Changeset - r10233:f4b6f7cfa2ac
[Not reviewed]
master
0 8 0
rubidium - 16 years ago 2008-10-13 03:26:48
rubidium@openttd.org
(svn r14461) -Document: add some doxygen comments (Albert)
8 files changed with 60 insertions and 12 deletions:
0 comments (0 inline, 0 general)
src/gfx_type.h
Show inline comments
 
@@ -12,9 +12,10 @@
 

	
 
typedef uint32 SpriteID;      ///< The number of a sprite, without mapping bits and colortables
 

	
 
/** Combination of a palette sprite and a 'real' sprite */
 
struct PalSpriteID {
 
	SpriteID sprite;
 
	SpriteID pal;
 
	SpriteID sprite;  ///< The 'real' sprite
 
	SpriteID pal;     ///< The palette (use \c PAL_NONE) if not needed)
 
};
 
typedef int32 CursorID;
 

	
src/landscape.cpp
Show inline comments
 
@@ -67,7 +67,7 @@ const byte _tileh_to_sprite[32] = {
 
SnowLine *_snow_line = NULL;
 

	
 
/**
 
 * Applys a foundation to a slope.
 
 * Applies a foundation to a slope.
 
 *
 
 * @pre      Foundation and slope must be valid combined.
 
 * @param f  The #Foundation.
 
@@ -473,6 +473,12 @@ TrackStatus GetTileTrackStatus(TileIndex
 
	return _tile_type_procs[GetTileType(tile)]->get_tile_track_status_proc(tile, mode, sub_mode, side);
 
}
 

	
 
/**
 
 * Change the owner of a tile
 
 * @param tile      Tile to change
 
 * @param old_owner Current owner of the tile
 
 * @param new_owner New owner of the tile
 
 */
 
void ChangeTileOwner(TileIndex tile, Owner old_owner, Owner new_owner)
 
{
 
	_tile_type_procs[GetTileType(tile)]->change_tile_owner_proc(tile, old_owner, new_owner);
src/landscape_type.h
Show inline comments
 
@@ -5,10 +5,10 @@
 
#ifndef LANDSCAPE_TYPE_H
 
#define LANDSCAPE_TYPE_H
 

	
 
typedef byte LandscapeID;
 
typedef byte LandscapeID; ///< Landscape type. @see LandscapeType
 

	
 
/* Landscape types */
 
enum {
 
/** Landscape types */
 
enum LandscapeType {
 
	LT_TEMPERATE  = 0,
 
	LT_ARCTIC     = 1,
 
	LT_TROPIC     = 2,
src/sprite.h
Show inline comments
 
@@ -23,8 +23,9 @@
 
 * bounding box. Used especially for various multi-sprite buildings (like
 
 * depots or stations): */
 

	
 
/** A tile child sprite and palette to draw for stations etc, with 3D bounding box */
 
struct DrawTileSeqStruct {
 
	int8 delta_x; // 0x80 is sequence terminator
 
	int8 delta_x; ///< \c 0x80 is sequence terminator
 
	int8 delta_y;
 
	int8 delta_z;
 
	byte size_x;
 
@@ -33,9 +34,10 @@ struct DrawTileSeqStruct {
 
	PalSpriteID image;
 
};
 

	
 
/** Ground palette sprite of a tile, together with its child sprites */
 
struct DrawTileSprites {
 
	PalSpriteID ground;
 
	const DrawTileSeqStruct *seq;
 
	PalSpriteID ground;           ///< Palette and sprite for the ground
 
	const DrawTileSeqStruct *seq; ///< Array of child sprites. Terminated with a terminator entry
 
};
 

	
 
/**
src/table/station_land.h
Show inline comments
 
@@ -2,8 +2,30 @@
 

	
 
/** @file station_land.h Sprites to use and how to display them for station tiles. */
 

	
 
/**
 
 * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
 
 * @param dx  Offset in x direction
 
 * @param dy  Offset in y direction
 
 * @param dz  Offset in z direction
 
 * @param sx  Size in x direction
 
 * @param sy  Size in y direction
 
 * @param sz  Size in z direction
 
 * @param img Sprite to draw
 
 */
 
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },
 
/**
 
 * Constructor macro for an image with a palette in a DrawTileSeqStruct array.
 
