Changeset - r19279:d7fabdafbecb
[Not reviewed]
master
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frosch - 12 years ago 2012-04-26 21:03:34
frosch@openttd.org
(svn r24182) -Fix [FS#5169-ish]: The population of a town was computed incorrectly for overridden houses when loading a game.
1 file changed with 1 insertions and 1 deletions:
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src/saveload/town_sl.cpp
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@@ -35,7 +35,7 @@ void RebuildTownCaches()
 
	for (TileIndex t = 0; t < MapSize(); t++) {
 
		if (!IsTileType(t, MP_HOUSE)) continue;
 

	
 
		HouseID house_id = GetCleanHouseType(t);
 
		HouseID house_id = GetHouseType(t);
 
		town = Town::GetByTile(t);
 
		IncreaseBuildingCount(town, house_id);
 
		if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
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