Changeset - r6547:ba62fb7ed51e
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maedhros - 17 years ago 2007-04-29 09:18:52
maedhros@openttd.org
(svn r9743) -Fix [FS#598]: Stop flooded towns from building roads on water.
1 file changed with 1 insertions and 1 deletions:
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src/town_cmd.cpp
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@@ -951,7 +951,7 @@ static bool GrowTown(Town *t)
 
	for (ptr = _town_coord_mod; ptr != endof(_town_coord_mod); ++ptr) {
 
		/* Only work with plain land that not already has a house */
 
		if (!IsTileType(tile, MP_HOUSE) && GetTileSlope(tile, NULL) == SLOPE_FLAT) {
 
			if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO, CMD_LANDSCAPE_CLEAR))) {
 
			if (!CmdFailed(DoCommand(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR))) {
 
				DoCommand(tile, GenRandomRoadBits(), t->index, DC_EXEC | DC_AUTO, CMD_BUILD_ROAD);
 
				_current_player = old_player;
 
				return true;
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