Changeset - r11043:a402a079c6d6
[Not reviewed]
master
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Yexo - 15 years ago 2009-02-06 23:58:16
yexo@openttd.org
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2 files changed with 4 insertions and 6 deletions:
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src/genworld_gui.cpp
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@@ -248,8 +248,8 @@ void StartGeneratingLandscape(glwp_modes
 
{
 
	DeleteAllNonVitalWindows();
 

	
 
	/* Copy all XXX_newgame to XXX when coming from outside the editor */
 
	MakeNewgameSettingsLive();
 
	/* Copy the settings needed for creating a new map. */
 
	_settings_game.game_creation = _settings_newgame.game_creation;
 
	ResetGRFConfig(true);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
@@ -441,8 +441,6 @@ struct GenerateLandscapeWindow : public 
 
				break;
 

	
 
			case GLAND_GENERATE_BUTTON: // Generate
 
				MakeNewgameSettingsLive();
 

	
 
				if (mode == GLWP_HEIGHTMAP &&
 
						(this->x * 2 < (1U << _settings_newgame.game_creation.map_x) ||
 
						this->x / 2 > (1U << _settings_newgame.game_creation.map_x) ||
src/openttd.cpp
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@@ -661,8 +661,8 @@ int ttd_main(int argc, char *argv[])
 
	/* XXX - ugly hack, if diff_level is 9, it means we got no setting from the config file */
 
	if (_settings_newgame.difficulty.diff_level == 9) SetDifficultyLevel(0, &_settings_newgame.difficulty);
 

	
 
	/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
 
	if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
 
	/* Copy the settings needed for creating a new map. */
 
	_settings_game.game_creation = _settings_newgame.game_creation;
 

	
 
	/* initialize the ingame console */
 
	IConsoleInit();
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