{BLACK}{SMALLUPARROW}
 
STR_BLACK_SMALL_ARROW_DOWN                                      :{BLACK}{SMALLDOWNARROW}
 
STR_TINY_RIGHT_ARROW                                            :{TINYFONT}{RIGHTARROW}
 
STR_BLACK_SMALL_ARROW_LEFT                                      :{BLACK}{SMALLLEFTARROW}
 
STR_BLACK_SMALL_ARROW_RIGHT                                     :{BLACK}{SMALLRIGHTARROW}
 

	
 
STR_BLACK_1                                                     :{BLACK}1
 
STR_BLACK_2                                                     :{BLACK}2
 
STR_BLACK_3                                                     :{BLACK}3
 
STR_BLACK_4                                                     :{BLACK}4
 
STR_BLACK_5                                                     :{BLACK}5
 
STR_BLACK_6                                                     :{BLACK}6
 
STR_BLACK_7                                                     :{BLACK}7
 

	
 
STR_TRAIN                                                       :{BLACK}{TRAIN}
 
STR_BUS                                                         :{BLACK}{BUS}
 
STR_LORRY                                                       :{BLACK}{LORRY}
 
STR_PLANE                                                       :{BLACK}{PLANE}
 
STR_SHIP                                                        :{BLACK}{SHIP}
 

	
 
STR_NUM_1                                                       :{BLACK}{SKIP}{NUM}
 
STR_NUM_2                                                       :{BLACK}{SKIP}{SKIP}{NUM}
 
STR_NUM_3                                                       :{BLACK}{SKIP}{SKIP}{SKIP}{NUM}
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