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Location: cpp/openttd-patchpack/source/src/network/network_data.cpp
r6873:011bb2269607
2.9 KiB
text/x-c
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | /* $Id$ */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../debug.h"
#include "network_data.h"
#include "../string.h"
#include "network_client.h"
#include "../command.h"
#include "../callback_table.h"
#include "../helpers.hpp"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)
{
CommandPacket* new_cp = MallocT<CommandPacket>(1);
*new_cp = *cp;
if (cs->command_queue == NULL) {
cs->command_queue = new_cp;
} else {
CommandPacket *c = cs->command_queue;
while (c->next != NULL) c = c->next;
c->next = new_cp;
}
}
// Prepare a DoCommand to be send over the network
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
{
CommandPacket c;
c.player = _local_player;
c.next = NULL;
c.tile = tile;
c.p1 = p1;
c.p2 = p2;
c.cmd = cmd;
c.callback = 0;
while (c.callback < _callback_table_count && _callback_table[c.callback] != callback) {
c.callback++;
}
if (c.callback == _callback_table_count) {
DEBUG(net, 0, "Unknown callback. (Pointer: %p) No callback sent", callback);
c.callback = 0; // _callback_table[0] == NULL
}
ttd_strlcpy(c.text, (_cmd_text != NULL) ? _cmd_text : "", lengthof(c.text));
if (_network_server) {
/* If we are the server, we queue the command in our 'special' queue.
* In theory, we could execute the command right away, but then the
* client on the server can do everything 1 tick faster than others.
* So to keep the game fair, we delay the command with 1 tick
* which gives about the same speed as most clients.
*/
c.frame = _frame_counter_max + 1;
CommandPacket *new_cp = MallocT<CommandPacket>(1);
*new_cp = c;
if (_local_command_queue == NULL) {
_local_command_queue = new_cp;
} else {
/* Find last packet */
CommandPacket *cp = _local_command_queue;
while (cp->next != NULL) cp = cp->next;
cp->next = new_cp;
}
/* Only the local client (in this case, the server) gets the callback */
c.callback = 0;
/* And we queue it for delivery to the clients */
NetworkTCPSocketHandler *cs;
FOR_ALL_CLIENTS(cs) {
if (cs->status > STATUS_AUTH) NetworkAddCommandQueue(cs, &c);
}
return;
}
c.frame = 0; // The client can't tell which frame, so just make it 0
/* Clients send their command to the server and forget all about the packet */
SEND_COMMAND(PACKET_CLIENT_COMMAND)(&c);
}
// Execute a DoCommand we received from the network
void NetworkExecuteCommand(CommandPacket *cp)
{
_current_player = cp->player;
_cmd_text = cp->text;
/* cp->callback is unsigned. so we don't need to do lower bounds checking. */
if (cp->callback > _callback_table_count) {
DEBUG(net, 0, "Received out-of-bounds callback (%d)", cp->callback);
cp->callback = 0;
}
DoCommandP(cp->tile, cp->p1, cp->p2, _callback_table[cp->callback], cp->cmd | CMD_NETWORK_COMMAND);
}
#endif /* ENABLE_NETWORK */
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