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Location: cpp/openttd-patchpack/source/table/genland.h
r1718:0c13f342c6f1
1.5 KiB
text/x-c
(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex():
- Check if the vehicle exists
- Check if the vehicle belongs to the correct player
- Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
- Check if the vehicle exists
- Check if the vehicle belongs to the correct player
- Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | #define M(x,y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M(-5,-6),
M(-4,-6),
M(-3,-6),
M(-2,-6),
M(-1,-6),
M(0,-5),
M(1,-5),
M(2,-5),
M(3,-5),
M(4,-5),
M(5,-5),
M(-5,-5),
M(-4,-5),
M(-3,-5),
M(-2,-5),
M(-1,-5),
M(0,-4),
M(1,-4),
M(2,-4),
M(3,-4),
M(4,-4),
M(5,-4),
M(-5,-4),
M(-4,-4),
M(-3,-4),
M(-2,-4),
M(-1,-4),
M(0,-3),
M(1,-3),
M(2,-3),
M(3,-3),
M(4,-3),
M(5,-3),
M(-5,-3),
M(-4,-3),
M(-3,-3),
M(-2,-3),
M(-1,-3),
M(0,-2),
M(1,-2),
M(2,-2),
M(3,-2),
M(4,-2),
M(5,-2),
M(-5,-2),
M(-4,-2),
M(-3,-2),
M(-2,-2),
M(-1,-2),
M(0,-1),
M(1,-1),
M(2,-1),
M(3,-1),
M(4,-1),
M(5,-1),
M(-5,-1),
M(-4,-1),
M(-3,-1),
M(-2,-1),
M(-1,-1),
M(0,0),
M(1,0),
M(2,0),
M(3,0),
M(4,0),
M(5,0),
M(-5,0),
M(-4,0),
M(-3,0),
M(-2,0),
M(-1,0),
M(0,1),
M(1,1),
M(2,1),
M(3,1),
M(4,1),
M(5,1),
M(-5,1),
M(-4,1),
M(-3,1),
M(-2,1),
M(-1,1),
M(0,2),
M(1,2),
M(2,2),
M(3,2),
M(4,2),
M(5,2),
M(-5,2),
M(-4,2),
M(-3,2),
M(-2,2),
M(-1,2),
M(0,3),
M(1,3),
M(2,3),
M(3,3),
M(4,3),
M(5,3),
M(-5,3),
M(-4,3),
M(-3,3),
M(-2,3),
M(-1,3),
M(0,4),
M(1,4),
M(2,4),
M(3,4),
M(4,4),
M(5,4),
M(-5,4),
M(-4,4),
M(-3,4),
M(-2,4),
M(-1,4),
M(0,5),
M(1,5),
M(2,5),
M(3,5),
M(4,5),
M(5,5),
M(6,-3),
M(-6,-4),
M(-3,5),
M(-3,-7),
M(6,-2),
M(-6,-3),
M(-2,5),
M(-2,-7),
M(6,-1),
M(-6,-2),
M(-1,5),
M(-1,-7),
M(6,0),
M(-6,-1),
M(0,6),
M(0,-6),
M(6,1),
M(-6,0),
M(1,6),
M(1,-6),
M(6,2),
M(-6,1),
M(2,6),
M(2,-6),
M(6,3),
M(-6,2),
M(3,6),
M(3,-6)
};
#undef M
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