 * @param dx  Offset in x direction
 
 * @param dy  Offset in y direction
 
 * @param dz  Offset in z direction
 
 * @param sx  Size in x direction
 
 * @param sy  Size in y direction
 
 * @param sz  Size in z direction
 
 * @param img Sprite to draw
 
 * @param pal Paleltte sprite
 
 */
 
#define TILE_SEQ_LINE_PAL(dx, dy, dz, sx, sy, sz, img, pal) { dx, dy, dz, sx, sy, sz, {img, pal} },
 
/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
 
#define TILE_SEQ_END() { (byte)0x80, 0, 0, 0, 0, 0, {0, 0} }
 

	
 
static const DrawTileSeqStruct _station_display_nothing[] = {
 
@@ -995,6 +1017,11 @@ static const DrawTileSeqStruct _station_
 
#undef TILE_SEQ_LINE
 
#undef TILE_SEQ_LINE_PAL
 

	
 
/**
 
 * Constructor macro of a DrawTileSprites structure
 
 * @param img   Ground sprite without palette of the tile
 
 * @param dtss  Sequence child sprites of the tile
 
 */
 
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },
 

	
 
static const DrawTileSprites _station_display_datas_rail[] = {
src/tile_cmd.h
Show inline comments
 
@@ -102,6 +102,9 @@ typedef Foundation GetFoundationProc(Til
 
 */
 
typedef CommandCost TerraformTileProc(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new);
 

	
 
/**
 
 * Set of callback functions for performing tile operations of a given tile type.
 
 * @see TileType */
 
struct TileTypeProcs {
 
	DrawTileProc *draw_tile_proc;
 
	GetSlopeZProc *get_slope_z_proc;
src/tile_type.h
Show inline comments
 
@@ -18,7 +18,7 @@ enum {
 

	
 

	
 
/**
 
 * The different type of a tile.
 
 * The different types of tiles.
 
 *
 
 * Each tile belongs to one type, according whatever is build on it.
 
 *
src/viewport.cpp
Show inline comments
 
@@ -83,6 +83,7 @@ struct ChildScreenSpriteToDraw {
 
	int next;                       ///< next child to draw (-1 at the end)
 
};
 

	
 
/** Parent sprite that should be drawn */
 
struct ParentSpriteToDraw {
 
	SpriteID image;                 ///< sprite to draw
 
	SpriteID pal;                   ///< palette to use
 
@@ -105,7 +106,7 @@ struct ParentSpriteToDraw {
 
	bool comparison_done;           ///< Used during sprite sorting: true if sprite has been compared with all other sprites
 
};
 

	
 
/* Enumeration of multi-part foundations */
 
/** Enumeration of multi-part foundations */
 
enum FoundationPart {
 
	FOUNDATION_PART_NONE     = 0xFF,  ///< Neither foundation nor groundsprite drawn yet.
 
	FOUNDATION_PART_NORMAL   = 0,     ///< First part (normal foundation or no foundation)
 
@@ -119,13 +120,14 @@ typedef SmallVector<ParentSpriteToDraw, 
 
typedef SmallVector<ParentSpriteToDraw*, 64> ParentSpriteToSortVector;
 
typedef SmallVector<ChildScreenSpriteToDraw, 16> ChildScreenSpriteToDrawVector;
 

	
 
/** Data structure storing rendering information */
 
struct ViewportDrawer {
 
	DrawPixelInfo dpi;
 

	
 
	StringSpriteToDrawVector string_sprites_to_draw;
 
	TileSpriteToDrawVector tile_sprites_to_draw;
 
	ParentSpriteToDrawVector parent_sprites_to_draw;
 
	ParentSpriteToSortVector parent_sprites_to_sort;
 
	ParentSpriteToSortVector parent_sprites_to_sort; ///< Parent sprite pointer array used for sorting
 
	ChildScreenSpriteToDrawVector child_screen_sprites_to_draw;
 

	
 
	int *last_child;
 
@@ -356,6 +358,12 @@ ViewPort *IsPtInWindowViewport(const Win
 
	return NULL;
 
}
 

	
 
/**
 
 * Translate screen coordinate in a viewport to a tile coordinate
 
 * @param vp  Viewport that contains the (\a x, \a y) screen coordinate
 
 * @param x   Screen x coordinate
 
 * @param y   Screen y coordinate
 
 * @return Tile coordinate */
 
static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
 
{
 
	Point pt;
 
@@ -1286,6 +1294,7 @@ static void ViewportDrawTileSprites(cons
 
	}
 
}
 

	
 
/** Sort parent sprites pointer array */
 
static void ViewportSortParentSprites(ParentSpriteToSortVector *psdv)
 
{
 
	ParentSpriteToDraw **psdvend = psdv->End();
0 comments (0 inline, 0 general)