Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/animated_tile_func.h

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file animated_tile_func.h Tile animation! */

#ifndef ANIMATED_TILE_H
#define ANIMATED_TILE_H

#include "tile_type.h"

void AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles();
void InitializeAnimatedTiles();

#endif /* ANIMATED_TILE_H */