Files @ r6873:011bb2269607
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Location: cpp/openttd-patchpack/source/src/newgrf_industries.cpp

maedhros
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
/* $Id$ */

/** @file newgrf_industries.cpp */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
#include "industry.h"
#include "industry_map.h"
#include "newgrf.h"
#include "newgrf_callbacks.h"
#include "newgrf_spritegroup.h"
#include "newgrf_industries.h"
#include "newgrf_commons.h"

/* Since the industry IDs defined by the GRF file don't necessarily correlate
 * to those used by the game, the IDs used for overriding old industries must be
 * translated when the idustry spec is set. */
IndustryOverrideManager _industry_mngr(NEW_INDUSTRYOFFSET, NUM_INDUSTRYTYPES, INVALID_INDUSTRYTYPE);

/**
 * Finds the distance for the closest tile with water/land given a tile
 * @param tile  the tile to find the distance too
 * @param water whether to find water or land
 * @note FAILS when an industry should be seen as water
 */
static uint GetClosestWaterDistance(TileIndex tile, bool water)
{
	TileIndex t;
	uint best_dist;
	for (t = 1; t < MapSize(); t++) {
		if (IsTileType(t, MP_WATER) == water) break;
	}
	best_dist = DistanceManhattan(tile, t);

	for (; t < MapSize(); t++) {
		uint dist = DistanceManhattan(tile, t);
		if (dist < best_dist) {
			if (IsTileType(t, MP_WATER) == water) best_dist = dist;
		} else {
			/* When the Y distance between the current row and the 'source' tile
			 * is larger than the best distance, we've found the best distance */
			if (TileY(t) - TileY(tile) > best_dist) return best_dist;
			if (TileX(tile) > TileX(t)) {
				/* We can safely skip this many tiles; from here all tiles have a
				 * higher or equal distance than the best distance */
				t |= MapMaxX();
				continue;
			} else {
				/* We can safely skip this many tiles; up to here all tiles have a
				 * higher or equal distance than the best distance */
				t += best_dist - dist;
				continue;
			}
		}
	}

	return best_dist;
}

/** Make an analysis of a tile and check for its belonging to the same
 * industry, and/or the same grf file
 * @param new_tile TileIndex of the tile to query
 * @param old_tile TileINdex of teh reference tile
 * @param i Industry to which old_tile belongs to
 * @return value encoded as per NFO specs */
uint32 GetIndustryIDAtOffset(TileIndex new_tile, TileIndex old_tile, const Industry *i)
{
	if (IsTileType(new_tile, MP_INDUSTRY)) {  // Is this an industry tile?

		if (GetIndustryIndex(new_tile) == i->index) {  // Does it belong to the same industry?
			IndustryGfx gfx = GetIndustryGfx(new_tile);
			const IndustryTileSpec *indtsp = GetIndustryTileSpec(gfx);
			const IndustryTileSpec *indold = GetIndustryTileSpec(GetIndustryGfx(old_tile));

			if (gfx < NEW_INDUSTRYOFFSET) {  // Does it belongs to an old type?
				/* It is an old tile.  We have to see if it's been overriden */
				if (indtsp->grf_prop.override == INVALID_INDUSTRYTILE) {  // has it been overridden?
					return 0xFF << 8 | gfx; // no. Tag FF + the gfx id of that tile
				} else { // yes.  FInd out if it is from the same grf file or not
					const IndustryTileSpec *old_tile_ovr = GetIndustryTileSpec(indtsp->grf_prop.override);

					if (old_tile_ovr->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {
						return old_tile_ovr->grf_prop.local_id; // same grf file
					} else {
						return 0xFFFE; // not the same grf file
					}
				}
			} else {
				if (indtsp->grf_prop.spritegroup != NULL) {  // tile has a spritegroup ?
					if (indtsp->grf_prop.grffile->grfid == indold->grf_prop.grffile->grfid) {  // same industry, same grf ?
						return indtsp->grf_prop.local_id;
					} else {
						return 0xFFFE;  // Defined in another grf file
					}
				} else {  // tile has no spritegroup
					return 0xFF << 8 | indtsp->grf_prop.subst_id;  // so just give him the substitute
				}
			}
		}
	}

	return 0xFFFF; // tile is not an industry one or  does not belong to the current industry
}

/** This function implements the industries variables that newGRF defines.
 * @param variable that is queried
 * @param parameter unused
 * @param available will return false if ever the variable asked for does not exist
 * @param ind is of course the industry we are inquiring
 * @return the value stored in the corresponding variable*/
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	const Industry *industry = object->u.industry.ind;
	TileIndex tile   = object->u.industry.tile;
	const IndustrySpec *indspec = GetIndustrySpec(industry->type);

	switch (variable) {
		case 0x40:
		case 0x41:
		case 0x42: { // waiting cargo, but only if those two callback flags are set
			uint16 callback = indspec->callback_flags;
			if (callback & (CBM_IND_PRODUCTION_CARGO_ARRIVAL | callback & CBM_IND_PRODUCTION_256_TICKS)) {
				return max(industry->cargo_waiting[variable - 0x40], (uint16)0x7FFF);
			} else {
				return 0;
			}
		}
		/* TODO: somehow determine whether we're in water or not */
		case 0x43: return GetClosestWaterDistance(tile, true); // Manhattan distance of closes dry/water tile

		/* Get industry ID at offset param */
		case 0x60: return GetIndustryIDAtOffset(GetNearbyTile(parameter, industry->xy), tile, industry);

		case 0x61: return 0; // Get random tile bits at offset param

		case 0x62: // Land info of nearby tiles
		case 0x63: // Animation stage of nerby tiles
		case 0x64: break; // Distance of nearest industry of given type
		/* Get town zone and Manhattan distance of closest town */
 		case 0x65: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceManhattan(tile, industry->town->xy), 0xFFFF);
		/* Get square of Euclidian distance of closes town */
		case 0x66: return GetTownRadiusGroup(industry->town, tile) << 16 | min(DistanceSquare(tile, industry->town->xy), 0xFFFF);

		/* Count of industry, distance of closest instance
		 * format is rr(reserved) cc(count)  dddd(manhattan distance of closest sister)
		 * A lot more should be done, since it has to check for local id, grf id etc...
		 * let's just say it is a beginning ;) */
		case 0x67: return GetIndustryTypeCount(industry->type) << 16 | 0;

		/* Industry founder information.
		 * 0x10 if randomly created or from a map pre-newindustry.
		 * Else, the company who funded it */
		case 0xA7: return 0x10;

		case 0xB0: // Date when built since 1920 (in days)
		case 0xB3: // Construction type
		case 0xB4: break; // Date last cargo accepted since 1920 (in days)

		/* Industry structure access*/
		case 0x80: return industry->xy;
		case 0x81: return GB(industry->xy, 8, 8);
		/* Pointer to the town the industry is associated with */
		case 0x82:
		case 0x83:
		case 0x84:
		case 0x85: break; // not supported
		case 0x86: return industry->width;
		case 0x87: return industry->height;// xy dimensions
		/*  */
		case 0x88:
		case 0x89: return indspec->produced_cargo[variable - 0x88];
		case 0x8A: return industry->cargo_waiting[0];
		case 0x8B: return GB(industry->cargo_waiting[0], 8, 8);
		case 0x8C: return industry->cargo_waiting[1];
		case 0x8D: return GB(industry->cargo_waiting[1], 8, 8);
		case 0x8E:
		case 0x8F: return industry->production_rate[variable - 0x8E];
		case 0x90:
		case 0x91:
		case 0x92: return indspec->accepts_cargo[variable - 0x90];
		case 0x93: return industry->prod_level;
		/* amount of cargo produced so far THIS month. */
		case 0x94: return industry->this_month_production[0];
		case 0x95: return GB(industry->this_month_production[0], 8, 8);
		case 0x96: return industry->this_month_production[1];
		case 0x97: return GB(industry->this_month_production[1], 8, 8);
		/* amount of cargo transported so far THIS month. */
		case 0x98: return industry->this_month_transported[0];
		case 0x99: return GB(industry->this_month_transported[0], 8, 8);
		case 0x9A: return industry->this_month_transported[1];
		case 0x9B: return GB(industry->this_month_transported[0], 8, 8);
		/* fraction of cargo transported LAST month. */
		case 0x9C:
		case 0x9D: return industry->last_month_pct_transported[variable - 0x9C];
		/* amount of cargo produced LAST month. */
		case 0x9E: return industry->last_month_production[0];
		case 0x9F: return GB(industry->last_month_production[0], 8, 8);
		case 0xA0: return industry->last_month_production[1];
		case 0xA1: return GB(industry->last_month_production[1], 8, 8);
		/* amount of cargo transported last month. */
		case 0xA2: return industry->last_month_transported[0];
		case 0xA3: return GB(industry->last_month_transported[0], 8, 8);
		case 0xA4: return industry->last_month_transported[1];
		case 0xA5: return GB(industry->last_month_transported[0], 8, 8);

		case 0xA6: return industry->type;

		case 0xA8: return industry->random_color;
		case 0xA9: return industry->last_prod_year; // capped?
		case 0xAA: return industry->counter;
		case 0xAB: return GB(industry->counter, 8, 8);
		case 0xAC: return industry->was_cargo_delivered;
	}

	DEBUG(grf, 1, "Unhandled industry property 0x%X", variable);

	*available = false;
	return (uint32)-1;
}

static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, const SpriteGroup *group)
{
	/* IndustryTile do not have 'real' groups */
	return NULL;
}

static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus)
{
	res->GetRandomBits = NULL;//IndustryTileGetRandomBits;
	res->GetTriggers   = NULL;//IndustryTileGetTriggers;
	res->SetTriggers   = NULL;//IndustryTileSetTriggers;
	res->GetVariable   = IndustryGetVariable;
	res->ResolveReal   = IndustryResolveReal;

	res->u.industry.tile = tile;
	res->u.industry.ind  = indus;

	res->callback        = 0;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
}

uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Industry *industry, TileIndex tile)
{
	ResolverObject object;
	const SpriteGroup *group;

	NewIndustryResolver(&object, industry->type, tile, industry);
	object.callback = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	group = Resolve(GetIndustrySpec(industry->type)->grf_prop.spritegroup, &object);
	if (group == NULL || group->type != SGT_CALLBACK) return CALLBACK_FAILED;

	return group->g.callback.result;
}