@@ -2815,7 +2815,7 @@ bool AfterLoadGame()
_settings_game.locale.units_height = Clamp(_old_units, 0, 2);
}
if (IsSavegameVersionBefore(185)) {
if (IsSavegameVersionBefore(186)) {
/* Move ObjectType from map to pool */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_OBJECT)) {
@@ -251,7 +251,7 @@
* 183 25363
* 184 25508
* 185 25620
* 186 TODO
* 186 25833
*/
extern const uint16 SAVEGAME_VERSION = 186; ///< Current savegame version of OpenTTD.
Status change: