@@ -1982,19 +1982,12 @@ bool AfterLoadGame()
if (IsSavegameVersionBefore(SLV_101)) {
for (const Train *t : Train::Iterate()) {
if (t->First() == t) t->ReserveTrackUnderConsist();
}
if (IsSavegameVersionBefore(SLV_102)) {
for (TileIndex t = 0; t < map_size; t++) {
/* Now all crossings should be in correct state */
if (IsLevelCrossingTile(t)) UpdateLevelCrossing(t, false);
if (IsSavegameVersionBefore(SLV_103)) {
/* Non-town-owned roads now store the closest town */
UpdateNearestTownForRoadTiles(false);
/* signs with invalid owner left from older savegames */
for (Sign *si : Sign::Iterate()) {
@@ -3193,15 +3186,15 @@ bool AfterLoadGame()
u->UpdatePosition();
RoadVehLeaveDepot(rv, false);
/* Refresh all level crossings to bar adjacent crossing tiles. */
/* Refresh all level crossings to bar adjacent crossing tiles, if needed. */
for (TileIndex tile = 0; tile < Map::Size(); tile++) {
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false, true);
if (IsLevelCrossingTile(tile)) UpdateLevelCrossing(tile, false);
/* Compute station catchment areas. This is needed here in case UpdateStationAcceptance is called below. */
Station::RecomputeCatchmentForAll();
Status change: