Files
@ r28773:0150d0acc334
Branch filter:
Location: cpp/openttd-patchpack/source/src/misc_cmd.cpp
r28773:0150d0acc334
8.5 KiB
text/x-c
Change: Remove saving of digit group and decimal separator configurations from the savegame
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file misc_cmd.cpp Some misc functions that are better fitted in other files, but never got moved there... */
#include "stdafx.h"
#include "command_func.h"
#include "economy_func.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "network/network.h"
#include "network/network_func.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "company_base.h"
#include "tile_map.h"
#include "texteff.hpp"
#include "core/backup_type.hpp"
#include "misc_cmd.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Increase the loan of your company.
* @param flags operation to perform
* @param cmd when LoanCommand::Interval: loans LOAN_INTERVAL,
* when LoanCommand::Max: loans the maximum loan permitting money (press CTRL),
* when LoanCommand::Amount: loans the amount specified in \c amount
* @param amount amount to increase the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
* @return the cost of this operation or an error
*/
CommandCost CmdIncreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
{
Company *c = Company::Get(_current_company);
Money max_loan = c->GetMaxLoan();
if (c->current_loan >= max_loan) {
SetDParam(0, max_loan);
return_cmd_error(STR_ERROR_MAXIMUM_PERMITTED_LOAN);
}
Money loan;
switch (cmd) {
default: return CMD_ERROR; // Invalid method
case LoanCommand::Interval: // Take some extra loan
loan = LOAN_INTERVAL;
break;
case LoanCommand::Max: // Take a loan as big as possible
loan = max_loan - c->current_loan;
break;
case LoanCommand::Amount: // Take the given amount of loan
loan = amount;
if (loan < LOAN_INTERVAL || c->current_loan + loan > max_loan || loan % LOAN_INTERVAL != 0) return CMD_ERROR;
break;
}
/* In case adding the loan triggers the overflow protection of Money,
* we would essentially be losing money as taking and repaying the loan
* immediately would not get us back to the same bank balance anymore. */
if (c->money > Money::max() - loan) return CMD_ERROR;
if (flags & DC_EXEC) {
c->money += loan;
c->current_loan += loan;
InvalidateCompanyWindows(c);
}
return CommandCost(EXPENSES_OTHER);
}
/**
* Decrease the loan of your company.
* @param flags operation to perform
* @param cmd when LoanCommand::Interval: pays back LOAN_INTERVAL,
* when LoanCommand::Max: pays back the maximum loan permitting money (press CTRL),
* when LoanCommand::Amount: pays back the amount specified in \c amount
* @param amount amount to decrease the loan with, multitude of LOAN_INTERVAL. Only used when cmd == LoanCommand::Amount.
* @return the cost of this operation or an error
*/
CommandCost CmdDecreaseLoan(DoCommandFlag flags, LoanCommand cmd, Money amount)
{
Company *c = Company::Get(_current_company);
if (c->current_loan == 0) return_cmd_error(STR_ERROR_LOAN_ALREADY_REPAYED);
Money loan;
switch (cmd) {
default: return CMD_ERROR; // Invalid method
case LoanCommand::Interval: // Pay back one step
loan = std::min(c->current_loan, (Money)LOAN_INTERVAL);
break;
case LoanCommand::Max: // Pay back as much as possible
loan = std::max(std::min(c->current_loan, GetAvailableMoneyForCommand()), (Money)LOAN_INTERVAL);
loan -= loan % LOAN_INTERVAL;
break;
case LoanCommand::Amount: // Repay the given amount of loan
loan = amount;
if (loan % LOAN_INTERVAL != 0 || loan < LOAN_INTERVAL || loan > c->current_loan) return CMD_ERROR; // Invalid amount to loan
break;
}
if (GetAvailableMoneyForCommand() < loan) {
SetDParam(0, loan);
return_cmd_error(STR_ERROR_CURRENCY_REQUIRED);
}
if (flags & DC_EXEC) {
c->money -= loan;
c->current_loan -= loan;
InvalidateCompanyWindows(c);
}
return CommandCost();
}
/**
* Sets the max loan amount of your company. Does not respect the global loan setting.
* @param company the company ID.
* @param amount the new max loan amount, will be rounded down to the multitude of LOAN_INTERVAL. If set to COMPANY_MAX_LOAN_DEFAULT reset the max loan to default(global) value.
* @return zero cost or an error
*/
CommandCost CmdSetCompanyMaxLoan(DoCommandFlag flags, CompanyID company, Money amount)
{
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (amount != COMPANY_MAX_LOAN_DEFAULT) {
if (amount < 0 || amount > (Money)MAX_LOAN_LIMIT) return CMD_ERROR;
}
Company *c = Company::GetIfValid(company);
if (c == nullptr) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Round the amount down to a multiple of LOAN_INTERVAL. */
if (amount != COMPANY_MAX_LOAN_DEFAULT) amount -= (int64_t)amount % LOAN_INTERVAL;
c->max_loan = amount;
InvalidateCompanyWindows(c);
}
return CommandCost();
}
/**
* In case of an unsafe unpause, we want the
* user to confirm that it might crash.
* @param confirmed whether the user confirmed their action
*/
static void AskUnsafeUnpauseCallback(Window *, bool confirmed)
{
if (confirmed) {
Command<CMD_PAUSE>::Post(PM_PAUSED_ERROR, false);
}
}
/**
* Pause/Unpause the game (server-only).
* Set or unset a bit in the pause mode. If pause mode is zero the game is
* unpaused. A bitset is used instead of a boolean value/counter to have
* more control over the game when saving/loading, etc.
* @param flags operation to perform
* @param mode the pause mode to change
* @param pause true pauses, false unpauses this mode
* @return the cost of this operation or an error
*/
CommandCost CmdPause(DoCommandFlag flags, PauseMode mode, bool pause)
{
switch (mode) {
case PM_PAUSED_SAVELOAD:
case PM_PAUSED_ERROR:
case PM_PAUSED_NORMAL:
case PM_PAUSED_GAME_SCRIPT:
case PM_PAUSED_LINK_GRAPH:
break;
case PM_PAUSED_JOIN:
case PM_PAUSED_ACTIVE_CLIENTS:
if (!_networking) return CMD_ERROR;
break;
default: return CMD_ERROR;
}
if (flags & DC_EXEC) {
if (mode == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
ShowQuery(
STR_NEWGRF_UNPAUSE_WARNING_TITLE,
STR_NEWGRF_UNPAUSE_WARNING,
nullptr,
AskUnsafeUnpauseCallback
);
} else {
PauseMode prev_mode = _pause_mode;
if (pause) {
_pause_mode |= mode;
} else {
_pause_mode &= ~mode;
/* If the only remaining reason to be paused is that we saw a command during pause, unpause. */
if (_pause_mode == PM_COMMAND_DURING_PAUSE) {
_pause_mode = PM_UNPAUSED;
}
}
NetworkHandlePauseChange(prev_mode, mode);
}
SetWindowDirty(WC_STATUS_BAR, 0);
SetWindowDirty(WC_MAIN_TOOLBAR, 0);
}
return CommandCost();
}
/**
* Change the financial flow of your company.
* @param amount the amount of money to receive (if positive), or spend (if negative)
* @return the cost of this operation or an error
*/
CommandCost CmdMoneyCheat(DoCommandFlag, Money amount)
{
return CommandCost(EXPENSES_OTHER, -amount);
}
/**
* Change the bank bank balance of a company by inserting or removing money without affecting the loan.
* @param flags operation to perform
* @param tile tile to show text effect on (if not 0)
* @param delta the amount of money to receive (if positive), or spend (if negative)
* @param company the company ID.
* @param expenses_type the expenses type which should register the cost/income @see ExpensesType.
* @return zero cost or an error
*/
CommandCost CmdChangeBankBalance(DoCommandFlag flags, TileIndex tile, Money delta, CompanyID company, ExpensesType expenses_type)
{
if (!Company::IsValidID(company)) return CMD_ERROR;
if (expenses_type >= EXPENSES_END) return CMD_ERROR;
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (flags & DC_EXEC) {
/* Change company bank balance of company. */
Backup<CompanyID> cur_company(_current_company, company, FILE_LINE);
SubtractMoneyFromCompany(CommandCost(expenses_type, -delta));
cur_company.Restore();
if (tile != 0) {
ShowCostOrIncomeAnimation(TileX(tile) * TILE_SIZE, TileY(tile) * TILE_SIZE, GetTilePixelZ(tile), -delta);
}
}
/* This command doesn't cost anything for deity. */
CommandCost zero_cost(expenses_type, (Money)0);
return zero_cost;
}
|