Files @ r6873:011bb2269607
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Location: cpp/openttd-patchpack/source/src/table/unicode.h

maedhros
(svn r10114) -Fix: Only load newgrf error messages if the language matches the current
language. Since only one error can be loaded anyway, if the language didn't
match you'd get "Undefined string". Also since we're only loading one language
there's no need to use AddGRFString any more.
/* $Id$ */


struct DefaultUnicodeMapping {
	WChar code; ///< Unicode value
	byte key;   ///< Character index of sprite
};


/* Default unicode mapping table for sprite based glyphs.
 * This table allows us use unicode characters even though the glyphs don't
 * exist, or are in the wrong place, in the standard sprite fonts.
 * This is not used for FreeType rendering */

static DefaultUnicodeMapping _default_unicode_map[] = {
	{ 0x010D, 0x63 }, /* Small letter c with caron */
	{ 0x0160, 0xA6 }, /* Capital letter s with caron */
	{ 0x0161, 0xA8 }, /* Small letter s with caron */
	{ 0x017E, 0xB8 }, /* Small letter z with caron */
	{ 0x20AC, 0xA4 }, /* Euro symbol */
};