Changeset - r16050:f8b5963745b7
[Not reviewed]
master
0 11 0
smatz - 14 years ago 2010-09-06 14:14:09
smatz@openttd.org
(svn r20753) -Feature [FS#3999]: make it possible to select vehicle to clone and vehicle to clone orders from directly from vehicle lists and depot window
11 files changed with 72 insertions and 106 deletions:
0 comments (0 inline, 0 general)
src/depot_gui.cpp
Show inline comments
 
@@ -486,12 +486,6 @@ struct DepotWindow : Window {
 
		const Vehicle *v = NULL;
 
		DepotGUIAction mode = this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
 

	
 
		/* share / copy orders */
 
		if (_thd.place_mode != HT_NONE && mode != MODE_ERROR) {
 
			_place_clicked_vehicle = (this->type == VEH_TRAIN ? gdvp.head : v);
 
			return;
 
		}
 

	
 
		if (this->type == VEH_TRAIN) v = gdvp.wagon;
 

	
 
		switch (mode) {
 
@@ -499,6 +493,8 @@ struct DepotWindow : Window {
 
				return;
 

	
 
			case MODE_DRAG_VEHICLE: { // start dragging of vehicle
 
				if (v != NULL && VehicleClicked(v)) return;
 

	
 
				VehicleID sel = this->sel;
 

	
 
				if (this->type == VEH_TRAIN && sel != INVALID_VEHICLE) {
 
@@ -506,10 +502,10 @@ struct DepotWindow : Window {
 
					TrainDepotMoveVehicle(v, sel, gdvp.head);
 
				} else if (v != NULL) {
 
					int image = v->GetImage(DIR_W);
 
					SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
 

	
 
					this->sel = v->index;
 
					this->SetDirty();
 
					SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
 

	
 
					switch (v->type) {
 
						case VEH_TRAIN:
 
@@ -541,25 +537,6 @@ struct DepotWindow : Window {
 
		}
 
	}
 

	
 
	/**
 
	 * Clones a vehicle
 
	 * @param *v is the original vehicle to clone
 
	 */
 
	void HandleCloneVehClick(const Vehicle *v)
 
	{
 
		if (v == NULL || !IsCompanyBuildableVehicleType(v)) return;
 

	
 
		if (!v->IsPrimaryVehicle()) {
 
			v = v->First();
 
			/* Do nothing when clicking on a train in depot with no loc attached */
 
			if (v->type == VEH_TRAIN && !Train::From(v)->IsFrontEngine()) return;
 
		}
 

	
 
		DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle);
 

	
 
		ResetObjectToPlace();
 
	}
 

	
 
	/* Function to set up vehicle specific widgets (mainly sprites and strings).
 
	 * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
 
	 * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the nested widget array
 
@@ -742,8 +719,7 @@ struct DepotWindow : Window {
 
						SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
 
					};
 

	
 
					_place_clicked_vehicle = NULL;
 
					SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_RECT, this);
 
					SetObjectToPlaceWnd(clone_icons[this->type], PAL_NONE, HT_VEHICLE, this);
 
				} else {
 
					ResetObjectToPlace();
 
				}
 
@@ -860,11 +836,15 @@ struct DepotWindow : Window {
 
		return true;
 
	}
 

	
 
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 
	/**
 
	 * Clones a vehicle
 
	 * @param v the original vehicle to clone
 
	 */
 
	virtual void OnVehicleSelect(const Vehicle *v)
 
	{
 
		const Vehicle *v = CheckMouseOverVehicle();
 

	
 
		if (v != NULL) this->HandleCloneVehClick(v);
 
		if (DoCommandP(this->window_number, v->index, _ctrl_pressed ? 1 : 0, CMD_CLONE_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_BUY_TRAIN + v->type), CcCloneVehicle)) {
 
			ResetObjectToPlace();
 
		}
 
	}
 

	
 
	virtual void OnPlaceObjectAbort()
 
@@ -879,18 +859,6 @@ struct DepotWindow : Window {
 
		this->SetWidgetDirty(DEPOT_WIDGET_MATRIX);
 
	};
 

	
 
	/* check if a vehicle in a depot was clicked.. */
 
	virtual void OnMouseLoop()
 
	{
 
		const Vehicle *v = _place_clicked_vehicle;
 

	
 
		/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
 
		if (v != NULL && this->IsWidgetLowered(DEPOT_WIDGET_CLONE)) {
 
			_place_clicked_vehicle = NULL;
 
			this->HandleCloneVehClick(v);
 
		}
 
	}
 

	
 
	virtual void OnMouseDrag(Point pt, int widget)
 
	{
 
		if (this->type != VEH_TRAIN || this->sel == INVALID_VEHICLE) return;
src/group_gui.cpp
Show inline comments
 
@@ -441,6 +441,7 @@ public:
 
				if (id_v >= this->vehicles.Length()) return; // click out of list bound
 

	
 
				const Vehicle *v = this->vehicles[id_v];
 
				if (VehicleClicked(v)) break;
 

	
 
				this->vehicle_sel = v->index;
 

	
 
@@ -531,7 +532,7 @@ public:
 
				if (id_v >= this->vehicles.Length()) return; // click out of list bound
 

	
 
				const Vehicle *v = this->vehicles[id_v];
 
				if (vindex == v->index) {
 
				if (!VehicleClicked(v) && vindex == v->index) {
 
					ShowVehicleViewWindow(v);
 
				}
 
				break;
src/order_gui.cpp
Show inline comments
 
@@ -497,28 +497,6 @@ private:
 
		return (sel <= vehicle->GetNumOrders() && sel >= 0) ? sel : INVALID_ORDER;
 
	}
 

	
 
	bool HandleOrderVehClick(const Vehicle *u)
 
	{
 
		if (u->type != this->vehicle->type) return false;
 

	
 
		if (!u->IsPrimaryVehicle()) {
 
			u = u->First();
 
			if (!u->IsPrimaryVehicle()) return false;
 
		}
 

	
 
		/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
 
		 * obviously if you press CTRL on a non-empty orders vehicle you know what you are doing */
 
		if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return false;
 

	
 
		if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, u->index,
 
				_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
 
			this->selected_order = -1;
 
			ResetObjectToPlace();
 
		}
 

	
 
		return true;
 
	}
 

	
 
	/**
 
	 * Handle the click on the goto button.
 
	 * @param i Dummy parameter.
 
@@ -528,8 +506,7 @@ private:
 
		this->SetWidgetDirty(ORDER_WIDGET_GOTO);
 
		this->ToggleWidgetLoweredState(ORDER_WIDGET_GOTO);
 
		if (this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
 
			_place_clicked_vehicle = NULL;
 
			SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT, this);
 
			SetObjectToPlaceWnd(ANIMCURSOR_PICKSTATION, PAL_NONE, HT_RECT | HT_VEHICLE, this);
 
			this->goto_type = OPOS_GOTO;
 
		} else {
 
			ResetObjectToPlace();
 
@@ -1260,10 +1237,6 @@ public:
 
	virtual void OnPlaceObject(Point pt, TileIndex tile)
 
	{
 
		if (this->goto_type == OPOS_GOTO) {
 
			/* check if we're clicking on a vehicle first.. clone orders in that case. */
 
			const Vehicle *v = CheckMouseOverVehicle();
 
			if (v != NULL && this->HandleOrderVehClick(v)) return;
 

	
 
			const Order cmd = GetOrderCmdFromTile(this->vehicle, tile);
 
			if (cmd.IsType(OT_NOTHING)) return;
 

	
 
@@ -1274,6 +1247,20 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnVehicleSelect(const Vehicle *v)
 
	{
 
		/* v is vehicle getting orders. Only copy/clone orders if vehicle doesn't have any orders yet
 
		 * obviously if you press CTRL on a non-empty orders vehicle you know what you are doing
 
		 * TODO: give a warning message */
 
		if (this->vehicle->GetNumOrders() != 0 && _ctrl_pressed == 0) return;
 

	
 
		if (DoCommandP(this->vehicle->tile, this->vehicle->index | (_ctrl_pressed ? CO_SHARE : CO_COPY) << 30, v->index,
 
				_ctrl_pressed ? CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_SHARE_ORDER_LIST) : CMD_CLONE_ORDER | CMD_MSG(STR_ERROR_CAN_T_COPY_ORDER_LIST))) {
 
			this->selected_order = -1;
 
			ResetObjectToPlace();
 
		}
 
	}
 

	
 
	virtual void OnPlaceObjectAbort()
 
	{
 
		if (this->goto_type == OPOS_CONDITIONAL) {
 
@@ -1301,23 +1288,6 @@ public:
 
		}
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		const Vehicle *v = _place_clicked_vehicle;
 
		/*
 
		 * Check if we clicked on a vehicle
 
		 * and if the GOTO button of this window is pressed
 
		 * This is because of all open order windows WE_MOUSELOOP is called
 
		 * and if you have 3 windows open, and this check is not done
 
		 * the order is copied to the last open window instead of the
 
		 * one where GOTO is enabled
 
		 */
 
		if (v != NULL && this->IsWidgetLowered(ORDER_WIDGET_GOTO)) {
 
			_place_clicked_vehicle = NULL;
 
			this->HandleOrderVehClick(v);
 
		}
 
	}
 

	
 
	virtual void OnMouseDrag(Point pt, int widget)
 
	{
 
		if (this->selected_order != -1 && widget == ORDER_WIDGET_ORDER_LIST) {
src/tilehighlight_type.h
Show inline comments
 
@@ -19,14 +19,15 @@
 

	
 
/** Highlighting draw styles */
 
enum HighLightStyle {
 
	HT_NONE      = 0x00, ///< default
 
	HT_RECT      = 0x10, ///< rectangle (stations, depots, ...)
 
	HT_POINT     = 0x20, ///< point (lower land, raise land, level land, ...)
 
	HT_SPECIAL   = 0x30, ///< special mode used for highlighting while dragging (and for tunnels/docks)
 
	HT_DRAG      = 0x40, ///< dragging items in the depot windows
 
	HT_LINE      = 0x08, ///< used for autorail highlighting (longer streches), lower bits: direction
 
	HT_RAIL      = 0x80, ///< autorail (one piece), lower bits: direction
 
	HT_DRAG_MASK = 0xF8, ///< masks the drag-type
 
	HT_NONE      = 0x000, ///< default
 
	HT_RECT      = 0x010, ///< rectangle (stations, depots, ...)
 
	HT_POINT     = 0x020, ///< point (lower land, raise land, level land, ...)
 
	HT_SPECIAL   = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
 
	HT_DRAG      = 0x040, ///< dragging items in the depot windows
 
	HT_LINE      = 0x008, ///< used for autorail highlighting (longer streches), lower bits: direction
 
	HT_RAIL      = 0x080, ///< autorail (one piece), lower bits: direction
 
	HT_VEHICLE   = 0x100, ///< vehicle is accepted as target as well (bitmask)
 
	HT_DRAG_MASK = 0x0F8, ///< masks the drag-type
 

	
 
	/* lower bits (used with HT_LINE and HT_RAIL):
 
	 * (see ASCII art in autorail.h for a visual interpretation) */
src/vehicle.cpp
Show inline comments
 
@@ -55,7 +55,6 @@
 
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
 

	
 
VehicleID _vehicle_id_ctr_day;
 
const Vehicle *_place_clicked_vehicle;
 
VehicleID _new_vehicle_id;
 
uint16 _returned_refit_capacity;
 
byte _age_cargo_skip_counter; ///< Skip aging of cargo?
src/vehicle_func.h
Show inline comments
 
@@ -162,7 +162,6 @@ CommandCost EnsureNoTrainOnTrackBits(Til
 
void StopAllVehicles();
 

	
 
extern VehicleID _vehicle_id_ctr_day;
 
extern const Vehicle *_place_clicked_vehicle;
 
extern VehicleID _new_vehicle_id;
 
extern uint16 _returned_refit_capacity;
 
extern byte _age_cargo_skip_counter;
src/vehicle_gui.cpp
Show inline comments
 
@@ -39,6 +39,7 @@
 
#include "company_base.h"
 
#include "engine_func.h"
 
#include "station_base.h"
 
#include "tilehighlight_func.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -1269,7 +1270,7 @@ public:
 
				if (id_v >= this->vehicles.Length()) return; // click out of list bound
 

	
 
				const Vehicle *v = this->vehicles[id_v];
 
				ShowVehicleViewWindow(v);
 
				if (!VehicleClicked(v)) ShowVehicleViewWindow(v);
 
				break;
 
			}
 

	
 
@@ -2344,6 +2345,23 @@ void ShowVehicleViewWindow(const Vehicle
 
	AllocateWindowDescFront<VehicleViewWindow>((v->type == VEH_TRAIN) ? &_train_view_desc : &_vehicle_view_desc, v->index);
 
}
 

	
 
/**
 
 * Dispatch a "vehicle selected" event if any window waits for it.
 
 * @param v selected vehicle;
 
 * @return did any window accept vehicle selection?
 
 */
 
bool VehicleClicked(const Vehicle *v)
 
{
 
	assert(v != NULL);
 
	if (!(_thd.place_mode & HT_VEHICLE)) return false;
 

	
 
	v = v->First();
 
	if (!v->IsPrimaryVehicle()) return false;
 

	
 
	FindWindowById(_thd.window_class, _thd.window_number)->OnVehicleSelect(v);
 
	return true;
 
}
 

	
 
void StopGlobalFollowVehicle(const Vehicle *v)
 
{
 
	Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
src/vehicle_gui.h
Show inline comments
 
@@ -107,6 +107,7 @@ static inline WindowClass GetWindowClass
 

	
 
/* Unified window procedure */
 
void ShowVehicleViewWindow(const Vehicle *v);
 
bool VehicleClicked(const Vehicle *v);
 
void StartStopVehicle(const Vehicle *v, bool texteffect);
 

	
 
Vehicle *CheckClickOnVehicle(const struct ViewPort *vp, int x, int y);
src/viewport.cpp
Show inline comments
 
@@ -1805,14 +1805,19 @@ static bool CheckClickOnLandscape(const 
 

	
 
bool HandleViewportClicked(const ViewPort *vp, int x, int y)
 
{
 
	const Vehicle *v;
 
	const Vehicle *v = CheckClickOnVehicle(vp, x, y);
 

	
 
	if (_thd.place_mode & HT_VEHICLE) {
 
		if (v != NULL && VehicleClicked(v)) return true;
 
	}
 

	
 
	if (_thd.place_mode & HT_DRAG_MASK) return false;
 

	
 
	if (CheckClickOnTown(vp, x, y)) return true;
 
	if (CheckClickOnStation(vp, x, y)) return true;
 
	if (CheckClickOnSign(vp, x, y)) return true;
 
	CheckClickOnLandscape(vp, x, y);
 

	
 
	v = CheckClickOnVehicle(vp, x, y);
 
	if (v != NULL) {
 
		DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
 
		if (IsCompanyBuildableVehicleType(v)) {
 
@@ -1971,7 +1976,7 @@ void UpdateTileSelection()
 
			_thd.new_size.y = y2 - y1 + TILE_SIZE;
 
			_thd.new_drawstyle = _thd.next_drawstyle;
 
		}
 
	} else if (_thd.place_mode != HT_NONE) {
 
	} else if ((_thd.place_mode & HT_DRAG_MASK) != HT_NONE) {
 
		Point pt = GetTileBelowCursor();
 
		x1 = pt.x;
 
		y1 = pt.y;
src/window.cpp
Show inline comments
 
@@ -2204,13 +2204,11 @@ static void MouseLoop(MouseClick click, 
 
					return;
 
				}
 

	
 
				if (_thd.place_mode == HT_NONE) {
 
					if (!HandleViewportClicked(vp, x, y) &&
 
							!(w->flags4 & WF_DISABLE_VP_SCROLL) &&
 
							_settings_client.gui.left_mouse_btn_scrolling) {
 
						_scrolling_viewport = true;
 
						_cursor.fix_at = false;
 
					}
 
				} else {
 
					PlaceObject();
 
				}
src/window_gui.h
Show inline comments
 
@@ -636,6 +636,12 @@ public:
 
	virtual void OnPlaceObject(Point pt, TileIndex tile) {}
 

	
 
	/**
 
	 * The user clicked on a vehicle while HT_VEHICLE has been set.
 
	 * @param v clicked vehicle. It is guaranteed to be v->IsPrimaryVehicle() == true
 
	 */
 
	virtual void OnVehicleSelect(const struct Vehicle *v) {}
 

	
 
	/**
 
	 * The user cancelled a tile highlight mode that has been set.
 
	 */
 
	virtual void OnPlaceObjectAbort() {}
0 comments (0 inline, 0 general)