Files @ r2571:0cfcd6d312a3
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Location: cpp/openttd-patchpack/source/viewport.c

tron
(svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums
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/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "spritecache.h"
#include "strings.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "map.h"
#include "viewport.h"
#include "window.h"
#include "vehicle.h"
#include "station.h"
#include "gfx.h"
#include "town.h"
#include "signs.h"
#include "waypoint.h"
#include "variables.h"

#define VIEWPORT_DRAW_MEM (65536 * 2)

static bool _added_tile_sprite;
static bool _offset_ground_sprites;

typedef struct StringSpriteToDraw {
	uint16 string;
	uint16 color;
	struct StringSpriteToDraw *next;
	int32 x;
	int32 y;
	uint32 params[3];
	uint16 width;
} StringSpriteToDraw;

typedef struct TileSpriteToDraw {
	uint32 image;
	struct TileSpriteToDraw *next;
	int32 x;
	int32 y;
	byte z;
} TileSpriteToDraw;

typedef struct ChildScreenSpriteToDraw {
	uint32 image;
	int32 x;
	int32 y;
	struct ChildScreenSpriteToDraw *next;
} ChildScreenSpriteToDraw;

typedef struct ParentSpriteToDraw {
	uint32 image;
	int32 left;
	int32 top;
	int32 right;
	int32 bottom;
	int32 tile_x;
	int32 tile_y;
	int32 tile_right;
	int32 tile_bottom;
	ChildScreenSpriteToDraw *child;
	byte unk16;
	byte tile_z;
	byte tile_z_bottom;
} ParentSpriteToDraw;

// Quick hack to know how much memory to reserve when allocating from the spritelist
// to prevent a buffer overflow.
#define LARGEST_SPRITELIST_STRUCT ParentSpriteToDraw

typedef struct ViewportDrawer {
	DrawPixelInfo dpi;

	byte *spritelist_mem;
	const byte *eof_spritelist_mem;

	StringSpriteToDraw **last_string, *first_string;
	TileSpriteToDraw **last_tile, *first_tile;

	ChildScreenSpriteToDraw **last_child;

	ParentSpriteToDraw **parent_list;
	ParentSpriteToDraw * const *eof_parent_list;

	byte combine_sprites;

	int offs_x, offs_y; // used when drawing ground sprites relative
	bool ground_child;
} ViewportDrawer;

static ViewportDrawer *_cur_vd;

TileHighlightData _thd;
static TileInfo *_cur_ti;


static Point MapXYZToViewport(const ViewPort *vp, uint x, uint y, uint z)
{
	Point p = RemapCoords(x, y, z);
	p.x -= vp->virtual_width / 2;
	p.y -= vp->virtual_height / 2;
	return p;
}

void AssignWindowViewport(Window *w, int x, int y,
	int width, int height, uint32 follow_flags, byte zoom)
{
	ViewPort *vp;
	Point pt;
	uint32 bit;

	for (vp = _viewports, bit = 1; ; vp++, bit <<= 1) {
		assert(vp != endof(_viewports));
		if (vp->width == 0) break;
	}
	_active_viewports |= bit;

	vp->left = x + w->left;
	vp->top = y + w->top;
	vp->width = width;
	vp->height = height;

	vp->zoom = zoom;

	vp->virtual_width = width << zoom;
	vp->virtual_height = height << zoom;

	if (follow_flags & 0x80000000) {
		const Vehicle *veh;

		WP(w, vp_d).follow_vehicle = (VehicleID)(follow_flags & 0xFFFF);
		veh = GetVehicle(WP(w, vp_d).follow_vehicle);
		pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);
	} else {
		uint x = TileX(follow_flags) * 16;
		uint y = TileY(follow_flags) * 16;

		WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
		pt = MapXYZToViewport(vp, x, y, GetSlopeZ(x, y));
	}

	WP(w, vp_d).scrollpos_x = pt.x;
	WP(w, vp_d).scrollpos_y = pt.y;
	w->viewport = vp;
	vp->virtual_left = 0;//pt.x;
	vp->virtual_top = 0;//pt.y;
}

static Point _vp_move_offs;

static void DoSetViewportPosition(Window *w, int left, int top, int width, int height)
{
	for (; w < _last_window; w++) {
		if (left + width > w->left &&
				w->left + w->width > left &&
				top + height > w->top &&
				w->top + w->height > top) {

			if (left < w->left) {
				DoSetViewportPosition(w, left, top, w->left - left, height);
				DoSetViewportPosition(w, left + (w->left - left), top, width - (w->left - left), height);
				return;
			}

			if (left + width > w->left + w->width) {
				DoSetViewportPosition(w, left, top, (w->left + w->width - left), height);
				DoSetViewportPosition(w, left + (w->left + w->width - left), top, width - (w->left + w->width - left) , height);
				return;
			}

			if (top < w->top) {
				DoSetViewportPosition(w, left, top, width, (w->top - top));
				DoSetViewportPosition(w, left, top + (w->top - top), width, height - (w->top - top));
				return;
			}

			if (top + height > w->top + w->height) {
				DoSetViewportPosition(w, left, top, width, (w->top + w->height - top));
				DoSetViewportPosition(w, left, top + (w->top + w->height - top), width , height - (w->top + w->height - top));
				return;
			}

			return;
		}
	}

	{
		int xo = _vp_move_offs.x;
		int yo = _vp_move_offs.y;

		if (abs(xo) >= width || abs(yo) >= height) {
			/* fully_outside */
			RedrawScreenRect(left, top, left + width, top + height);
			return;
		}

		GfxScroll(left, top, width, height, xo, yo);

		if (xo > 0) {
			RedrawScreenRect(left, top, xo + left, top + height);
			left += xo;
			width -= xo;
		} else if (xo < 0) {
			RedrawScreenRect(left+width+xo, top, left+width, top + height);
			width += xo;
		}

		if (yo > 0) {
			RedrawScreenRect(left, top, width+left, top + yo);
		} else if (yo < 0) {
			RedrawScreenRect(left, top + height + yo, width+left, top + height);
		}
	}
}

void SetViewportPosition(Window *w, int x, int y)
{
	ViewPort *vp = w->viewport;
	int old_left = vp->virtual_left;
	int old_top = vp->virtual_top;
	int i;
	int left, top, width, height;

	vp->virtual_left = x;
	vp->virtual_top = y;

	old_left >>= vp->zoom;
	old_top >>= vp->zoom;
	x >>= vp->zoom;
	y >>= vp->zoom;

	old_left -= x;
	old_top -= y;

	if (old_top == 0 && old_left == 0) return;

	_vp_move_offs.x = old_left;
	_vp_move_offs.y = old_top;

	left = vp->left;
	top = vp->top;
	width = vp->width;
	height = vp->height;

	if (left < 0) {
		width += left;
		left = 0;
	}

	i = left + width - _screen.width;
	if (i >= 0) width -= i;

	if (width > 0) {
		if (top < 0) {
			height += top;
			top = 0;
		}

		i = top + height - _screen.height;
		if (i >= 0) height -= i;

		if (height > 0) DoSetViewportPosition(w + 1, left, top, width, height);
	}
}


ViewPort *IsPtInWindowViewport(const Window *w, int x, int y)
{
	ViewPort *vp = w->viewport;

	if (vp != NULL &&
	    IS_INT_INSIDE(x, vp->left, vp->left + vp->width) &&
			IS_INT_INSIDE(y, vp->top, vp->top + vp->height))
		return vp;

	return NULL;
}

static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
{
	int z;
	Point pt;
	int a,b;

	if ( (uint)(x -= vp->left) >= (uint)vp->width ||
				(uint)(y -= vp->top) >= (uint)vp->height) {
				Point pt = {-1, -1};
				return pt;
	}

	x = ((x << vp->zoom) + vp->virtual_left) >> 2;
	y = ((y << vp->zoom) + vp->virtual_top) >> 1;

#if !defined(NEW_ROTATION)
	a = y-x;
	b = y+x;
#else
	a = x+y;
	b = x-y;
#endif
	z = GetSlopeZ(a, b) >> 1;
	z = GetSlopeZ(a+z, b+z) >> 1;
	z = GetSlopeZ(a+z, b+z) >> 1;
	z = GetSlopeZ(a+z, b+z) >> 1;
	z = GetSlopeZ(a+z, b+z) >> 1;

	pt.x = a+z;
	pt.y = b+z;

	if ((uint)pt.x >= MapMaxX() * 16 || (uint)pt.y >= MapMaxY() * 16) {
		pt.x = pt.y = -1;
	}

	return pt;
}

/* When used for zooming, check area below current coordinates (x,y)
 * and return the tile of the zoomed out/in position (zoom_x, zoom_y)
 * when you just want the tile, make x = zoom_x and y = zoom_y */
static Point GetTileFromScreenXY(int x, int y, int zoom_x, int zoom_y)
{
	Window *w;
	ViewPort *vp;
	Point pt;

	if ( (w = FindWindowFromPt(x, y)) != NULL &&
			 (vp = IsPtInWindowViewport(w, x, y)) != NULL)
				return TranslateXYToTileCoord(vp, zoom_x, zoom_y);

	pt.y = pt.x = -1;
	return pt;
}

Point GetTileBelowCursor(void)
{
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, _cursor.pos.x, _cursor.pos.y);
}


Point GetTileZoomCenterWindow(bool in, Window * w)
{
	int x, y;
	ViewPort * vp;

	vp = w->viewport;

	if (in) {
		x = ((_cursor.pos.x - vp->left) >> 1) + (vp->width >> 2);
		y = ((_cursor.pos.y - vp->top) >> 1) + (vp->height >> 2);
	} else {
		x = vp->width - (_cursor.pos.x - vp->left);
		y = vp->height - (_cursor.pos.y - vp->top);
	}
	/* Get the tile below the cursor and center on the zoomed-out center */
	return GetTileFromScreenXY(_cursor.pos.x, _cursor.pos.y, x + vp->left, y + vp->top);
}

void DrawGroundSpriteAt(uint32 image, int32 x, int32 y, byte z)
{
	ViewportDrawer *vd = _cur_vd;
	TileSpriteToDraw *ts;

	assert((image & SPRITE_MASK) < MAX_SPRITES);

	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
		DEBUG(misc, 0) ("Out of sprite mem");
		return;
	}
	ts = (TileSpriteToDraw*)vd->spritelist_mem;

	vd->spritelist_mem += sizeof(TileSpriteToDraw);

	ts->image = image;
	ts->next = NULL;
	ts->x = x;
	ts->y = y;
	ts->z = z;
	*vd->last_tile = ts;
	vd->last_tile = &ts->next;
}

void DrawGroundSprite(uint32 image)
{
	if (_offset_ground_sprites) {
		// offset ground sprite because of foundation?
		AddChildSpriteScreen(image, _cur_vd->offs_x, _cur_vd->offs_y);
	} else {
		_added_tile_sprite = true;
		DrawGroundSpriteAt(image, _cur_ti->x, _cur_ti->y, _cur_ti->z);
	}
}


void OffsetGroundSprite(int x, int y)
{
	_cur_vd->offs_x = x;
	_cur_vd->offs_y = y;
	_offset_ground_sprites = true;
}

static void AddCombinedSprite(uint32 image, int x, int y, byte z)
{
	const ViewportDrawer *vd = _cur_vd;
	Point pt = RemapCoords(x, y, z);
	const Sprite* spr = GetSprite(image & SPRITE_MASK);

	if (pt.x + spr->x_offs >= vd->dpi.left + vd->dpi.width ||
			pt.x + spr->x_offs + spr->width <= vd->dpi.left ||
			pt.y + spr->y_offs >= vd->dpi.top + vd->dpi.height ||
			pt.y + spr->y_offs + spr->height <= vd->dpi.top)
		return;

	AddChildSpriteScreen(image, pt.x - vd->parent_list[-1]->left, pt.y - vd->parent_list[-1]->top);
}


void AddSortableSpriteToDraw(uint32 image, int x, int y, int w, int h, byte dz, byte z)
{
	ViewportDrawer *vd = _cur_vd;
	ParentSpriteToDraw *ps;
	const Sprite* spr;
	Point pt;

	assert((image & SPRITE_MASK) < MAX_SPRITES);

	if (vd->combine_sprites == 2) {
		AddCombinedSprite(image, x, y, z);
		return;
	}

	vd->last_child = NULL;

	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
		DEBUG(misc, 0) ("Out of sprite mem");
		return;
	}
	ps = (ParentSpriteToDraw*)vd->spritelist_mem;

	if (vd->parent_list >= vd->eof_parent_list) {
		// This can happen rarely, mostly when you zoom out completely
		//  and have a lot of stuff that moves (and is added to the
		//  sort-list, this function). To solve it, increase
		//  parent_list somewhere below to a higher number.
		// This can not really hurt you, it just gives some black
		//  spots on the screen ;)
		DEBUG(misc, 0) ("Out of sprite mem (parent_list)");
		return;
	}

	vd->spritelist_mem += sizeof(ParentSpriteToDraw);

	ps->image = image;
	ps->tile_x = x;
	ps->tile_right = x + w - 1;

	ps->tile_y = y;
	ps->tile_bottom = y + h - 1;

	ps->tile_z = z;
	ps->tile_z_bottom = z + dz - 1;

	pt = RemapCoords(x, y, z);

	spr = GetSprite(image & SPRITE_MASK);
	if ((ps->left   = (pt.x += spr->x_offs)) >= vd->dpi.left + vd->dpi.width ||
			(ps->right  = (pt.x +  spr->width )) <= vd->dpi.left ||
			(ps->top    = (pt.y += spr->y_offs)) >= vd->dpi.top + vd->dpi.height ||
			(ps->bottom = (pt.y +  spr->height)) <= vd->dpi.top) {
		return;
	}

	ps->unk16 = 0;
	ps->child = NULL;
	vd->last_child = &ps->child;

	*vd->parent_list++ = ps;

	if (vd->combine_sprites == 1) vd->combine_sprites = 2;
}

void StartSpriteCombine(void)
{
	_cur_vd->combine_sprites = 1;
}

void EndSpriteCombine(void)
{
	_cur_vd->combine_sprites = 0;
}

void AddChildSpriteScreen(uint32 image, int x, int y)
{
	ViewportDrawer *vd = _cur_vd;
	ChildScreenSpriteToDraw *cs;

	assert((image & SPRITE_MASK) < MAX_SPRITES);

	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
		DEBUG(misc, 0) ("Out of sprite mem");
		return;
	}
	cs = (ChildScreenSpriteToDraw*)vd->spritelist_mem;

	if (vd->last_child == NULL) return;

	vd->spritelist_mem += sizeof(ChildScreenSpriteToDraw);

	*vd->last_child = cs;
	vd->last_child = &cs->next;

	cs->image = image;
	cs->x = x;
	cs->y = y;
	cs->next = NULL;
}

/* Returns a StringSpriteToDraw */
void *AddStringToDraw(int x, int y, StringID string, uint32 params_1, uint32 params_2, uint32 params_3)
{
	ViewportDrawer *vd = _cur_vd;
	StringSpriteToDraw *ss;

	if (vd->spritelist_mem >= vd->eof_spritelist_mem) {
		DEBUG(misc, 0) ("Out of sprite mem");
		return NULL;
	}
	ss = (StringSpriteToDraw*)vd->spritelist_mem;

	vd->spritelist_mem += sizeof(StringSpriteToDraw);

	ss->string = string;
	ss->next = NULL;
	ss->x = x;
	ss->y = y;
	ss->params[0] = params_1;
	ss->params[1] = params_2;
	ss->params[2] = params_3;
	ss->width = 0;

	*vd->last_string = ss;
	vd->last_string = &ss->next;

	return ss;
}


#ifdef DEBUG_HILIGHT_MARKED_TILES

static void DrawHighlighedTile(const TileInfo *ti)
{
	if (_m[ti->tile].extra & 0x80) {
		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
	}
}

int _debug_marked_tiles, _debug_red_tiles;

// Helper functions that allow you mark a tile as red.
void DebugMarkTile(TileIndex tile) {
	_debug_marked_tiles++;
	if (_m[tile].extra & 0x80)
		return;
	_debug_red_tiles++;
	MarkTileDirtyByTile(tile);
	_m[tile].extra = (_m[tile].extra & ~0xE0) | 0x80;
}

void DebugClearMarkedTiles()
{
	uint size = MapSize(), i;
	for(i=0; i!=size; i++) {
		if (_m[i].extra & 0x80) {
			_m[i].extra &= ~0x80;
			MarkTileDirtyByTile(i);
		}
	}
	_debug_red_tiles = 0;
	_debug_red_tiles = 0;
}


#endif

static void DrawSelectionSprite(uint32 image, const TileInfo *ti)
{
	if (_added_tile_sprite && !(_thd.drawstyle & HT_LINE)) { // draw on real ground
		DrawGroundSpriteAt(image, ti->x, ti->y, ti->z + 7);
	} else { // draw on top of foundation
		AddSortableSpriteToDraw(image, ti->x, ti->y, 0x10, 0x10, 1, ti->z + 7);
	}
}

static bool IsPartOfAutoLine(int px, int py)
{
	px -= _thd.selstart.x;
	py -= _thd.selstart.y;

	switch(_thd.drawstyle) {
	case HT_LINE | HT_DIR_X:  return py == 0; // x direction
	case HT_LINE | HT_DIR_Y:  return px == 0; // y direction
	case HT_LINE | HT_DIR_HU: return px == -py || px == -py - 16; // horizontal upper
	case HT_LINE | HT_DIR_HL: return px == -py || px == -py + 16; // horizontal lower
	case HT_LINE | HT_DIR_VL: return px == py || px == py + 16; // vertival left
	case HT_LINE | HT_DIR_VR: return px == py || px == py - 16; // vertical right
	default:
		NOT_REACHED();
	}

	/* useless, but avoids compiler warning this way */
	return 0;
}

// [direction][side]
static const int AutorailType[6][2] = {
	{ HT_DIR_X,  HT_DIR_X },
	{ HT_DIR_Y,  HT_DIR_Y },
	{ HT_DIR_HU, HT_DIR_HL },
	{ HT_DIR_HL, HT_DIR_HU },
	{ HT_DIR_VL, HT_DIR_VR },
	{ HT_DIR_VR, HT_DIR_VL }
};

#include "table/autorail.h"

static void DrawTileSelection(const TileInfo *ti)
{
	uint32 image;

#ifdef DEBUG_HILIGHT_MARKED_TILES
	DrawHighlighedTile(ti);
#endif

	// Draw a red error square?
	if (_thd.redsq != 0 && _thd.redsq == ti->tile) {
		DrawSelectionSprite(PALETTE_TILE_RED_PULSATING | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
		return;
	}

	// no selection active?
	if (_thd.drawstyle == 0) return;

	// Inside the inner area?
	if (IS_INSIDE_1D(ti->x, _thd.pos.x, _thd.size.x) &&
			IS_INSIDE_1D(ti->y, _thd.pos.y, _thd.size.y)) {
		if (_thd.drawstyle & HT_RECT) {
			image = SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh];
			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
			DrawSelectionSprite(image, ti);
		} else if (_thd.drawstyle & HT_POINT) {
			// Figure out the Z coordinate for the single dot.
			byte z = ti->z;
			if (ti->tileh & 8) {
				z += 8;
				if (!(ti->tileh & 2) && (IsSteepTileh(ti->tileh))) z += 8;
			}
			DrawGroundSpriteAt(_cur_dpi->zoom != 2 ? SPR_DOT : SPR_DOT_SMALL, ti->x, ti->y, z);
		} else if (_thd.drawstyle & HT_RAIL /*&& _thd.place_mode == VHM_RAIL*/) {
			// autorail highlight piece under cursor
			uint type = _thd.drawstyle & 0xF;
			assert(type <= 5);
			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[type][0]];

			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
			DrawSelectionSprite(image, ti);

		} else if (IsPartOfAutoLine(ti->x, ti->y)) {
			// autorail highlighting long line
			int dir = _thd.drawstyle & ~0xF0;
			uint side;

			if (dir < 2) {
				side = 0;
			} else {
				TileIndex start = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
				int diffx = myabs(TileX(start) - TileX(ti->tile));
				int diffy = myabs(TileY(start) - TileY(ti->tile));
				side = myabs(diffx - diffy);
			}

			image = SPR_AUTORAIL_BASE + AutorailTilehSprite[ti->tileh][AutorailType[dir][side]];

			if (_thd.make_square_red) image |= PALETTE_SEL_TILE_RED;
			DrawSelectionSprite(image, ti);
		}
		return;
	}

	// Check if it's inside the outer area?
	if (_thd.outersize.x &&
			_thd.size.x < _thd.size.x + _thd.outersize.x &&
			IS_INSIDE_1D(ti->x, _thd.pos.x + _thd.offs.x, _thd.size.x + _thd.outersize.x) &&
			IS_INSIDE_1D(ti->y, _thd.pos.y + _thd.offs.y, _thd.size.y + _thd.outersize.y)) {
		// Draw a blue rect.
		DrawSelectionSprite(PALETTE_SEL_TILE_BLUE | (SPR_SELECT_TILE + _tileh_to_sprite[ti->tileh]), ti);
		return;
	}
}

static void ViewportAddLandscape(void)
{
	ViewportDrawer *vd = _cur_vd;
	int x, y, width, height;
	TileInfo ti;
	bool direction;

	_cur_ti = &ti;

	// Transform into tile coordinates and round to closest full tile
#if !defined(NEW_ROTATION)
	x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
	y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
#else
	x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
	y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
#endif
	// determine size of area
	{
		Point pt = RemapCoords(x, y, 241);
		width = (vd->dpi.left + vd->dpi.width - pt.x + 95) >> 6;
		height = (vd->dpi.top + vd->dpi.height - pt.y) >> 5 << 1;
	}

	assert(width > 0);
	assert(height > 0);

	direction = false;

	do {
		int width_cur = width;
		int x_cur = x;
		int y_cur = y;

		do {
			FindLandscapeHeight(&ti, x_cur, y_cur);
#if !defined(NEW_ROTATION)
			y_cur += 0x10;
			x_cur -= 0x10;
#else
			y_cur += 0x10;
			x_cur += 0x10;
#endif
			_added_tile_sprite = false;
			_offset_ground_sprites = false;

			DrawTile(&ti);
			DrawTileSelection(&ti);
		} while (--width_cur);

#if !defined(NEW_ROTATION)
		if ( (direction^=1) != 0)
			y += 0x10;
		else
			x += 0x10;
#else
		if ( (direction^=1) != 0)
			x += 0x10;
		else
			y -= 0x10;
#endif
	} while (--height);
}


static void ViewportAddTownNames(DrawPixelInfo *dpi)
{
	Town *t;
	int left, top, right, bottom;

	if (!(_display_opt & DO_SHOW_TOWN_NAMES) || _game_mode == GM_MENU)
		return;

	left = dpi->left;
	top = dpi->top;
	right = left + dpi->width;
	bottom = top + dpi->height;

	if (dpi->zoom < 1) {
		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    bottom > t->sign.top &&
					top < t->sign.top + 12 &&
					right > t->sign.left &&
					left < t->sign.left + t->sign.width_1) {

				AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
					_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
					t->index, t->population, 0);
			}
		}
	} else if (dpi->zoom == 1) {
		right += 2;
		bottom += 2;

		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    bottom > t->sign.top &&
					top < t->sign.top + 24 &&
					right > t->sign.left &&
					left < t->sign.left + t->sign.width_1*2) {

				AddStringToDraw(t->sign.left + 1, t->sign.top + 1,
					_patches.population_in_label ? STR_TOWN_LABEL_POP : STR_TOWN_LABEL,
					t->index, t->population, 0);
			}
		}
	} else {
		right += 4;
		bottom += 5;

		assert(dpi->zoom == 2);
		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    bottom > t->sign.top &&
					top < t->sign.top + 24 &&
					right > t->sign.left &&
					left < t->sign.left + t->sign.width_2*4) {

				AddStringToDraw(t->sign.left + 5, t->sign.top + 1, STR_TOWN_LABEL_TINY_BLACK, t->index, 0, 0);
				AddStringToDraw(t->sign.left + 1, t->sign.top - 3, STR_TOWN_LABEL_TINY_WHITE, t->index, 0, 0);
			}
		}
	}
}

static void ViewportAddStationNames(DrawPixelInfo *dpi)
{
	int left, top, right, bottom;
	Station *st;
	StringSpriteToDraw *sstd;

	if (!(_display_opt & DO_SHOW_STATION_NAMES) || _game_mode == GM_MENU)
		return;

	left = dpi->left;
	top = dpi->top;
	right = left + dpi->width;
	bottom = top + dpi->height;

	if (dpi->zoom < 1) {
		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    bottom > st->sign.top &&
					top < st->sign.top + 12 &&
					right > st->sign.left &&
					left < st->sign.left + st->sign.width_1) {

				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities, 0);
				if (sstd != NULL) {
					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
					sstd->width = st->sign.width_1;
				}
			}
		}
	} else if (dpi->zoom == 1) {
		right += 2;
		bottom += 2;

		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    bottom > st->sign.top &&
					top < st->sign.top + 24 &&
					right > st->sign.left &&
					left < st->sign.left + st->sign.width_1*2) {

				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_305C_0, st->index, st->facilities, 0);
				if (sstd != NULL) {
					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
					sstd->width = st->sign.width_1;
				}
			}
		}

	} else {
		assert(dpi->zoom == 2);

		right += 4;
		bottom += 5;

		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    bottom > st->sign.top &&
					top < st->sign.top + 24 &&
					right > st->sign.left &&
					left < st->sign.left + st->sign.width_2*4) {

				sstd=AddStringToDraw(st->sign.left + 1, st->sign.top + 1, STR_STATION_SIGN_TINY, st->index, st->facilities, 0);
				if (sstd != NULL) {
					sstd->color = (st->owner == OWNER_NONE || !st->facilities) ? 0xE : _player_colors[st->owner];
					sstd->width = st->sign.width_2 | 0x8000;
				}
			}
		}
	}
}

static void ViewportAddSigns(DrawPixelInfo *dpi)
{
	SignStruct *ss;
	int left, top, right, bottom;
	StringSpriteToDraw *sstd;

	if (!(_display_opt & DO_SHOW_SIGNS))
		return;

	left = dpi->left;
	top = dpi->top;
	right = left + dpi->width;
	bottom = top + dpi->height;

	if (dpi->zoom < 1) {
		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
					bottom > ss->sign.top &&
					top < ss->sign.top + 12 &&
					right > ss->sign.left &&
					left < ss->sign.left + ss->sign.width_1) {

				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0, 0);
				if (sstd != NULL) {
					sstd->width = ss->sign.width_1;
					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
				}
			}
		}
	} else if (dpi->zoom == 1) {
		right += 2;
		bottom += 2;
		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
					bottom > ss->sign.top &&
					top < ss->sign.top + 24 &&
					right > ss->sign.left &&
					left < ss->sign.left + ss->sign.width_1*2) {

				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2806, ss->str, 0, 0);
				if (sstd != NULL) {
					sstd->width = ss->sign.width_1;
					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
				}
			}
		}
	} else {
		right += 4;
		bottom += 5;

		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
					bottom > ss->sign.top &&
					top < ss->sign.top + 24 &&
					right > ss->sign.left &&
					left < ss->sign.left + ss->sign.width_2*4) {

				sstd=AddStringToDraw(ss->sign.left + 1, ss->sign.top + 1, STR_2002, ss->str, 0, 0);
				if (sstd != NULL) {
					sstd->width = ss->sign.width_2 | 0x8000;
					sstd->color = (ss->owner==OWNER_NONE)?14:_player_colors[ss->owner];
				}
			}
		}
	}
}

static void ViewportAddWaypoints(DrawPixelInfo *dpi)
{
	Waypoint *wp;

	int left, top, right, bottom;
	StringSpriteToDraw *sstd;

	if (!(_display_opt & DO_WAYPOINTS))
		return;

	left = dpi->left;
	top = dpi->top;
	right = left + dpi->width;
	bottom = top + dpi->height;

	if (dpi->zoom < 1) {
		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
					bottom > wp->sign.top &&
					top < wp->sign.top + 12 &&
					right > wp->sign.left &&
					left < wp->sign.left + wp->sign.width_1) {

				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
				if (sstd != NULL) {
					sstd->width = wp->sign.width_1;
					sstd->color = (wp->deleted ? 0xE : 11);
				}
			}
		}
	} else if (dpi->zoom == 1) {
		right += 2;
		bottom += 2;
		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
					bottom > wp->sign.top &&
					top < wp->sign.top + 24 &&
					right > wp->sign.left &&
					left < wp->sign.left + wp->sign.width_1*2) {

				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT, wp->index, 0, 0);
				if (sstd != NULL) {
					sstd->width = wp->sign.width_1;
					sstd->color = (wp->deleted ? 0xE : 11);
				}
			}
		}
	} else {
		right += 4;
		bottom += 5;

		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
					bottom > wp->sign.top &&
					top < wp->sign.top + 24 &&
					right > wp->sign.left &&
					left < wp->sign.left + wp->sign.width_2*4) {

				sstd = AddStringToDraw(wp->sign.left + 1, wp->sign.top + 1, STR_WAYPOINT_VIEWPORT_TINY, wp->index, 0, 0);
				if (sstd != NULL) {
					sstd->width = wp->sign.width_2 | 0x8000;
					sstd->color = (wp->deleted ? 0xE : 11);
				}
			}
		}
	}
}

void UpdateViewportSignPos(ViewportSign *sign, int left, int top, StringID str)
{
	char buffer[128];
	uint w;

	sign->top = top;

	GetString(buffer, str);
	w = GetStringWidth(buffer) + 3;
	sign->width_1 = w;
	sign->left = left - w / 2;

	// zoomed out version
	_stringwidth_base = 0xE0;
	w = GetStringWidth(buffer) + 3;
	_stringwidth_base = 0;
	sign->width_2 = w;
}


static void ViewportDrawTileSprites(TileSpriteToDraw *ts)
{
	do {
		Point pt = RemapCoords(ts->x, ts->y, ts->z);
		DrawSprite(ts->image, pt.x, pt.y);
		ts = ts->next;
	} while (ts != NULL);
}

static void ViewportSortParentSprites(ParentSpriteToDraw* psd[])
{
	while (*psd != NULL) {
		ParentSpriteToDraw* ps = *psd;

		if (!(ps->unk16 & 1)) {
			ParentSpriteToDraw** psd2 = psd;

			ps->unk16 |= 1;

			while (*++psd2 != NULL) {
				ParentSpriteToDraw* ps2 = *psd2;
				bool mustswap = false;

				if (ps2->unk16 & 1) continue;

				// Decide which sort order algorithm to use, based on whether the sprites have some overlapping area.
				if (((ps2->tile_x > ps->tile_x && ps2->tile_x < ps->tile_right) ||
				    (ps2->tile_right > ps->tile_x && ps2->tile_x < ps->tile_right)) &&        // overlap in X
				    ((ps2->tile_y > ps->tile_y && ps2->tile_y < ps->tile_bottom) ||
				    (ps2->tile_bottom > ps->tile_y && ps2->tile_y < ps->tile_bottom)) &&      // overlap in Y
				    ((ps2->tile_z > ps->tile_z && ps2->tile_z < ps->tile_z_bottom) ||
				    (ps2->tile_z_bottom > ps->tile_z && ps2->tile_z < ps->tile_z_bottom)) ) { // overlap in Z
					// Sprites overlap.
					// Use X+Y+Z as the sorting order, so sprites nearer the bottom of the screen,
					// and with higher Z elevation, draw in front.
					// Here X,Y,Z are the coordinates of the "center of mass" of the sprite,
					// i.e. X=(left+right)/2, etc.
					// However, since we only care about order, don't actually calculate the division / 2.
					mustswap = ps->tile_x + ps->tile_right + ps->tile_y + ps->tile_bottom + ps->tile_z + ps->tile_z_bottom >
					           ps2->tile_x + ps2->tile_right + ps2->tile_y + ps2->tile_bottom + ps2->tile_z + ps2->tile_z_bottom;
				} else {
					// No overlap; use the original TTD sort algorithm.
					mustswap = (ps->tile_right >= ps2->tile_x &&
					            ps->tile_bottom >= ps2->tile_y &&
					            ps->tile_z_bottom >= ps2->tile_z &&
					           (ps->tile_x >= ps2->tile_right ||
					            ps->tile_y >= ps2->tile_bottom ||
					            ps->tile_z >= ps2->tile_z_bottom));
				}
				if (mustswap) {
					// Swap the two sprites ps and ps2 using bubble-sort algorithm.
					ParentSpriteToDraw** psd3 = psd;

					do {
						ParentSpriteToDraw* temp = *psd3;
						*psd3 = ps2;
						ps2 = temp;

						psd3++;
					} while (psd3 <= psd2);
				}
			}
		} else {
			psd++;
		}
	}
}

static void ViewportDrawParentSprites(ParentSpriteToDraw *psd[])
{
	for (; *psd != NULL; psd++) {
		const ParentSpriteToDraw* ps = *psd;
		Point pt = RemapCoords(ps->tile_x, ps->tile_y, ps->tile_z);
		const ChildScreenSpriteToDraw* cs;

		DrawSprite(ps->image, pt.x, pt.y);

		for (cs = ps->child; cs != NULL; cs = cs->next) {
			DrawSprite(cs->image, ps->left + cs->x, ps->top + cs->y);
		}
	}
}

static void ViewportDrawStrings(DrawPixelInfo *dpi, const StringSpriteToDraw *ss)
{
	DrawPixelInfo dp;
	byte zoom;

	_cur_dpi = &dp;
	dp = *dpi;

	zoom = dp.zoom;
	dp.zoom = 0;

	dp.left >>= zoom;
	dp.top >>= zoom;
	dp.width >>= zoom;
	dp.height >>= zoom;

	do {
		if (ss->width != 0) {
			int x = (ss->x >> zoom) - 1;
			int y = (ss->y >> zoom) - 1;
			int bottom = y + 11;
			int w = ss->width;

			if (w & 0x8000) {
				w &= ~0x8000;
				y--;
				bottom -= 6;
				w -= 3;
			}

		/* Draw the rectangle if 'tranparent station signs' is off,
		 * or if we are drawing a general text sign (STR_2806) */
			if (!(_display_opt & DO_TRANS_SIGNS) || ss->string == STR_2806)
				DrawFrameRect(
					x, y, x + w, bottom, ss->color,
					(_display_opt & DO_TRANS_BUILDINGS) ? FR_TRANSPARENT | FR_NOBORDER : 0
				);
		}

		SetDParam(0, ss->params[0]);
		SetDParam(1, ss->params[1]);
		SetDParam(2, ss->params[2]);
		/* if we didn't draw a rectangle, or if transparant building is on,
		 * draw the text in the color the rectangle would have */
		if ((
					(_display_opt & DO_TRANS_BUILDINGS) ||
					(_display_opt & DO_TRANS_SIGNS && ss->string != STR_2806)
				) && ss->width != 0) {
			/* Real colors need the IS_PALETTE_COLOR flag
			 * otherwise colors from _string_colormap are assumed. */
			DrawString(
				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
				ss->string, (_color_list[ss->color].window_color_bgb | IS_PALETTE_COLOR)
			);
		} else {
			DrawString(
				ss->x >> zoom, (ss->y >> zoom) - (ss->width & 0x8000 ? 2 : 0),
				ss->string, 16
			);
		}

		ss = ss->next;
	} while (ss != NULL);

	_cur_dpi = dpi;
}

void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom)
{
	ViewportDrawer vd;
	int mask;
	int x;
	int y;
	DrawPixelInfo *old_dpi;

	byte mem[VIEWPORT_DRAW_MEM];
	ParentSpriteToDraw *parent_list[6144];

	_cur_vd = &vd;

	old_dpi = _cur_dpi;
	_cur_dpi = &vd.dpi;

	vd.dpi.zoom = vp->zoom;
	mask = (-1) << vp->zoom;

	vd.combine_sprites = 0;
	vd.ground_child = 0;

	vd.dpi.width = (right - left) & mask;
	vd.dpi.height = (bottom - top) & mask;
	vd.dpi.left = left & mask;
	vd.dpi.top = top & mask;
	vd.dpi.pitch = old_dpi->pitch;

	x = ((vd.dpi.left - (vp->virtual_left&mask)) >> vp->zoom) + vp->left;
	y = ((vd.dpi.top - (vp->virtual_top&mask)) >> vp->zoom) + vp->top;

	vd.dpi.dst_ptr = old_dpi->dst_ptr + x - old_dpi->left + (y - old_dpi->top) * old_dpi->pitch;

	vd.parent_list = parent_list;
	vd.eof_parent_list = endof(parent_list);
	vd.spritelist_mem = mem;
	vd.eof_spritelist_mem = endof(mem) - sizeof(LARGEST_SPRITELIST_STRUCT);
	vd.last_string = &vd.first_string;
	vd.first_string = NULL;
	vd.last_tile = &vd.first_tile;
	vd.first_tile = NULL;

	ViewportAddLandscape();
#if !defined(NEW_ROTATION)
	ViewportAddVehicles(&vd.dpi);
	DrawTextEffects(&vd.dpi);

	ViewportAddTownNames(&vd.dpi);
	ViewportAddStationNames(&vd.dpi);
	ViewportAddSigns(&vd.dpi);
	ViewportAddWaypoints(&vd.dpi);
#endif

	// This assert should never happen (because the length of the parent_list
	//  is checked)
	assert(vd.parent_list <= endof(parent_list));

	if (vd.first_tile != NULL) ViewportDrawTileSprites(vd.first_tile);

	/* null terminate parent sprite list */
	*vd.parent_list = NULL;

	ViewportSortParentSprites(parent_list);
	ViewportDrawParentSprites(parent_list);

	if (vd.first_string != NULL) ViewportDrawStrings(&vd.dpi, vd.first_string);

	_cur_dpi = old_dpi;
}

// Make sure we don't draw a too big area at a time.
// If we do, the sprite memory will overflow.
static void ViewportDrawChk(ViewPort *vp, int left, int top, int right, int bottom)
{
	if (((bottom - top) * (right - left) << vp->zoom) > 180000) {
		if ((bottom - top) > (right - left)) {
			int t = (top + bottom) >> 1;
			ViewportDrawChk(vp, left, top, right, t);
			ViewportDrawChk(vp, left, t, right, bottom);
		} else {
			int t = (left + right) >> 1;
			ViewportDrawChk(vp, left, top, t, bottom);
			ViewportDrawChk(vp, t, top, right, bottom);
		}
	} else {
		ViewportDoDraw(vp,
			((left - vp->left) << vp->zoom) + vp->virtual_left,
			((top - vp->top) << vp->zoom) + vp->virtual_top,
			((right - vp->left) << vp->zoom) + vp->virtual_left,
			((bottom - vp->top) << vp->zoom) + vp->virtual_top
		);
	}
}

static inline void ViewportDraw(ViewPort *vp, int left, int top, int right, int bottom)
{
	if (right <= vp->left || bottom <= vp->top) return;

	if (left >= vp->left + vp->width) return;

	if (left < vp->left) left = vp->left;
	if (right > vp->left + vp->width) right = vp->left + vp->width;

	if (top >= vp->top + vp->height) return;

	if (top < vp->top) top = vp->top;
	if (bottom > vp->top + vp->height) bottom = vp->top + vp->height;

	ViewportDrawChk(vp, left, top, right, bottom);
}

void DrawWindowViewport(Window *w)
{
	DrawPixelInfo *dpi = _cur_dpi;

	dpi->left += w->left;
	dpi->top += w->top;

	ViewportDraw(w->viewport, dpi->left, dpi->top, dpi->left + dpi->width, dpi->top + dpi->height);

	dpi->left -= w->left;
	dpi->top -= w->top;
}

void UpdateViewportPosition(Window *w)
{
	const ViewPort *vp = w->viewport;

	if (WP(w, vp_d).follow_vehicle != INVALID_VEHICLE) {
		const Vehicle* veh = GetVehicle(WP(w,vp_d).follow_vehicle);
		Point pt = MapXYZToViewport(vp, veh->x_pos, veh->y_pos, veh->z_pos);

		SetViewportPosition(w, pt.x, pt.y);
	} else {
#if !defined(NEW_ROTATION)
		int x;
		int y;
		int vx;
		int vy;

		// Center of the viewport is hot spot
		x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2;
		y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2;
		// Convert viewport coordinates to map coordinates
		// Calculation is scaled by 4 to avoid rounding errors
		vx = -x + y * 2;
		vy =  x + y * 2;
		// clamp to size of map
		vx = clamp(vx, 0 * 4, MapMaxX() * 16 * 4);
		vy = clamp(vy, 0 * 4, MapMaxY() * 16 * 4);
		// Convert map coordinates to viewport coordinates
		x = (-vx + vy) / 2;
		y = ( vx + vy) / 4;
		// Set position
		WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
		WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
#else
		int x,y,t;
		int err;

		x = WP(w,vp_d).scrollpos_x >> 2;
		y = WP(w,vp_d).scrollpos_y >> 1;

		t = x;
		x = x + y;
		y = x - y;
		err= 0;

		if (err != 0) {
			/* coordinate remap */
			Point pt = RemapCoords(x, y, 0);
			t = (-1) << vp->zoom;
			WP(w,vp_d).scrollpos_x = pt.x & t;
			WP(w,vp_d).scrollpos_y = pt.y & t;
		}
#endif

		SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
	}
}

static void MarkViewportDirty(const ViewPort *vp, int left, int top, int right, int bottom)
{
	right -= vp->virtual_left;
	if (right <= 0) return;

	bottom -= vp->virtual_top;
	if (bottom <= 0) return;

	left = max(0, left - vp->virtual_left);

	if (left >= vp->virtual_width) return;

	top = max(0, top - vp->virtual_top);

	if (top >= vp->virtual_height) return;

	SetDirtyBlocks(
		(left >> vp->zoom) + vp->left,
		(top >> vp->zoom) + vp->top,
		(right >> vp->zoom) + vp->left,
		(bottom >> vp->zoom) + vp->top
	);
}

void MarkAllViewportsDirty(int left, int top, int right, int bottom)
{
	const ViewPort *vp = _viewports;
	uint32 act = _active_viewports;
	do {
		if (act & 1) {
			assert(vp->width != 0);
			MarkViewportDirty(vp, left, top, right, bottom);
		}
	} while (vp++,act>>=1);
}

void MarkTileDirtyByTile(TileIndex tile)
{
	Point pt = RemapCoords(TileX(tile) * 16, TileY(tile) * 16, GetTileZ(tile));
	MarkAllViewportsDirty(
		pt.x - 31,
		pt.y - 122,
		pt.x - 31 + 67,
		pt.y - 122 + 154
	);
}

void MarkTileDirty(int x, int y)
{
	uint z = 0;
	Point pt;

	if (IS_INT_INSIDE(x, 0, MapSizeX() * 16) &&
			IS_INT_INSIDE(y, 0, MapSizeY() * 16))
		z = GetTileZ(TileVirtXY(x, y));
	pt = RemapCoords(x, y, z);

	MarkAllViewportsDirty(
		pt.x - 31,
		pt.y - 122,
		pt.x - 31 + 67,
		pt.y - 122 + 154
	);
}

static void SetSelectionTilesDirty(void)
{
	int y_size, x_size;
	int x = _thd.pos.x;
	int y = _thd.pos.y;

	x_size = _thd.size.x;
	y_size = _thd.size.y;

	if (_thd.outersize.x) {
		x_size += _thd.outersize.x;
		x += _thd.offs.x;
		y_size += _thd.outersize.y;
		y += _thd.offs.y;
	}

	assert(x_size > 0);
	assert(y_size > 0);

	x_size += x;
	y_size += y;

	do {
		int y_bk = y;
		do {
			MarkTileDirty(x, y);
		} while ( (y+=16) != y_size);
		y = y_bk;
	} while ( (x+=16) != x_size);
}


void SetSelectionRed(bool b)
{
	_thd.make_square_red = b;
	SetSelectionTilesDirty();
}


static bool CheckClickOnTown(const ViewPort *vp, int x, int y)
{
	const Town *t;

	if (!(_display_opt & DO_SHOW_TOWN_NAMES)) return false;

	if (vp->zoom < 1) {
		x = x - vp->left + vp->virtual_left;
		y = y - vp->top + vp->virtual_top;

		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    y >= t->sign.top &&
					y < t->sign.top + 12 &&
					x >= t->sign.left &&
					x < t->sign.left + t->sign.width_1) {
				ShowTownViewWindow(t->index);
				return true;
			}
		}
	} else if (vp->zoom == 1) {
		x = (x - vp->left + 1) * 2 + vp->virtual_left;
		y = (y - vp->top + 1) * 2 + vp->virtual_top;
		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    y >= t->sign.top &&
					y < t->sign.top + 24 &&
					x >= t->sign.left &&
					x < t->sign.left + t->sign.width_1 * 2) {
				ShowTownViewWindow(t->index);
				return true;
			}
		}
	} else {
		x = (x - vp->left + 3) * 4 + vp->virtual_left;
		y = (y - vp->top + 3) * 4 + vp->virtual_top;
		FOR_ALL_TOWNS(t) {
			if (t->xy &&
			    y >= t->sign.top &&
					y < t->sign.top + 24 &&
					x >= t->sign.left &&
					x < t->sign.left + t->sign.width_2 * 4) {
				ShowTownViewWindow(t->index);
				return true;
			}
		}
	}

	return false;
}

static bool CheckClickOnStation(const ViewPort *vp, int x, int y)
{
	const Station *st;

	if (!(_display_opt & DO_SHOW_STATION_NAMES)) return false;

	if (vp->zoom < 1) {
		x = x - vp->left + vp->virtual_left;
		y = y - vp->top + vp->virtual_top;

		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    y >= st->sign.top &&
					y < st->sign.top + 12 &&
					x >= st->sign.left &&
					x < st->sign.left + st->sign.width_1) {
				ShowStationViewWindow(st->index);
				return true;
			}
		}
	} else if (vp->zoom == 1) {
		x = (x - vp->left + 1) * 2 + vp->virtual_left;
		y = (y - vp->top + 1) * 2 + vp->virtual_top;
		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    y >= st->sign.top &&
					y < st->sign.top + 24 &&
					x >= st->sign.left &&
					x < st->sign.left + st->sign.width_1 * 2) {
				ShowStationViewWindow(st->index);
				return true;
			}
		}
	} else {
		x = (x - vp->left + 3) * 4 + vp->virtual_left;
		y = (y - vp->top + 3) * 4 + vp->virtual_top;
		FOR_ALL_STATIONS(st) {
			if (st->xy &&
			    y >= st->sign.top &&
					y < st->sign.top + 24 &&
					x >= st->sign.left &&
					x < st->sign.left + st->sign.width_2 * 4) {
				ShowStationViewWindow(st->index);
				return true;
			}
		}
	}

	return false;
}

static bool CheckClickOnSign(const ViewPort *vp, int x, int y)
{
	const SignStruct *ss;

	if (!(_display_opt & DO_SHOW_SIGNS)) return false;

	if (vp->zoom < 1) {
		x = x - vp->left + vp->virtual_left;
		y = y - vp->top + vp->virtual_top;

		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
			    y >= ss->sign.top &&
					y < ss->sign.top + 12 &&
					x >= ss->sign.left &&
					x < ss->sign.left + ss->sign.width_1) {
				ShowRenameSignWindow(ss);
				return true;
			}
		}
	} else if (vp->zoom == 1) {
		x = (x - vp->left + 1) * 2 + vp->virtual_left;
		y = (y - vp->top + 1) * 2 + vp->virtual_top;
		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
			    y >= ss->sign.top &&
					y < ss->sign.top + 24 &&
					x >= ss->sign.left &&
					x < ss->sign.left + ss->sign.width_1 * 2) {
				ShowRenameSignWindow(ss);
				return true;
			}
		}
	} else {
		x = (x - vp->left + 3) * 4 + vp->virtual_left;
		y = (y - vp->top + 3) * 4 + vp->virtual_top;
		FOR_ALL_SIGNS(ss) {
			if (ss->str &&
			    y >= ss->sign.top &&
					y < ss->sign.top + 24 &&
					x >= ss->sign.left &&
					x < ss->sign.left + ss->sign.width_2 * 4) {
				ShowRenameSignWindow(ss);
				return true;
			}
		}
	}

	return false;
}

static bool CheckClickOnWaypoint(const ViewPort *vp, int x, int y)
{
	const Waypoint *wp;

	if (!(_display_opt & DO_WAYPOINTS)) return false;

	if (vp->zoom < 1) {
		x = x - vp->left + vp->virtual_left;
		y = y - vp->top + vp->virtual_top;

		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
			    y >= wp->sign.top &&
					y < wp->sign.top + 12 &&
					x >= wp->sign.left &&
					x < wp->sign.left + wp->sign.width_1) {
				ShowRenameWaypointWindow(wp);
				return true;
			}
		}
	} else if (vp->zoom == 1) {
		x = (x - vp->left + 1) * 2 + vp->virtual_left;
		y = (y - vp->top + 1) * 2 + vp->virtual_top;
		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
			    y >= wp->sign.top &&
					y < wp->sign.top + 24 &&
					x >= wp->sign.left &&
					x < wp->sign.left + wp->sign.width_1 * 2) {
				ShowRenameWaypointWindow(wp);
				return true;
			}
		}
	} else {
		x = (x - vp->left + 3) * 4 + vp->virtual_left;
		y = (y - vp->top + 3) * 4 + vp->virtual_top;
		FOR_ALL_WAYPOINTS(wp) {
			if (wp->xy &&
			    y >= wp->sign.top &&
					y < wp->sign.top + 24 &&
					x >= wp->sign.left &&
					x < wp->sign.left + wp->sign.width_2 * 4) {
				ShowRenameWaypointWindow(wp);
				return true;
			}
		}
	}

	return false;
}


static void CheckClickOnLandscape(const ViewPort *vp, int x, int y)
{
	Point pt = TranslateXYToTileCoord(vp, x, y);

	if (pt.x != -1) ClickTile(TileVirtXY(pt.x, pt.y));
}

void HandleClickOnTrain(Vehicle *v);
void HandleClickOnRoadVeh(Vehicle *v);
void HandleClickOnAircraft(Vehicle *v);
void HandleClickOnShip(Vehicle *v);
static void HandleClickOnSpecialVeh(Vehicle *v) {}
void HandleClickOnDisasterVeh(Vehicle *v);
typedef void OnVehicleClickProc(Vehicle *v);
static OnVehicleClickProc * const _on_vehicle_click_proc[6] = {
	HandleClickOnTrain,
	HandleClickOnRoadVeh,
	HandleClickOnShip,
	HandleClickOnAircraft,
	HandleClickOnSpecialVeh,
	HandleClickOnDisasterVeh,
};

void HandleViewportClicked(const ViewPort *vp, int x, int y)
{
	Vehicle* v;

	if (CheckClickOnTown(vp, x, y)) return;
	if (CheckClickOnStation(vp, x, y)) return;
	if (CheckClickOnSign(vp, x, y)) return;
	if (CheckClickOnWaypoint(vp, x, y)) return;
	CheckClickOnLandscape(vp, x, y);

	v = CheckClickOnVehicle(vp, x, y);
	if (v != NULL) _on_vehicle_click_proc[v->type - 0x10](v);
}

Vehicle *CheckMouseOverVehicle(void)
{
	const Window* w;
	const ViewPort* vp;

	int x = _cursor.pos.x;
	int y = _cursor.pos.y;

	w = FindWindowFromPt(x, y);
	if (w == NULL) return NULL;

	vp = IsPtInWindowViewport(w, x, y);
	return (vp != NULL) ? CheckClickOnVehicle(vp, x, y) : NULL;
}



void PlaceObject(void)
{
	Point pt;
	Window *w;

	pt = GetTileBelowCursor();
	if (pt.x == -1) return;

	if (_thd.place_mode == VHM_POINT) {
		pt.x += 8;
		pt.y += 8;
	}

	_tile_fract_coords.x = pt.x & 0xF;
	_tile_fract_coords.y = pt.y & 0xF;

	w = GetCallbackWnd();
	if (w != NULL) {
		WindowEvent e;

		e.event = WE_PLACE_OBJ;
		e.place.pt = pt;
		e.place.tile = TileVirtXY(pt.x, pt.y);
		w->wndproc(w, &e);
	}
}


/* scrolls the viewport in a window to a given location */
bool ScrollWindowTo(int x , int y, Window* w)
{
	Point pt;

	pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
	WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;

	if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y)
		return false;

	WP(w, vp_d).scrollpos_x = pt.x;
	WP(w, vp_d).scrollpos_y = pt.y;
	return true;
}

/* scrolls the viewport in a window to a given tile */
bool ScrollWindowToTile(TileIndex tile, Window* w)
{
	return ScrollWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8, w);
}



bool ScrollMainWindowTo(int x, int y)
{
	return ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0));
}


bool ScrollMainWindowToTile(TileIndex tile)
{
	return ScrollMainWindowTo(TileX(tile) * 16 + 8, TileY(tile) * 16 + 8);
}

void SetRedErrorSquare(TileIndex tile)
{
	TileIndex old;

	old = _thd.redsq;
	_thd.redsq = tile;

	if (tile != old) {
		if (tile != 0) MarkTileDirtyByTile(tile);
		if (old  != 0) MarkTileDirtyByTile(old);
	}
}

void SetTileSelectSize(int w, int h)
{
	_thd.new_size.x = w * 16;
	_thd.new_size.y = h * 16;
	_thd.new_outersize.x = 0;
	_thd.new_outersize.y = 0;
}

void SetTileSelectBigSize(int ox, int oy, int sx, int sy)
{
	_thd.offs.x = ox * 16;
	_thd.offs.y = oy * 16;
	_thd.new_outersize.x = sx * 16;
	_thd.new_outersize.y = sy * 16;
}

/* returns the best autorail highlight type from map coordinates */
static byte GetAutorailHT(int x, int y)
{
	return HT_RAIL | AutorailPiece[x & 0xF][y & 0xF];
}

// called regular to update tile highlighting in all cases
void UpdateTileSelection(void)
{
	int x1;
	int y1;

	_thd.new_drawstyle = 0;

	if (_thd.place_mode == VHM_SPECIAL) {
		x1 = _thd.selend.x;
		y1 = _thd.selend.y;
		if (x1 != -1) {
			int x2 = _thd.selstart.x;
			int y2 = _thd.selstart.y;
			x1 &= ~0xF;
			y1 &= ~0xF;

			if (x1 >= x2) intswap(x1,x2);
			if (y1 >= y2) intswap(y1,y2);
			_thd.new_pos.x = x1;
			_thd.new_pos.y = y1;
			_thd.new_size.x = x2 - x1 + 16;
			_thd.new_size.y = y2 - y1 + 16;
			_thd.new_drawstyle = _thd.next_drawstyle;
		}
	} else if (_thd.place_mode != VHM_NONE) {
		Point pt = GetTileBelowCursor();
		x1 = pt.x;
		y1 = pt.y;
		if (x1 != -1) {
			switch (_thd.place_mode) {
				case VHM_RECT:
					_thd.new_drawstyle = HT_RECT;
					break;
				case VHM_POINT:
					_thd.new_drawstyle = HT_POINT;
					x1 += 8;
					y1 += 8;
					break;
				case VHM_RAIL:
					_thd.new_drawstyle = GetAutorailHT(pt.x, pt.y); // draw one highlighted tile
			}
			_thd.new_pos.x = x1 & ~0xF;
			_thd.new_pos.y = y1 & ~0xF;
		}
	}

	// redraw selection
	if (_thd.drawstyle != _thd.new_drawstyle ||
			_thd.pos.x != _thd.new_pos.x || _thd.pos.y != _thd.new_pos.y ||
			_thd.size.x != _thd.new_size.x || _thd.size.y != _thd.new_size.y) {
		// clear the old selection?
		if (_thd.drawstyle) SetSelectionTilesDirty();

		_thd.drawstyle = _thd.new_drawstyle;
		_thd.pos = _thd.new_pos;
		_thd.size = _thd.new_size;
		_thd.outersize = _thd.new_outersize;
		_thd.dirty = 0xff;

		// draw the new selection?
		if (_thd.new_drawstyle) SetSelectionTilesDirty();
	}
}

// highlighting tiles while only going over them with the mouse
void VpStartPlaceSizing(TileIndex tile, int user)
{
	_thd.userdata = user;
	_thd.selend.x = TileX(tile) * 16;
	_thd.selstart.x = TileX(tile) * 16;
	_thd.selend.y = TileY(tile) * 16;
	_thd.selstart.y = TileY(tile) * 16;
	if (_thd.place_mode == VHM_RECT) {
		_thd.place_mode = VHM_SPECIAL;
		_thd.next_drawstyle = HT_RECT;
	} else if (_thd.place_mode == VHM_RAIL) { // autorail one piece
		_thd.place_mode = VHM_SPECIAL;
		_thd.next_drawstyle = _thd.drawstyle;
	} else {
		_thd.place_mode = VHM_SPECIAL;
		_thd.next_drawstyle = HT_POINT;
	}
	_special_mouse_mode = WSM_SIZING;
}

void VpSetPlaceSizingLimit(int limit)
{
	_thd.sizelimit = limit;
}

void VpSetPresizeRange(uint from, uint to)
{
	_thd.selend.x = TileX(to) * 16;
	_thd.selend.y = TileY(to) * 16;
	_thd.selstart.x = TileX(from) * 16;
	_thd.selstart.y = TileY(from) * 16;
	_thd.next_drawstyle = HT_RECT;
}

void VpStartPreSizing(void)
{
	_thd.selend.x = -1;
	_special_mouse_mode = WSM_PRESIZE;
}

/* returns information about the 2x1 piece to be build.
 * The lower bits (0-3) are the track type. */
static byte Check2x1AutoRail(int mode)
{
	int fxpy = _tile_fract_coords.x + _tile_fract_coords.y;
	int sxpy = (_thd.selend.x & 0xF) + (_thd.selend.y & 0xF);
	int fxmy = _tile_fract_coords.x - _tile_fract_coords.y;
	int sxmy = (_thd.selend.x & 0xF) - (_thd.selend.y & 0xF);

	switch(mode) {
	case 0: // end piece is lower right
		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
		if (fxmy < -3 && sxmy > 3) {/* DoRailroadTrack(0); */return 5; }
		return 1;

	case 1:
		if (fxmy > 3 && sxmy < -3) { /*SwapSelection(); DoRailroadTrack(0); */return 4; }
		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
		return 1;

	case 2:
		if (fxmy > 3 && sxmy < -3) { /*DoRailroadTrack(3);*/ return 4; }
		if (fxpy >= 20 && sxpy <= 12) { /*SwapSelection(); DoRailroadTrack(0); */return 3; }
		return 0;

	case 3:
		if (fxmy < -3 && sxmy > 3) { /*SwapSelection(); DoRailroadTrack(3);*/ return 5; }
		if (fxpy <= 12 && sxpy >= 20) { /*DoRailroadTrack(0); */return 2; }
		return 0;
	}

	return 0; // avoids compiler warnings
}


// while dragging
static void CalcRaildirsDrawstyle(TileHighlightData *thd, int x, int y, int method)
{
	int d;
	byte b=6;
	uint w,h;

	int dx = thd->selstart.x - (thd->selend.x&~0xF);
	int dy = thd->selstart.y - (thd->selend.y&~0xF);
	w = myabs(dx) + 16;
	h = myabs(dy) + 16;

	if (TileVirtXY(thd->selstart.x, thd->selstart.y) == TileVirtXY(x, y)) { // check if we're only within one tile
		if (method == VPM_RAILDIRS)
			b = GetAutorailHT(x, y);
		else // rect for autosignals on one tile
			b = HT_RECT;
	} else if (h == 16) { // Is this in X direction?
		if (dx == 16) // 2x1 special handling
			b = (Check2x1AutoRail(3)) | HT_LINE;
		else if (dx == -16)
			b = (Check2x1AutoRail(2)) | HT_LINE;
		else
			b = HT_LINE | HT_DIR_X;
		y = thd->selstart.y;
	} else if (w == 16) { // Or Y direction?
		if (dy == 16) // 2x1 special handling
			b = (Check2x1AutoRail(1)) | HT_LINE;
		else if (dy == -16) // 2x1 other direction
			b = (Check2x1AutoRail(0)) | HT_LINE;
		else
			b = HT_LINE | HT_DIR_Y;
		x = thd->selstart.x;
	} else if (w > h * 2) { // still count as x dir?
		b = HT_LINE | HT_DIR_X;
		y = thd->selstart.y;
	} else if (h > w * 2) { // still count as y dir?
		b = HT_LINE | HT_DIR_Y;
		x = thd->selstart.x;
	} else { // complicated direction
		d = w - h;
		thd->selend.x = thd->selend.x & ~0xF;
		thd->selend.y = thd->selend.y & ~0xF;

		// four cases.
		if (x > thd->selstart.x) {
			if (y > thd->selstart.y) {
				// south
				if (d == 0) {
					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
				} else if (d >= 0) {
					x = thd->selstart.x + h;
					b = HT_LINE | HT_DIR_VL;
					// return px == py || px == py + 16;
				} else {
					y = thd->selstart.y + w;
					b = HT_LINE | HT_DIR_VR;
				} // return px == py || px == py - 16;
			} else {
				// west
				if (d == 0) {
					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
				} else if (d >= 0) {
					x = thd->selstart.x + h;
					b = HT_LINE | HT_DIR_HL;
				} else {
					y = thd->selstart.y - w;
					b = HT_LINE | HT_DIR_HU;
				}
			}
		} else {
			if (y > thd->selstart.y) {
				// east
				if (d == 0) {
					b = (x & 0xF) + (y & 0xF) >= 0x10 ? HT_LINE | HT_DIR_HL : HT_LINE | HT_DIR_HU;
				} else if (d >= 0) {
					x = thd->selstart.x - h;
					b = HT_LINE | HT_DIR_HU;
					// return px == -py || px == -py - 16;
				} else {
					y = thd->selstart.y + w;
					b = HT_LINE | HT_DIR_HL;
				} // return px == -py || px == -py + 16;
			} else {
				// north
				if (d == 0) {
					b = (x & 0xF) > (y & 0xF) ? HT_LINE | HT_DIR_VL : HT_LINE | HT_DIR_VR;
				} else if (d >= 0) {
					x = thd->selstart.x - h;
					b = HT_LINE | HT_DIR_VR;
					// return px == py || px == py - 16;
				} else {
					y = thd->selstart.y - w;
					b = HT_LINE | HT_DIR_VL;
				} //return px == py || px == py + 16;
			}
		}
	}
	thd->selend.x = x;
	thd->selend.y = y;
	thd->next_drawstyle = b;
}

// while dragging
void VpSelectTilesWithMethod(int x, int y, int method)
{
	int sx;
	int sy;

	if (x == -1) {
		_thd.selend.x = -1;
		return;
	}

	// allow drag in any rail direction
	if (method == VPM_RAILDIRS || method == VPM_SIGNALDIRS) {
		_thd.selend.x = x;
		_thd.selend.y = y;
		CalcRaildirsDrawstyle(&_thd, x, y, method);
		return;
	}

	if (_thd.next_drawstyle == HT_POINT) {
		x += 8;
		y += 8;
	}

	sx = _thd.selstart.x;
	sy = _thd.selstart.y;

	switch (method) {
		case VPM_FIX_X:
			x = sx;
			break;

		case VPM_FIX_Y:
			y = sy;
			break;

		case VPM_X_OR_Y:
			if (myabs(sy - y) < myabs(sx - x)) y = sy; else x = sx;
			break;

		case VPM_X_AND_Y:
			break;

		// limit the selected area to a 10x10 rect.
		case VPM_X_AND_Y_LIMITED: {
			int limit = (_thd.sizelimit - 1) * 16;
			x = sx + clamp(x - sx, -limit, limit);
			y = sy + clamp(y - sy, -limit, limit);
			break;
		}
	}

	_thd.selend.x = x;
	_thd.selend.y = y;
}

// while dragging
bool VpHandlePlaceSizingDrag(void)
{
	Window *w;
	WindowEvent e;

	if (_special_mouse_mode != WSM_SIZING) return true;

	e.place.userdata = _thd.userdata;

	// stop drag mode if the window has been closed
	w = FindWindowById(_thd.window_class,_thd.window_number);
	if (w == NULL) {
		ResetObjectToPlace();
		return false;
	}

	// while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() )
	if (_left_button_down) {
		e.event = WE_PLACE_DRAG;
		e.place.pt = GetTileBelowCursor();
		w->wndproc(w, &e);
		return false;
	}

	// mouse button released..
	// keep the selected tool, but reset it to the original mode.
	_special_mouse_mode = WSM_NONE;
	if (_thd.next_drawstyle == HT_RECT) {
		_thd.place_mode = VHM_RECT;
	} else if ((e.place.userdata & 0xF) == VPM_SIGNALDIRS) { // some might call this a hack... -- Dominik
		_thd.place_mode = VHM_RECT;
	} else if (_thd.next_drawstyle & HT_LINE) {
		_thd.place_mode = VHM_RAIL;
	} else if (_thd.next_drawstyle & HT_RAIL) {
		_thd.place_mode = VHM_RAIL;
	} else {
		_thd.place_mode = VHM_POINT;
	}
	SetTileSelectSize(1, 1);

	// and call the mouseup event.
	e.event = WE_PLACE_MOUSEUP;
	e.place.pt = _thd.selend;
	e.place.tile = TileVirtXY(e.place.pt.x, e.place.pt.y);
	e.place.starttile = TileVirtXY(_thd.selstart.x, _thd.selstart.y);
	w->wndproc(w, &e);

	return false;
}

void SetObjectToPlaceWnd(CursorID icon, byte mode, Window *w)
{
	SetObjectToPlace(icon, mode, w->window_class, w->window_number);
}

#include "table/animcursors.h"

void SetObjectToPlace(CursorID icon, byte mode, WindowClass window_class, WindowNumber window_num)
{
	Window *w;

	// undo clicking on button
	if (_thd.place_mode != 0) {
		_thd.place_mode = 0;
		w = FindWindowById(_thd.window_class, _thd.window_number);
		if (w != NULL) CallWindowEventNP(w, WE_ABORT_PLACE_OBJ);
	}

	SetTileSelectSize(1, 1);

	_thd.make_square_red = false;

	if (mode == VHM_DRAG) { // mode 4 is for dragdropping trains in the depot window
		mode = 0;
		_special_mouse_mode = WSM_DRAGDROP;
	} else {
		_special_mouse_mode = WSM_NONE;
	}

	_thd.place_mode = mode;
	_thd.window_class = window_class;
	_thd.window_number = window_num;

	if (mode == VHM_SPECIAL) // special tools, like tunnels or docks start with presizing mode
		VpStartPreSizing();

	if ( (int)icon < 0)
		SetAnimatedMouseCursor(_animcursors[~icon]);
	else
		SetMouseCursor(icon);
}

void ResetObjectToPlace(void)
{
	SetObjectToPlace(SPR_CURSOR_MOUSE, 0, 0, 0);
}