Changeset - r25756:de2f5a4c7565
[Not reviewed]
master
0 2 0
Patric Stout - 3 years ago 2021-06-18 11:27:59
truebrain@openttd.org
Codechange: using "until" in function names can be confusing

IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.

Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.

So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
2 files changed with 11 insertions and 11 deletions:
0 comments (0 inline, 0 general)
src/saveload/afterload.cpp
Show inline comments
 
@@ -3106,7 +3106,7 @@ bool AfterLoadGame()
 
		}
 
	}
 

	
 
	if (IsSavegameVersionUntil(SLV_ENDING_YEAR)) {
 
	if (IsSavegameVersionBeforeOrAt(SLV_ENDING_YEAR)) {
 
		/* Update station docking tiles. Was only needed for pre-SLV_MULTITLE_DOCKS
 
		 * savegames, but a bug in docking tiles touched all savegames between
 
		 * SLV_MULTITILE_DOCKS and SLV_ENDING_YEAR. */
src/saveload/saveload.h
Show inline comments
 
@@ -618,14 +618,14 @@ typedef void *SaveLoadAddrProc(void *bas
 
/** SaveLoad type struct. Do NOT use this directly but use the SLE_ macros defined just below! */
 
struct SaveLoad {
 
	std::string name;    ///< Name of this field (optional, used for tables).
 
	SaveLoadType cmd;    ///< the action to take with the saved/loaded type, All types need different action
 
	VarType conv;        ///< type of the variable to be saved, int
 
	uint16 length;       ///< (conditional) length of the variable (eg. arrays) (max array size is 65536 elements)
 
	SaveLoadVersion version_from;   ///< save/load the variable starting from this savegame version
 
	SaveLoadVersion version_to;     ///< save/load the variable until this savegame version
 
	size_t size;                    ///< the sizeof size.
 
	SaveLoadAddrProc *address_proc; ///< callback proc the get the actual variable address in memory
 
	size_t extra_data;              ///< extra data for the callback proc
 
	SaveLoadType cmd;    ///< The action to take with the saved/loaded type, All types need different action.
 
	VarType conv;        ///< Type of the variable to be saved; this field combines both FileVarType and MemVarType.
 
	uint16 length;       ///< (Conditional) length of the variable (eg. arrays) (max array size is 65536 elements).
 
	SaveLoadVersion version_from;   ///< Save/load the variable starting from this savegame version.
 
	SaveLoadVersion version_to;     ///< Save/load the variable before this savegame version.
 
	size_t size;                    ///< The sizeof size.
 
	SaveLoadAddrProc *address_proc; ///< Callback proc the get the actual variable address in memory.
 
	size_t extra_data;              ///< Extra data for the callback proc.
 
	std::shared_ptr<SaveLoadHandler> handler; ///< Custom handler for Save/Load procs.
 
};
 

	
 
@@ -641,7 +641,7 @@ struct SaveLoadCompat {
 
	std::string name;             ///< Name of the field.
 
	uint16 length;                ///< Length of the NULL field.
 
	SaveLoadVersion version_from; ///< Save/load the variable starting from this savegame version.
 
	SaveLoadVersion version_to;   ///< Save/load the variable until this savegame version.
 
	SaveLoadVersion version_to;   ///< Save/load the variable before this savegame version.
 
};
 

	
 
/**
 
@@ -1001,7 +1001,7 @@ static inline bool IsSavegameVersionBefo
 
 * @param major Major number of the version to check against.
 
 * @return Savegame version is at most the specified version.
 
 */
 
static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
 
static inline bool IsSavegameVersionBeforeOrAt(SaveLoadVersion major)
 
{
 
	extern SaveLoadVersion _sl_version;
 
	return _sl_version <= major;
0 comments (0 inline, 0 general)