Files @ r28782:04cbd7c8fefa
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_admin.cpp

Peter Nelson
Fix a258833: Don't invalidate station list on vehicle load/unload. (#12112)

a258833 fixed a bug but as a result causes the station list to be rebuilt every time (once per game tick) a vehicle loads/unloads.

Instead just mark the window for redraw.
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_admin.cpp Server part of the admin network protocol. */

#include "../stdafx.h"
#include "../strings_func.h"
#include "../timer/timer_game_calendar.h"
#include "../timer/timer_game_calendar.h"
#include "core/network_game_info.h"
#include "network_admin.h"
#include "network_base.h"
#include "network_server.h"
#include "../command_func.h"
#include "../company_base.h"
#include "../console_func.h"
#include "../core/pool_func.hpp"
#include "../map_func.h"
#include "../rev.h"
#include "../game/game.hpp"

#include "../safeguards.h"


/* This file handles all the admin network commands. */

/** Redirection of the (remote) console to the admin. */
AdminIndex _redirect_console_to_admin = INVALID_ADMIN_ID;

/** The amount of admins connected. */
byte _network_admins_connected = 0;

/** The pool with sockets/clients. */
NetworkAdminSocketPool _networkadminsocket_pool("NetworkAdminSocket");
INSTANTIATE_POOL_METHODS(NetworkAdminSocket)

/** The timeout for authorisation of the client. */
static const std::chrono::seconds ADMIN_AUTHORISATION_TIMEOUT(10);


/** Frequencies, which may be registered for a certain update type. */
static const AdminUpdateFrequency _admin_update_type_frequencies[] = {
	ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_DAILY | ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_DATE
	ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_CLIENT_INFO
	ADMIN_FREQUENCY_POLL | ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_COMPANY_INFO
	ADMIN_FREQUENCY_POLL |                         ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_ECONOMY
	ADMIN_FREQUENCY_POLL |                         ADMIN_FREQUENCY_WEEKLY | ADMIN_FREQUENCY_MONTHLY | ADMIN_FREQUENCY_QUARTERLY | ADMIN_FREQUENCY_ANUALLY, ///< ADMIN_UPDATE_COMPANY_STATS
	                       ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_CHAT
	                       ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_CONSOLE
	ADMIN_FREQUENCY_POLL,                                                                                                                                  ///< ADMIN_UPDATE_CMD_NAMES
	                       ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_CMD_LOGGING
	                       ADMIN_FREQUENCY_AUTOMATIC,                                                                                                      ///< ADMIN_UPDATE_GAMESCRIPT
};
/** Sanity check. */
static_assert(lengthof(_admin_update_type_frequencies) == ADMIN_UPDATE_END);

/**
 * Create a new socket for the server side of the admin network.
 * @param s The socket to connect with.
 */
ServerNetworkAdminSocketHandler::ServerNetworkAdminSocketHandler(SOCKET s) : NetworkAdminSocketHandler(s)
{
	_network_admins_connected++;
	this->status = ADMIN_STATUS_INACTIVE;
	this->connect_time = std::chrono::steady_clock::now();
}

/**
 * Clear everything related to this admin.
 */
ServerNetworkAdminSocketHandler::~ServerNetworkAdminSocketHandler()
{
	_network_admins_connected--;
	Debug(net, 3, "[admin] '{}' ({}) has disconnected", this->admin_name, this->admin_version);
	if (_redirect_console_to_admin == this->index) _redirect_console_to_admin = INVALID_ADMIN_ID;

	if (this->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
		this->update_frequency[ADMIN_UPDATE_CONSOLE] = (AdminUpdateFrequency)0;
		DebugReconsiderSendRemoteMessages();
	}
}

/**
 * Whether a connection is allowed or not at this moment.
 * @return Whether the connection is allowed.
 */
/* static */ bool ServerNetworkAdminSocketHandler::AllowConnection()
{
	bool accept = !_settings_client.network.admin_password.empty() && _network_admins_connected < MAX_ADMINS;
	/* We can't go over the MAX_ADMINS limit here. However, if we accept
	 * the connection, there has to be space in the pool. */
	static_assert(NetworkAdminSocketPool::MAX_SIZE == MAX_ADMINS);
	assert(!accept || ServerNetworkAdminSocketHandler::CanAllocateItem());
	return accept;
}

/** Send the packets for the server sockets. */
/* static */ void ServerNetworkAdminSocketHandler::Send()
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::Iterate()) {
		if (as->status == ADMIN_STATUS_INACTIVE && std::chrono::steady_clock::now() > as->connect_time + ADMIN_AUTHORISATION_TIMEOUT) {
			Debug(net, 2, "[admin] Admin did not send its authorisation within {} seconds", std::chrono::duration_cast<std::chrono::seconds>(ADMIN_AUTHORISATION_TIMEOUT).count());
			as->CloseConnection(true);
			continue;
		}
		if (as->writable) {
			as->SendPackets();
		}
	}
}

/**
 * Handle the acception of a connection.
 * @param s The socket of the new connection.
 * @param address The address of the peer.
 */
/* static */ void ServerNetworkAdminSocketHandler::AcceptConnection(SOCKET s, const NetworkAddress &address)
{
	ServerNetworkAdminSocketHandler *as = new ServerNetworkAdminSocketHandler(s);
	as->address = address; // Save the IP of the client
}

/***********
 * Sending functions for admin network
 ************/

/**
 * Send an error to the admin.
 * @param error The error to send.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendError(NetworkErrorCode error)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_ERROR);

	p->Send_uint8(error);
	this->SendPacket(std::move(p));

	std::string error_message = GetString(GetNetworkErrorMsg(error));

	Debug(net, 1, "[admin] The admin '{}' ({}) made an error and has been disconnected: '{}'", this->admin_name, this->admin_version, error_message);

	return this->CloseConnection(true);
}

/** Send the protocol version to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendProtocol()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PROTOCOL);

	/* announce the protocol version */
	p->Send_uint8(NETWORK_GAME_ADMIN_VERSION);

	for (int i = 0; i < ADMIN_UPDATE_END; i++) {
		p->Send_bool  (true);
		p->Send_uint16(i);
		p->Send_uint16(_admin_update_type_frequencies[i]);
	}

	p->Send_bool(false);
	this->SendPacket(std::move(p));

	return this->SendWelcome();
}

/** Send a welcome message to the admin. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendWelcome()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_WELCOME);

	p->Send_string(_settings_client.network.server_name);
	p->Send_string(GetNetworkRevisionString());
	p->Send_bool  (_network_dedicated);

	p->Send_string(""); // Used to be map-name.
	p->Send_uint32(_settings_game.game_creation.generation_seed);
	p->Send_uint8 (_settings_game.game_creation.landscape);
	p->Send_uint32(TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1).base());
	p->Send_uint16(Map::SizeX());
	p->Send_uint16(Map::SizeY());

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/** Tell the admin we started a new game. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendNewGame()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_NEWGAME);
	this->SendPacket(std::move(p));
	return NETWORK_RECV_STATUS_OKAY;
}

/** Tell the admin we're shutting down. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendShutdown()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_SHUTDOWN);
	this->SendPacket(std::move(p));
	return NETWORK_RECV_STATUS_OKAY;
}

/** Tell the admin the date. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendDate()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_DATE);

	p->Send_uint32(TimerGameCalendar::date.base());
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Tell the admin that a client joined.
 * @param client_id The client that joined.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientJoin(ClientID client_id)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_JOIN);

	p->Send_uint32(client_id);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send an initial set of data from some client's information.
 * @param cs The socket of the client.
 * @param ci The information about the client.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientInfo(const NetworkClientSocket *cs, const NetworkClientInfo *ci)
{
	/* Only send data when we're a proper client, not just someone trying to query the server. */
	if (ci == nullptr) return NETWORK_RECV_STATUS_OKAY;

	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_INFO);

	p->Send_uint32(ci->client_id);
	p->Send_string(cs == nullptr ? "" : const_cast<NetworkAddress &>(cs->client_address).GetHostname());
	p->Send_string(ci->client_name);
	p->Send_uint8 (0); // Used to be language
	p->Send_uint32(ci->join_date.base());
	p->Send_uint8 (ci->client_playas);

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}


/**
 * Send an update for some client's information.
 * @param ci The information about a client.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientUpdate(const NetworkClientInfo *ci)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_UPDATE);

	p->Send_uint32(ci->client_id);
	p->Send_string(ci->client_name);
	p->Send_uint8 (ci->client_playas);

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Tell the admin that a client quit.
 * @param client_id The client that quit.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientQuit(ClientID client_id)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_QUIT);

	p->Send_uint32(client_id);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Tell the admin that a client made an error.
 * @param client_id The client that made the error.
 * @param error The error that was made.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendClientError(ClientID client_id, NetworkErrorCode error)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CLIENT_ERROR);

	p->Send_uint32(client_id);
	p->Send_uint8 (error);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Tell the admin that a new company was founded.
 * @param company_id The company that was founded.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyNew(CompanyID company_id)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_NEW);
	p->Send_uint8(company_id);

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send the admin some information about a company.
 * @param c The company to send the information about.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyInfo(const Company *c)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_INFO);

	p->Send_uint8 (c->index);
	SetDParam(0, c->index);
	p->Send_string(GetString(STR_COMPANY_NAME));
	SetDParam(0, c->index);
	p->Send_string(GetString(STR_PRESIDENT_NAME));
	p->Send_uint8 (c->colour);
	p->Send_bool  (NetworkCompanyIsPassworded(c->index));
	p->Send_uint32(c->inaugurated_year.base());
	p->Send_bool  (c->is_ai);
	p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}


/**
 * Send an update about a company.
 * @param c The company to send the update of.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyUpdate(const Company *c)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_UPDATE);

	p->Send_uint8 (c->index);
	SetDParam(0, c->index);
	p->Send_string(GetString(STR_COMPANY_NAME));
	SetDParam(0, c->index);
	p->Send_string(GetString(STR_PRESIDENT_NAME));
	p->Send_uint8 (c->colour);
	p->Send_bool  (NetworkCompanyIsPassworded(c->index));
	p->Send_uint8 (CeilDiv(c->months_of_bankruptcy, 3)); // send as quarters_of_bankruptcy

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Tell the admin that a company got removed.
 * @param company_id The company that got removed.
 * @param acrr The reason for removal, e.g. bankruptcy or merger.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason acrr)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_REMOVE);

	p->Send_uint8(company_id);
	p->Send_uint8(acrr);

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/** Send economic information of all companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyEconomy()
{
	for (const Company *company : Company::Iterate()) {
		/* Get the income. */
		Money income = -std::reduce(std::begin(company->yearly_expenses[0]), std::end(company->yearly_expenses[0]));

		auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_ECONOMY);

		p->Send_uint8(company->index);

		/* Current information. */
		p->Send_uint64(company->money);
		p->Send_uint64(company->current_loan);
		p->Send_uint64(income);
		p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->cur_economy.delivered_cargo.GetSum<OverflowSafeInt64>())));

		/* Send stats for the last 2 quarters. */
		for (uint i = 0; i < 2; i++) {
			p->Send_uint64(company->old_economy[i].company_value);
			p->Send_uint16(company->old_economy[i].performance_history);
			p->Send_uint16(static_cast<uint16_t>(std::min<uint64_t>(UINT16_MAX, company->old_economy[i].delivered_cargo.GetSum<OverflowSafeInt64>())));
		}

		this->SendPacket(std::move(p));
	}


	return NETWORK_RECV_STATUS_OKAY;
}

/** Send statistics about the companies. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCompanyStats()
{
	/* Fetch the latest version of the stats. */
	NetworkCompanyStats company_stats[MAX_COMPANIES];
	NetworkPopulateCompanyStats(company_stats);

	/* Go through all the companies. */
	for (const Company *company : Company::Iterate()) {
		auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_COMPANY_STATS);

		/* Send the information. */
		p->Send_uint8(company->index);

		for (uint i = 0; i < NETWORK_VEH_END; i++) {
			p->Send_uint16(company_stats[company->index].num_vehicle[i]);
		}

		for (uint i = 0; i < NETWORK_VEH_END; i++) {
			p->Send_uint16(company_stats[company->index].num_station[i]);
		}

		this->SendPacket(std::move(p));
	}

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send a chat message.
 * @param action The action associated with the message.
 * @param desttype The destination type.
 * @param client_id The origin of the chat message.
 * @param msg The actual message.
 * @param data Arbitrary extra data.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CHAT);

	p->Send_uint8 (action);
	p->Send_uint8 (desttype);
	p->Send_uint32(client_id);
	p->Send_string(msg);
	p->Send_uint64(data);

	this->SendPacket(std::move(p));
	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send a notification indicating the rcon command has completed.
 * @param command The original command sent.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRconEnd(const std::string_view command)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON_END);

	p->Send_string(command);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send the reply of an rcon command.
 * @param colour The colour of the text.
 * @param result The result of the command.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendRcon(uint16_t colour, const std::string_view result)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_RCON);

	p->Send_uint16(colour);
	p->Send_string(result);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_RCON(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	std::string command = p.Recv_string(NETWORK_RCONCOMMAND_LENGTH);

	Debug(net, 3, "[admin] Rcon command from '{}' ({}): {}", this->admin_name, this->admin_version, command);

	_redirect_console_to_admin = this->index;
	IConsoleCmdExec(command);
	_redirect_console_to_admin = INVALID_ADMIN_ID;
	return this->SendRconEnd(command);
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_GAMESCRIPT(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	std::string json = p.Recv_string(NETWORK_GAMESCRIPT_JSON_LENGTH);

	Debug(net, 6, "[admin] GameScript JSON from '{}' ({}): {}", this->admin_name, this->admin_version, json);

	Game::NewEvent(new ScriptEventAdminPort(json));
	return NETWORK_RECV_STATUS_OKAY;
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_PING(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	uint32_t d1 = p.Recv_uint32();

	Debug(net, 6, "[admin] Ping from '{}' ({}): {}", this->admin_name, this->admin_version, d1);

	return this->SendPong(d1);
}

/**
 * Send console output of other clients.
 * @param origin The origin of the string.
 * @param string The string that's put on the console.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendConsole(const std::string_view origin, const std::string_view string)
{
	/* If the length of both strings, plus the 2 '\0' terminations and 3 bytes of the packet
	 * are bigger than the MTU, just ignore the message. Better safe than sorry. It should
	 * never occur though as the longest strings are chat messages, which are still 30%
	 * smaller than COMPAT_MTU. */
	if (origin.size() + string.size() + 2 + 3 >= COMPAT_MTU) return NETWORK_RECV_STATUS_OKAY;

	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CONSOLE);

	p->Send_string(origin);
	p->Send_string(string);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send GameScript JSON output.
 * @param json The JSON string.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendGameScript(const std::string_view json)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_GAMESCRIPT);

	p->Send_string(json);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/** Send ping-reply (pong) to admin **/
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendPong(uint32_t d1)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_PONG);

	p->Send_uint32(d1);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/** Send the names of the commands. */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdNames()
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);

	for (uint16_t i = 0; i < CMD_END; i++) {
		const char *cmdname = GetCommandName(static_cast<Commands>(i));

		/* Should COMPAT_MTU be exceeded, start a new packet
		 * (magic 5: 1 bool "more data" and one uint16_t "command id", one
		 * byte for string '\0' termination and 1 bool "no more data" */
		if (!p->CanWriteToPacket(strlen(cmdname) + 5)) {
			p->Send_bool(false);
			this->SendPacket(std::move(p));

			p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_NAMES);
		}

		p->Send_bool(true);
		p->Send_uint16(i);
		p->Send_string(cmdname);
	}

	/* Marker to notify the end of the packet has been reached. */
	p->Send_bool(false);
	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/**
 * Send a command for logging purposes.
 * @param client_id The client executing the command.
 * @param cp The command that would be executed.
 */
NetworkRecvStatus ServerNetworkAdminSocketHandler::SendCmdLogging(ClientID client_id, const CommandPacket &cp)
{
	auto p = std::make_unique<Packet>(ADMIN_PACKET_SERVER_CMD_LOGGING);

	p->Send_uint32(client_id);
	p->Send_uint8 (cp.company);
	p->Send_uint16(cp.cmd);
	p->Send_buffer(cp.data);
	p->Send_uint32(cp.frame);

	this->SendPacket(std::move(p));

	return NETWORK_RECV_STATUS_OKAY;
}

/***********
 * Receiving functions
 ************/

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_JOIN(Packet &p)
{
	if (this->status != ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	std::string password = p.Recv_string(NETWORK_PASSWORD_LENGTH);

	if (_settings_client.network.admin_password.empty() ||
			_settings_client.network.admin_password.compare(password) != 0) {
		/* Password is invalid */
		return this->SendError(NETWORK_ERROR_WRONG_PASSWORD);
	}

	this->admin_name = p.Recv_string(NETWORK_CLIENT_NAME_LENGTH);
	this->admin_version = p.Recv_string(NETWORK_REVISION_LENGTH);

	if (this->admin_name.empty() || this->admin_version.empty()) {
		/* no name or version supplied */
		return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
	}

	this->status = ADMIN_STATUS_ACTIVE;

	Debug(net, 3, "[admin] '{}' ({}) has connected", this->admin_name, this->admin_version);

	return this->SendProtocol();
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_QUIT(Packet &)
{
	/* The admin is leaving nothing else to do */
	return this->CloseConnection();
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_UPDATE_FREQUENCY(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	AdminUpdateType type = (AdminUpdateType)p.Recv_uint16();
	AdminUpdateFrequency freq = (AdminUpdateFrequency)p.Recv_uint16();

	if (type >= ADMIN_UPDATE_END || (_admin_update_type_frequencies[type] & freq) != freq) {
		/* The server does not know of this UpdateType. */
		Debug(net, 1, "[admin] Not supported update frequency {} ({}) from '{}' ({})", type, freq, this->admin_name, this->admin_version);
		return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
	}

	this->update_frequency[type] = freq;

	if (type == ADMIN_UPDATE_CONSOLE) DebugReconsiderSendRemoteMessages();

	return NETWORK_RECV_STATUS_OKAY;
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_POLL(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	AdminUpdateType type = (AdminUpdateType)p.Recv_uint8();
	uint32_t d1 = p.Recv_uint32();

	switch (type) {
		case ADMIN_UPDATE_DATE:
			/* The admin is requesting the current date. */
			this->SendDate();
			break;

		case ADMIN_UPDATE_CLIENT_INFO:
			/* The admin is requesting client info. */
			if (d1 == UINT32_MAX) {
				this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
				for (const NetworkClientSocket *cs : NetworkClientSocket::Iterate()) {
					this->SendClientInfo(cs, cs->GetInfo());
				}
			} else {
				if (d1 == CLIENT_ID_SERVER) {
					this->SendClientInfo(nullptr, NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER));
				} else {
					const NetworkClientSocket *cs = NetworkClientSocket::GetByClientID((ClientID)d1);
					if (cs != nullptr) this->SendClientInfo(cs, cs->GetInfo());
				}
			}
			break;

		case ADMIN_UPDATE_COMPANY_INFO:
			/* The admin is asking for company info. */
			if (d1 == UINT32_MAX) {
				for (const Company *company : Company::Iterate()) {
					this->SendCompanyInfo(company);
				}
			} else {
				const Company *company = Company::GetIfValid(d1);
				if (company != nullptr) this->SendCompanyInfo(company);
			}
			break;

		case ADMIN_UPDATE_COMPANY_ECONOMY:
			/* The admin is requesting economy info. */
			this->SendCompanyEconomy();
			break;

		case ADMIN_UPDATE_COMPANY_STATS:
			/* the admin is requesting company stats. */
			this->SendCompanyStats();
			break;

		case ADMIN_UPDATE_CMD_NAMES:
			/* The admin is requesting the names of DoCommands. */
			this->SendCmdNames();
			break;

		default:
			/* An unsupported "poll" update type. */
			Debug(net, 1, "[admin] Not supported poll {} ({}) from '{}' ({}).", type, d1, this->admin_name, this->admin_version);
			return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
	}

	return NETWORK_RECV_STATUS_OKAY;
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_CHAT(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	NetworkAction action = (NetworkAction)p.Recv_uint8();
	DestType desttype = (DestType)p.Recv_uint8();
	int dest = p.Recv_uint32();

	std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);

	switch (action) {
		case NETWORK_ACTION_CHAT:
		case NETWORK_ACTION_CHAT_CLIENT:
		case NETWORK_ACTION_CHAT_COMPANY:
		case NETWORK_ACTION_SERVER_MESSAGE:
			NetworkServerSendChat(action, desttype, dest, msg, _network_own_client_id, 0, true);
			break;

		default:
			Debug(net, 1, "[admin] Invalid chat action {} from admin '{}' ({}).", action, this->admin_name, this->admin_version);
			return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
	}

	return NETWORK_RECV_STATUS_OKAY;
}

NetworkRecvStatus ServerNetworkAdminSocketHandler::Receive_ADMIN_EXTERNAL_CHAT(Packet &p)
{
	if (this->status == ADMIN_STATUS_INACTIVE) return this->SendError(NETWORK_ERROR_NOT_EXPECTED);

	std::string source = p.Recv_string(NETWORK_CHAT_LENGTH);
	TextColour colour = (TextColour)p.Recv_uint16();
	std::string user = p.Recv_string(NETWORK_CHAT_LENGTH);
	std::string msg = p.Recv_string(NETWORK_CHAT_LENGTH);

	if (!IsValidConsoleColour(colour)) {
		Debug(net, 1, "[admin] Not supported chat colour {} ({}, {}, {}) from '{}' ({}).", (uint16_t)colour, source, user, msg, this->admin_name, this->admin_version);
		return this->SendError(NETWORK_ERROR_ILLEGAL_PACKET);
	}

	NetworkServerSendExternalChat(source, colour, user, msg);

	return NETWORK_RECV_STATUS_OKAY;
}

/*
 * Useful wrapper functions
 */

/**
 * Notify the admin network of a new client (if they did opt in for the respective update).
 * @param cs the client info.
 * @param new_client if this is a new client, send the respective packet too.
 */
void NetworkAdminClientInfo(const NetworkClientSocket *cs, bool new_client)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendClientInfo(cs, cs->GetInfo());
			if (new_client) {
				as->SendClientJoin(cs->client_id);
			}
		}
	}
}

/**
 * Notify the admin network of a client update (if they did opt in for the respective update).
 * @param ci the client info.
 */
void NetworkAdminClientUpdate(const NetworkClientInfo *ci)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendClientUpdate(ci);
		}
	}
}

/**
 * Notify the admin network that a client quit (if they have opt in for the respective update).
 * @param client_id of the client that quit.
 */
void NetworkAdminClientQuit(ClientID client_id)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendClientQuit(client_id);
		}
	}
}

/**
 * Notify the admin network of a client error (if they have opt in for the respective update).
 * @param client_id the client that made the error.
 * @param error_code the error that was caused.
 */
void NetworkAdminClientError(ClientID client_id, NetworkErrorCode error_code)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CLIENT_INFO] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendClientError(client_id, error_code);
		}
	}
}

/**
 * Notify the admin network of company details.
 * @param company the company of which details will be sent into the admin network.
 * @param new_company whether this is a new company or not.
 */
void NetworkAdminCompanyInfo(const Company *company, bool new_company)
{
	if (company == nullptr) {
		Debug(net, 1, "[admin] Empty company given for update");
		return;
	}

	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;

		as->SendCompanyInfo(company);
		if (new_company) {
			as->SendCompanyNew(company->index);
		}
	}
}

/**
 * Notify the admin network of company updates.
 * @param company company of which updates are going to be sent into the admin network.
 */
void NetworkAdminCompanyUpdate(const Company *company)
{
	if (company == nullptr) return;

	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_COMPANY_INFO] != ADMIN_FREQUENCY_AUTOMATIC) continue;

		as->SendCompanyUpdate(company);
	}
}

/**
 * Notify the admin network of a company to be removed (including the reason why).
 * @param company_id ID of the company that got removed.
 * @param bcrr the reason why the company got removed (e.g. bankruptcy).
 */
void NetworkAdminCompanyRemove(CompanyID company_id, AdminCompanyRemoveReason bcrr)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		as->SendCompanyRemove(company_id, bcrr);
	}
}


/**
 * Send chat to the admin network (if they did opt in for the respective update).
 */
void NetworkAdminChat(NetworkAction action, DestType desttype, ClientID client_id, const std::string &msg, int64_t data, bool from_admin)
{
	if (from_admin) return;

	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CHAT] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendChat(action, desttype, client_id, msg, data);
		}
	}
}

/**
 * Pass the rcon reply to the admin.
 * @param admin_index The admin to give the reply.
 * @param colour_code The colour of the string.
 * @param string      The string to show.
 */
void NetworkServerSendAdminRcon(AdminIndex admin_index, TextColour colour_code, const std::string_view string)
{
	ServerNetworkAdminSocketHandler::Get(admin_index)->SendRcon(colour_code, string);
}

/**
 * Send console to the admin network (if they did opt in for the respective update).
 * @param origin the origin of the message.
 * @param string the message as printed on the console.
 */
void NetworkAdminConsole(const std::string_view origin, const std::string_view string)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CONSOLE] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendConsole(origin, string);
		}
	}
}

/**
 * Send GameScript JSON to the admin network (if they did opt in for the respective update).
 * @param json The JSON data as received from the GameScript.
 */
void NetworkAdminGameScript(const std::string_view json)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_GAMESCRIPT] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendGameScript(json);
		}
	}
}

/**
 * Distribute CommandPacket details over the admin network for logging purposes.
 * @param owner The owner of the CommandPacket (who sent us the CommandPacket).
 * @param cp    The CommandPacket to be distributed.
 */
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket &cp)
{
	ClientID client_id = owner == nullptr ? _network_own_client_id : owner->client_id;

	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		if (as->update_frequency[ADMIN_UPDATE_CMD_LOGGING] & ADMIN_FREQUENCY_AUTOMATIC) {
			as->SendCmdLogging(client_id, cp);
		}
	}
}

/**
 * Send a Welcome packet to all connected admins
 */
void ServerNetworkAdminSocketHandler::WelcomeAll()
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		as->SendWelcome();
	}
}

/**
 * Send (push) updates to the admin network as they have registered for these updates.
 * @param freq the frequency to be processed.
 */
void NetworkAdminUpdate(AdminUpdateFrequency freq)
{
	for (ServerNetworkAdminSocketHandler *as : ServerNetworkAdminSocketHandler::IterateActive()) {
		for (int i = 0; i < ADMIN_UPDATE_END; i++) {
			if (as->update_frequency[i] & freq) {
				/* Update the admin for the required details */
				switch (i) {
					case ADMIN_UPDATE_DATE:
						as->SendDate();
						break;

					case ADMIN_UPDATE_COMPANY_ECONOMY:
						as->SendCompanyEconomy();
						break;

					case ADMIN_UPDATE_COMPANY_STATS:
						as->SendCompanyStats();
						break;

					default: NOT_REACHED();
				}
			}
		}
	}
}