Files @ r12087:0095f1069b29
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Location: cpp/openttd-patchpack/source/src/network/network_udp.h

yexo
(svn r16502) -Fix [FS#2935]: when an AI was suspended while in a function called (indirectly) via call/acall/pcall OpenTTD crashed. Fix this by disallowing AIs to be suspended while called via call/acall/pcall.
IMPORTANT FOR AI WRITERS: AIs can no longer call any DoCommand functions (change anything, build vehicles, etc.) in a function called (indirectly) via call/acall/pcall. Where possible, please rewrite your code so it doesn't use call/acall/pcall
/* $Id$ */

/** @file network_udp.h Sending and receiving UDP messages. */

#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H

#ifdef ENABLE_NETWORK

void NetworkUDPInitialize();
void NetworkUDPSearchGame();
void NetworkUDPQueryMasterServer();
void NetworkUDPQueryServer(NetworkAddress address, bool manually = false);
void NetworkUDPAdvertise();
void NetworkUDPRemoveAdvertise(bool blocking);
void NetworkUDPClose();

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_UDP_H */