@@ -212,6 +212,11 @@ enum TownLayout {
NUM_TLS, ///< Number of town layouts
};
/* It needs to be 8bits, because we save and load it as such */
/** Define basic enum properties */
template <> struct EnumPropsT<TownLayout> : MakeEnumPropsT<TownLayout, byte, TL_NO_ROADS, NUM_TLS, NUM_TLS> {};
typedef TinyEnumT<TownLayout> TownLayoutByte; //typedefing-enumification of TownLayout
enum {
NUM_PRICES = 49,
@@ -232,7 +232,7 @@ struct Patches {
bool pause_on_newgame; ///< Whether to start new games paused or not.
TownLayout town_layout; ///< Select town layout
TownLayoutByte town_layout; ///< Select town layout
VARDEF Patches _patches;
Status change: