@@ -226,6 +226,10 @@ int32 CmdRemoveRoad(TileIndex tile, uint
return CMD_ERROR;
}
/* Don't allow road to be removed from the crossing when there is tram;
* we can't draw the crossing without trambits ;) */
if (rt == ROADTYPE_ROAD && HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM)) return CMD_ERROR;
if (flags & DC_EXEC) {
if (rt == ROADTYPE_ROAD) {
ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
@@ -405,10 +409,11 @@ int32 CmdBuildRoad(TileIndex tile, uint3
YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt), p2);
/* Always add road to the roadtypes (can't draw without it) */
MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
MarkTileDirtyByTile(tile);
return _price.build_road * 2;
return _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4);
case MP_STATION:
@@ -847,7 +852,7 @@ void DrawTramCatenary(TileInfo *ti, Road
AddSortableSpriteToDraw(back, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, 0, ti->z);
AddSortableSpriteToDraw(front, pal, ti->x, ti->y, 16, 16, 0x20, ti->z);
/**
@@ -955,6 +960,10 @@ static void DrawTile_Road(TileInfo *ti)
DrawGroundSprite(image, pal);
if (HASBIT(GetRoadTypes(ti->tile), ROADTYPE_TRAM)) {
DrawGroundSprite(SPR_TRAMWAY_OVERLAY + (GetCrossingRoadAxis(ti->tile) ^ 1), pal);
DrawTramCatenary(ti, GetCrossingRoadBits(ti->tile));
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
break;
Status change: