Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file network_gamelist.h Handling of the list of games. */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

#include "core/address.h"
#include "network_type.h"

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;   ///< The game information of this server
	NetworkAddress address; ///< The connection info of the game server
	bool online;            ///< False if the server did not respond (default status)
	bool manually;          ///< True if the server was added manually
	uint8 retries;          ///< Number of retries (to stop requerying)
	NetworkGameList *next;  ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

void NetworkGameListAddItemDelayed(NetworkGameList *item);
NetworkGameList *NetworkGameListAddItem(NetworkAddress address);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */