Files
@ r6697:f1b39d102e5e
Branch filter:
Location: cpp/openttd-patchpack/source/src/road_cmd.cpp
r6697:f1b39d102e5e
37.4 KiB
text/x-c
(svn r9929) -Fix [FS#803]: fix several drawing issues.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 | /* $Id$ */
/** @file road_cmd.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "bridge.h"
#include "cmd_helper.h"
#include "rail_map.h"
#include "road_map.h"
#include "sprite.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "functions.h"
#include "map.h"
#include "landscape.h"
#include "tile.h"
#include "town_map.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "player.h"
#include "town.h"
#include "gfx.h"
#include "sound.h"
#include "yapf/yapf.h"
#include "depot.h"
#include "newgrf.h"
#include "station_map.h"
#include "tunnel_map.h"
static uint CountRoadBits(RoadBits r)
{
uint count = 0;
if (r & ROAD_NW) ++count;
if (r & ROAD_SW) ++count;
if (r & ROAD_SE) ++count;
if (r & ROAD_NE) ++count;
return count;
}
bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
{
RoadBits present;
RoadBits n;
*edge_road = true;
if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
/* Only do the special processing for actual players. */
if (!IsValidPlayer(_current_player)) return true;
/* Only do the special processing if the road is owned
* by a town */
if (owner != OWNER_TOWN) return (owner == OWNER_NONE) || CheckOwnership(owner);
if (_cheats.magic_bulldozer.value) return true;
/* Get a bitmask of which neighbouring roads has a tile */
n = ROAD_NONE;
present = GetAnyRoadBits(tile, rt);
if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
if (present & ROAD_NW && GetAnyRoadBits(TILE_ADDXY(tile, 0, -1), rt) & ROAD_SE) n |= ROAD_NW;
/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
* then allow it */
if ((n & (n - 1)) != 0 && (n & remove) != 0) {
Town *t;
*edge_road = false;
/* you can remove all kind of roads with extra dynamite */
if (_patches.extra_dynamite) return true;
t = ClosestTownFromTile(tile, (uint)-1);
SetDParam(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
return false;
}
return true;
}
static bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, bool *edge_road, RoadType rt)
{
return CheckAllowRemoveRoad(tile, remove, GetRoadOwner(tile, rt), edge_road, rt);
}
/** Delete a piece of road.
* @param tile tile where to remove road from
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to remove (RoadBits)
* bit 4..5 road type
* @param p2 unused
*/
int32 CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
/* cost for removing inner/edge -roads */
static const uint16 road_remove_cost[2] = {50, 18};
Town *t;
/* true if the roadpiece was always removeable,
* false if it was a center piece. Affects town ratings drop */
bool edge_road;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
RoadType rt = (RoadType)GB(p1, 4, 2);
if (!IsValidRoadType(rt)) return CMD_ERROR;
Owner owner;
switch (GetTileType(tile)) {
case MP_STREET:
owner = GetRoadOwner(tile, rt);
break;
case MP_STATION:
if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
owner = GetTileOwner(tile);
break;
case MP_TUNNELBRIDGE:
if ((IsTunnel(tile) && GetTunnelTransportType(tile) != TRANSPORT_ROAD) ||
(IsBridge(tile) && GetBridgeTransportType(tile) != TRANSPORT_ROAD)) return CMD_ERROR;
owner = GetTileOwner(tile);
break;
default:
return CMD_ERROR;
}
if (owner == OWNER_TOWN && _game_mode != GM_EDITOR) {
t = GetTownByTile(tile);
} else {
t = NULL;
}
RoadBits pieces = Extract<RoadBits, 0>(p1);
RoadTypes rts = GetRoadTypes(tile);
/* The tile doesn't have the given road type */
if (!HASBIT(rts, rt)) return CMD_ERROR;
if (!CheckAllowRemoveRoad(tile, pieces, &edge_road, rt)) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
/* check if you're allowed to remove the street owned by a town
* removal allowance depends on difficulty setting */
if (!CheckforTownRating(flags, t, ROAD_REMOVE)) return CMD_ERROR;
if (!IsTileType(tile, MP_STREET)) {
/* If it's the last roadtype, just clear the whole tile */
if (rts == RoadTypeToRoadTypes(rt)) return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
int32 cost;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile);
/* Pay for *every* tile of the bridge or tunnel */
cost = (DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile) + 1) * _price.remove_road;
if (flags & DC_EXEC) {
SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt));
SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
/* Mark tiles diry that have been repaved */
MarkTileDirtyByTile(other_end);
if (IsBridge(tile)) {
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
for (TileIndex t = tile; tile != other_end; tile += delta) MarkTileDirtyByTile(t);
}
}
} else {
cost = _price.remove_road;
if (flags & DC_EXEC) {
SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
MarkTileDirtyByTile(tile);
}
}
return cost;
}
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits present = GetRoadBits(tile, rt);
RoadBits c = pieces;
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
(present == ROAD_Y || present == ROAD_X)) {
c |= (RoadBits)((c & 0xC) >> 2);
c |= (RoadBits)((c & 0x3) << 2);
}
/* limit the bits to delete to the existing bits. */
c &= present;
if (c == ROAD_NONE) return CMD_ERROR;
if (flags & DC_EXEC) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
present ^= c;
if (present == ROAD_NONE) {
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
DoClearSquare(tile);
} else {
SetRoadBits(tile, ROAD_NONE, rt);
SetRoadTypes(tile, rts);
}
} else {
SetRoadBits(tile, present, rt);
MarkTileDirtyByTile(tile);
}
}
return CountRoadBits(c) * _price.remove_road;
}
case ROAD_TILE_CROSSING: {
if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) {
return CMD_ERROR;
}
/* Don't allow road to be removed from the crossing when there is tram;
* we can't draw the crossing without trambits ;) */
if (rt == ROADTYPE_ROAD && HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (rt == ROADTYPE_ROAD) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
}
RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
if (rts == ROADTYPES_NONE) {
MakeRailNormal(tile, GetTileOwner(tile), GetCrossingRailBits(tile), GetRailType(tile));
} else {
SetRoadTypes(tile, rts);
}
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
}
return _price.remove_road * 2;
}
default:
case ROAD_TILE_DEPOT:
return CMD_ERROR;
}
}
static const RoadBits _valid_tileh_slopes_road[][15] = {
/* set of normal ones */
{
ROAD_ALL, ROAD_NONE, ROAD_NONE,
ROAD_X, ROAD_NONE, ROAD_NONE, // 3, 4, 5
ROAD_Y, ROAD_NONE, ROAD_NONE,
ROAD_Y, ROAD_NONE, ROAD_NONE, // 9, 10, 11
ROAD_X, ROAD_NONE, ROAD_NONE
},
/* allowed road for an evenly raised platform */
{
ROAD_NONE,
ROAD_SW | ROAD_NW,
ROAD_SW | ROAD_SE,
ROAD_Y | ROAD_SW,
ROAD_SE | ROAD_NE, // 4
ROAD_ALL,
ROAD_X | ROAD_SE,
ROAD_ALL,
ROAD_NW | ROAD_NE, // 8
ROAD_X | ROAD_NW,
ROAD_ALL,
ROAD_ALL,
ROAD_Y | ROAD_NE, // 12
ROAD_ALL,
ROAD_ALL
},
};
static uint32 CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
{
RoadBits road_bits;
if (IsSteepSlope(tileh)) {
if (existing == 0) {
/* force full pieces. */
*pieces |= (RoadBits)((*pieces & 0xC) >> 2);
*pieces |= (RoadBits)((*pieces & 0x3) << 2);
if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
}
return CMD_ERROR;
}
road_bits = *pieces | existing;
/* no special foundation */
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
/* force that all bits are set when we have slopes */
if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
return 0; // no extra cost
}
/* foundation is used. Whole tile is leveled up */
if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
return existing != 0 ? 0 : _price.terraform;
}
/* partly leveled up tile, only if there's no road on that tile */
if (existing == 0 && (tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)) {
/* force full pieces. */
*pieces |= (RoadBits)((*pieces & 0xC) >> 2);
*pieces |= (RoadBits)((*pieces & 0x3) << 2);
if (*pieces == ROAD_X || *pieces == ROAD_Y) return _price.terraform;
}
return CMD_ERROR;
}
/** Build a piece of road.
* @param tile tile where to build road
* @param flags operation to perform
* @param p1 bit 0..3 road pieces to build (RoadBits)
* bit 4..5 road type
* @param p2 the town that is building the road (0 if not applicable)
*/
int32 CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost = 0;
int32 ret;
RoadBits existing = ROAD_NONE;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
* if a non-player is building the road */
if ((IsValidPlayer(_current_player) && p2 != 0) || (_current_player == OWNER_TOWN && !IsValidTownID(p2))) return CMD_ERROR;
RoadBits pieces = Extract<RoadBits, 0>(p1);
RoadType rt = (RoadType)GB(p1, 4, 2);
if (!IsValidRoadType(rt)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
switch (GetTileType(tile)) {
case MP_STREET:
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL:
if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
if (!HASBIT(GetRoadTypes(tile), rt)) break;
existing = GetRoadBits(tile, rt);
if ((existing & pieces) == pieces) {
return_cmd_error(STR_1007_ALREADY_BUILT);
}
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
break;
case ROAD_TILE_CROSSING:
if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
if (pieces & ComplementRoadBits(GetCrossingRoadBits(tile))) goto do_clear;
break;
default:
case ROAD_TILE_DEPOT:
goto do_clear;
}
break;
case MP_RAILWAY: {
Axis roaddir;
if (IsSteepSlope(tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#define M(x) (1 << (x))
/* Level crossings may only be built on these slopes */
if (!HASBIT(M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT), tileh)) {
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
}
#undef M
if (GetRailTileType(tile) != RAIL_TILE_NORMAL) goto do_clear;
switch (GetTrackBits(tile)) {
case TRACK_BIT_X:
if (pieces & ROAD_X) goto do_clear;
roaddir = AXIS_Y;
break;
case TRACK_BIT_Y:
if (pieces & ROAD_Y) goto do_clear;
roaddir = AXIS_X;
break;
default: goto do_clear;
}
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) {
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
/* Always add road to the roadtypes (can't draw without it) */
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
MarkTileDirtyByTile(tile);
}
return _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4);
}
case MP_STATION:
if (!IsDriveThroughStopTile(tile)) return CMD_ERROR;
if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
break;
case MP_TUNNELBRIDGE:
if ((IsTunnel(tile) && GetTunnelTransportType(tile) != TRANSPORT_ROAD) ||
(IsBridge(tile) && GetBridgeTransportType(tile) != TRANSPORT_ROAD)) return CMD_ERROR;
if (HASBIT(GetRoadTypes(tile), rt)) return_cmd_error(STR_1007_ALREADY_BUILT);
break;
default:
do_clear:;
ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost += ret;
}
ret = CheckRoadSlope(tileh, &pieces, existing);
/* Return an error if we need to build a foundation (ret != 0) but the
* current patch-setting is turned off (or stupid AI@work) */
if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player)))
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
cost += ret;
if (IsTileType(tile, MP_STREET)) {
/* Don't put the pieces that already exist */
pieces &= ComplementRoadBits(existing);
}
cost += CountRoadBits(pieces) * _price.build_road;
if (IsTileType(tile, MP_TUNNELBRIDGE)) {
/* Pay for *every* tile of the bridge or tunnel */
cost *= DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile);
}
if (flags & DC_EXEC) {
switch (GetTileType(tile)) {
case MP_STREET: {
RoadTileType rtt = GetRoadTileType(tile);
if (existing == ROAD_NONE || rtt == ROAD_TILE_CROSSING) {
SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
SetRoadOwner(tile, rt, _current_player);
}
if (rtt != ROAD_TILE_CROSSING) SetRoadBits(tile, existing | pieces, rt);
} break;
case MP_TUNNELBRIDGE: {
TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile);
SetRoadTypes(other_end, GetRoadTypes(other_end) | RoadTypeToRoadTypes(rt));
SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
/* Mark tiles diry that have been repaved */
MarkTileDirtyByTile(other_end);
if (IsBridge(tile)) {
TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
for (TileIndex t = tile + delta; tile != other_end; tile += delta) MarkTileDirtyByTile(t);
}
} break;
case MP_STATION:
SetRoadTypes(tile, GetRoadTypes(tile) | RoadTypeToRoadTypes(rt));
break;
default:
MakeRoadNormal(tile, pieces, RoadTypeToRoadTypes(rt), p2, _current_player, _current_player, _current_player);
break;
}
MarkTileDirtyByTile(tile);
}
return cost;
}
/**
* Switches the rail type on a level crossing.
* @param tile The tile on which the railtype is to be convert.
* @param totype The railtype we want to convert to
* @param exec Switches between test and execute mode
* @return The cost and state of the operation
* @retval CMD_ERROR An error occured during the operation.
