@@ -888,6 +888,11 @@ CommandCost CmdCompanyCtrl(DoCommandFlag
break;
}
/* Send new companies, before potentially setting the password. Otherwise,
* the password update could be sent when the company is not yet known. */
NetworkAdminCompanyNew(c);
NetworkServerNewCompany(c, ci);
/* This is the client (or non-dedicated server) who wants a new company */
if (client_id == _network_own_client_id) {
assert(_local_company == COMPANY_SPECTATOR);
@@ -906,8 +911,6 @@ CommandCost CmdCompanyCtrl(DoCommandFlag
MarkWholeScreenDirty();
@@ -923,7 +926,10 @@ CommandCost CmdCompanyCtrl(DoCommandFlag
assert(company_id == INVALID_COMPANY || !Company::IsValidID(company_id));
Company *c = DoStartupNewCompany(true, company_id);
if (c != nullptr) NetworkServerNewCompany(c, nullptr);
if (c != nullptr) {
NetworkServerNewCompany(c, nullptr);
@@ -853,11 +853,10 @@ void NetworkAdminClientError(ClientID cl
/**
* Notify the admin network of company details.
* Notify the admin network of a new company.
* @param company the company of which details will be sent into the admin network.
* @param new_company whether this is a new company or not.
*/
void NetworkAdminCompanyInfo(const Company *company, bool new_company)
void NetworkAdminCompanyNew(const Company *company)
{
if (company == nullptr) {
Debug(net, 1, "[admin] Empty company given for update");
@@ -867,10 +866,8 @@ void NetworkAdminCompanyInfo(const Compa
for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;
as->SendCompanyNew(company->index);
as->SendCompanyInfo(company);
if (new_company) {
@@ -103,7 +103,7 @@ void NetworkAdminClientInfo(const Networ
void NetworkAdminClientUpdate(const NetworkClientInfo *ci);
void NetworkAdminClientQuit(ClientID client_id);
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code);
void NetworkAdminCompanyInfo(const Company *company, bool new_company);
void NetworkAdminCompanyNew(const Company *company);
void NetworkAdminCompanyUpdate(const Company *company);
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr);
@@ -2198,9 +2198,6 @@ void NetworkServerNewCompany(const Compa
Command<CMD_RENAME_PRESIDENT>::SendNet(STR_NULL, c->index, ci->client_name);
/* Announce new company on network. */
NetworkAdminCompanyInfo(c, true);
if (ci != nullptr) {
/* ci is nullptr when replaying, or for AIs. In neither case there is a client.
We need to send Admin port update here so that they first know about the new company
Status change: