Changeset - r13594:f2f46474fc53
[Not reviewed]
master
0 3 0
rubidium - 15 years ago 2009-11-16 20:58:38
rubidium@openttd.org
(svn r18128) -Codechange: rename GetVehicleListHeight to GetVehicleHeight as it has nothing to do with the height of the vehicle lists.
3 files changed with 11 insertions and 7 deletions:
0 comments (0 inline, 0 general)
src/build_vehicle_gui.cpp
Show inline comments
 
@@ -39,13 +39,13 @@
 
 * Get the height of a single 'entry' in the engine lists.
 
 * @param type the vehicle type to get the height of
 
 * @return the height for the entry
 
 */
 
uint GetEngineListHeight(VehicleType type)
 
{
 
	return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleListHeight(type));
 
	return max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleHeight(type));
 
}
 

	
 
enum BuildVehicleWidgets {
 
	BUILD_VEHICLE_WIDGET_CLOSEBOX = 0,
 
	BUILD_VEHICLE_WIDGET_CAPTION,
 
	BUILD_VEHICLE_WIDGET_LIST_CONTROL,
src/depot_gui.cpp
Show inline comments
 
@@ -193,24 +193,24 @@ static void InitBlocksizeForShipAircraft
 
			_block_sizes[VEH_SHIP].width = max(90U, max_width + 20); // we need 20 pixels from the right edge to the sprite
 
			break;
 
		case VEH_AIRCRAFT:
 
			_block_sizes[VEH_AIRCRAFT].width = max(74U, max_width);
 
			break;
 
	}
 
	_block_sizes[type].height = max(GetVehicleListHeight(type), max_height);
 
	_block_sizes[type].height = max(GetVehicleHeight(type), max_height);
 
}
 

	
 
/** Set the size of the blocks in the window so we can be sure that they are big enough for the vehicle sprites in the current game.
 
 * @note Calling this function once for each game is enough. */
 
void InitDepotWindowBlockSizes()
 
{
 
	_block_sizes[VEH_TRAIN].width = 1;
 
	_block_sizes[VEH_TRAIN].height = GetVehicleListHeight(VEH_TRAIN);
 
	_block_sizes[VEH_TRAIN].height = GetVehicleHeight(VEH_TRAIN);
 

	
 
	_block_sizes[VEH_ROAD].width = 56;
 
	_block_sizes[VEH_ROAD].height = GetVehicleListHeight(VEH_ROAD);
 
	_block_sizes[VEH_ROAD].height = GetVehicleHeight(VEH_ROAD);
 

	
 
	InitBlocksizeForShipAircraft(VEH_SHIP);
 
	InitBlocksizeForShipAircraft(VEH_AIRCRAFT);
 
}
 

	
 
static void DepotSellAllConfirmationCallback(Window *w, bool confirmed);
 
@@ -252,13 +252,13 @@ struct DepotWindow : Window {
 
	 * @param left  Left edge of the widget.
 
	 * @param right Right edge of the widget.
 
	 */
 
	void DrawVehicleInDepot(const Vehicle *v, int x, int y, int left, int right) const
 
	{
 
		bool free_wagon = false;
 
		int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
 
		int sprite_y = y + this->resize.step_height - GetVehicleHeight(v->type);
 

	
 
		switch (v->type) {
 
			case VEH_TRAIN: {
 
				const Train *u = Train::From(v);
 
				free_wagon = u->IsFreeWagon();
 

	
src/vehicle_gui.h
Show inline comments
 
@@ -83,14 +83,18 @@ StringID GetCargoSubtypeText(const Vehic
 
void ShowVehicleListWindow(const Vehicle *v);
 
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, const Waypoint *wp);
 
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type);
 
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, StationID station);
 
void ShowVehicleListWindow(CompanyID company, VehicleType vehicle_type, TileIndex depot_tile);
 

	
 

	
 
static inline uint GetVehicleListHeight(VehicleType type)
 
/**
 
 * Get the height of a single vehicle in the GUIs.
 
 * @param type the vehicle type to look at
 
 * @return the height
 
 */
 
static inline uint GetVehicleHeight(VehicleType type)
 
{
 
	return (type == VEH_TRAIN || type == VEH_ROAD) ? 14 : 24;
 
}
 

	
 
/** Get WindowClass for vehicle list of given vehicle type
 
 * @param vt vehicle type to check
0 comments (0 inline, 0 general)