*/
int32 DoConvertStreetRail(TileIndex tile, RailType totype, bool exec)
{
/* not a railroad crossing? */
if (!IsLevelCrossing(tile)) return CMD_ERROR;
/* not owned by me? */
if (!CheckTileOwnership(tile) || !EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (GetRailType(tile) == totype) return CMD_ERROR;
/* 'hidden' elrails can't be downgraded to normal rail when elrails are disabled */
if (_patches.disable_elrails && totype == RAILTYPE_RAIL && GetRailType(tile) == RAILTYPE_ELECTRIC) return CMD_ERROR;
if (exec) {
SetRailType(tile, totype);
MarkTileDirtyByTile(tile);
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetCrossingRailBits(tile)));
}
return _price.build_rail / 2;
}
/** Build a long piece of road.
* @param end_tile end tile of drag
* @param flags operation to perform
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
* - p2 = (bit 3 + 4) - road type
*/
int32 CmdBuildLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex start_tile, tile;
int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
RoadType rt = (RoadType)GB(p2, 3, 2);
if (!IsValidRoadType(rt)) return CMD_ERROR;
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
TileIndex t = start_tile;
start_tile = end_tile;
end_tile = t;
p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
/* Start tile is the small number. */
for (;;) {
RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_BUILD_ROAD);
if (CmdFailed(ret)) {
if (_error_message != STR_1007_ALREADY_BUILT) return CMD_ERROR;
_error_message = INVALID_STRING_ID;
} else {
cost += ret;
}
if (tile == end_tile) break;
tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
}
return (cost == 0) ? CMD_ERROR : cost;
}
/** Remove a long piece of road.
* @param end_tile end tile of drag
* @param flags operation to perform
* @param p1 start tile of drag
* @param p2 various bitstuffed elements
* - p2 = (bit 0) - start tile starts in the 2nd half of tile (p2 & 1)
* - p2 = (bit 1) - end tile starts in the 2nd half of tile (p2 & 2)
* - p2 = (bit 2) - direction: 0 = along x-axis, 1 = along y-axis (p2 & 4)
* - p2 = (bit 3 + 4) - road type
*/
int32 CmdRemoveLongRoad(TileIndex end_tile, uint32 flags, uint32 p1, uint32 p2)
{
TileIndex start_tile, tile;
int32 cost, ret;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
if (p1 >= MapSize()) return CMD_ERROR;
start_tile = p1;
RoadType rt = (RoadType)GB(p2, 3, 2);
if (!IsValidRoadType(rt)) return CMD_ERROR;
/* Only drag in X or Y direction dictated by the direction variable */
if (!HASBIT(p2, 2) && TileY(start_tile) != TileY(end_tile)) return CMD_ERROR; // x-axis
if (HASBIT(p2, 2) && TileX(start_tile) != TileX(end_tile)) return CMD_ERROR; // y-axis
/* Swap start and ending tile, also the half-tile drag var (bit 0 and 1) */
if (start_tile > end_tile || (start_tile == end_tile && HASBIT(p2, 0))) {
TileIndex t = start_tile;
start_tile = end_tile;
end_tile = t;
p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
/* Start tile is the small number. */
for (;;) {
RoadBits bits = HASBIT(p2, 2) ? ROAD_Y : ROAD_X;
if (tile == end_tile && !HASBIT(p2, 1)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && HASBIT(p2, 0)) bits &= ROAD_SE | ROAD_SW;
/* try to remove the halves. */
if (bits != 0) {
ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
if (!CmdFailed(ret)) cost += ret;
}
if (tile == end_tile) break;
tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
}
return (cost == 0) ? CMD_ERROR : cost;
}
/** Build a road depot.
* @param tile tile where to build the depot
* @param flags operation to perform
* @param p1 bit 0..1 entrance direction (DiagDirection)
* bit 2..3 road type
* @param p2 unused
*
* @todo When checking for the tile slope,
* distingush between "Flat land required" and "land sloped in wrong direction"
*/
int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
int32 cost;
Depot *dep;
Slope tileh;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
DiagDirection dir = Extract<DiagDirection, 0>(p1);
RoadType rt = (RoadType)GB(p1, 2, 2);
if (!IsValidRoadType(rt)) return CMD_ERROR;
tileh = GetTileSlope(tile, NULL);
if (tileh != SLOPE_FLAT && (
!_patches.build_on_slopes ||
IsSteepSlope(tileh) ||
!CanBuildDepotByTileh(dir, tileh)
)) {
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
dep = AllocateDepot();
if (dep == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
MakeRoadDepot(tile, _current_player, dir, rt);
MarkTileDirtyByTile(tile);
}
return cost + _price.build_road_depot;
}
static int32 RemoveRoadDepot(TileIndex tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
if (!EnsureNoVehicle(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DeleteDepot(GetDepotByTile(tile));
return _price.remove_road_depot;
}
static int32 ClearTile_Road(TileIndex tile, byte flags)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadBits b = GetAllRoadBits(tile);
#define M(x) (1 << (x))
/* Clear the road if only one piece is on the tile OR the AI tries
* to clear town road OR we are not using the DC_AUTO flag */
if ((M(b) & (M(ROAD_NW) | M(ROAD_SW) | M(ROAD_SE) | M(ROAD_NE))) ||
((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
!(flags & DC_AUTO)
) {
RoadTypes rts = GetRoadTypes(tile);
int32 ret = 0;
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
if (HASBIT(rts, rt)) {
int32 tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD);
if (CmdFailed(tmp_ret)) return tmp_ret;
ret += rt;
}
}
return ret;
}
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
}
#undef M
case ROAD_TILE_CROSSING: {
int32 ret;
if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
ret = DoCommand(tile, GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
if (CmdFailed(ret)) return CMD_ERROR;
if (flags & DC_EXEC) {
DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
return ret;
}
default:
case ROAD_TILE_DEPOT:
if (flags & DC_AUTO) {
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
}
return RemoveRoadDepot(tile, flags);
}
}
struct DrawRoadTileStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
};
#include "table/road_land.h"
uint GetRoadFoundation(Slope tileh, RoadBits bits)
{
uint i;
/* normal level sloped building */
if (!IsSteepSlope(tileh) &&
(~_valid_tileh_slopes_road[1][tileh] & bits) == 0) {
return tileh;
}
/* inclined sloped building */
switch (bits) {
case ROAD_X: i = 0; break;
case ROAD_Y: i = 1; break;
default: return 0;
}
switch (tileh) {
case SLOPE_W:
case SLOPE_STEEP_W: i += 0; break;
case SLOPE_S:
case SLOPE_STEEP_S: i += 2; break;
case SLOPE_E:
case SLOPE_STEEP_E: i += 4; break;
case SLOPE_N:
case SLOPE_STEEP_N: i += 6; break;
default: return 0;
}
return i + 15;
}
const byte _road_sloped_sprites[14] = {
0, 0, 2, 0,
0, 1, 0, 0,
3, 0, 0, 0,
0, 0
};
/**
* Whether to draw unpaved roads regardless of the town zone.
* By default, OpenTTD always draws roads as unpaved if they are on a desert
* tile or above the snowline. Newgrf files, however, can set a bit that allows
* paved roads to be built on desert tiles as they would be on grassy tiles.
*
* @param tile The tile the road is on
* @param roadside What sort of road this is
* @return True if the road should be drawn unpaved regardless of the roadside.
*/
static bool AlwaysDrawUnpavedRoads(TileIndex tile, Roadside roadside)
{
return (IsOnSnow(tile) &&
!(_opt.landscape == LT_TROPIC && HasGrfMiscBit(GMB_DESERT_PAVED_ROADS) &&
roadside != ROADSIDE_BARREN && roadside != ROADSIDE_GRASS && roadside != ROADSIDE_GRASS_ROAD_WORKS));
}
/**
* Draws the catenary for the given tile
* @param ti information about the tile (slopes, height etc)
* @param tram the roadbits for the tram
*/
void DrawTramCatenary(TileInfo *ti, RoadBits tram)
{
/* Don't draw the catenary under a low bridge */
if (MayHaveBridgeAbove(ti->tile) && IsBridgeAbove(ti->tile) && !HASBIT(_transparent_opt, TO_BUILDINGS)) {
uint height = GetBridgeHeight(GetNorthernBridgeEnd(ti->tile));
if (height <= TilePixelHeight(ti->tile) + TILE_HEIGHT) return;
}
SpriteID front;
SpriteID back;
if (ti->tileh != SLOPE_FLAT) {
back = SPR_TRAMWAY_BACK_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
front = SPR_TRAMWAY_FRONT_WIRES_SLOPED + _road_sloped_sprites[ti->tileh - 1];
} else {
back = SPR_TRAMWAY_BASE + _road_backpole_sprites_1[tram];
front = SPR_TRAMWAY_BASE + _road_frontwire_sprites_1[tram];
}
SpriteID pal = PAL_NONE;
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
SETBIT(front, PALETTE_MODIFIER_TRANSPARENT);
SETBIT(back, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
}
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
}
/**
* Draw ground sprite and road pieces
* @param ti TileInfo
*/
static void DrawRoadBits(TileInfo* ti)
{
RoadBits road = GetRoadBits(ti->tile, ROADTYPE_ROAD);
RoadBits tram = GetRoadBits(ti->tile, ROADTYPE_TRAM);
const DrawRoadTileStruct *drts;
SpriteID image = 0;
SpriteID pal = PAL_NONE;
Roadside roadside;
if (ti->tileh != SLOPE_FLAT) {
int foundation = GetRoadFoundation(ti->tileh, road | tram);
if (foundation != 0) DrawFoundation(ti, foundation);
/* DrawFoundation() modifies ti.
* Default sloped sprites.. */
if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
}
if (image == 0) image = _road_tile_sprites_1[road != ROAD_NONE ? road : tram];
roadside = GetRoadside(ti->tile);
if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
image += 19;
} else {
switch (roadside) {
case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case ROADSIDE_GRASS: break;
case ROADSIDE_GRASS_ROAD_WORKS: break;
default: image -= 19; break; // Paved
}
}
DrawGroundSprite(image, pal);
/* For tram we overlay the road graphics with either tram tracks only
* (when there is actual road beneath the trams) or with tram tracks
* and some dirts which hides the road graphics */
if (tram != ROAD_NONE) {
if (ti->tileh != SLOPE_FLAT) {
image = _road_sloped_sprites[ti->tileh - 1] + SPR_TRAMWAY_SLOPED_OFFSET;
} else {
image = _road_tile_sprites_1[tram] - SPR_ROAD_Y;
}
image += (road == ROAD_NONE) ? SPR_TRAMWAY_TRAM : SPR_TRAMWAY_OVERLAY;
DrawGroundSprite(image, pal);
}
if (HasRoadWorks(ti->tile)) {
/* Road works */
DrawGroundSprite((road | tram) & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y, PAL_NONE);
return;
}
if (tram != ROAD_NONE) DrawTramCatenary(ti, tram);
/* Return if full detail is disabled, or we are zoomed fully out. */
if (!HASBIT(_display_opt, DO_FULL_DETAIL) || _cur_dpi->zoom > ZOOM_LVL_DETAIL) return;
/* Draw extra details. */
for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
if (ti->tileh != SLOPE_FLAT) z = GetSlopeZ(x, y);
AddSortableSpriteToDraw(drts->image, PAL_NONE, x, y, 2, 2, 0x10, z);
}
}
static void DrawTile_Road(TileInfo *ti)
{
switch (GetRoadTileType(ti->tile)) {
case ROAD_TILE_NORMAL:
DrawRoadBits(ti);
break;
case ROAD_TILE_CROSSING: {
SpriteID image;
SpriteID pal = PAL_NONE;
Roadside roadside = GetRoadside(ti->tile);
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
image = GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.crossing;
if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
if (IsCrossingBarred(ti->tile)) image += 2;
if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
image += 8;
} else {
switch (roadside) {
case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case ROADSIDE_GRASS: break;
default: image += 4; break; // Paved
}
}
DrawGroundSprite(image, pal);
if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
break;
}
default:
case ROAD_TILE_DEPOT: {
const DrawTileSprites* dts;
const DrawTileSeqStruct* dtss;
SpriteID palette;
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
palette = PLAYER_SPRITE_COLOR(GetTileOwner(ti->tile));
if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
dts = &_tram_depot[GetRoadDepotDirection(ti->tile)];
} else {
dts = &_road_depot[GetRoadDepotDirection(ti->tile)];
}
DrawGroundSprite(dts->ground_sprite, PAL_NONE);
for (dtss = dts->seq; dtss->image != 0; dtss++) {
SpriteID image = dtss->image;
SpriteID pal;
if (HASBIT(_transparent_opt, TO_BUILDINGS)) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
pal = palette;
} else {
pal = PAL_NONE;
}
AddSortableSpriteToDraw(
image, pal,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z
);
}
break;
}
}
DrawBridgeMiddle(ti);
}
void DrawRoadDepotSprite(int x, int y, DiagDirection dir, RoadType rt)
{
SpriteID palette = PLAYER_SPRITE_COLOR(_local_player);
const DrawTileSprites* dts = (rt == ROADTYPE_TRAM) ? &_tram_depot[dir] : &_road_depot[dir];
const DrawTileSeqStruct* dtss;
x += 33;
y += 17;
DrawSprite(dts->ground_sprite, PAL_NONE, x, y);
for (dtss = dts->seq; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
SpriteID image = dtss->image;
DrawSprite(image, HASBIT(image, PALETTE_MODIFIER_COLOR) ? palette : PAL_NONE, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Road(TileIndex tile, uint x, uint y)
{
uint z;
Slope tileh = GetTileSlope(tile, &z);
if (tileh == SLOPE_FLAT) return z;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f != 0) {
if (IsSteepSlope(tileh)) {
z += TILE_HEIGHT;
} else if (f < 15) {
return z + TILE_HEIGHT; // leveled foundation
}
tileh = _inclined_tileh[f - 15]; // inclined foundation
}
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return z + TILE_HEIGHT;
}
}
static Slope GetSlopeTileh_Road(TileIndex tile, Slope tileh)
{
if (tileh == SLOPE_FLAT) return SLOPE_FLAT;
if (GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
uint f = GetRoadFoundation(tileh, GetAllRoadBits(tile));
if (f == 0) return tileh;
if (f < 15) return SLOPE_FLAT; // leveled foundation
return _inclined_tileh[f - 15]; // inclined foundation
} else {
return SLOPE_FLAT;
}
}
static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
{
/* not used */
}
static void AnimateTile_Road(TileIndex tile)
{
if (IsLevelCrossing(tile)) MarkTileDirtyByTile(tile);
}
static const Roadside _town_road_types[][2] = {
{ ROADSIDE_GRASS, ROADSIDE_GRASS },
{ ROADSIDE_PAVED, ROADSIDE_PAVED },
{ ROADSIDE_PAVED, ROADSIDE_PAVED },
{ ROADSIDE_TREES, ROADSIDE_TREES },
{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
};
static const Roadside _town_road_types_2[][2] = {
{ ROADSIDE_GRASS, ROADSIDE_GRASS },
{ ROADSIDE_PAVED, ROADSIDE_PAVED },
{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED },
{ ROADSIDE_STREET_LIGHTS, ROADSIDE_PAVED }
};
static void TileLoop_Road(TileIndex tile)
{
switch (_opt.landscape) {
case LT_ARCTIC:
if (IsOnSnow(tile) != (GetTileZ(tile) > GetSnowLine())) {
ToggleSnow(tile);
MarkTileDirtyByTile(tile);
}
break;
case LT_TROPIC:
if (GetTropicZone(tile) == TROPICZONE_DESERT && !IsOnDesert(tile)) {
ToggleDesert(tile);
MarkTileDirtyByTile(tile);
}
break;
}
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) return;
if (!HasRoadWorks(tile)) {
const Town* t = ClosestTownFromTile(tile, (uint)-1);
int grp = 0;
if (t != NULL) {
grp = GetTownRadiusGroup(t, tile);
/* Show an animation to indicate road work */
if (t->road_build_months != 0 &&
(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
GetRoadTileType(tile) == ROAD_TILE_NORMAL && (GetAllRoadBits(tile) == ROAD_X || GetAllRoadBits(tile) == ROAD_Y)) {
if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 20)) {
StartRoadWorks(tile);
SndPlayTileFx(SND_21_JACKHAMMER, tile);
CreateEffectVehicleAbove(
TileX(tile) * TILE_SIZE + 7,
TileY(tile) * TILE_SIZE + 7,
0,
EV_BULLDOZER);
MarkTileDirtyByTile(tile);
return;
}
}
}
{
/* Adjust road ground type depending on 'grp' (grp is the distance to the center) */
const Roadside* new_rs = (_opt.landscape == LT_TOYLAND) ? _town_road_types_2[grp] : _town_road_types[grp];
Roadside cur_rs = GetRoadside(tile);
/* We have our desired type, do nothing */
if (cur_rs == new_rs[0]) return;
/* We have the pre-type of the desired type, switch to the desired type */
if (cur_rs == new_rs[1]) {
cur_rs = new_rs[0];
/* We have barren land, install the pre-type */
} else if (cur_rs == ROADSIDE_BARREN) {
cur_rs = new_rs[1];
/* We're totally off limits, remove any installation and make barren land */
} else {
cur_rs = ROADSIDE_BARREN;
}
SetRoadside(tile, cur_rs);
MarkTileDirtyByTile(tile);
}
} else if (IncreaseRoadWorksCounter(tile)) {
TerminateRoadWorks(tile);
MarkTileDirtyByTile(tile);
}
}
static void ClickTile_Road(TileIndex tile)
{
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) ShowDepotWindow(tile, VEH_ROAD);
}
static const byte _road_trackbits[16] = {
0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
};
static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode, uint sub_mode)
{
switch (mode) {
case TRANSPORT_RAIL:
if (!IsLevelCrossing(tile)) return 0;
return GetCrossingRailBits(tile) * 0x101;
case TRANSPORT_ROAD:
if ((GetRoadTypes(tile) & sub_mode) == 0) return 0;
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
RoadType rt = (RoadType)FindFirstBit(sub_mode);
return HasRoadWorks(tile) ? 0 : _road_trackbits[GetRoadBits(tile, rt)] * 0x101;
}
case ROAD_TILE_CROSSING: {
uint32 r = AxisToTrackBits(GetCrossingRoadAxis(tile)) * 0x101;
if (IsCrossingBarred(tile)) r *= 0x10001;
return r;
}
default:
case ROAD_TILE_DEPOT:
return AxisToTrackBits(DiagDirToAxis(GetRoadDepotDirection(tile))) * 0x101;
}
break;
default: break;
}
return 0;
}
static const StringID _road_tile_strings[] = {
STR_1814_ROAD,
STR_1814_ROAD,
STR_1814_ROAD,
STR_1815_ROAD_WITH_STREETLIGHTS,
STR_1814_ROAD,
STR_1816_TREE_LINED_ROAD,
STR_1814_ROAD,
STR_1814_ROAD,
};
static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
{
td->owner = GetTileOwner(tile);
switch (GetRoadTileType(tile)) {
case ROAD_TILE_CROSSING: td->str = STR_1818_ROAD_RAIL_LEVEL_CROSSING; break;
case ROAD_TILE_DEPOT: td->str = STR_1817_ROAD_VEHICLE_DEPOT; break;
default: td->str = _road_tile_strings[GetRoadside(tile)]; break;
}
}
static const byte _roadveh_enter_depot_unk0[4] = {
8, 9, 0, 1
};
static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
{
switch (GetRoadTileType(tile)) {
case ROAD_TILE_CROSSING:
if (v->type == VEH_TRAIN && !IsCrossingBarred(tile)) {
/* train crossing a road */
SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
BarCrossing(tile);
MarkTileDirtyByTile(tile);
}
break;
case ROAD_TILE_DEPOT:
if (v->type == VEH_ROAD &&
v->u.road.frame == 11 &&
_roadveh_enter_depot_unk0[GetRoadDepotDirection(tile)] == v->u.road.state) {
VehicleEnterDepot(v);
return VETSB_ENTERED_WORMHOLE;
}
break;
default: break;
}
return VETSB_CONTINUE;
}
static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID new_player)
{
if (GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
if (new_player == PLAYER_SPECTATOR) {
DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
} else {
SetTileOwner(tile, new_player);
}
return;
}
for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
if (!HASBIT(GetRoadTypes(tile), rt)) continue;
if (GetRoadOwner(tile, rt) == old_player) {
SetRoadOwner(tile, rt, new_player == PLAYER_SPECTATOR ? OWNER_NONE : new_player);
}
}
if (IsLevelCrossing(tile)) {
if (GetTileOwner(tile) == old_player) {
if (new_player == PLAYER_SPECTATOR) {
MakeRoadNormal(tile, GetCrossingRoadBits(tile), GetRoadTypes(tile), GetTownIndex(tile), GetRoadOwner(tile, ROADTYPE_ROAD), GetRoadOwner(tile, ROADTYPE_TRAM), GetRoadOwner(tile, ROADTYPE_HWAY));
} else {
SetTileOwner(tile, new_player);
}
}
}
}
extern const TileTypeProcs _tile_type_road_procs = {
DrawTile_Road, /* draw_tile_proc */
GetSlopeZ_Road, /* get_slope_z_proc */
ClearTile_Road, /* clear_tile_proc */
GetAcceptedCargo_Road, /* get_accepted_cargo_proc */
GetTileDesc_Road, /* get_tile_desc_proc */
GetTileTrackStatus_Road, /* get_tile_track_status_proc */
ClickTile_Road, /* click_tile_proc */
AnimateTile_Road, /* animate_tile_proc */
TileLoop_Road, /* tile_loop_clear */
ChangeTileOwner_Road, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Road, /* vehicle_enter_tile_proc */
GetSlopeTileh_Road, /* get_slope_tileh_proc */
};
|