Files @ r13967:0df597ac93ec
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Location: cpp/openttd-patchpack/source/src/newgrf_industries.h

rubidium
(svn r18515) -Change: make it visible when you're to pass the next signal on danger and possible to cancel it
-Fix [FS#2891]: when you pass a signal at danger, in a PBS controlled area, don't try to do the 'safe' thing and stop, but continue going; the user wanted the train to pass the signal at danger so (s)he has to suffer the consequences. Ofcourse one can always stop the train manually.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_industries.h Functions for NewGRF industries. */

#ifndef NEWGRF_INDUSTRIES_H
#define NEWGRF_INDUSTRIES_H

#include "industry_type.h"
#include "newgrf_spritegroup.h"

/** When should the industry(tile) be triggered for random bits? */
enum IndustryTrigger {
	/** Triggered each tile loop */
	INDUSTRY_TRIGGER_TILELOOP_PROCESS = 1,
	/** Triggered (whole industry) each 256 ticks */
	INDUSTRY_TRIGGER_256_TICKS        = 2,
	/** Triggered on cargo delivery */
	INDUSTRY_TRIGGER_CARGO_DELIVERY   = 4,
};

/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
enum IndustryAvailabilityCallType {
	IACT_MAPGENERATION,   ///< during random map generation
	IACT_RANDOMCREATION,  ///< during creation of random ingame industry
	IACT_USERCREATION,    ///< from the Fund/build window
};

/* in newgrf_industry.cpp */
uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available);
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i);
void IndustryProductionCallback(Industry *ind, int reason);
bool CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint itspec_index, uint32 seed);
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);

IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);

/* in newgrf_industrytiles.cpp*/
uint32 GetNearbyIndustryTileInformation(byte parameter, TileIndex tile, IndustryID index);

#endif /* NEWGRF_INDUSTRIES_H */