Files
@ r6576:74c76316bd96
Branch filter:
Location: cpp/openttd-patchpack/source/src/openttd.h
r6576:74c76316bd96
14.7 KiB
text/x-c
(svn r9790) -Codechange: [NewGRF] Skip action 1 sprites in all stages except activation. This also cleans up some special-case handling of the sprites. Actions 1 and 2 are now not considered unsafe, as an Action 3 (which is unsafe) is required for them.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 | /* $Id$ */
/** @file openttd.h */
#ifndef OPENTTD_H
#define OPENTTD_H
#ifndef VARDEF
#define VARDEF extern
#endif
#include "hal.h"
#include "helpers.hpp"
struct Oblong {
int x, y;
int width, height;
};
struct BoundingRect {
int width;
int height;
};
struct Pair {
int a;
int b;
};
#include "map.h"
#include "slope.h"
// Forward declarations of structs.
struct Vehicle;
struct Depot;
struct Waypoint;
struct Window;
struct Station;
struct ViewPort;
struct Town;
struct NewsItem;
struct Industry;
struct DrawPixelInfo;
typedef byte VehicleOrderID; ///< The index of an order within its current vehicle (not pool related)
typedef byte CargoID;
typedef byte LandscapeID;
typedef uint32 SpriteID; ///< The number of a sprite, without mapping bits and colortables
struct PalSpriteID {
SpriteID sprite;
SpriteID pal;
};
typedef uint16 EngineID;
typedef uint16 UnitID;
typedef uint16 StringID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
/* IDs used in Pools */
typedef uint16 VehicleID;
typedef uint16 StationID;
typedef uint16 RoadStopID;
typedef uint16 TownID;
typedef uint16 IndustryID;
typedef uint16 DepotID;
typedef uint16 WaypointID;
typedef uint16 OrderID;
typedef uint16 SignID;
typedef uint16 EngineRenewID;
typedef uint16 DestinationID;
/* DestinationID must be at least as large as every these below, because it can
* be any of them
*/
assert_compile(sizeof(DestinationID) == sizeof(DepotID));
assert_compile(sizeof(DestinationID) == sizeof(WaypointID));
assert_compile(sizeof(DestinationID) == sizeof(StationID));
typedef int32 WindowNumber;
enum {
INVALID_YEAR = -1,
INVALID_DATE = -1,
};
typedef int32 Year;
typedef int32 Date;
enum SwitchModes {
SM_NONE = 0,
SM_NEWGAME = 1,
SM_EDITOR = 2,
SM_LOAD = 3,
SM_MENU = 4,
SM_SAVE = 5,
SM_GENRANDLAND = 6,
SM_LOAD_SCENARIO = 9,
SM_START_SCENARIO = 10,
SM_START_HEIGHTMAP = 11,
SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
GW_NEWGAME = 0, /* Generate a map for a new game */
GW_EMPTY = 1, /* Generate an empty map (sea-level) */
GW_RANDOM = 2, /* Generate a random map for SE */
GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
IG_NONE = 0, /* Don't do anything special */
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
enum Owner {
PLAYER_INACTIVE_CLIENT = 253,
PLAYER_NEW_COMPANY = 254,
PLAYER_SPECTATOR = 255,
OWNER_BEGIN = 0x00,
PLAYER_FIRST = 0x00,
MAX_PLAYERS = 8,
OWNER_TOWN = 0x0F, // a town owns the tile
OWNER_NONE = 0x10, // nobody owns the tile
OWNER_WATER = 0x11, // "water" owns the tile
OWNER_END = 0x12,
INVALID_OWNER = 0xFF,
INVALID_PLAYER = 0xFF,
/* Player identifiers All players below MAX_PLAYERS are playable
* players, above, they are special, computer controlled players */
};
typedef Owner PlayerID;
DECLARE_POSTFIX_INCREMENT(Owner);
/** Define basic enum properties */
template <> struct EnumPropsT<Owner> : MakeEnumPropsT<Owner, byte, OWNER_BEGIN, OWNER_END, INVALID_OWNER> {};
typedef TinyEnumT<Owner> OwnerByte;
typedef OwnerByte PlayerByte;
enum TransportType {
/* These constants are for now linked to the representation of bridges
* and tunnels, so they can be used by GetTileTrackStatus_TunnelBridge.
* In an ideal world, these constants would be used everywhere when
* accessing tunnels and bridges. For now, you should just not change
* the values for road and rail.
