Files
@ r10526:06dd4f1e1e4b
Branch filter:
Location: cpp/openttd-patchpack/source/src/unmovable_cmd.cpp
r10526:06dd4f1e1e4b
14.5 KiB
text/x-c
(svn r14783) -Fix (r12661): don't add vehicles with "go to nearest depot" to the vehicle list of the depot with index 0.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 | /* $Id$ */
/** @file unmovable_cmd.cpp Handling of unmovable tiles. */
#include "stdafx.h"
#include "openttd.h"
#include "tile_cmd.h"
#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "company_func.h"
#include "company_base.h"
#include "gui.h"
#include "town.h"
#include "sprite.h"
#include "bridge_map.h"
#include "unmovable_map.h"
#include "variables.h"
#include "genworld.h"
#include "bridge.h"
#include "autoslope.h"
#include "transparency.h"
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "company_gui.h"
#include "station_type.h"
#include "economy_func.h"
#include "cheat_func.h"
#include "landscape_type.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "table/unmovable_land.h"
/** Destroy a HQ.
* During normal gameplay you can only implicitely destroy a HQ when you are
* rebuilding it. Otherwise, only water can destroy it.
* @param cid Company requesting the destruction of his HQ
* @param flags docommand flags of calling function
* @return cost of the operation
*/
static CommandCost DestroyCompanyHQ(CompanyID cid, uint32 flags)
{
Company *c = GetCompany(cid);
if (flags & DC_EXEC) {
TileIndex t = c->location_of_HQ;
DoClearSquare(t + TileDiffXY(0, 0));
DoClearSquare(t + TileDiffXY(0, 1));
DoClearSquare(t + TileDiffXY(1, 0));
DoClearSquare(t + TileDiffXY(1, 1));
c->location_of_HQ = 0; // reset HQ position
InvalidateWindow(WC_COMPANY, cid);
}
/* cost of relocating company is 1% of company value */
return CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100);
}
void UpdateCompanyHQ(Company *c, uint score)
{
byte val;
TileIndex tile = c->location_of_HQ;
if (tile == 0) return;
(val = 0, score < 170) ||
(val++, score < 350) ||
(val++, score < 520) ||
(val++, score < 720) ||
(val++, true);
EnlargeCompanyHQ(tile, val);
MarkTileDirtyByTile(tile + TileDiffXY(0, 0));
MarkTileDirtyByTile(tile + TileDiffXY(0, 1));
MarkTileDirtyByTile(tile + TileDiffXY(1, 0));
MarkTileDirtyByTile(tile + TileDiffXY(1, 1));
}
extern CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID *station, bool check_clear = true);
/** Build or relocate the HQ. This depends if the HQ is already built or not
* @param tile tile where the HQ will be built or relocated to
* @param flags type of operation
* @param p1 unused
* @param p2 unused
*/
CommandCost CmdBuildCompanyHQ(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
Company *c = GetCompany(_current_company);
CommandCost cost(EXPENSES_PROPERTY);
cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
if (CmdFailed(cost)) return cost;
if (c->location_of_HQ != 0) { // Moving HQ
cost.AddCost(DestroyCompanyHQ(_current_company, flags));
}
if (flags & DC_EXEC) {
int score = UpdateCompanyRatingAndValue(c, false);
c->location_of_HQ = tile;
MakeCompanyHQ(tile, _current_company);
UpdateCompanyHQ(c, score);
InvalidateWindow(WC_COMPANY, c->index);
}
return cost;
}
/** Purchase a land area. Actually you only purchase one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is purchasing
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error of cost of operation
*/
CommandCost CmdPurchaseLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
if (IsOwnedLandTile(tile) && IsTileOwner(tile, _current_company)) {
return_cmd_error(STR_5807_YOU_ALREADY_OWN_IT);
}
cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(cost)) return CMD_ERROR;
if (flags & DC_EXEC) {
MakeOwnedLand(tile, _current_company);
MarkTileDirtyByTile(tile);
}
return cost.AddCost(_price.clear_roughland * 10);
}
/** Sell a land area. Actually you only sell one tile, so
* the name is a bit confusing ;p
* @param tile the tile the company is selling
* @param flags for this command type
* @param p1 unused
* @param p2 unused
* @return error or cost of operation
*/
CommandCost CmdSellLandArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
{
if (!IsOwnedLandTile(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile) && _current_company != OWNER_WATER) return CMD_ERROR;
if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
if (flags & DC_EXEC) DoClearSquare(tile);
return CommandCost(EXPENSES_CONSTRUCTION, - _price.clear_roughland * 2);
}
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh);
static void DrawTile_Unmovable(TileInfo *ti)
{
switch (GetUnmovableType(ti->tile)) {
case UNMOVABLE_TRANSMITTER:
case UNMOVABLE_LIGHTHOUSE: {
const DrawTileSeqStruct *dtu = &_draw_tile_transmitterlighthouse_data[GetUnmovableType(ti->tile)];
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
DrawClearLandTile(ti, 2);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
AddSortableSpriteToDraw(
dtu->image.sprite, PAL_NONE, ti->x | dtu->delta_x, ti->y | dtu->delta_y,
dtu->size_x, dtu->size_y, dtu->size_z, ti->z,
IsTransparencySet(TO_STRUCTURES)
);
break;
}
case UNMOVABLE_STATUE:
/* This should prevent statues from sinking into the ground when on a slope. */
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, GetFoundation_Unmovable(ti->tile, ti->tileh));
DrawGroundSprite(SPR_CONCRETE_GROUND, PAL_NONE);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
AddSortableSpriteToDraw(SPR_STATUE_COMPANY, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)), ti->x, ti->y, 16, 16, 25, ti->z, IsTransparencySet(TO_STRUCTURES));
break;
case UNMOVABLE_OWNED_LAND:
DrawClearLandTile(ti, 0);
AddSortableSpriteToDraw(
SPR_BOUGHT_LAND, COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile)),
ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2, 1, 1, BB_HEIGHT_UNDER_BRIDGE, GetSlopeZ(ti->x + TILE_SIZE / 2, ti->y + TILE_SIZE / 2)
);
DrawBridgeMiddle(ti);
break;
default: {
assert(IsCompanyHQ(ti->tile));
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
SpriteID palette = COMPANY_SPRITE_COLOR(GetTileOwner(ti->tile));
const DrawTileSprites *t = &_unmovable_display_datas[GetCompanyHQSection(ti->tile)];
DrawGroundSprite(t->ground.sprite, palette);
if (IsInvisibilitySet(TO_STRUCTURES)) break;
const DrawTileSeqStruct *dtss;
foreach_draw_tile_seq(dtss, t->seq) {
AddSortableSpriteToDraw(
dtss->image.sprite, palette,
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
IsTransparencySet(TO_STRUCTURES)
);
}
break;
}
}
}
static uint GetSlopeZ_Unmovable(TileIndex tile, uint x, uint y)
{
if (IsOwnedLand(tile)) {
uint z;
Slope tileh = GetTileSlope(tile, &z);
return z + GetPartialZ(x & 0xF, y & 0xF, tileh);
} else {
return GetTileMaxZ(tile);
}
}
static Foundation GetFoundation_Unmovable(TileIndex tile, Slope tileh)
{
return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh);
}
static CommandCost ClearTile_Unmovable(TileIndex tile, byte flags)
{
if (IsCompanyHQ(tile)) {
if (_current_company == OWNER_WATER) {
return DestroyCompanyHQ(GetTileOwner(tile), DC_EXEC);
} else {
return_cmd_error(STR_5804_COMPANY_HEADQUARTERS_IN);
}
}
if (IsOwnedLand(tile)) {
return DoCommand(tile, 0, 0, flags, CMD_SELL_LAND_AREA);
}
/* checks if you're allowed to remove unmovable things */
if (_game_mode != GM_EDITOR && _current_company != OWNER_WATER && ((flags & DC_AUTO || !_cheats.magic_bulldozer.value)) )
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
if (IsStatue(tile)) {
if (flags & DC_AUTO) return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
TownID town = GetStatueTownID(tile);
ClrBit(GetTown(town)->statues, GetTileOwner(tile));
InvalidateWindow(WC_TOWN_AUTHORITY, town);
}
if (flags & DC_EXEC) {
DoClearSquare(tile);
}
return CommandCost();
}
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
{
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
/* HQ level (depends on company performance) in the range 1..5. */
uint level = GetCompanyHQSize(tile) + 1;
/* Top town building generates 10, so to make HQ interesting, the top
* type makes 20. */
ac[CT_PASSENGERS] = max(1U, level);
/* Top town building generates 4, HQ can make up to 8. The
* proportion passengers:mail is different because such a huge
* commercial building generates unusually high amount of mail
* correspondence per physical visitor. */
ac[CT_MAIL] = max(1U, level / 2);
}
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
{
switch (GetUnmovableType(tile)) {
case UNMOVABLE_TRANSMITTER: td->str = STR_5801_TRANSMITTER; break;
case UNMOVABLE_LIGHTHOUSE: td->str = STR_5802_LIGHTHOUSE; break;
case UNMOVABLE_STATUE: td->str = STR_2016_STATUE; break;
case UNMOVABLE_OWNED_LAND: td->str = STR_5805_COMPANY_OWNED_LAND; break;
default: td->str = STR_5803_COMPANY_HEADQUARTERS; break;
}
td->owner[0] = GetTileOwner(tile);
}
static void AnimateTile_Unmovable(TileIndex tile)
{
/* not used */
}
static void TileLoop_Unmovable(TileIndex tile)
{
if (!IsCompanyHQ(tile)) return;
/* HQ accepts passenger and mail; but we have to divide the values
* between 4 tiles it occupies! */
/* HQ level (depends on company performance) in the range 1..5. */
uint level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
uint r = Random();
/* Top town buildings generate 250, so the top HQ type makes 256. */
if (GB(r, 0, 8) < (256 / 4 / (6 - level))) {
uint amt = GB(r, 0, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_PASSENGERS, amt);
}
/* Top town building generates 90, HQ can make up to 196. The
* proportion passengers:mail is about the same as in the acceptance
* equations. */
if (GB(r, 8, 8) < (196 / 4 / (6 - level))) {
uint amt = GB(r, 8, 8) / 8 / 4 + 1;
if (_economy.fluct <= 0) amt = (amt + 1) >> 1;
MoveGoodsToStation(tile, 2, 2, CT_MAIL, amt);
}
}
static TrackStatus GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
return 0;
}
static void ClickTile_Unmovable(TileIndex tile)
{
if (IsCompanyHQ(tile)) ShowCompany(GetTileOwner(tile));
}
/* checks, if a radio tower is within a 9x9 tile square around tile */
static bool IsRadioTowerNearby(TileIndex tile)
{
TileIndex tile_s = tile - TileDiffXY(4, 4);
BEGIN_TILE_LOOP(tile, 9, 9, tile_s)
if (IsTransmitterTile(tile)) return true;
END_TILE_LOOP(tile, 9, 9, tile_s)
return false;
}
void GenerateUnmovables()
{
if (_settings_game.game_creation.landscape == LT_TOYLAND) return;
/* add radio tower */
int radiotowser_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map
int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7);
SetGeneratingWorldProgress(GWP_UNMOVABLE, radiotowser_to_build + lighthouses_to_build);
for (uint i = ScaleByMapSize(1000); i != 0; i--) {
TileIndex tile = RandomTile();
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
if (IsRadioTowerNearby(tile)) continue;
MakeTransmitter(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
if (--radiotowser_to_build == 0) break;
}
}
if (_settings_game.game_creation.landscape == LT_TROPIC) return;
/* add lighthouses */
uint maxx = MapMaxX();
uint maxy = MapMaxY();
for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) {
uint r = Random();
/* Scatter the lighthouses more evenly around the perimeter */
int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy;
DiagDirection dir;
for (dir = DIAGDIR_NE; perimeter > 0; dir++) {
perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy;
}
TileIndex tile;
switch (dir) {
default:
case DIAGDIR_NE: tile = TileXY(maxx, r % maxy); break;
case DIAGDIR_SE: tile = TileXY(r % maxx, 0); break;
case DIAGDIR_SW: tile = TileXY(0, r % maxy); break;
case DIAGDIR_NW: tile = TileXY(r % maxx, maxy); break;
}
for (int j = 0; j < 20; j++) {
uint h;
if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
MakeLighthouse(tile);
IncreaseGeneratingWorldProgress(GWP_UNMOVABLE);
lighthouses_to_build--;
assert(tile == TILE_MASK(tile));
break;
}
tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
}
}
}
static void ChangeTileOwner_Unmovable(TileIndex tile, Owner old_owner, Owner new_owner)
{
if (!IsTileOwner(tile, old_owner)) return;
if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) {
SetTileOwner(tile, new_owner);
} else if (IsStatueTile(tile)) {
TownID town = GetStatueTownID(tile);
Town *t = GetTown(town);
ClrBit(t->statues, old_owner);
if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) {
/* Transfer ownership to the new company */
SetBit(t->statues, new_owner);
SetTileOwner(tile, new_owner);
} else {
DoClearSquare(tile);
}
InvalidateWindow(WC_TOWN_AUTHORITY, town);
} else {
DoClearSquare(tile);
}
}
static CommandCost TerraformTile_Unmovable(TileIndex tile, uint32 flags, uint z_new, Slope tileh_new)
{
/* Owned land remains unsold */
if (IsOwnedLand(tile) && CheckTileOwnership(tile)) return CommandCost();
if (AutoslopeEnabled() && (IsStatue(tile) || IsCompanyHQ(tile))) {
if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price.terraform);
}
return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
extern const TileTypeProcs _tile_type_unmovable_procs = {
DrawTile_Unmovable, /* draw_tile_proc */
GetSlopeZ_Unmovable, /* get_slope_z_proc */
ClearTile_Unmovable, /* clear_tile_proc */
GetAcceptedCargo_Unmovable, /* get_accepted_cargo_proc */
GetTileDesc_Unmovable, /* get_tile_desc_proc */
GetTileTrackStatus_Unmovable, /* get_tile_track_status_proc */
ClickTile_Unmovable, /* click_tile_proc */
AnimateTile_Unmovable, /* animate_tile_proc */
TileLoop_Unmovable, /* tile_loop_clear */
ChangeTileOwner_Unmovable, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
NULL, /* vehicle_enter_tile_proc */
GetFoundation_Unmovable, /* get_foundation_proc */
TerraformTile_Unmovable, /* terraform_tile_proc */
};
|