Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/console_func.h

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file console_func.h Console functions used outside of the console code. */

#ifndef CONSOLE_FUNC_H
#define CONSOLE_FUNC_H

#include "console_type.h"

/* console modes */
extern IConsoleModes _iconsole_mode;

/* console functions */
void IConsoleInit();
void IConsoleFree();
void IConsoleClose();

/* console output */
void IConsolePrint(ConsoleColour colour_code, const char *string);
void CDECL IConsolePrintF(ConsoleColour colour_code, const char *format, ...) WARN_FORMAT(2, 3);
void IConsoleDebug(const char *dbg, const char *string);
void IConsoleWarning(const char *string);
void IConsoleError(const char *string);

/* Parser */
void IConsoleCmdExec(const char *cmdstr);

#endif /* CONSOLE_FUNC_H */