@@ -1095,7 +1095,7 @@ void DrawEngineList(VehicleType type, co
* @param selected Currently selected sort criterium.
* @param button Widget button.
*/
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button)
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button)
{
uint32_t hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
@@ -51,6 +51,6 @@ extern const StringID _engine_sort_listi
extern EngList_SortTypeFunction * const _engine_sort_functions[][11];
uint GetEngineListHeight(VehicleType type);
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, int button);
void DisplayVehicleSortDropDown(Window *w, VehicleType vehicle_type, int selected, WidgetID button);
#endif /* ENGINE_GUI_H */
@@ -160,7 +160,7 @@ struct HelpWindow : public Window {
}
private:
void EnableTextfileButton(std::string_view filename, int button_widget)
void EnableTextfileButton(std::string_view filename, WidgetID button_widget)
this->GetWidget<NWidgetLeaf>(button_widget)->SetDisabled(!FindGameManualFilePath(filename).has_value());
@@ -42,7 +42,7 @@ struct OskWindow : public Window {
std::string orig_str; ///< Original string.
bool shift; ///< Is the shift effectively pressed?
OskWindow(WindowDesc *desc, Window *parent, int button) : Window(desc)
OskWindow(WindowDesc *desc, Window *parent, WidgetID button) : Window(desc)
this->parent = parent;
assert(parent != nullptr);
@@ -258,7 +258,7 @@ public:
ViewportData *viewport; ///< Pointer to viewport data, if present.
const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus.
std::map<int, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
std::map<WidgetID, QueryString*> querystrings; ///< QueryString associated to WWT_EDITBOX widgets.
std::unique_ptr<NWidgetBase> nested_root; ///< Root of the nested tree.
WidgetLookup widget_lookup; ///< Indexed access to the nested widget tree. Do not access directly, use #Window::GetWidget() instead.
NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade.
Status change: