Changeset - r14078:b9c563f3b6ef
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master
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smatz - 15 years ago 2009-12-25 23:15:08
smatz@openttd.org
(svn r18635) -Codechange: store TextEffects in a SmallVector
1 file changed with 14 insertions and 34 deletions:
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src/texteff.cpp
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@@ -14,19 +14,16 @@
 
#include "strings_type.h"
 
#include "texteff.hpp"
 
#include "core/bitmath_func.hpp"
 
#include "transparency.h"
 
#include "strings_func.h"
 
#include "core/alloc_func.hpp"
 
#include "core/smallvec_type.hpp"
 
#include "viewport_func.h"
 
#include "settings_type.h"
 

	
 
enum {
 
	INIT_NUM_TEXT_EFFECTS  =  20,
 
};
 

	
 
/** Container for all information about a text effect */
 
struct TextEffect : public ViewportSign{
 
	StringID string_id;  ///< String to draw for the text effect, if INVALID_STRING_ID then it's not valid
 
	uint16 duration;     ///< How long the text effect should stay
 
	uint64 params_1;     ///< DParam parameter
 
	TextEffectMode mode; ///< Type of text effect
 
@@ -37,37 +34,26 @@ struct TextEffect : public ViewportSign{
 
		this->MarkDirty();
 
		this->width_normal = 0;
 
		this->string_id = INVALID_STRING_ID;
 
	}
 
};
 

	
 
/* used for text effects */
 
static TextEffect *_text_effect_list = NULL;
 
static uint16 _num_text_effects = INIT_NUM_TEXT_EFFECTS;
 
static SmallVector<struct TextEffect, 32> _text_effects; ///< Text effects are stored there
 

	
 
/* Text Effects */
 
TextEffectID AddTextEffect(StringID msg, int center, int y, uint16 duration, TextEffectMode mode)
 
{
 
	TextEffectID i;
 

	
 
	if (_game_mode == GM_MENU) return INVALID_TE_ID;
 

	
 
	/* Look for a free spot in the text effect array */
 
	for (i = 0; i < _num_text_effects; i++) {
 
		if (_text_effect_list[i].string_id == INVALID_STRING_ID) break;
 
	TextEffectID i;
 
	for (i = 0; i < _text_effects.Length(); i++) {
 
		if (_text_effects[i].string_id == INVALID_STRING_ID) break;
 
	}
 
	if (i == _text_effects.Length()) _text_effects.Append();
 

	
 
	/* If there is none found, we grow the array */
 
	if (i == _num_text_effects) {
 
		_num_text_effects += 25;
 
		_text_effect_list = ReallocT<TextEffect>(_text_effect_list, _num_text_effects);
 
		for (; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
 
		i = _num_text_effects - 1;
 
	}
 

	
 
	TextEffect *te = &_text_effect_list[i];
 
	TextEffect *te = _text_effects.Get(i);
 

	
 
	/* Start defining this object */
 
	te->string_id = msg;
 
	te->duration = duration;
 
	te->params_1 = GetDParam(0);
 
	te->mode = mode;
 
@@ -78,26 +64,23 @@ TextEffectID AddTextEffect(StringID msg,
 

	
 
	return i;
 
}
 

	
 
void UpdateTextEffect(TextEffectID te_id, StringID msg)
 
{
 
	assert(te_id < _num_text_effects);
 

	
 
	/* Update details */
 
	TextEffect *te = &_text_effect_list[te_id];
 
	TextEffect *te = _text_effects.Get(te_id);
 
	te->string_id = msg;
 
	te->params_1 = GetDParam(0);
 

	
 
	te->UpdatePosition(te->center, te->top, msg);
 
}
 

	
 
void RemoveTextEffect(TextEffectID te_id)
 
{
 
	assert(te_id < _num_text_effects);
 
	_text_effect_list[te_id].Reset();
 
	_text_effects[te_id].Reset();
 
}
 

	
 
static void MoveTextEffect(TextEffect *te)
 
{
 
	/* Never expire for duration of 0xFFFF */
 
	if (te->duration == 0xFFFF) return;
 
@@ -110,33 +93,30 @@ static void MoveTextEffect(TextEffect *t
 
		te->MarkDirty();
 
	}
 
}
 

	
 
void MoveAllTextEffects()
 
{
 
	for (TextEffectID i = 0; i < _num_text_effects; i++) {
 
		TextEffect *te = &_text_effect_list[i];
 
	const TextEffect *end = _text_effects.End();
 
	for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
 
		if (te->string_id != INVALID_STRING_ID && te->mode == TE_RISING) MoveTextEffect(te);
 
	}
 
}
 

	
 
void InitTextEffects()
 
{
 
	if (_text_effect_list == NULL) _text_effect_list = MallocT<TextEffect>(_num_text_effects);
 

	
 
	for (TextEffectID i = 0; i < _num_text_effects; i++) _text_effect_list[i].string_id = INVALID_STRING_ID;
 
	_text_effects.Reset();
 
}
 

	
 
void DrawTextEffects(DrawPixelInfo *dpi)
 
{
 
	/* Don't draw the text effects when zoomed out a lot */
 
	if (dpi->zoom > ZOOM_LVL_OUT_2X) return;
 

	
 
	for (TextEffectID i = 0; i < _num_text_effects; i++) {
 
		const TextEffect *te = &_text_effect_list[i];
 
	const TextEffect *end = _text_effects.End();
 
	for (TextEffect *te = _text_effects.Begin(); te != end; te++) {
 
		if (te->string_id == INVALID_STRING_ID) continue;
 

	
 
		if (te->mode == TE_RISING || (_settings_client.gui.loading_indicators && !IsTransparencySet(TO_LOADING))) {
 
			ViewportAddString(dpi, ZOOM_LVL_OUT_2X, te, te->string_id, te->string_id - 1, 0, te->params_1);
 
		}
 
	}
 
}
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