@@ -26,25 +26,25 @@ void RebuildTownCaches()
Town *town;
InitializeBuildingCounts();
/* Reset town population and num_houses */
FOR_ALL_TOWNS(town) {
town->cache.population = 0;
town->cache.num_houses = 0;
}
for (TileIndex t = 0; t < MapSize(); t++) {
if (!IsTileType(t, MP_HOUSE)) continue;
HouseID house_id = GetCleanHouseType(t);
HouseID house_id = GetHouseType(t);
town = Town::GetByTile(t);
IncreaseBuildingCount(town, house_id);
if (IsHouseCompleted(t)) town->cache.population += HouseSpec::Get(house_id)->population;
/* Increase the number of houses for every house, but only once. */
if (GetHouseNorthPart(house_id) == 0) town->cache.num_houses++;
/* Update the population and num_house dependant values */
UpdateTownRadius(town);
UpdateTownCargoes(town);
Status change: