@@ -2812,13 +2812,13 @@ bool AfterLoadGame()
_settings_game.locale.units_weight = Clamp(_old_units, 1, 2);
_settings_game.locale.units_volume = Clamp(_old_units, 1, 2);
_settings_game.locale.units_force = 2;
_settings_game.locale.units_height = Clamp(_old_units, 0, 2);
}
if (IsSavegameVersionBefore(185)) {
if (IsSavegameVersionBefore(186)) {
/* Move ObjectType from map to pool */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_OBJECT)) {
Object *o = Object::Get(_m[t].m2);
o->type = _m[t].m5;
_m[t].m5 = 0; // zero upper bits of (now bigger) ObjectID
@@ -248,13 +248,13 @@
* 180 24998 1.3.x
* 181 25012
* 182 25296
* 183 25363
* 184 25508
* 185 25620
* 186 TODO
* 186 25833
*/
extern const uint16 SAVEGAME_VERSION = 186; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
uint32 _ttdp_version; ///< version of TTDP savegame (if applicable)
Status change: