Files
@ r9882:0a16f3a900de
Branch filter:
Location: cpp/openttd-patchpack/source/src/window_gui.h
r9882:0a16f3a900de
25.1 KiB
text/x-c
(svn r14030) -Fix (r14027): true != false, also rename the parameter to make 'true' and 'false' more intuitively useable.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 | /* $Id$ */
/** @file window_gui.h Functions, definitions and such used only by the GUI. */
#ifndef WINDOW_GUI_H
#define WINDOW_GUI_H
#include "core/bitmath_func.hpp"
#include "core/geometry_type.hpp"
#include "vehicle_type.h"
#include "viewport_type.h"
#include "player_type.h"
#include "strings_type.h"
#include "core/alloc_type.hpp"
#include "window_type.h"
#include "tile_type.h"
/**
* The maximum number of windows that can be opened.
*/
static const int MAX_NUMBER_OF_WINDOWS = 25;
/* How the resize system works:
First, you need to add a WWT_RESIZEBOX to the widgets, and you need
to add the flag WDF_RESIZABLE to the window. Now the window is ready
to resize itself.
As you may have noticed, all widgets have a RESIZE_XXX in their line.
This lines controls how the widgets behave on resize. RESIZE_NONE means
it doesn't do anything. Any other option let's one of the borders
move with the changed width/height. So if a widget has
RESIZE_RIGHT, and the window is made 5 pixels wider by the user,
the right of the window will also be made 5 pixels wider.
Now, what if you want to clamp a widget to the bottom? Give it the flag
RESIZE_TB. This is RESIZE_TOP + RESIZE_BOTTOM. Now if the window gets
5 pixels bigger, both the top and bottom gets 5 bigger, so the whole
widgets moves downwards without resizing, and appears to be clamped
to the bottom. Nice aint it?
You should know one more thing about this system. Most windows can't
handle an increase of 1 pixel. So there is a step function, which
let the windowsize only be changed by X pixels. You configure this
after making the window, like this:
w->resize.step_height = 10;
Now the window will only change in height in steps of 10.
You can also give a minimum width and height. The default value is
the default height/width of the window itself. You can change this
AFTER window - creation, with:
w->resize.width or w->resize.height.
That was all.. good luck, and enjoy :) -- TrueLight */
enum ResizeFlag {
RESIZE_NONE = 0, ///< no resize required
RESIZE_LEFT = 1, ///< left resize flag
RESIZE_RIGHT = 2, ///< rigth resize flag
RESIZE_TOP = 4, ///< top resize flag
RESIZE_BOTTOM = 8, ///< bottom resize flag
RESIZE_LR = RESIZE_LEFT | RESIZE_RIGHT, ///< combination of left and right resize flags
RESIZE_RB = RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of right and bottom resize flags
RESIZE_TB = RESIZE_TOP | RESIZE_BOTTOM, ///< combination of top and bottom resize flags
RESIZE_LRB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_BOTTOM, ///< combination of left, right and bottom resize flags
RESIZE_LRTB = RESIZE_LEFT | RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of all resize flags
RESIZE_RTB = RESIZE_RIGHT | RESIZE_TOP | RESIZE_BOTTOM, ///< combination of right, top and bottom resize flag
/* The following flags are used by the system to specify what is disabled, hidden, or clicked
* They are used in the same place as the above RESIZE_x flags, Widget visual_flags.
* These states are used in exceptions. If nothing is specified, they will indicate
* Enabled, visible or unclicked widgets*/
WIDG_DISABLED = 4, ///< widget is greyed out, not available
WIDG_HIDDEN = 5, ///< widget is made invisible
WIDG_LOWERED = 6, ///< widget is paint lowered, a pressed button in fact
};
enum {
WIDGET_LIST_END = -1, ///< indicate the end of widgets' list for vararg functions
};
/**
* Window widget data structure
*/
struct Widget {
byte type; ///< Widget type, see WindowWidgetTypes
byte display_flags; ///< Resize direction, alignment, etc. during resizing. @see ResizeFlags
byte color; ///< Widget colour, see docs/ottd-colourtext-palette.png
int16 left, right, top, bottom; ///< The position offsets inside the window
uint16 data; ///< The String/Image or special code (list-matrixes) of a widget
StringID tooltips; ///< Tooltips that are shown when rightclicking on a widget
};
/**
* Flags to describe the look of the frame
*/
enum FrameFlags {
FR_NONE = 0,
FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set
FR_BORDERONLY = 1 << 4, ///< Draw border only, no background
FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background color brighter (ie. buttons when pressed)
FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background color when used with FR_LOWERED (ie. dropdown boxes)
};
DECLARE_ENUM_AS_BIT_SET(FrameFlags);
/* wiget.cpp */
void DrawFrameRect(int left, int top, int right, int bottom, int color, FrameFlags flags);
/**
* High level window description
*/
struct WindowDesc {
int16 left; ///< Prefered x position of left edge of the window, @see WindowDefaultPosition()
int16 top; ///< Prefered y position of the top of the window, @see WindowDefaultPosition()
int16 minimum_width; ///< Minimal width of the window
int16 minimum_height; ///< Minimal height of the window
int16 default_width; ///< Prefered initial width of the window
int16 default_height; ///< Prefered initial height of the window
WindowClass cls; ///< Class of the window, @see WindowClass
WindowClass parent_cls; ///< Class of the parent window, @see WindowClass
uint32 flags; ///< Flags, @see WindowDefaultFlags
const Widget *widgets; ///< List of widgets with their position and size for the window
};
/**
* Window default widget/window handling flags
*/
enum WindowDefaultFlag {
WDF_STD_TOOLTIPS = 1 << 0, ///< use standard routine when displaying tooltips
WDF_DEF_WIDGET = 1 << 1, ///< Default widget control for some widgets in the on click event, @see DispatchLeftClickEvent()
WDF_STD_BTN = 1 << 2, ///< Default handling for close and titlebar widgets (widget no 0 and 1)
WDF_UNCLICK_BUTTONS = 1 << 4, ///< Unclick buttons when the window event times out
WDF_STICKY_BUTTON = 1 << 5, ///< Set window to sticky mode; they are not closed unless closed with 'X' (widget 2)
WDF_RESIZABLE = 1 << 6, ///< Window can be resized
WDF_MODAL = 1 << 7, ///< The window is a modal child of some other window, meaning the parent is 'inactive'
};
/**
* Special values for 'left' and 'top' to cause a specific placement
*/
enum WindowDefaultPosition {
WDP_AUTO = -1, ///< Find a place automatically
WDP_CENTER = -2, ///< Center the window (left/right or top/bottom)
WDP_ALIGN_TBR = -3, ///< Align the right side of the window with the right side of the main toolbar
WDP_ALIGN_TBL = -4, ///< Align the left side of the window with the left side of the main toolbar
};
/**
* Scrollbar data structure
*/
struct Scrollbar {
uint16 count; ///< Number of elements in the list
uint16 cap; ///< Number of visible elements of the scroll bar
uint16 pos; ///< Index of first visible item of the list
};
/**
* Data structure for resizing a window
*/
struct ResizeInfo {
uint width; ///< Minimum allowed width of the window
uint height; ///< Minimum allowed height of the window
uint step_width; ///< Step-size of width resize changes
uint step_height; ///< Step-size of height resize changes
};
enum SortButtonState {
SBS_OFF,
SBS_DOWN,
SBS_UP,
};
/**
* Data structure for a window viewport
*/
struct ViewportData : ViewPort {
VehicleID follow_vehicle;
int32 scrollpos_x;
int32 scrollpos_y;
int32 dest_scrollpos_x;
int32 dest_scrollpos_y;
};
/**
* Data structure for an opened window
*/
struct Window : ZeroedMemoryAllocator {
enum EventState {
ES_HANDLED,
ES_NOT_HANDLED,
};
protected:
void Initialize(int x, int y, int min_width, int min_height,
WindowClass cls, const Widget *widget, int window_number);
void FindWindowPlacementAndResize(int def_width, int def_height);
void FindWindowPlacementAndResize(const WindowDesc *desc);
public:
Window(int x, int y, int width, int height, WindowClass cls, const Widget *widget);
Window(const WindowDesc *desc, WindowNumber number = 0);
virtual ~Window();
uint16 flags4; ///< Window flags, @see WindowFlags
WindowClass window_class; ///< Window class
WindowNumber window_number; ///< Window number within the window class
int left; ///< x position of left edge of the window
int top; ///< y position of top edge of the window
int width; ///< width of the window (number of pixels to the right in x direction)
int height; ///< Height of the window (number of pixels down in y direction)
Scrollbar hscroll; ///< Horizontal scroll bar
Scrollbar vscroll; ///< First vertical scroll bar
Scrollbar vscroll2; ///< Second vertical scroll bar
ResizeInfo resize; ///< Resize information
byte caption_color; ///< Background color of the window caption, contains PlayerID
ViewportData *viewport; ///< Pointer to viewport data, if present
Widget *widget; ///< Widgets of the window
uint widget_count; ///< Number of widgets of the window
uint32 desc_flags; ///< Window/widgets default flags setting, @see WindowDefaultFlag
Window *parent; ///< Parent window
void HandleButtonClick(byte widget);
void SetWidgetDisabledState(byte widget_index, bool disab_stat);
void DisableWidget(byte widget_index);
void EnableWidget(byte widget_index);
bool IsWidgetDisabled(byte widget_index) const;
void SetWidgetHiddenState(byte widget_index, bool hidden_stat);
void HideWidget(byte widget_index);
void ShowWidget(byte widget_index);
bool IsWidgetHidden(byte widget_index) const;
void SetWidgetLoweredState(byte widget_index, bool lowered_stat);
void ToggleWidgetLoweredState(byte widget_index);
void LowerWidget(byte widget_index);
void RaiseWidget(byte widget_index);
bool IsWidgetLowered(byte widget_index) const;
void AlignWidgetRight(byte widget_index_a, byte widget_index_b);
int GetWidgetWidth(byte widget_index) const;
void RaiseButtons();
void CDECL SetWidgetsDisabledState(bool disab_stat, int widgets, ...);
void CDECL SetWidgetsHiddenState(bool hidden_stat, int widgets, ...);
void CDECL SetWidgetsLoweredState(bool lowered_stat, int widgets, ...);
void InvalidateWidget(byte widget_index) const;
void DrawWidgets() const;
void DrawViewport() const;
void DrawSortButtonState(int widget, SortButtonState state) const;
void SetDirty() const;
/*** Event handling ***/
/**
* This window is currently being repainted.
*/
virtual void OnPaint() {}
/**
* A key has been pressed.
* @param key the Unicode value of the key.
* @param keycode the untranslated key code including shift state.
* @return ES_HANDLED if the key press has been handled and no other
* window should receive the event.
*/
virtual EventState OnKeyPress(uint16 key, uint16 keycode) { return ES_NOT_HANDLED; }
/**
* The state of the control key has changed
* @return ES_HANDLED if the change has been handled and no other
* window should receive the event.
*/
virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; }
/**
* A click with the left mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
*/
virtual void OnClick(Point pt, int widget) {}
/**
* A double click with the left mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
*/
virtual void OnDoubleClick(Point pt, int widget) {}
/**
* A click with the right mouse button has been made on the window.
* @param pt the point inside the window that has been clicked.
* @param widget the clicked widget.
*/
virtual void OnRightClick(Point pt, int widget) {}
/**
* A dragged 'object' has been released.
* @param pt the point inside the window where the release took place.
* @param widget the widget where the release took place.
*/
virtual void OnDragDrop(Point pt, int widget) {}
/**
* Handle the request for (viewport) scrolling.
* @param delta the amount the viewport must be scrolled.
*/
virtual void OnScroll(Point delta) {}
/**
* The mouse is currently moving over the window or has just moved outside
* of the window. In the latter case pt is (-1, -1).
* @param pt the point inside the window that the mouse hovers over.
* @param widget the widget the mouse hovers over.
*/
virtual void OnMouseOver(Point pt, int widget) {}
/**
* The mouse wheel has been turned.
* @param wheel the amount of movement of the mouse wheel.
*/
virtual void OnMouseWheel(int wheel) {}
/**
* Called for every mouse loop run, which is at least once per (game) tick.
*/
virtual void OnMouseLoop() {}
/**
* Called once per (game) tick.
*/
virtual void OnTick() {}
/**
* Called once every 100 (game) ticks.
*/
virtual void OnHundredthTick() {}
/**
* Called when this window's timeout has been reached.
*/
virtual void OnTimeout() {}
/**
* Called when the window got resized.
* @param new_size the new size of the window.
* @param delta the amount of which the window size changed.
*/
virtual void OnResize(Point new_size, Point delta) {}
/**
* A dropdown option associated to this window has been selected.
* @param widget the widget (button) that the dropdown is associated with.
* @param index the element in the dropdown that is selected.
*/
virtual void OnDropdownSelect(int widget, int index) {}
/**
* The query window opened from this window has closed.
* @param str the new value of the string or NULL if the window
* was cancelled.
*/
virtual void OnQueryTextFinished(char *str) {}
/**
* Some data on this window has become invalid.
* @param data information about the changed data.
*/
virtual void OnInvalidateData(int data = 0) {}
/**
* The user clicked some place on the map when a tile highlight mode
* has been set.
* @param pt the exact point on the map that has been clicked.
* @param tile the tile on the map that has been clicked.
*/
virtual void OnPlaceObject(Point pt, TileIndex tile) {}
/**
* The user cancelled a tile highlight mode that has been set.
*/
virtual void OnPlaceObjectAbort() {}
/**
* The user is dragging over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what will be created when the drag is over.
* @param pt the exact point on the map where the mouse is.
*/
virtual void OnPlaceDrag(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt) {}
/**
* The user has dragged over the map when the tile highlight mode
* has been set.
* @param select_method the method of selection (allowed directions)
* @param select_proc what should be created.
* @param pt the exact point on the map where the mouse was released.
* @param start_tile the begin tile of the drag.
* @param end_tile the end tile of the drag.
*/
virtual void OnPlaceMouseUp(ViewportPlaceMethod select_method, ViewportDragDropSelectionProcess select_proc, Point pt, TileIndex start_tile, TileIndex end_tile) {}
/**
* The user moves over the map when a tile highlight mode has been set
* when the special mouse mode has been set to 'PRESIZE' mode. An
* example of this is the tile highlight for dock building.
* @param pt the exact point on the map where the mouse is.
* @param tile the tile on the map where the mouse is.
*/
virtual void OnPlacePresize(Point pt, TileIndex tile) {}
/*** End of the event handling ***/
};
/**
* Data structure for a window opened from a toolbar
*/
class PickerWindowBase : public Window {
public:
PickerWindowBase(const WindowDesc *desc, Window *parent) : Window(desc)
{
this->parent = parent;
};
virtual ~PickerWindowBase();
};
/****************** THESE ARE NOT WIDGET TYPES!!!!! *******************/
enum WindowWidgetBehaviours {
WWB_PUSHBUTTON = 1 << 5,
WWB_MASK = 0xE0,
};
/**
* Window widget types
*/
enum WindowWidgetTypes {
WWT_EMPTY, ///< Empty widget, place holder to reserve space in widget array
WWT_PANEL, ///< Simple depressed panel
WWT_INSET, ///< Pressed (inset) panel, most commonly used as combo box _text_ area
WWT_IMGBTN, ///< Button with image
WWT_IMGBTN_2, ///< Button with diff image when clicked
WWT_TEXTBTN, ///< Button with text
WWT_TEXTBTN_2, ///< Button with diff text when clicked
WWT_LABEL, ///< Centered label
WWT_TEXT, ///< Pure simple text
WWT_MATRIX, ///< List of items underneath each other
WWT_SCROLLBAR, ///< Vertical scrollbar
WWT_FRAME, ///< Frame
WWT_CAPTION, ///< Window caption (window title between closebox and stickybox)
WWT_HSCROLLBAR, ///< Horizontal scrollbar
WWT_STICKYBOX, ///< Sticky box (normally at top-right of a window)
WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
WWT_RESIZEBOX, ///< Resize box (normally at bottom-right of a window)
WWT_CLOSEBOX, ///< Close box (at top-left of a window)
WWT_DROPDOWN, ///< Raised drop down list (regular)
WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
WWT_EDITBOX, ///< a textbox for typing (don't forget to call ShowOnScreenKeyboard() when clicked)
WWT_LAST, ///< Last Item. use WIDGETS_END to fill up padding!!
WWT_MASK = 0x1F,
WWT_PUSHBTN = WWT_PANEL | WWB_PUSHBUTTON,
WWT_PUSHTXTBTN = WWT_TEXTBTN | WWB_PUSHBUTTON,
WWT_PUSHIMGBTN = WWT_IMGBTN | WWB_PUSHBUTTON,
};
#define WIDGETS_END WWT_LAST, RESIZE_NONE, 0, 0, 0, 0, 0, 0, STR_NULL
/**
* Window flags
*/
enum WindowFlags {
WF_TIMEOUT_SHL = 0, ///< Window timeout counter shift
WF_TIMEOUT_MASK = 7, ///< Window timeout counter bit mask (3 bits), @see WF_TIMEOUT_SHL
WF_DRAGGING = 1 << 3, ///< Window is being dragged
WF_SCROLL_UP = 1 << 4, ///< Upper scroll button has been pressed, @see ScrollbarClickHandler()
WF_SCROLL_DOWN = 1 << 5, ///< Lower scroll button has been pressed, @see ScrollbarClickHandler()
WF_SCROLL_MIDDLE = 1 << 6, ///< Scrollbar scrolling, @see ScrollbarClickHandler()
WF_HSCROLL = 1 << 7,
WF_SIZING = 1 << 8,
WF_STICKY = 1 << 9, ///< Window is made sticky by user
WF_DISABLE_VP_SCROLL = 1 << 10, ///< Window does not do autoscroll, @see HandleAutoscroll()
WF_WHITE_BORDER_ONE = 1 << 11,
WF_WHITE_BORDER_MASK = 1 << 12 | WF_WHITE_BORDER_ONE,
WF_SCROLL2 = 1 << 13,
};
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number);
Window *FindWindowFromPt(int x, int y);
/**
* Open a new window.
* @param *desc The pointer to the WindowDesc to be created
* @param window_number the window number of the new window
* @param data arbitrary data that is send with the WE_CREATE message
* @return see Window pointer of the newly created window
*/
template <typename Wcls>
Wcls *AllocateWindowDescFront(const WindowDesc *desc, int window_number)
{
if (BringWindowToFrontById(desc->cls, window_number)) return NULL;
return new Wcls(desc, window_number);
}
void RelocateAllWindows(int neww, int newh);
/* misc_gui.cpp */
void GuiShowTooltips(StringID str, uint paramcount = 0, const uint64 params[] = NULL, bool use_left_mouse_button = false);
/* widget.cpp */
int GetWidgetFromPos(const Window *w, int x, int y);
/* window.cpp */
extern Window *_z_windows[];
extern Window **_last_z_window;
#define FOR_ALL_WINDOWS(wz) for (wz = _z_windows; wz != _last_z_window; wz++)
/**
* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero
*/
enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
/** Disable scrolling of the main viewport when an input-window is active. */
extern byte _no_scroll;
extern Point _cursorpos_drag_start;
extern int _scrollbar_start_pos;
extern int _scrollbar_size;
extern byte _scroller_click_timeout;
extern bool _scrolling_scrollbar;
extern bool _scrolling_viewport;
extern byte _special_mouse_mode;
enum SpecialMouseMode {
WSM_NONE = 0,
WSM_DRAGDROP = 1,
WSM_SIZING = 2,
WSM_PRESIZE = 3,
};
Window *GetCallbackWnd();
Window **FindWindowZPosition(const Window *w);
void ScrollbarClickHandler(Window *w, const Widget *wi, int x, int y);
void ResizeButtons(Window *w, byte left, byte right);
void ResizeWindowForWidget(Window *w, uint widget, int delta_x, int delta_y);
void SetVScrollCount(Window *w, int num);
void SetVScroll2Count(Window *w, int num);
void SetHScrollCount(Window *w, int num);
/**
* Sets the enabled/disabled status of a widget.
* By default, widgets are enabled.
* On certain conditions, they have to be disabled.
* @param widget_index : index of this widget in the window
* @param disab_stat : status to use ie: disabled = true, enabled = false
*/
inline void Window::SetWidgetDisabledState(byte widget_index, bool disab_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_DISABLED, 1, !!disab_stat);
}
/**
* Sets a widget to disabled.
* @param widget_index : index of this widget in the window
*/
inline void Window::DisableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, true);
}
/**
* Sets a widget to Enabled.
* @param widget_index : index of this widget in the window
*/
inline void Window::EnableWidget(byte widget_index)
{
SetWidgetDisabledState(widget_index, false);
}
/**
* Gets the enabled/disabled status of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: disabled = true, enabled = false
*/
inline bool Window::IsWidgetDisabled(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_DISABLED);
}
/**
* Sets the hidden/shown status of a widget.
* By default, widgets are visible.
* On certain conditions, they have to be hidden.
* @param widget_index index of this widget in the window
* @param hidden_stat status to use ie. hidden = true, visible = false
*/
inline void Window::SetWidgetHiddenState(byte widget_index, bool hidden_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_HIDDEN, 1, !!hidden_stat);
}
/**
* Sets a widget hidden.
* @param widget_index : index of this widget in the window
*/
inline void Window::HideWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, true);
}
/**
* Sets a widget visible.
* @param widget_index : index of this widget in the window
*/
inline void Window::ShowWidget(byte widget_index)
{
SetWidgetHiddenState(widget_index, false);
}
/**
* Gets the visibility of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: hidden = true, visible = false
*/
inline bool Window::IsWidgetHidden(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_HIDDEN);
}
/**
* Sets the lowered/raised status of a widget.
* @param widget_index : index of this widget in the window
* @param lowered_stat : status to use ie: lowered = true, raised = false
*/
inline void Window::SetWidgetLoweredState(byte widget_index, bool lowered_stat)
{
assert(widget_index < this->widget_count);
SB(this->widget[widget_index].display_flags, WIDG_LOWERED, 1, !!lowered_stat);
}
/**
* Invert the lowered/raised status of a widget.
* @param widget_index : index of this widget in the window
*/
inline void Window::ToggleWidgetLoweredState(byte widget_index)
{
assert(widget_index < this->widget_count);
ToggleBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Marks a widget as lowered.
* @param widget_index : index of this widget in the window
*/
inline void Window::LowerWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, true);
}
/**
* Marks a widget as raised.
* @param widget_index : index of this widget in the window
*/
inline void Window::RaiseWidget(byte widget_index)
{
SetWidgetLoweredState(widget_index, false);
}
/**
* Gets the lowered state of a widget.
* @param widget_index : index of this widget in the window
* @return status of the widget ie: lowered = true, raised= false
*/
inline bool Window::IsWidgetLowered(byte widget_index) const
{
assert(widget_index < this->widget_count);
return HasBit(this->widget[widget_index].display_flags, WIDG_LOWERED);
}
/**
* Align widgets a and b next to each other.
* @param widget_index_a the left widget
* @param widget_index_b the right widget (fixed)
*/
inline void Window::AlignWidgetRight(byte widget_index_a, byte widget_index_b)
{
assert(widget_index_a < this->widget_count);
assert(widget_index_b < this->widget_count);
int w = this->widget[widget_index_a].right - this->widget[widget_index_a].left;
this->widget[widget_index_a].right = this->widget[widget_index_b].left - 1;
this->widget[widget_index_a].left = this->widget[widget_index_a].right - w;
}
/**
* Get the width of a widget.
* @param widget_index the widget
* @return width of the widget
*/
inline int Window::GetWidgetWidth(byte widget_index) const
{
assert(widget_index < this->widget_count);
return this->widget[widget_index].right - this->widget[widget_index].left + 1;
}
#endif /* WINDOW_GUI_H */
|