*/
TRANSPORT_BEGIN = 0,
TRANSPORT_RAIL = 0,
TRANSPORT_ROAD = 1,
TRANSPORT_WATER, // = 2
TRANSPORT_END,
INVALID_TRANSPORT = 0xff,
};
/** Define basic enum properties */
template <> struct EnumPropsT<TransportType> : MakeEnumPropsT<TransportType, byte, TRANSPORT_BEGIN, TRANSPORT_END, INVALID_TRANSPORT> {};
typedef TinyEnumT<TransportType> TransportTypeByte;
struct TileInfo {
uint x;
uint y;
Slope tileh;
TileIndex tile;
uint z;
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 1 << 0,
DO_SHOW_STATION_NAMES = 1 << 1,
DO_SHOW_SIGNS = 1 << 2,
DO_FULL_ANIMATION = 1 << 3,
DO_FULL_DETAIL = 1 << 5,
DO_WAYPOINTS = 1 << 6,
};
enum {
TO_SIGNS,
TO_TREES,
TO_HOUSES,
TO_INDUSTRIES,
TO_BUILDINGS,
TO_BRIDGES,
TO_STRUCTURES,
};
/* Landscape types */
enum {
LT_TEMPERATE = 0,
LT_ARCTIC = 1,
LT_TROPIC = 2,
LT_TOYLAND = 3,
NUM_LANDSCAPE = 4,
};
/**
* Town Layouts
*/
enum TownLayout {
TL_NO_ROADS = 0, ///< Build no more roads, but still build houses
TL_ORIGINAL, ///< Original algorithm (min. 1 distance between roads)
TL_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads)
TL_2X2_GRID, ///< Geometric 2x2 grid algorithm
TL_3X3_GRID, ///< Geometric 3x3 grid algorithm
NUM_TLS, ///< Number of town layouts
};
enum {
NUM_PRICES = 49,
};
struct Prices {
int32 station_value;
int32 build_rail;
int32 build_road;
int32 build_signals;
int32 build_bridge;
int32 build_train_depot;
int32 build_road_depot;
int32 build_ship_depot;
int32 build_tunnel;
int32 train_station_track;
int32 train_station_length;
int32 build_airport;
int32 build_bus_station;
int32 build_truck_station;
int32 build_dock;
int32 build_railvehicle;
int32 build_railwagon;
int32 aircraft_base;
int32 roadveh_base;
int32 ship_base;
int32 build_trees;
int32 terraform;
int32 clear_1;
int32 purchase_land;
int32 clear_2;
int32 clear_3;
int32 remove_trees;
int32 remove_rail;
int32 remove_signals;
int32 clear_bridge;
int32 remove_train_depot;
int32 remove_road_depot;
int32 remove_ship_depot;
int32 clear_tunnel;
int32 clear_water;
int32 remove_rail_station;
int32 remove_airport;
int32 remove_bus_station;
int32 remove_truck_station;
int32 remove_dock;
int32 remove_house;
int32 remove_road;
int32 running_rail[3];
int32 aircraft_running;
int32 roadveh_running;
int32 ship_running;
int32 build_industry;
};
#define GAME_DIFFICULTY_NUM 18
struct GameDifficulty {
int max_no_competitors;
int competitor_start_time;
int number_towns;
int number_industries;
int max_loan;
int initial_interest;
int vehicle_costs;
int competitor_speed;
int competitor_intelligence; // no longer in use
int vehicle_breakdowns;
int subsidy_multiplier;
int construction_cost;
int terrain_type;
int quantity_sea_lakes;
int economy;
int line_reverse_mode;
int disasters;
int town_council_tolerance; // minimum required town ratings to be allowed to demolish stuff
};
enum {
// Temperate
CT_PASSENGERS = 0,
CT_COAL = 1,
CT_MAIL = 2,
CT_OIL = 3,
CT_LIVESTOCK = 4,
CT_GOODS = 5,
CT_GRAIN = 6,
CT_WOOD = 7,
CT_IRON_ORE = 8,
CT_STEEL = 9,
CT_VALUABLES = 10,
// Arctic
CT_WHEAT = 6,
CT_HILLY_UNUSED = 8,
CT_PAPER = 9,
CT_GOLD = 10,
CT_FOOD = 11,
// Tropic
CT_RUBBER = 1,
CT_FRUIT = 4,
CT_MAIZE = 6,
CT_COPPER_ORE = 8,
CT_WATER = 9,
CT_DIAMONDS = 10,
// Toyland
CT_SUGAR = 1,
CT_TOYS = 3,
CT_BATTERIES = 4,
CT_CANDY = 5,
CT_TOFFEE = 6,
CT_COLA = 7,
CT_COTTON_CANDY = 8,
CT_BUBBLES = 9,
CT_PLASTIC = 10,
CT_FIZZY_DRINKS = 11,
NUM_CARGO = 32,
CT_NO_REFIT = 0xFE,
CT_INVALID = 0xFF
};
typedef uint AcceptedCargo[NUM_CARGO];
struct TileDesc {
StringID str;
Owner owner;
Date build_date;
uint32 dparam[2];
};
struct ViewportSign {
int32 left;
int32 top;
byte width_1, width_2;
};
typedef void DrawTileProc(TileInfo *ti);
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
typedef int32 ClearTileProc(TileIndex tile, byte flags);
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
/* GetTileTrackStatusProcs return a value that contains the possible tracks
* that can be taken on a given tile by a given transport. The return value is
* composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
* where bit n corresponds to trackdir n. ccdd are the trackdirs that are
* present in the tile (1==present, 0==not present), aabb is the signal
* status, if applicable (0==green/no signal, 1==red, note that this is
* reversed from map3/2[tile] for railway signals).
*
* The result (let's call it ts) is often used as follows:
* tracks = (byte)(ts | ts >>8)
* This effectively converts the present part of the result (ccdd) to a
* track bitmask, which disregards directions. Normally, this is the same as just
* doing (byte)ts I think, although I am not really sure
*
* A trackdir is combination of a track and a dir, where the lower three bits
* are a track, the fourth bit is the direction. these give 12 (or 14)
* possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
* above.
*/
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
typedef void GetProducedCargoProc(TileIndex tile, CargoID *b);
typedef void ClickTileProc(TileIndex tile);
typedef void AnimateTileProc(TileIndex tile);
typedef void TileLoopProc(TileIndex tile);
typedef void ChangeTileOwnerProc(TileIndex tile, PlayerID old_player, PlayerID new_player);
/** @see VehicleEnterTileStatus to see what the return values mean */
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
typedef Slope GetSlopeTilehProc(TileIndex, Slope tileh);
struct TileTypeProcs {
DrawTileProc *draw_tile_proc;
GetSlopeZProc *get_slope_z_proc;
ClearTileProc *clear_tile_proc;
GetAcceptedCargoProc *get_accepted_cargo_proc;
GetTileDescProc *get_tile_desc_proc;
GetTileTrackStatusProc *get_tile_track_status_proc;
ClickTileProc *click_tile_proc;
AnimateTileProc *animate_tile_proc;
TileLoopProc *tile_loop_proc;
ChangeTileOwnerProc *change_tile_owner_proc;
GetProducedCargoProc *get_produced_cargo_proc;
VehicleEnterTileProc *vehicle_enter_tile_proc;
GetSlopeTilehProc *get_slope_tileh_proc;
};
enum WindowClass {
WC_NONE,
WC_MAIN_WINDOW = WC_NONE,
WC_MAIN_TOOLBAR,
WC_STATUS_BAR,
WC_BUILD_TOOLBAR,
WC_NEWS_WINDOW,
WC_TOWN_DIRECTORY,
WC_STATION_LIST,
WC_TOWN_VIEW,
WC_SMALLMAP,
WC_TRAINS_LIST,
WC_ROADVEH_LIST,
WC_SHIPS_LIST,
WC_AIRCRAFT_LIST,
WC_VEHICLE_VIEW,
WC_VEHICLE_DETAILS,
WC_VEHICLE_REFIT,
WC_VEHICLE_ORDERS,
WC_STATION_VIEW,
WC_VEHICLE_DEPOT,
WC_BUILD_VEHICLE,
WC_BUILD_BRIDGE,
WC_ERRMSG,
WC_BUILD_STATION,
WC_BUS_STATION,
WC_TRUCK_STATION,
WC_BUILD_DEPOT,
WC_COMPANY,
WC_FINANCES,
WC_PLAYER_COLOR,
WC_QUERY_STRING,
WC_SAVELOAD,
WC_SELECT_GAME,
WC_TOOLBAR_MENU,
WC_INCOME_GRAPH,
WC_OPERATING_PROFIT,
WC_TOOLTIPS,
WC_INDUSTRY_VIEW,
WC_PLAYER_FACE,
WC_LAND_INFO,
WC_TOWN_AUTHORITY,
WC_SUBSIDIES_LIST,
WC_GRAPH_LEGEND,
WC_DELIVERED_CARGO,
WC_PERFORMANCE_HISTORY,
WC_COMPANY_VALUE,
WC_COMPANY_LEAGUE,
WC_BUY_COMPANY,
WC_PAYMENT_RATES,
WC_ENGINE_PREVIEW,
WC_MUSIC_WINDOW,
WC_MUSIC_TRACK_SELECTION,
WC_SCEN_LAND_GEN,
WC_SCEN_TOWN_GEN,
WC_SCEN_INDUSTRY,
WC_SCEN_BUILD_ROAD,
WC_BUILD_TREES,
WC_SEND_NETWORK_MSG,
WC_DROPDOWN_MENU,
WC_BUILD_INDUSTRY,
WC_GAME_OPTIONS,
WC_NETWORK_WINDOW,
WC_INDUSTRY_DIRECTORY,
WC_MESSAGE_HISTORY,
WC_CHEATS,
WC_PERFORMANCE_DETAIL,
WC_CONSOLE,
WC_EXTRA_VIEW_PORT,
WC_CLIENT_LIST,
WC_NETWORK_STATUS_WINDOW,
WC_CUSTOM_CURRENCY,
WC_REPLACE_VEHICLE,
WC_HIGHSCORE,
WC_ENDSCREEN,
WC_SIGN_LIST,
WC_GENERATE_LANDSCAPE,
WC_GENERATE_PROGRESS_WINDOW,
WC_CONFIRM_POPUP_QUERY,
WC_TRANSPARENCY_TOOLBAR,
};
enum ExpensesType {
EXPENSES_CONSTRUCTION = 0,
EXPENSES_NEW_VEHICLES = 1,
EXPENSES_TRAIN_RUN = 2,
EXPENSES_ROADVEH_RUN = 3,
EXPENSES_AIRCRAFT_RUN = 4,
EXPENSES_SHIP_RUN = 5,
EXPENSES_PROPERTY = 6,
EXPENSES_TRAIN_INC = 7,
EXPENSES_ROADVEH_INC = 8,
EXPENSES_AIRCRAFT_INC = 9,
EXPENSES_SHIP_INC = 10,
EXPENSES_LOAN_INT = 11,
EXPENSES_OTHER = 12,
};
enum {
MAX_LANG = 64,
};
// special string constants
enum SpecialStrings {
// special strings for town names. the town name is generated dynamically on request.
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAKISH,
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
// special strings for player names on the form "TownName transport".
SPECSTR_PLAYERNAME_START = 0x70EA,
SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
SPECSTR_PLAYERNAME_FRENCH,
SPECSTR_PLAYERNAME_GERMAN,
SPECSTR_PLAYERNAME_AMERICAN,
SPECSTR_PLAYERNAME_LATIN,
SPECSTR_PLAYERNAME_SILLY,
SPECSTR_PLAYERNAME_LAST = SPECSTR_PLAYERNAME_SILLY,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
SPECSTR_SONGNAME = 0x70E8,
// reserve MAX_LANG strings for the *.lng files
SPECSTR_LANGUAGE_START = 0x7100,
SPECSTR_LANGUAGE_END = SPECSTR_LANGUAGE_START + MAX_LANG - 1,
// reserve 32 strings for various screen resolutions
SPECSTR_RESOLUTION_START = SPECSTR_LANGUAGE_END + 1,
SPECSTR_RESOLUTION_END = SPECSTR_RESOLUTION_START + 0x1F,
// reserve 32 strings for screenshot formats
SPECSTR_SCREENSHOT_START = SPECSTR_RESOLUTION_END + 1,
SPECSTR_SCREENSHOT_END = SPECSTR_SCREENSHOT_START + 0x1F,
// Used to implement SetDParamStr
STR_SPEC_DYNSTRING = 0xF800,
STR_SPEC_USERSTRING = 0xF808,
};
typedef void PlaceProc(TileIndex tile);
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
VARDEF byte _savegame_sort_order;
#define INVALID_STRING_ID 0xFFFF
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;
/** To have a concurrently running thread interface with the main program, use
* the OTTD_SendThreadMessage() function. Actions to perform upon the message are handled
* in the ProcessSentMessage() function */
enum ThreadMsg {
MSG_OTTD_NO_MESSAGE,
MSG_OTTD_SAVETHREAD_DONE,
MSG_OTTD_SAVETHREAD_ERROR,
};
void OTTD_SendThreadMessage(ThreadMsg msg);
#endif /* OPENTTD_H */
|