Changeset - r18882:b2227172c2cf
[Not reviewed]
master
0 5 0
rubidium - 13 years ago 2012-01-03 21:47:01
rubidium@openttd.org
(svn r23741) -Revert (r23740): the few parts that the Windows / non-network compiles stumble on
5 files changed with 12 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/company_cmd.cpp
Show inline comments
 
@@ -14,12 +14,14 @@
 
#include "company_func.h"
 
#include "company_gui.h"
 
#include "town.h"
 
#include "news_func.h"
 
#include "cmd_helper.h"
 
#include "command_func.h"
 
#include "network/network.h"
 
#include "network/network_func.h"
 
#include "network/network_base.h"
 
#include "network/network_admin.h"
 
#include "ai/ai.hpp"
 
#include "company_manager_face.h"
 
#include "window_func.h"
 
#include "strings_func.h"
 
@@ -30,12 +32,13 @@
 
#include "settings_func.h"
 
#include "vehicle_base.h"
 
#include "vehicle_func.h"
 
#include "smallmap_gui.h"
 
#include "game/game.hpp"
 

	
 
#include "table/strings.h"
 

	
 
CompanyByte _local_company;   ///< Company controlled by the human player at this client. Can also be #COMPANY_SPECTATOR.
 
CompanyByte _current_company; ///< Company currently doing an action.
 
Colours _company_colours[MAX_COMPANIES];  ///< NOSAVE: can be determined from company structs.
 
CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg
 
uint _next_competitor_start;              ///< the number of ticks before the next AI is started
src/console.cpp
Show inline comments
 
@@ -8,13 +8,16 @@
 
 */
 

	
 
/** @file console.cpp Handling of the in-game console. */
 

	
 
#include "stdafx.h"
 
#include "console_internal.h"
 
#include "network/network.h"
 
#include "network/network_func.h"
 
#include "network/network_admin.h"
 
#include "debug.h"
 
#include "console_func.h"
 
#include "settings_type.h"
 

	
 
#include <stdarg.h>
 

	
 
static const uint ICON_TOKEN_COUNT = 20;     ///< Maximum number of tokens in one command
src/console_cmds.cpp
Show inline comments
 
@@ -8,15 +8,18 @@
 
 */
 

	
 
/** @file console_cmds.cpp Implementation of the console hooks. */
 

	
 
#include "stdafx.h"
 
#include "console_internal.h"
 
#include "debug.h"
 
#include "engine_func.h"
 
#include "landscape.h"
 
#include "saveload/saveload.h"
 
#include "network/network.h"
 
#include "network/network_func.h"
 
#include "network/network_base.h"
 
#include "network/network_admin.h"
 
#include "network/network_client.h"
 
#include "command_func.h"
 
#include "settings_func.h"
 
#include "fios.h"
src/debug.cpp
Show inline comments
 
@@ -9,12 +9,14 @@
 

	
 
/** @file debug.cpp Handling of printing debug messages. */
 

	
 
#include "stdafx.h"
 
#include <stdarg.h>
 
#include "console_func.h"
 
#include "debug.h"
 
#include "string_func.h"
 
#include "fileio_func.h"
 
#include "settings_type.h"
 

	
 
#include <time.h>
 

	
 
#if defined(ENABLE_NETWORK)
src/ini_load.cpp
Show inline comments
 
@@ -10,12 +10,13 @@
 
/** @file ini_load.cpp Definition of the #IniLoadFile class, related to reading and storing '*.ini' files. */
 

	
 
#include "stdafx.h"
 
#include "core/alloc_func.hpp"
 
#include "core/mem_func.hpp"
 
#include "ini_type.h"
 
#include "string_func.h"
 

	
 
/**
 
 * Construct a new in-memory item of an Ini file.
 
 * @param parent the group we belong to
 
 * @param name   the name of the item
 
 * @param len    the length of the name of the item
0 comments (0 inline, 0 general)