@@ -125,15 +125,19 @@ struct BuildDocksToolbarWindow : Window
if (!can_build) {
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_WATER);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_WATER);
}
/* Show in the tooltip why this button is disabled. */
this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
} else {
this->GetWidget<NWidgetCore>(WID_DT_DEPOT)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP);
this->GetWidget<NWidgetCore>(WID_DT_STATION)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP);
this->GetWidget<NWidgetCore>(WID_DT_BUOY)->SetToolTip(STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP);
if (_game_mode != GM_EDITOR) {
@@ -315,15 +315,19 @@ struct BuildRoadToolbarWindow : Window {
DeleteWindowById(WC_BUS_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_TRUCK_STATION, TRANSPORT_ROAD);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_ROAD);
this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(STR_TOOLBAR_DISABLED_NO_VEHICLE_AVAILABLE);
this->GetWidget<NWidgetCore>(WID_ROT_DEPOT)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_ROAD_VEHICLE_DEPOT : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRAM_VEHICLE_DEPOT);
this->GetWidget<NWidgetCore>(WID_ROT_BUS_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_BUS_STATION : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_PASSENGER_TRAM_STATION);
this->GetWidget<NWidgetCore>(WID_ROT_TRUCK_STATION)->SetToolTip(rtt == RTT_ROAD ? STR_ROAD_TOOLBAR_TOOLTIP_BUILD_TRUCK_LOADING_BAY : STR_ROAD_TOOLBAR_TOOLTIP_BUILD_CARGO_TRAM_STATION);
Status change: