@@ -223,12 +223,16 @@ int32 CmdRemoveRoad(TileIndex tile, uint
case ROAD_TILE_CROSSING: {
if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
return CMD_ERROR;
}
/* Don't allow road to be removed from the crossing when there is tram;
* we can't draw the crossing without trambits ;) */
if (rt == ROADTYPE_ROAD && HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (rt == ROADTYPE_ROAD) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
@@ -402,16 +406,17 @@ int32 CmdBuildRoad(TileIndex tile, uint3
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt), p2);
/* Always add road to the roadtypes (can't draw without it) */
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
MarkTileDirtyByTile(tile);
return _price.build_road * 2;
return _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4);
case MP_STATION:
if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
break;
@@ -844,13 +849,13 @@ void DrawTramCatenary(TileInfo *ti, Road
SETBIT(front, PALETTE_MODIFIER_TRANSPARENT);
SETBIT(back, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, 0, ti->z);
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
/**
* Draw ground sprite and road pieces
* @param ti TileInfo
*/
@@ -952,12 +957,16 @@ static void DrawTile_Road(TileInfo *ti)
case ROADSIDE_GRASS: break;
default: image += 4; break; // Paved
DrawGroundSprite(image, pal);
if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
default:
case ROAD_TILE_DEPOT: {
Status change: