Files @ r6873:011bb2269607
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Location: cpp/openttd-patchpack/source/src/table/autorail.h

maedhros
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
/* $Id$ */

/* Rail selection types (directions):
 *  / \    / \    / \    / \   / \   / \
 * /  /\  /\  \  /===\  /   \ /|  \ /  |\
 * \/  /  \  \/  \   /  \===/ \|  / \  |/
 *  \ /    \ /    \ /    \ /   \ /   \ /
 *   0      1      2      3     4     5
 */

// mark invalid tiles red
#define RED(c) -c

// table maps each of the six rail directions and tileh combinations to a sprite
// invalid entries are required to make sure that this array can be quickly accessed
static const int _AutorailTilehSprite[][6] = {
// type   0        1        2        3        4        5
	{       0,       8,      16,      25,      34,      42 }, // tileh = 0
	{       5,      13, RED(22), RED(31),      35,      42 }, // tileh = 1
	{       5,      10,      16,      26, RED(38), RED(46) }, // tileh = 2
	{       5,       9, RED(23),      26,      35, RED(46) }, // tileh = 3
	{       2,      10, RED(19), RED(28),      34,      43 }, // tileh = 4
	{       1,       9,      17,      26,      35,      43 }, // tileh = 5
	{       1,      10, RED(20),      26, RED(38),      43 }, // tileh = 6
	{       1,       9,      17,      26,      35,      43 }, // tileh = 7
	{       2,      13,      17,      25, RED(40), RED(48) }, // tileh = 8
	{       1,      13,      17, RED(32),      35, RED(48) }, // tileh = 9
	{       1,       9,      17,      26,      35,      43 }, // tileh = 10
	{       1,       9,      17,      26,      35,      43 }, // tileh = 11
	{       2,       9,      17, RED(29), RED(40),      43 }, // tileh = 12
	{       1,       9,      17,      26,      35,      43 }, // tileh = 13
	{       1,       9,      17,      26,      35,      43 }, // tileh = 14
	{       0,       1,       2,       3,       4,       5 }, // invalid (15)
	{       0,       1,       2,       3,       4,       5 }, // invalid (16)
	{       0,       1,       2,       3,       4,       5 }, // invalid (17)
	{       0,       1,       2,       3,       4,       5 }, // invalid (18)
	{       0,       1,       2,       3,       4,       5 }, // invalid (19)
	{       0,       1,       2,       3,       4,       5 }, // invalid (20)
	{       0,       1,       2,       3,       4,       5 }, // invalid (21)
	{       0,       1,       2,       3,       4,       5 }, // invalid (22)
	{       6,      11,      17,      27, RED(39), RED(47) }, // tileh = 23
	{       0,       1,       2,       3,       4,       5 }, // invalid (24)
	{       0,       1,       2,       3,       4,       5 }, // invalid (25)
	{       0,       1,       2,       3,       4,       5 }, // invalid (26)
	{       7,      15, RED(24), RED(33),      36,      44 }, // tileh = 27
	{       0,       1,       2,       3,       4,       5 }, // invalid (28)
	{       3,      14,      18,      26, RED(41), RED(49) }, // tileh = 29
	{       4,      12, RED(21), RED(30),      37,      45 }  // tileh = 30
};
#undef RED


// maps each pixel of a tile (16x16) to a selection type
// (0,0) is the top corner, (16,16) the bottom corner
static const byte _AutorailPiece[][16] = {
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 2, 2, 2, 2, 2, 2, 0, 0, 0, 0, 5, 5, 5, 5, 5, 5 },
	{ 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1 },
	{ 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1 },
	{ 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1 },
	{ 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 },
	{ 4, 4, 4, 4, 4, 4, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3 }
};