Files @ r16338:04337614dacc
Branch filter:

Location: cpp/openttd-patchpack/source/src/gfx.cpp

translators
(svn r21059) -Update from WebTranslator v3.0:
frisian - 32 changes by gjannema
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gfx.cpp Handling of drawing text and other gfx related stuff. */

#include "stdafx.h"
#include "gfx_func.h"
#include "fontcache.h"
#include "genworld.h"
#include "zoom_func.h"
#include "blitter/factory.hpp"
#include "video/video_driver.hpp"
#include "strings_func.h"
#include "settings_type.h"
#include "network/network.h"
#include "network/network_func.h"
#include "thread/thread.h"
#include "window_func.h"
#include "newgrf_debug.h"

#include "table/palettes.h"
#include "table/sprites.h"
#include "table/control_codes.h"

byte _dirkeys;        ///< 1 = left, 2 = up, 4 = right, 8 = down
bool _fullscreen;
CursorVars _cursor;
bool _ctrl_pressed;   ///< Is Ctrl pressed?
bool _shift_pressed;  ///< Is Shift pressed?
byte _fast_forward;
bool _left_button_down;     ///< Is left mouse button pressed?
bool _left_button_clicked;  ///< Is left mouse button clicked?
bool _right_button_down;    ///< Is right mouse button pressed?
bool _right_button_clicked; ///< Is right mouse button clicked?
DrawPixelInfo _screen;
bool _screen_disable_anim = false;   ///< Disable palette animation (important for 32bpp-anim blitter during giant screenshot)
bool _exit_game;
GameMode _game_mode;
SwitchMode _switch_mode;  ///< The next mainloop command.
PauseModeByte _pause_mode;
int _pal_first_dirty;
int _pal_count_dirty;

Colour _cur_palette[256];

static int _max_char_height; ///< Cache of the height of the largest font
static int _max_char_width;  ///< Cache of the width of the largest font
static byte _stringwidth_table[FS_END][224]; ///< Cache containing width of often used characters. @see GetCharacterWidth()
DrawPixelInfo *_cur_dpi;
byte _colour_gradient[COLOUR_END][8];

static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub = NULL, SpriteID sprite_id = SPR_CURSOR_MOUSE);

/**
 * Text drawing parameters, which can change while drawing a line, but are kept between multiple parts
 * of the same text, e.g. on line breaks.
 */
struct DrawStringParams {
	FontSize fontsize;
	TextColour cur_colour, prev_colour;

	DrawStringParams(TextColour colour) : fontsize(FS_NORMAL), cur_colour(colour), prev_colour(colour) {}

	/**
	 * Switch to new colour \a c.
	 * @param c New colour to use.
	 */
	FORCEINLINE void SetColour(TextColour c)
	{
		assert(c >=  TC_BLUE && c <= TC_BLACK);
		this->prev_colour = this->cur_colour;
		this->cur_colour = c;
	}

	/** Switch to previous colour. */
	FORCEINLINE void SetPreviousColour()
	{
		Swap(this->cur_colour, this->prev_colour);
	}

	/**
	 * Switch to using a new font \a f.
	 * @param f New font to use.
	 */
	FORCEINLINE void SetFontSize(FontSize f)
	{
		this->fontsize = f;
	}
};

static ReusableBuffer<uint8> _cursor_backup;

/**
 * The rect for repaint.
 *
 * This rectangle defines the area which should be repaint by the video driver.
 *
 * @ingroup dirty
 */
static Rect _invalid_rect;
static const byte *_colour_remap_ptr;
static byte _string_colourremap[3]; ///< Recoloursprite for stringdrawing. The grf loader ensures, that ST_FONT sprites only use colours 0 to 2.

static const uint DIRTY_BLOCK_HEIGHT   = 8;
static const uint DIRTY_BLOCK_WIDTH    = 64;

static uint _dirty_bytes_per_line = 0;
static byte *_dirty_blocks = NULL;

void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();

	if (xo == 0 && yo == 0) return;

	if (_cursor.visible) UndrawMouseCursor();

#ifdef ENABLE_NETWORK
	if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */

	blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
	/* This part of the screen is now dirty. */
	_video_driver->MakeDirty(left, top, width, height);
}


/**
 * Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
 *
 * @pre dpi->zoom == ZOOM_LVL_NORMAL, right >= left, bottom >= top
 * @param left Minimum X (inclusive)
 * @param top Minimum Y (inclusive)
 * @param right Maximum X (inclusive)
 * @param bottom Maximum Y (inclusive)
 * @param colour A 8 bit palette index (FILLRECT_OPAQUE and FILLRECT_CHECKER) or a recolour spritenumber (FILLRECT_RECOLOUR)
 * @param mode
 *         FILLRECT_OPAQUE:   Fill the rectangle with the specified colour
 *         FILLRECT_CHECKER:  Like FILLRECT_OPAQUE, but only draw every second pixel (used to grey out things)
 *         FILLRECT_RECOLOUR:  Apply a recolour sprite to every pixel in the rectangle currently on screen
 */
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	const DrawPixelInfo *dpi = _cur_dpi;
	void *dst;
	const int otop = top;
	const int oleft = left;

	if (dpi->zoom != ZOOM_LVL_NORMAL) return;
	if (left > right || top > bottom) return;
	if (right < dpi->left || left >= dpi->left + dpi->width) return;
	if (bottom < dpi->top || top >= dpi->top + dpi->height) return;

	if ( (left -= dpi->left) < 0) left = 0;
	right = right - dpi->left + 1;
	if (right > dpi->width) right = dpi->width;
	right -= left;
	assert(right > 0);

	if ( (top -= dpi->top) < 0) top = 0;
	bottom = bottom - dpi->top + 1;
	if (bottom > dpi->height) bottom = dpi->height;
	bottom -= top;
	assert(bottom > 0);

	dst = blitter->MoveTo(dpi->dst_ptr, left, top);

	switch (mode) {
		default: // FILLRECT_OPAQUE
			blitter->DrawRect(dst, right, bottom, (uint8)colour);
			break;

		case FILLRECT_RECOLOUR:
			blitter->DrawColourMappingRect(dst, right, bottom, GB(colour, 0, PALETTE_WIDTH));
			break;

		case FILLRECT_CHECKER: {
			byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
			do {
				for (int i = (bo ^= 1); i < right; i += 2) blitter->SetPixel(dst, i, 0, (uint8)colour);
				dst = blitter->MoveTo(dst, 0, 1);
			} while (--bottom > 0);
			break;
		}
	}
}

void GfxDrawLine(int x, int y, int x2, int y2, int colour)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	DrawPixelInfo *dpi = _cur_dpi;

	x -= dpi->left;
	x2 -= dpi->left;
	y -= dpi->top;
	y2 -= dpi->top;

	/* Check clipping */
	if (x < 0 && x2 < 0) return;
	if (y < 0 && y2 < 0) return;
	if (x > dpi->width  && x2 > dpi->width)  return;
	if (y > dpi->height && y2 > dpi->height) return;

	blitter->DrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour);
}

void GfxDrawLineUnscaled(int x, int y, int x2, int y2, int colour)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	DrawPixelInfo *dpi = _cur_dpi;

	x -= dpi->left;
	x2 -= dpi->left;
	y -= dpi->top;
	y2 -= dpi->top;

	/* Check clipping */
	if (x < 0 && x2 < 0) return;
	if (y < 0 && y2 < 0) return;
	if (x > dpi->width  && x2 > dpi->width)  return;
	if (y > dpi->height && y2 > dpi->height) return;

	blitter->DrawLine(dpi->dst_ptr, UnScaleByZoom(x, dpi->zoom), UnScaleByZoom(y, dpi->zoom),
			UnScaleByZoom(x2, dpi->zoom), UnScaleByZoom(y2, dpi->zoom),
			UnScaleByZoom(dpi->width, dpi->zoom), UnScaleByZoom(dpi->height, dpi->zoom), colour);
}

/**
 * Draws the projection of a parallelepiped.
 * This can be used to draw boxes in world coordinates.
 *
 * @param x   Screen X-coordinate of top front corner.
 * @param y   Screen Y-coordinate of top front corner.
 * @param dx1 Screen X-length of first edge.
 * @param dy1 Screen Y-length of first edge.
 * @param dx2 Screen X-length of second edge.
 * @param dy2 Screen Y-length of second edge.
 * @param dx3 Screen X-length of third edge.
 * @param dy3 Screen Y-length of third edge.
 */
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
{
	/*           ....
	 *         ..    ....
	 *       ..          ....
	 *     ..                ^
	 *   <--__(dx1,dy1)    /(dx2,dy2)
	 *   :    --__       /   :
	 *   :        --__ /     :
	 *   :            *(x,y) :
	 *   :            |      :
	 *   :            |     ..
	 *    ....        |(dx3,dy3)
	 *        ....    | ..
	 *            ....V.
	 */

	static const byte colour = 15;

	GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
	GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
	GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);

	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
	GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
	GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
	GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
}

/**
 * Set the colour remap to be for the given colour.
 * @param colour the new colour of the remap.
 */
static void SetColourRemap(TextColour colour)
{
	if (colour == TC_INVALID) return;

	if (colour & IS_PALETTE_COLOUR) {
		_string_colourremap[1] = colour & ~IS_PALETTE_COLOUR;
		_string_colourremap[2] = (_use_palette == PAL_DOS) ? 1 : 215;
	} else {
		_string_colourremap[1] = _string_colourmap[_use_palette][colour].text;
		_string_colourremap[2] = _string_colourmap[_use_palette][colour].shadow;
	}
	_colour_remap_ptr = _string_colourremap;
}

#if !defined(WITH_ICU)
typedef WChar UChar;
static UChar *HandleBiDiAndArabicShapes(UChar *text) { return text; }
#else
#include <unicode/ubidi.h>
#include <unicode/ushape.h>

/**
 * Function to be able to handle right-to-left text and Arabic chars properly.
 *
 * First: right-to-left (RTL) is stored 'logically' in almost all applications
 *        and so do we. This means that their text is stored from right to the
 *        left in memory and any non-RTL text (like numbers or English) are
 *        then stored from left-to-right. When we want to actually draw the
 *        text we need to reverse the RTL text in memory, which is what
 *        happens in ubidi_writeReordered.
 * Second: Arabic characters "differ" based on their context. To draw the
 *        correct variant we pass it through u_shapeArabic. This function can
 *        add or remove some characters. This is the reason for the lastof
 *        so we know till where we can fill the output.
 *
 * Sadly enough these functions work with a custom character format, UChar,
 * which isn't the same size as WChar. Because of that we need to transform
 * our text first to UChars and then back to something we can use.
 *
 * To be able to truncate strings properly you must truncate before passing to
 * this function. This way the logical begin of the string remains and the end
 * gets chopped of instead of the other way around.
 *
 * The reshaping of Arabic characters might increase or decrease the width of
 * the characters/string. So it might still overflow after truncation, though
 * the chance is fairly slim as most characters get shorter instead of longer.
 * @param buffer the buffer to read from/to
 * @param lastof the end of the buffer
 * @return the buffer to draw from
 */
static UChar *HandleBiDiAndArabicShapes(UChar *buffer)
{
	static UChar input_output[DRAW_STRING_BUFFER];
	UChar intermediate[DRAW_STRING_BUFFER];

	UChar *t = buffer;
	size_t length = 0;
	while (*t != '\0' && length < lengthof(input_output) - 1) {
		input_output[length++] = *t++;
	}
	input_output[length] = 0;

	UErrorCode err = U_ZERO_ERROR;
	UBiDi *para = ubidi_openSized((int32_t)length, 0, &err);
	if (para == NULL) return buffer;

	ubidi_setPara(para, input_output, (int32_t)length, _dynlang.text_dir == TD_RTL ? UBIDI_DEFAULT_RTL : UBIDI_DEFAULT_LTR, NULL, &err);
	ubidi_writeReordered(para, intermediate, (int32_t)length, UBIDI_REMOVE_BIDI_CONTROLS, &err);
	length = u_shapeArabic(intermediate, (int32_t)length, input_output, lengthof(input_output), U_SHAPE_TEXT_DIRECTION_VISUAL_LTR | U_SHAPE_LETTERS_SHAPE, &err);
	ubidi_close(para);

	if (U_FAILURE(err)) return buffer;

	input_output[length] = '\0';
	return input_output;
}
#endif /* WITH_ICU */


/**
 * Truncate a given string to a maximum width if neccessary.
 * If the string is truncated, add three dots ('...') to show this.
 * @param *str string that is checked and possibly truncated
 * @param maxw maximum width in pixels of the string
 * @param ignore_setxy whether to ignore SETX(Y) or not
 * @param start_fontsize Fontsize to start the text with
 * @return new width of (truncated) string
 */
static int TruncateString(char *str, int maxw, bool ignore_setxy, FontSize start_fontsize)
{
	int w = 0;
	FontSize size = start_fontsize;
	int ddd, ddd_w;

	WChar c;
	char *ddd_pos;

	ddd_w = ddd = GetCharacterWidth(size, '.') * 3;

	for (ddd_pos = str; (c = Utf8Consume(const_cast<const char **>(&str))) != '\0'; ) {
		if (IsPrintable(c) && !IsTextDirectionChar(c)) {
			w += GetCharacterWidth(size, c);

			if (w > maxw) {
				/* string got too big... insert dotdotdot, but make sure we do not
				 * print anything beyond the string termination character. */
				for (int i = 0; *ddd_pos != '\0' && i < 3; i++, ddd_pos++) *ddd_pos = '.';
				*ddd_pos = '\0';
				return ddd_w;
			}
		} else {
			if (c == SCC_SETX) {
				if (!ignore_setxy) w = *str;
				str++;
			} else if (c == SCC_SETXY) {
				if (!ignore_setxy) w = *str;
				str += 2;
			} else if (c == SCC_TINYFONT) {
				size = FS_SMALL;
				ddd = GetCharacterWidth(size, '.') * 3;
			} else if (c == SCC_BIGFONT) {
				size = FS_LARGE;
				ddd = GetCharacterWidth(size, '.') * 3;
			} else if (c == '\n') {
				DEBUG(misc, 0, "Drawing string using newlines with DrawString instead of DrawStringMultiLine. Please notify the developers of this: [%s]", str);
			}
		}

		/* Remember the last position where three dots fit. */
		if (w + ddd < maxw) {
			ddd_w = w + ddd;
			ddd_pos = str;
		}
	}

	return w;
}

static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams &params, bool parse_string_also_when_clipped = false);

/**
 * Get the real width of the string.
 * @param str the string to draw
 * @param start_fontsize Fontsize to start the text with
 * @return the width.
 */
static int GetStringWidth(const UChar *str, FontSize start_fontsize)
{
	FontSize size = start_fontsize;
	int max_width;
	int width;
	WChar c;

	width = max_width = 0;
	for (;;) {
		c = *str++;
		if (c == 0) break;
		if (IsPrintable(c) && !IsTextDirectionChar(c)) {
			width += GetCharacterWidth(size, c);
		} else {
			switch (c) {
				case SCC_SETX:
				case SCC_SETXY:
					/* At this point there is no SCC_SETX(Y) anymore */
					NOT_REACHED();
					break;
				case SCC_TINYFONT: size = FS_SMALL; break;
				case SCC_BIGFONT:  size = FS_LARGE; break;
				case '\n':
					max_width = max(max_width, width);
					break;
			}
		}
	}

	return max(max_width, width);
}

/**
 * Draw string, possibly truncated to make it fit in its allocated space
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param str    String to draw.
 * @param last   The end of the string buffer to draw.
 * @param params Text drawing parameters.
 * @param align  The alignment of the string when drawing left-to-right. In the
 *               case a right-to-left language is chosen this is inverted so it
 *               will be drawn in the right direction.
 * @param underline Whether to underline what has been drawn or not.
 * @param truncate  Whether to truncate the string or not.
 *
 * @return In case of left or center alignment the right most pixel we have drawn to.
 *         In case of right alignment the left most pixel we have drawn to.
 */
static int DrawString(int left, int right, int top, char *str, const char *last, DrawStringParams &params, StringAlignment align, bool underline = false, bool truncate = true)
{
	/* We need the outer limits of both left/right */
	int min_left = INT32_MAX;
	int max_right = INT32_MIN;

	int initial_left = left;
	int initial_right = right;
	int initial_top = top;

	if (truncate) TruncateString(str, right - left + 1, (align & SA_STRIP) == SA_STRIP, params.fontsize);

	/*
	 * To support SETX and SETXY properly with RTL languages we have to
	 * calculate the offsets from the right. To do this we need to split
	 * the string and draw the parts separated by SETX(Y).
	 * So here we split
	 */
	static SmallVector<UChar *, 4> setx_offsets;
	setx_offsets.Clear();

	UChar draw_buffer[DRAW_STRING_BUFFER];
	UChar *p = draw_buffer;

	*setx_offsets.Append() = p;

	char *loc = str;
	for (;;) {
		WChar c;
		/* We cannot use Utf8Consume as we need the location of the SETX(Y) */
		size_t len = Utf8Decode(&c, loc);
		*p++ = c;

		if (c == '\0') break;
		if (p >= lastof(draw_buffer) - 3) {
			/* Make sure we never overflow (even if copying SCC_SETX(Y)). */
			*p = '\0';
			break;
		}
		if (c != SCC_SETX && c != SCC_SETXY) {
			loc += len;
			continue;
		}

		if (align & SA_STRIP) {
			/* We do not want to keep the SETX(Y)!. It was already copied, so
			 * remove it and undo the incrementing of the pointer! */
			*p-- = '\0';
			loc += len + (c == SCC_SETXY ? 2 : 1);
			continue;
		}

		if ((align & SA_HOR_MASK) != SA_LEFT) {
			DEBUG(grf, 1, "Using SETX and/or SETXY when not aligned to the left. Fixing alignment...");

			/* For left alignment and change the left so it will roughly be in the
			 * middle. This will never cause the string to be completely centered,
			 * but once SETX is used you cannot be sure the actual content of the
			 * string is centered, so it doesn't really matter. */
			align = SA_LEFT | SA_FORCE;
			initial_left = left = max(left, (left + right - (int)GetStringBoundingBox(str).width) / 2);
		}

		/* We add the begin of the string, but don't add it twice */
		if (p != draw_buffer) {
			*setx_offsets.Append() = p;
			p[-1] = '\0';
			*p++ = c;
		}

		/* Skip the SCC_SETX(Y) ... */
		loc += len;
		/* ... copy the x coordinate ... */
		*p++ = *loc++;
		/* ... and finally copy the y coordinate if it exists */
		if (c == SCC_SETXY) *p++ = *loc++;
	}

	/* In case we have a RTL language we swap the alignment. */
	if (!(align & SA_FORCE) && _dynlang.text_dir == TD_RTL && !(align & SA_STRIP) && (align & SA_HOR_MASK) != SA_HOR_CENTER) align ^= SA_RIGHT;

	for (UChar **iter = setx_offsets.Begin(); iter != setx_offsets.End(); iter++) {
		UChar *to_draw = *iter;
		int offset = 0;

		/* Skip the SETX(Y) and set the appropriate offsets. */
		if (*to_draw == SCC_SETX || *to_draw == SCC_SETXY) {
			to_draw++;
			offset = *to_draw++;
			if (*to_draw == SCC_SETXY) top = initial_top + *to_draw++;
		}

		to_draw = HandleBiDiAndArabicShapes(to_draw);
		int w = GetStringWidth(to_draw, params.fontsize);

		/* right is the right most position to draw on. In this case we want to do
		 * calculations with the width of the string. In comparison right can be
		 * seen as lastof(todraw) and width as lengthof(todraw). They differ by 1.
		 * So most +1/-1 additions are to move from lengthof to 'indices'.
		 */
		switch (align & SA_HOR_MASK) {
			case SA_LEFT:
				/* right + 1 = left + w */
				left = initial_left + offset;
				right = left + w - 1;
				break;

			case SA_HOR_CENTER:
				left  = RoundDivSU(initial_right + 1 + initial_left - w, 2);
				/* right + 1 = left + w */
				right = left + w - 1;
				break;

			case SA_RIGHT:
				left = initial_right + 1 - w - offset;
				break;

			default:
				NOT_REACHED();
		}

		min_left  = min(left, min_left);
		max_right = max(right, max_right);

		ReallyDoDrawString(to_draw, left, top, params, !truncate);
		if (underline) {
			GfxFillRect(left, top + FONT_HEIGHT_NORMAL, right, top + FONT_HEIGHT_NORMAL, _string_colourremap[1]);
		}
	}

	return (align & SA_HOR_MASK) == SA_RIGHT ? min_left : max_right;
}

/**
 * Draw string, possibly truncated to make it fit in its allocated space
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param str    String to draw.
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 * @param align  The alignment of the string when drawing left-to-right. In the
 *               case a right-to-left language is chosen this is inverted so it
 *               will be drawn in the right direction.
 * @param underline Whether to underline what has been drawn or not.
 */
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline)
{
	char buffer[DRAW_STRING_BUFFER];
	strecpy(buffer, str, lastof(buffer));
	DrawStringParams params(colour);
	return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
}

/**
 * Draw string, possibly truncated to make it fit in its allocated space
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param str    String to draw.
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 * @param align  The alignment of the string when drawing left-to-right. In the
 *               case a right-to-left language is chosen this is inverted so it
 *               will be drawn in the right direction.
 * @param underline Whether to underline what has been drawn or not.
 */
int DrawString(int left, int right, int top, StringID str, TextColour colour, StringAlignment align, bool underline)
{
	char buffer[DRAW_STRING_BUFFER];
	GetString(buffer, str, lastof(buffer));
	DrawStringParams params(colour);
	return DrawString(left, right, top, buffer, lastof(buffer), params, align, underline);
}

/**
 * 'Correct' a string to a maximum length. Longer strings will be cut into
 * additional lines at whitespace characters if possible. The string parameter
 * is modified with terminating characters mid-string which are the
 * placeholders for the newlines.
 * The string WILL be truncated if there was no whitespace for the current
 * line's maximum width.
 *
 * @note To know if the terminating '\0' is the string end or just a
 * newline, the returned 'num' value should be consulted. The num'th '\0',
 * starting with index 0 is the real string end.
 *
 * @param str string to check and correct for length restrictions
 * @param last the last valid location (for '\0') in the buffer of str
 * @param maxw the maximum width the string can have on one line
 * @param size Fontsize to start the text with
 * @return return a 32bit wide number consisting of 2 packed values:
 *  0 - 15 the number of lines ADDED to the string
 * 16 - 31 the fontsize in which the length calculation was done at
 */
uint32 FormatStringLinebreaks(char *str, const char *last, int maxw, FontSize size)
{
	int num = 0;

	assert(maxw > 0);

	for (;;) {
		/* The character *after* the last space. */
		char *last_space = NULL;
		int w = 0;

		for (;;) {
			WChar c = Utf8Consume(const_cast<const char **>(&str));
			/* whitespace is where we will insert the line-break */
			if (IsWhitespace(c)) last_space = str;

			if (IsPrintable(c) && !IsTextDirectionChar(c)) {
				int char_w = GetCharacterWidth(size, c);
				w += char_w;
				if (w > maxw) {
					/* The string is longer than maximum width so we need to decide
					 * what to do with it. */
					if (w == char_w) {
						/* The character is wider than allowed width; don't know
						 * what to do with this case... bail out! */
						return num + (size << 16);
					}
					if (last_space == NULL) {
						/* No space has been found. Just terminate at our current
						 * location. This usually happens for languages that do not
						 * require spaces in strings, like Chinese, Japanese and
						 * Korean. For other languages terminating mid-word might
						 * not be the best, but terminating the whole string instead
						 * of continuing the word at the next line is worse. */
						str = Utf8PrevChar(str);
						size_t len = strlen(str);
						char *terminator = str + len;

						/* The string location + length of the string + 1 for '\0'
						 * always fits; otherwise there's no trailing '\0' and it
						 * it not a valid string. */
						assert(terminator <= last);
						assert(*terminator == '\0');

						/* If the string is too long we have to terminate it earlier. */
						if (terminator == last) {
							/* Get the 'begin' of the previous character and make that
							 * the terminator of the string; we truncate it 'early'. */
							*Utf8PrevChar(terminator) = '\0';
							len = strlen(str);
						}
						/* Also move the terminator! */
						memmove(str + 1, str, len + 1);
						*str = '\0';
						/* str needs to point to the character *after* the last space */
						str++;
					} else {
						/* A space is found; perfect place to terminate */
						str = last_space;
					}
					break;
				}
			} else {
				switch (c) {
					case '\0': return num + (size << 16);
					case SCC_SETX:  str++; break;
					case SCC_SETXY: str += 2; break;
					case SCC_TINYFONT: size = FS_SMALL; break;
					case SCC_BIGFONT:  size = FS_LARGE; break;
					case '\n': goto end_of_inner_loop;
				}
			}
		}
end_of_inner_loop:
		/* String didn't fit on line (or a '\n' was encountered), so 'dummy' terminate
		 * and increase linecount. We use Utf8PrevChar() as also non 1 char long
		 * whitespace seperators are supported */
		num++;
		char *s = Utf8PrevChar(str);
		*s++ = '\0';

		/* In which case (see above) we will shift remainder to left and close the gap */
		if (str - s >= 1) {
			for (; str[-1] != '\0';) *s++ = *str++;
		}
	}
}


/**
 * Calculates height of string (in pixels). Accepts multiline string with '\0' as separators.
 * @param src string to check
 * @param num number of extra lines (output of FormatStringLinebreaks())
 * @param start_fontsize Fontsize to start the text with
 * @note assumes text won't be truncated. FormatStringLinebreaks() is a good way to ensure that.
 * @return height of pixels of string when it is drawn
 */
static int GetMultilineStringHeight(const char *src, int num, FontSize start_fontsize)
{
	int maxy = 0;
	int y = 0;
	int fh = GetCharacterHeight(start_fontsize);

	for (;;) {
		WChar c = Utf8Consume(&src);

		switch (c) {
			case 0:            y += fh; if (--num < 0) return maxy; break;
			case '\n':         y += fh;                             break;
			case SCC_SETX:     src++;                               break;
			case SCC_SETXY:    src++; y = (int)*src++;              break;
			case SCC_TINYFONT: fh = GetCharacterHeight(FS_SMALL);   break;
			case SCC_BIGFONT:  fh = GetCharacterHeight(FS_LARGE);   break;
			default:           maxy = max<int>(maxy, y + fh);       break;
		}
	}
}


/**
 * Calculates height of string (in pixels). The string is changed to a multiline string if needed.
 * @param str string to check
 * @param maxw maximum string width
 * @return height of pixels of string when it is drawn
 */
int GetStringHeight(StringID str, int maxw)
{
	char buffer[DRAW_STRING_BUFFER];

	GetString(buffer, str, lastof(buffer));

	uint32 tmp = FormatStringLinebreaks(buffer, lastof(buffer), maxw);

	return GetMultilineStringHeight(buffer, GB(tmp, 0, 16), FS_NORMAL);
}

/**
 * Calculate string bounding box for multi-line strings.
 * @param str        String to check.
 * @param suggestion Suggested bounding box.
 * @return Bounding box for the multi-line string, may be bigger than \a suggestion.
 */
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
{
	Dimension box = {suggestion.width, GetStringHeight(str, suggestion.width)};
	return box;
}

/**
 * Draw string, possibly over multiple lines.
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param bottom The bottom most position to draw on.
 * @param str    String to draw.
 * @param last   The end of the string buffer to draw.
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 * @param align  The horizontal and vertical alignment of the string.
 * @param underline Whether to underline all strings
 *
 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
 */
static int DrawStringMultiLine(int left, int right, int top, int bottom, char *str, const char *last, TextColour colour, StringAlignment align, bool underline)
{
	int maxw = right - left + 1;
	int maxh = bottom - top + 1;

	/* It makes no sense to even try if it can't be drawn anyway, or
	 * do we really want to support fonts of 0 or less pixels high? */
	if (maxh <= 0) return top;

	uint32 tmp = FormatStringLinebreaks(str, last, maxw);
	int num = GB(tmp, 0, 16) + 1;

	int mt = GetCharacterHeight((FontSize)GB(tmp, 16, 16));
	int total_height = num * mt;

	int skip_lines = 0;
	if (total_height > maxh) {
		if (maxh < mt) return top; //  Not enough room for a single line.
		if ((align & SA_VERT_MASK) == SA_BOTTOM) {
			skip_lines = num;
			num = maxh / mt;
			skip_lines -= num;
		} else {
			num = maxh / mt;
		}
		total_height = num * mt;
	}

	int y;
	switch (align & SA_VERT_MASK) {
		case SA_TOP:
			y = top;
			break;

		case SA_VERT_CENTER:
			y = RoundDivSU(bottom + top - total_height, 2);
			break;

		case SA_BOTTOM:
			y = bottom - total_height;
			break;

		default: NOT_REACHED();
	}

	const char *src = str;
	DrawStringParams params(colour);
	int written_top = bottom; // Uppermost position of rendering a line of text
	for (;;) {
		if (skip_lines == 0) {
			char buf2[DRAW_STRING_BUFFER];
			strecpy(buf2, src, lastof(buf2));
			DrawString(left, right, y, buf2, lastof(buf2), params, align, underline, false);
			if (written_top > y) written_top = y;
			y += mt;
			num--;
		}

		for (;;) {
			WChar c = Utf8Consume(&src);
			if (c == 0) {
				break;
			} else if (c == SCC_SETX) {
				src++;
			} else if (c == SCC_SETXY) {
				src += 2;
			} else if (skip_lines > 0) {
				/* Skipped drawing, so do additional processing to update params. */
				if (c >= SCC_BLUE && c <= SCC_BLACK) {
					params.SetColour((TextColour)(c - SCC_BLUE));
				} else if (c == SCC_PREVIOUS_COLOUR) { // Revert to the previous colour.
					params.SetPreviousColour();
				} else if (c == SCC_TINYFONT) {
					params.SetFontSize(FS_SMALL);
				} else if (c == SCC_BIGFONT) {
					params.SetFontSize(FS_LARGE);
				}

			}
		}
		if (skip_lines > 0) skip_lines--;
		if (num == 0) return ((align & SA_VERT_MASK) == SA_BOTTOM) ? written_top : y;
	}
}

/**
 * Draw string, possibly over multiple lines.
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param bottom The bottom most position to draw on.
 * @param str    String to draw.
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 * @param align  The horizontal and vertical alignment of the string.
 * @param underline Whether to underline all strings
 *
 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
 */
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline)
{
	char buffer[DRAW_STRING_BUFFER];
	strecpy(buffer, str, lastof(buffer));
	return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline);
}

/**
 * Draw string, possibly over multiple lines.
 *
 * @param left   The left most position to draw on.
 * @param right  The right most position to draw on.
 * @param top    The top most position to draw on.
 * @param bottom The bottom most position to draw on.
 * @param str    String to draw.
 * @param colour Colour used for drawing the string, see DoDrawString() for details
 * @param align  The horizontal and vertical alignment of the string.
 * @param underline Whether to underline all strings
 *
 * @return If \a align is #SA_BOTTOM, the top to where we have written, else the bottom to where we have written.
 */
int DrawStringMultiLine(int left, int right, int top, int bottom, StringID str, TextColour colour, StringAlignment align, bool underline)
{
	char buffer[DRAW_STRING_BUFFER];
	GetString(buffer, str, lastof(buffer));
	return DrawStringMultiLine(left, right, top, bottom, buffer, lastof(buffer), colour, align, underline);
}

/**
 * Return the string dimension in pixels. The height and width are returned
 * in a single Dimension value. TINYFONT, BIGFONT modifiers are only
 * supported as the first character of the string. The returned dimensions
 * are therefore a rough estimation correct for all the current strings
 * but not every possible combination
 * @param str string to calculate pixel-width
 * @param start_fontsize Fontsize to start the text with
 * @return string width and height in pixels
 */
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
{
	FontSize size = start_fontsize;
	Dimension br;
	uint max_width;
	WChar c;

	br.width = br.height = max_width = 0;
	for (;;) {
		c = Utf8Consume(&str);
		if (c == 0) break;
		if (IsPrintable(c) && !IsTextDirectionChar(c)) {
			br.width += GetCharacterWidth(size, c);
		} else {
			switch (c) {
				case SCC_SETX: br.width = max((uint)*str++, br.width); break;
				case SCC_SETXY:
					br.width  = max((uint)*str++, br.width);
					br.height = max((uint)*str++, br.height);
					break;
				case SCC_TINYFONT: size = FS_SMALL; break;
				case SCC_BIGFONT:  size = FS_LARGE; break;
				case '\n':
					br.height += GetCharacterHeight(size);
					if (br.width > max_width) max_width = br.width;
					br.width = 0;
					break;
			}
		}
	}
	br.height += GetCharacterHeight(size);

	br.width  = max(br.width, max_width);
	return br;
}

/**
 * Get bounding box of a string. Uses parameters set by #DParam if needed.
 * Has the same restrictions as #GetStringBoundingBox(const char *str).
 * @param strid String to examine.
 * @return Width and height of the bounding box for the string in pixels.
 */
Dimension GetStringBoundingBox(StringID strid)
{
	char buffer[DRAW_STRING_BUFFER];

	GetString(buffer, strid, lastof(buffer));
	return GetStringBoundingBox(buffer);
}

/**
 * Draw single character horizontally centered around (x,y)
 * @param c           Character (glyph) to draw
 * @param x           X position to draw character
 * @param y           Y position to draw character
 * @param colour      Colour to use, see DoDrawString() for details
 */
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
{
	SetColourRemap(colour);
	GfxMainBlitter(GetGlyph(FS_NORMAL, c), x - GetCharacterWidth(FS_NORMAL, c) / 2, y, BM_COLOUR_REMAP);
}

/**
 * Draw a string at the given coordinates with the given colour.
 *  While drawing the string, parse it in case some formatting is specified,
 *  like new colour, new size or even positionning.
 * @param string              The string to draw. This is already bidi reordered.
 * @param x                   Offset from left side of the screen
 * @param y                   Offset from top side of the screen
 * @param params              Text drawing parameters
 * @param parse_string_also_when_clipped
 *                            By default, always test the available space where to draw the string.
 *                            When in multipline drawing, it would already be done,
 *                            so no need to re-perform the same kind (more or less) of verifications.
 *                            It's not only an optimisation, it's also a way to ensures the string will be parsed
 *                            (as there are certain side effects on global variables, which are important for the next line)
 * @return                    the x-coordinates where the drawing has finished.
 *                            If nothing is drawn, the originally passed x-coordinate is returned
 */
static int ReallyDoDrawString(const UChar *string, int x, int y, DrawStringParams &params, bool parse_string_also_when_clipped)
{
	DrawPixelInfo *dpi = _cur_dpi;
	UChar c;
	int xo = x;

	if (!parse_string_also_when_clipped) {
		/* in "mode multiline", the available space have been verified. Not in regular one.
		 * So if the string cannot be drawn, return the original start to say so.*/
		if (x >= dpi->left + dpi->width || y >= dpi->top + dpi->height) return x;
	}

switch_colour:;
	SetColourRemap(params.cur_colour);

check_bounds:
	if (y + _max_char_height <= dpi->top || dpi->top + dpi->height <= y) {
skip_char:;
		for (;;) {
			c = *string++;
			if (!IsPrintable(c)) goto skip_cont;
		}
	}

	for (;;) {
		c = *string++;
skip_cont:;
		if (c == 0) {
			return x;  // Nothing more to draw, get out. And here is the new x position
		}
		if (IsPrintable(c) && !IsTextDirectionChar(c)) {
			if (x >= dpi->left + dpi->width) goto skip_char;
			if (x + _max_char_width >= dpi->left) {
				GfxMainBlitter(GetGlyph(params.fontsize, c), x, y, BM_COLOUR_REMAP);
			}
			x += GetCharacterWidth(params.fontsize, c);
		} else if (c == '\n') { // newline = {}
			x = xo;  // We require a new line, so the x coordinate is reset
			y += GetCharacterHeight(params.fontsize);
			goto check_bounds;
		} else if (c >= SCC_BLUE && c <= SCC_BLACK) { // change colour?
			params.SetColour((TextColour)(c - SCC_BLUE));
			goto switch_colour;
		} else if (c == SCC_PREVIOUS_COLOUR) { // revert to the previous colour
			params.SetPreviousColour();
			goto switch_colour;
		} else if (c == SCC_SETX || c == SCC_SETXY) { // {SETX}/{SETXY}
			/* The characters are handled before calling this. */
			NOT_REACHED();
		} else if (c == SCC_TINYFONT) { // {TINYFONT}
			params.SetFontSize(FS_SMALL);
		} else if (c == SCC_BIGFONT) { // {BIGFONT}
			params.SetFontSize(FS_LARGE);
		} else if (!IsTextDirectionChar(c)) {
			DEBUG(misc, 0, "[utf8] unknown string command character %d", c);
		}
	}
}

/**
 * Get the size of a sprite.
 * @param sprid Sprite to examine.
 * @return Sprite size in pixels.
 * @note The size assumes (0, 0) as top-left coordinate and ignores any part of the sprite drawn at the left or above that position.
 */
Dimension GetSpriteSize(SpriteID sprid)
{
	const Sprite *sprite = GetSprite(sprid, ST_NORMAL);

	Dimension d;
	d.width  = max<int>(0, sprite->x_offs + sprite->width);
	d.height = max<int>(0, sprite->y_offs + sprite->height);
	return d;
}

/**
 * Draw a sprite.
 * @param img  Image number to draw
 * @param pal  Palette to use.
 * @param x    Left coordinate of image
 * @param y    Top coordinate of image
 * @param sub  If available, draw only specified part of the sprite
 */
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
{
	SpriteID real_sprite = GB(img, 0, SPRITE_WIDTH);
	if (HasBit(img, PALETTE_MODIFIER_TRANSPARENT)) {
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_TRANSPARENT, sub, real_sprite);
	} else if (pal != PAL_NONE) {
		_colour_remap_ptr = GetNonSprite(GB(pal, 0, PALETTE_WIDTH), ST_RECOLOUR) + 1;
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_COLOUR_REMAP, sub, real_sprite);
	} else {
		GfxMainBlitter(GetSprite(real_sprite, ST_NORMAL), x, y, BM_NORMAL, sub, real_sprite);
	}
}

static void GfxMainBlitter(const Sprite *sprite, int x, int y, BlitterMode mode, const SubSprite *sub, SpriteID sprite_id)
{
	const DrawPixelInfo *dpi = _cur_dpi;
	Blitter::BlitterParams bp;

	/* Amount of pixels to clip from the source sprite */
	int clip_left   = (sub != NULL ? max(0,                   -sprite->x_offs + sub->left       ) : 0);
	int clip_top    = (sub != NULL ? max(0,                   -sprite->y_offs + sub->top        ) : 0);
	int clip_right  = (sub != NULL ? max(0, sprite->width  - (-sprite->x_offs + sub->right  + 1)) : 0);
	int clip_bottom = (sub != NULL ? max(0, sprite->height - (-sprite->y_offs + sub->bottom + 1)) : 0);

	if (clip_left + clip_right >= sprite->width) return;
	if (clip_top + clip_bottom >= sprite->height) return;

	/* Move to the correct offset */
	x += sprite->x_offs;
	y += sprite->y_offs;

	/* Copy the main data directly from the sprite */
	bp.sprite = sprite->data;
	bp.sprite_width = sprite->width;
	bp.sprite_height = sprite->height;
	bp.width = UnScaleByZoom(sprite->width - clip_left - clip_right, dpi->zoom);
	bp.height = UnScaleByZoom(sprite->height - clip_top - clip_bottom, dpi->zoom);
	bp.top = 0;
	bp.left = 0;
	bp.skip_left = UnScaleByZoomLower(clip_left, dpi->zoom);
	bp.skip_top = UnScaleByZoomLower(clip_top, dpi->zoom);

	x += ScaleByZoom(bp.skip_left, dpi->zoom);
	y += ScaleByZoom(bp.skip_top, dpi->zoom);

	bp.dst = dpi->dst_ptr;
	bp.pitch = dpi->pitch;
	bp.remap = _colour_remap_ptr;

	assert(sprite->width > 0);
	assert(sprite->height > 0);

	if (bp.width <= 0) return;
	if (bp.height <= 0) return;

	y -= dpi->top;
	/* Check for top overflow */
	if (y < 0) {
		bp.height -= -UnScaleByZoom(y, dpi->zoom);
		if (bp.height <= 0) return;
		bp.skip_top += -UnScaleByZoom(y, dpi->zoom);
		y = 0;
	} else {
		bp.top = UnScaleByZoom(y, dpi->zoom);
	}

	/* Check for bottom overflow */
	y += ScaleByZoom(bp.height, dpi->zoom) - dpi->height;
	if (y > 0) {
		bp.height -= UnScaleByZoom(y, dpi->zoom);
		if (bp.height <= 0) return;
	}

	x -= dpi->left;
	/* Check for left overflow */
	if (x < 0) {
		bp.width -= -UnScaleByZoom(x, dpi->zoom);
		if (bp.width <= 0) return;
		bp.skip_left += -UnScaleByZoom(x, dpi->zoom);
		x = 0;
	} else {
		bp.left = UnScaleByZoom(x, dpi->zoom);
	}

	/* Check for right overflow */
	x += ScaleByZoom(bp.width, dpi->zoom) - dpi->width;
	if (x > 0) {
		bp.width -= UnScaleByZoom(x, dpi->zoom);
		if (bp.width <= 0) return;
	}

	assert(bp.skip_left + bp.width <= UnScaleByZoom(sprite->width, dpi->zoom));
	assert(bp.skip_top + bp.height <= UnScaleByZoom(sprite->height, dpi->zoom));

	/* We do not want to catch the mouse. However we also use that spritenumber for unknown (text) sprites. */
	if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && sprite_id != SPR_CURSOR_MOUSE) {
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
		void *topleft = blitter->MoveTo(bp.dst, bp.left, bp.top);
		void *bottomright = blitter->MoveTo(topleft, bp.width - 1, bp.height - 1);

		void *clicked = _newgrf_debug_sprite_picker.clicked_pixel;

		if (topleft <= clicked && clicked <= bottomright) {
			uint offset = (((size_t)clicked - (size_t)topleft) / (blitter->GetScreenDepth() / 8)) % bp.pitch;
			if (offset < (uint)bp.width) {
				_newgrf_debug_sprite_picker.sprites.Include(sprite_id);
			}
		}
	}

	BlitterFactoryBase::GetCurrentBlitter()->Draw(&bp, mode, dpi->zoom);
}

void DoPaletteAnimations();

void GfxInitPalettes()
{
	memcpy(_cur_palette, _palettes[_use_palette], sizeof(_cur_palette));

	DoPaletteAnimations();
	_pal_first_dirty = 0;
	_pal_count_dirty = 256;
}

#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)

void DoPaletteAnimations()
{
	/* Animation counter for the palette animation. */
	static int palette_animation_counter = 0;
	palette_animation_counter += 8;

	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	const Colour *s;
	const ExtraPaletteValues *ev = &_extra_palette_values;
	/* Amount of colours to be rotated.
	 * A few more for the DOS palette, because the water colours are
	 * 245-254 for DOS and 217-226 for Windows.  */
	const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
	Colour old_val[PALETTE_ANIM_SIZE_DOS];
	const int oldval_size = colour_rotation_amount * sizeof(*old_val);
	const uint old_tc = palette_animation_counter;
	uint i;
	uint j;

	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
		palette_animation_counter = 0;
	}

	Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START];  // Points to where animations are taking place on the palette
	/* Makes a copy of the current anmation palette in old_val,
	 * so the work on the current palette could be compared, see if there has been any changes */
	memcpy(old_val, palette_pos, oldval_size);

	/* Dark blue water */
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
	j = EXTR(320, EPV_CYCLES_DARK_WATER);
	for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
		*palette_pos++ = s[j];
		j++;
		if (j == EPV_CYCLES_DARK_WATER) j = 0;
	}

	/* Glittery water; jumps over 3 colours each cycle! */
	s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
	j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
	for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
		*palette_pos++ = s[j];
		j += 3;
		if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
	}

	/* Fizzy Drink bubbles animation */
	s = ev->fizzy_drink;
	j = EXTR2(512, EPV_CYCLES_FIZZY_DRINK);
	for (i = 0; i != EPV_CYCLES_FIZZY_DRINK; i++) {
		*palette_pos++ = s[j];
		j++;
		if (j == EPV_CYCLES_FIZZY_DRINK) j = 0;
	}

	/* Oil refinery fire animation */
	s = ev->oil_refinery;
	j = EXTR2(512, EPV_CYCLES_OIL_REFINERY);
	for (i = 0; i != EPV_CYCLES_OIL_REFINERY; i++) {
		*palette_pos++ = s[j];
		j++;
		if (j == EPV_CYCLES_OIL_REFINERY) j = 0;
	}

	/* Radio tower blinking */
	{
		byte i = (palette_animation_counter >> 1) & 0x7F;
		byte v;

		if (i < 0x3f) {
			v = 255;
		} else if (i < 0x4A || i >= 0x75) {
			v = 128;
		} else {
			v = 20;
		}
		palette_pos->r = v;
		palette_pos->g = 0;
		palette_pos->b = 0;
		palette_pos++;

		i ^= 0x40;
		if (i < 0x3f) {
			v = 255;
		} else if (i < 0x4A || i >= 0x75) {
			v = 128;
		} else {
			v = 20;
		}
		palette_pos->r = v;
		palette_pos->g = 0;
		palette_pos->b = 0;
		palette_pos++;
	}

	/* Handle lighthouse and stadium animation */
	s = ev->lighthouse;
	j = EXTR(256, EPV_CYCLES_LIGHTHOUSE);
	for (i = 0; i != EPV_CYCLES_LIGHTHOUSE; i++) {
		*palette_pos++ = s[j];
		j++;
		if (j == EPV_CYCLES_LIGHTHOUSE) j = 0;
	}

	/* Animate water for old DOS graphics */
	if (_use_palette == PAL_DOS) {
		/* Dark blue water DOS */
		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->dark_water_toyland : ev->dark_water;
		j = EXTR(320, EPV_CYCLES_DARK_WATER);
		for (i = 0; i != EPV_CYCLES_DARK_WATER; i++) {
			*palette_pos++ = s[j];
			j++;
			if (j == EPV_CYCLES_DARK_WATER) j = 0;
		}

		/* Glittery water DOS */
		s = (_settings_game.game_creation.landscape == LT_TOYLAND) ? ev->glitter_water_toyland : ev->glitter_water;
		j = EXTR(128, EPV_CYCLES_GLITTER_WATER);
		for (i = 0; i != EPV_CYCLES_GLITTER_WATER / 3; i++) {
			*palette_pos++ = s[j];
			j += 3;
			if (j >= EPV_CYCLES_GLITTER_WATER) j -= EPV_CYCLES_GLITTER_WATER;
		}
	}

	if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
		palette_animation_counter = old_tc;
	} else {
		if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
			/* Did we changed anything on the palette? Seems so.  Mark it as dirty */
			_pal_first_dirty = PALETTE_ANIM_SIZE_START;
			_pal_count_dirty = colour_rotation_amount;
		}
	}
}


/** Initialize _stringwidth_table cache */
void LoadStringWidthTable()
{
	_max_char_height = 0;
	_max_char_width  = 0;

	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		_max_char_height = max<int>(_max_char_height, GetCharacterHeight(fs));
		for (uint i = 0; i != 224; i++) {
			_stringwidth_table[fs][i] = GetGlyphWidth(fs, i + 32);
			_max_char_width = max<int>(_max_char_width, _stringwidth_table[fs][i]);
		}
	}

	/* Needed because they need to be 1 more than the widest. */
	_max_char_height++;
	_max_char_width++;

	ReInitAllWindows();
}

/**
 * Return width of character glyph.
 * @param size  Font of the character
 * @param key   Character code glyph
 * @return Width of the character glyph
 */
byte GetCharacterWidth(FontSize size, WChar key)
{
	/* Use _stringwidth_table cache if possible */
	if (key >= 32 && key < 256) return _stringwidth_table[size][key - 32];

	return GetGlyphWidth(size, key);
}

/**
 * Return the maximum width of single digit.
 * @param size  Font of the digit
 * @return Width of the digit.
 */
byte GetDigitWidth(FontSize size)
{
	byte width = 0;
	for (char c = '0'; c <= '9'; c++) {
		width = max(GetCharacterWidth(size, c), width);
	}
	return width;
}


void ScreenSizeChanged()
{
	_dirty_bytes_per_line = CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
	_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));

	/* check the dirty rect */
	if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
	if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;

	/* screen size changed and the old bitmap is invalid now, so we don't want to undraw it */
	_cursor.visible = false;
}

void UndrawMouseCursor()
{
	/* Don't undraw the mouse cursor if the screen is not ready */
	if (_screen.dst_ptr == NULL) return;

	if (_cursor.visible) {
		Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
		_cursor.visible = false;
		blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), _cursor_backup.GetBuffer(), _cursor.draw_size.x, _cursor.draw_size.y);
		_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);
	}
}

void DrawMouseCursor()
{
#if defined(WINCE)
	/* Don't ever draw the mouse for WinCE, as we work with a stylus */
	return;
#endif

	/* Don't draw the mouse cursor if the screen is not ready */
	if (_screen.dst_ptr == NULL) return;

	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	int x;
	int y;
	int w;
	int h;

	/* Redraw mouse cursor but only when it's inside the window */
	if (!_cursor.in_window) return;

	/* Don't draw the mouse cursor if it's already drawn */
	if (_cursor.visible) {
		if (!_cursor.dirty) return;
		UndrawMouseCursor();
	}

	w = _cursor.size.x;
	x = _cursor.pos.x + _cursor.offs.x + _cursor.short_vehicle_offset;
	if (x < 0) {
		w += x;
		x = 0;
	}
	if (w > _screen.width - x) w = _screen.width - x;
	if (w <= 0) return;
	_cursor.draw_pos.x = x;
	_cursor.draw_size.x = w;

	h = _cursor.size.y;
	y = _cursor.pos.y + _cursor.offs.y;
	if (y < 0) {
		h += y;
		y = 0;
	}
	if (h > _screen.height - y) h = _screen.height - y;
	if (h <= 0) return;
	_cursor.draw_pos.y = y;
	_cursor.draw_size.y = h;

	uint8 *buffer = _cursor_backup.Allocate(blitter->BufferSize(w, h));

	/* Make backup of stuff below cursor */
	blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, _cursor.draw_pos.x, _cursor.draw_pos.y), buffer, _cursor.draw_size.x, _cursor.draw_size.y);

	/* Draw cursor on screen */
	_cur_dpi = &_screen;
	DrawSprite(_cursor.sprite, _cursor.pal, _cursor.pos.x + _cursor.short_vehicle_offset, _cursor.pos.y);

	_video_driver->MakeDirty(_cursor.draw_pos.x, _cursor.draw_pos.y, _cursor.draw_size.x, _cursor.draw_size.y);

	_cursor.visible = true;
	_cursor.dirty = false;
}

void RedrawScreenRect(int left, int top, int right, int bottom)
{
	assert(right <= _screen.width && bottom <= _screen.height);
	if (_cursor.visible) {
		if (right > _cursor.draw_pos.x &&
				left < _cursor.draw_pos.x + _cursor.draw_size.x &&
				bottom > _cursor.draw_pos.y &&
				top < _cursor.draw_pos.y + _cursor.draw_size.y) {
			UndrawMouseCursor();
		}
	}

#ifdef ENABLE_NETWORK
	if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */

	DrawOverlappedWindowForAll(left, top, right, bottom);

	_video_driver->MakeDirty(left, top, right - left, bottom - top);
}

/*!
 * Repaints the rectangle blocks which are marked as 'dirty'.
 *
 * @see SetDirtyBlocks
 */
void DrawDirtyBlocks()
{
	byte *b = _dirty_blocks;
	const int w = Align(_screen.width,  DIRTY_BLOCK_WIDTH);
	const int h = Align(_screen.height, DIRTY_BLOCK_HEIGHT);
	int x;
	int y;

	if (IsGeneratingWorld()) {
		/* We are generating the world, so release our rights to the map and
		 * painting while we are waiting a bit. */
		_genworld_paint_mutex->EndCritical();
		_genworld_mapgen_mutex->EndCritical();

		/* Wait a while and update _realtime_tick so we are given the rights */
		CSleep(GENWORLD_REDRAW_TIMEOUT);
		_realtime_tick += GENWORLD_REDRAW_TIMEOUT;
		_genworld_paint_mutex->BeginCritical();
		_genworld_mapgen_mutex->BeginCritical();
	}

	y = 0;
	do {
		x = 0;
		do {
			if (*b != 0) {
				int left;
				int top;
				int right = x + DIRTY_BLOCK_WIDTH;
				int bottom = y;
				byte *p = b;
				int h2;

				/* First try coalescing downwards */
				do {
					*p = 0;
					p += _dirty_bytes_per_line;
					bottom += DIRTY_BLOCK_HEIGHT;
				} while (bottom != h && *p != 0);

				/* Try coalescing to the right too. */
				h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
				assert(h2 > 0);
				p = b;

				while (right != w) {
					byte *p2 = ++p;
					int h = h2;
					/* Check if a full line of dirty flags is set. */
					do {
						if (!*p2) goto no_more_coalesc;
						p2 += _dirty_bytes_per_line;
					} while (--h != 0);

					/* Wohoo, can combine it one step to the right!
					 * Do that, and clear the bits. */
					right += DIRTY_BLOCK_WIDTH;

					h = h2;
					p2 = p;
					do {
						*p2 = 0;
						p2 += _dirty_bytes_per_line;
					} while (--h != 0);
				}
				no_more_coalesc:

				left = x;
				top = y;

				if (left   < _invalid_rect.left  ) left   = _invalid_rect.left;
				if (top    < _invalid_rect.top   ) top    = _invalid_rect.top;
				if (right  > _invalid_rect.right ) right  = _invalid_rect.right;
				if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;

				if (left < right && top < bottom) {
					RedrawScreenRect(left, top, right, bottom);
				}

			}
		} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
	} while (b += -(int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);

	_invalid_rect.left = w;
	_invalid_rect.top = h;
	_invalid_rect.right = 0;
	_invalid_rect.bottom = 0;
}

/*!
 * This function extends the internal _invalid_rect rectangle as it
 * now contains the rectangle defined by the given parameters. Note
 * the point (0,0) is top left.
 *
 * @param left The left edge of the rectangle
 * @param top The top edge of the rectangle
 * @param right The right edge of the rectangle
 * @param bottom The bottm edge of the rectangle
 * @see DrawDirtyBlocks
 *
 * @todo The name of the function should be called like @c AddDirtyBlock as
 *       it neither set a dirty rect nor add several dirty rects although
 *       the function name is in plural. (Progman)
 */
void SetDirtyBlocks(int left, int top, int right, int bottom)
{
	byte *b;
	int width;
	int height;

	if (left < 0) left = 0;
	if (top < 0) top = 0;
	if (right > _screen.width) right = _screen.width;
	if (bottom > _screen.height) bottom = _screen.height;

	if (left >= right || top >= bottom) return;

	if (left   < _invalid_rect.left  ) _invalid_rect.left   = left;
	if (top    < _invalid_rect.top   ) _invalid_rect.top    = top;
	if (right  > _invalid_rect.right ) _invalid_rect.right  = right;
	if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;

	left /= DIRTY_BLOCK_WIDTH;
	top  /= DIRTY_BLOCK_HEIGHT;

	b = _dirty_blocks + top * _dirty_bytes_per_line + left;

	width  = ((right  - 1) / DIRTY_BLOCK_WIDTH)  - left + 1;
	height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top  + 1;

	assert(width > 0 && height > 0);

	do {
		int i = width;

		do b[--i] = 0xFF; while (i);

		b += _dirty_bytes_per_line;
	} while (--height != 0);
}

/*!
 * This function mark the whole screen as dirty. This results in repainting
 * the whole screen. Use this with care as this function will break the
 * idea about marking only parts of the screen as 'dirty'.
 */
void MarkWholeScreenDirty()
{
	SetDirtyBlocks(0, 0, _screen.width, _screen.height);
}

/**
 * Set up a clipping area for only drawing into a certain area. To do this,
 * Fill a DrawPixelInfo object with the supplied relative rectangle, backup
 * the original (calling) _cur_dpi and assign the just returned DrawPixelInfo
 * _cur_dpi. When you are done, give restore _cur_dpi's original value
 * @param *n the DrawPixelInfo that will be the clipping rectangle box allowed
 * for drawing
 * @param left,top,width,height the relative coordinates of the clipping
 * rectangle relative to the current _cur_dpi. This will most likely be the
 * offset from the calling window coordinates
 * @return return false if the requested rectangle is not possible with the
 * current dpi pointer. Only continue of the return value is true, or you'll
 * get some nasty results
 */
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
{
	Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
	const DrawPixelInfo *o = _cur_dpi;

	n->zoom = ZOOM_LVL_NORMAL;

	assert(width > 0);
	assert(height > 0);

	if ((left -= o->left) < 0) {
		width += left;
		if (width <= 0) return false;
		n->left = -left;
		left = 0;
	} else {
		n->left = 0;
	}

	if (width > o->width - left) {
		width = o->width - left;
		if (width <= 0) return false;
	}
	n->width = width;

	if ((top -= o->top) < 0) {
		height += top;
		if (height <= 0) return false;
		n->top = -top;
		top = 0;
	} else {
		n->top = 0;
	}

	n->dst_ptr = blitter->MoveTo(o->dst_ptr, left, top);
	n->pitch = o->pitch;

	if (height > o->height - top) {
		height = o->height - top;
		if (height <= 0) return false;
	}
	n->height = height;

	return true;
}

/**
 * Update cursor dimension.
 * Called when changing cursor sprite resp. reloading grfs.
 */
void UpdateCursorSize()
{
	CursorVars *cv = &_cursor;
	const Sprite *p = GetSprite(GB(cv->sprite, 0, SPRITE_WIDTH), ST_NORMAL);

	cv->size.y = p->height;
	cv->size.x = p->width;
	cv->offs.x = p->x_offs;
	cv->offs.y = p->y_offs;

	cv->dirty = true;
}

/**
 * Switch cursor to different sprite.
 * @param cursor Sprite to draw for the cursor.
 * @param pal Palette to use for recolouring.
 */
static void SetCursorSprite(CursorID cursor, PaletteID pal)
{
	CursorVars *cv = &_cursor;
	if (cv->sprite == cursor) return;

	cv->sprite = cursor;
	cv->pal    = pal;
	UpdateCursorSize();

	cv->short_vehicle_offset = 0;
}

static void SwitchAnimatedCursor()
{
	const AnimCursor *cur = _cursor.animate_cur;

	if (cur == NULL || cur->sprite == AnimCursor::LAST) cur = _cursor.animate_list;

	SetCursorSprite(cur->sprite, _cursor.pal);

	_cursor.animate_timeout = cur->display_time;
	_cursor.animate_cur     = cur + 1;
}

void CursorTick()
{
	if (_cursor.animate_timeout != 0 && --_cursor.animate_timeout == 0) {
		SwitchAnimatedCursor();
	}
}

/**
 * Assign a single non-animated sprite to the cursor.
 * @param sprite Sprite to draw for the cursor.
 * @param pal Palette to use for recolouring.
 * @see SetAnimatedMouseCursor
 */
void SetMouseCursor(CursorID sprite, PaletteID pal)
{
	/* Turn off animation */
	_cursor.animate_timeout = 0;
	/* Set cursor */
	SetCursorSprite(sprite, pal);
}

/**
 * Assign an animation to the cursor.
 * @param table Array of animation states.
 * @see SetMouseCursor
 */
void SetAnimatedMouseCursor(const AnimCursor *table)
{
	_cursor.animate_list = table;
	_cursor.animate_cur = NULL;
	_cursor.pal = PAL_NONE;
	SwitchAnimatedCursor();
}

bool ChangeResInGame(int width, int height)
{
	return (_screen.width == width && _screen.height == height) || _video_driver->ChangeResolution(width, height);
}

bool ToggleFullScreen(bool fs)
{
	bool result = _video_driver->ToggleFullscreen(fs);
	if (_fullscreen != fs && _num_resolutions == 0) {
		DEBUG(driver, 0, "Could not find a suitable fullscreen resolution");
	}
	return result;
}

static int CDECL compare_res(const Dimension *pa, const Dimension *pb)
{
	int x = pa->width - pb->width;
	if (x != 0) return x;
	return pa->height - pb->height;
}

void SortResolutions(int count)
{
	QSortT(_resolutions, count, &compare_res);
}