Files @ r15913:089431d6de35
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Location: cpp/openttd-patchpack/source/src/table/water_land.h

rubidium
(svn r20607) -Fix: retain information about all base sets that are found and not only the latest version. This to stop confusing people that use newer versions of the base sets than those available via BaNaNaS.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */

struct WaterDrawTileStruct {
	byte delta_x;
	byte delta_y;
	byte delta_z;
	byte size_x;
	byte size_y;
	byte size_z;
	SpriteID image;
};

#define BEGIN(image) { 0, 0, 0, 0, 0, 0, image }
#define END(y) { 0x80, y, 0, 0, 0, 0, 0 }

static const WaterDrawTileStruct _shipdepot_display_seq_1[] = {
	BEGIN(0xFDD),
	{ 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_2[] = {
	BEGIN(0xFDD),
	{ 0,  0, 0, 16, 1, 0x14, 0xFEA },
	{ 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_3[] = {
	BEGIN(0xFDD),
	{ 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR) },
	END(0)
};

static const WaterDrawTileStruct _shipdepot_display_seq_4[] = {
	BEGIN(0xFDD),
	{  0, 0, 0, 1, 16, 0x14, 0xFEB },
	{ 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR) },
	END(0)
};

static const WaterDrawTileStruct * const _shipdepot_display_seq[] = {
	_shipdepot_display_seq_1,
	_shipdepot_display_seq_2,
	_shipdepot_display_seq_3,
	_shipdepot_display_seq_4,
};

static const WaterDrawTileStruct _lock_display_seq_0[] = {
	BEGIN(1),
	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_1[] = {
	BEGIN(0),
	{   0, 0, 0, 1, 0x10, 0x14, 0 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_2[] = {
	BEGIN(2),
	{ 0,   0, 0, 0x10, 1, 0x14, 0 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_3[] = {
	BEGIN(3),
	{   0, 0, 0, 1, 0x10, 0x14, 0 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_0b[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_1b[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 0x1, 0x10, 0x14, 8 },
	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 12 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_2b[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, 8 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_3b[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 1, 0x10, 0x14, 8 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3 },
	END(0)
};

static const WaterDrawTileStruct _lock_display_seq_0t[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 1 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1 },
	END(8)
};

static const WaterDrawTileStruct _lock_display_seq_1t[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 0x1, 0x10, 0x14, 16 },
	{ 0xF, 0, 0, 0x1, 0x10, 0x14, 20 },
	END(8)
};

static const WaterDrawTileStruct _lock_display_seq_2t[] = {
	BEGIN(0xFDD),
	{ 0,   0, 0, 0x10, 1, 0x14, 16 + 2 },
	{ 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2 },
	END(8)
};

static const WaterDrawTileStruct _lock_display_seq_3t[] = {
	BEGIN(0xFDD),
	{   0, 0, 0, 1, 0x10, 0x14, 16 + 3 },
	{ 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3 },
	END(8)
};

static const WaterDrawTileStruct * const _lock_display_seq[] = {
	_lock_display_seq_0,
	_lock_display_seq_1,
	_lock_display_seq_2,
	_lock_display_seq_3,

	_lock_display_seq_0b,
	_lock_display_seq_1b,
	_lock_display_seq_2b,
	_lock_display_seq_3b,

	_lock_display_seq_0t,
	_lock_display_seq_1t,
	_lock_display_seq_2t,
	_lock_display_seq_3t,
};

#undef BEGIN
#undef END