Changeset - r1791:cb107a498313
[Not reviewed]
master
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Darkvater - 19 years ago 2005-05-11 16:29:33
darkvater@openttd.org
(svn r2295) - Fix: you were still able to delete any tile if you were not careful with CmdDestroyCompanyHQ. Fixed this; thanks HackyKid.
1 file changed with 9 insertions and 6 deletions:
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unmovable_cmd.c
Show inline comments
 
@@ -366,13 +366,14 @@ int32 CmdBuildCompanyHQ(int x, int y, ui
 
 */
 
int32 CmdDestroyCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	TileIndex tile = TILE_FROM_XY(x,y);
 
	TileIndex tile;
 
	Player *p;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
 

	
 
	/* Find player that has HQ flooded, and reset their location_of_house */
 
	if (_current_player == OWNER_WATER)	{
 
		tile = TILE_FROM_XY(x,y);
 
		bool dodelete = false;
 
		FOR_ALL_PLAYERS(p) {
 
			if (p->location_of_house == tile) {
 
@@ -381,15 +382,17 @@ int32 CmdDestroyCompanyHQ(int x, int y, 
 
			}
 
		}
 
		if (!dodelete) return CMD_ERROR;
 
	} else  /* Destruction was initiated by player */
 
	} else /* Destruction was initiated by player */
 
		p = DEREF_PLAYER(_current_player);
 

	
 
	if (p->location_of_house == 0) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		DoClearSquare(p->location_of_house + TILE_XY(0,0));
 
		DoClearSquare(p->location_of_house + TILE_XY(0,1));
 
		DoClearSquare(p->location_of_house + TILE_XY(1,0));
 
		DoClearSquare(p->location_of_house + TILE_XY(1,1));
 
		p->location_of_house = 0; // reset HQ position
 
		DoClearSquare(tile + TILE_XY(0,0));
 
		DoClearSquare(tile + TILE_XY(0,1));
 
		DoClearSquare(tile + TILE_XY(1,0));
 
		DoClearSquare(tile + TILE_XY(1,1));
 
		InvalidateWindow(WC_COMPANY, (int)p->index);
 
	}
 

	
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