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@ r28352:0df9b3f04533
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Location: cpp/openttd-patchpack/source/src/network/network_chat_gui.cpp
r28352:0df9b3f04533
17.8 KiB
text/x-c
Fix #11643: Empty area at top of survey preview. (#11647)
Empty area at the top of some textfile windows due to calling
SetDisplayedPlane() after calling FinishInitNested(), and/or changing
the displayed plane and not calling ReInit() after.
This was previously hidden by CheckForMissingGlyphs() reinitialising
all windows anyway.
Empty area at the top of some textfile windows due to calling
SetDisplayedPlane() after calling FinishInitNested(), and/or changing
the displayed plane and not calling ReInit() after.
This was previously hidden by CheckForMissingGlyphs() reinitialising
all windows anyway.
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file network_chat_gui.cpp GUI for handling chat messages. */
#include "../stdafx.h"
#include "../strings_func.h"
#include "../blitter/factory.hpp"
#include "../console_func.h"
#include "../video/video_driver.hpp"
#include "../querystring_gui.h"
#include "../town.h"
#include "../window_func.h"
#include "../toolbar_gui.h"
#include "../core/geometry_func.hpp"
#include "../zoom_func.h"
#include "../timer/timer.h"
#include "../timer/timer_window.h"
#include "network.h"
#include "network_client.h"
#include "network_base.h"
#include "../widgets/network_chat_widget.h"
#include "table/strings.h"
#include "../safeguards.h"
/** Spacing between chat lines. */
static const uint NETWORK_CHAT_LINE_SPACING = 3;
/** Container for a message. */
struct ChatMessage {
std::string message; ///< The action message.
TextColour colour; ///< The colour of the message.
std::chrono::steady_clock::time_point remove_time; ///< The time to remove the message.
};
/* used for chat window */
static std::deque<ChatMessage> _chatmsg_list; ///< The actual chat message list.
static bool _chatmessage_dirty = false; ///< Does the chat message need repainting?
static bool _chatmessage_visible = false; ///< Is a chat message visible.
static bool _chat_tab_completion_active; ///< Whether tab completion is active.
static uint MAX_CHAT_MESSAGES = 0; ///< The limit of chat messages to show.
/**
* Time the chat history was marked dirty. This is used to determine if expired
* messages have recently expired and should cause a redraw to hide them.
*/
static std::chrono::steady_clock::time_point _chatmessage_dirty_time;
/**
* The chatbox grows from the bottom so the coordinates are pixels from
* the left and pixels from the bottom. The height is the maximum height.
*/
static PointDimension _chatmsg_box;
static ReusableBuffer<uint8_t> _chatmessage_backup; ///< Backup in case text is moved.
/**
* Test if there are any chat messages to display.
* @param show_all Set if all messages should be included, instead of unexpired only.
* @return True iff there are chat messages to display.
*/
static inline bool HaveChatMessages(bool show_all)
{
if (show_all) return !_chatmsg_list.empty();
auto now = std::chrono::steady_clock::now();
for (auto &cmsg : _chatmsg_list) {
if (cmsg.remove_time >= now) return true;
}
return false;
}
/**
* Add a text message to the 'chat window' to be shown
* @param colour The colour this message is to be shown in
* @param duration The duration of the chat message in seconds
* @param message message itself
*/
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message)
{
if (_chatmsg_list.size() == MAX_CHAT_MESSAGES) {
_chatmsg_list.pop_back();
}
ChatMessage *cmsg = &_chatmsg_list.emplace_front();
cmsg->message = message;
cmsg->colour = colour;
cmsg->remove_time = std::chrono::steady_clock::now() + std::chrono::seconds(duration);
_chatmessage_dirty_time = std::chrono::steady_clock::now();
_chatmessage_dirty = true;
}
/** Initialize all font-dependent chat box sizes. */
void NetworkReInitChatBoxSize()
{
_chatmsg_box.y = 3 * GetCharacterHeight(FS_NORMAL);
_chatmsg_box.height = MAX_CHAT_MESSAGES * (GetCharacterHeight(FS_NORMAL) + ScaleGUITrad(NETWORK_CHAT_LINE_SPACING)) + ScaleGUITrad(4);
}
/** Initialize all buffers of the chat visualisation. */
void NetworkInitChatMessage()
{
MAX_CHAT_MESSAGES = _settings_client.gui.network_chat_box_height;
_chatmsg_list.clear();
_chatmsg_box.x = ScaleGUITrad(10);
_chatmsg_box.width = _settings_client.gui.network_chat_box_width_pct * _screen.width / 100;
NetworkReInitChatBoxSize();
_chatmessage_visible = false;
}
/** Hide the chatbox */
void NetworkUndrawChatMessage()
{
/* Sometimes we also need to hide the cursor
* This is because both textmessage and the cursor take a shot of the
* screen before drawing.
* Now the textmessage takes its shot and paints its data before the cursor
* does, so in the shot of the cursor is the screen-data of the textmessage
* included when the cursor hangs somewhere over the textmessage. To
* avoid wrong repaints, we undraw the cursor in that case, and everything
* looks nicely ;)
* (and now hope this story above makes sense to you ;))
*/
if (_cursor.visible &&
_cursor.draw_pos.x + _cursor.draw_size.x >= _chatmsg_box.x &&
_cursor.draw_pos.x <= _chatmsg_box.x + _chatmsg_box.width &&
_cursor.draw_pos.y + _cursor.draw_size.y >= _screen.height - _chatmsg_box.y - _chatmsg_box.height &&
_cursor.draw_pos.y <= _screen.height - _chatmsg_box.y) {
UndrawMouseCursor();
}
if (_chatmessage_visible) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
int x = _chatmsg_box.x;
int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
int width = _chatmsg_box.width;
int height = _chatmsg_box.height;
if (y < 0) {
height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
_chatmessage_visible = false;
/* Put our 'shot' back to the screen */
blitter->CopyFromBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), _chatmessage_backup.GetBuffer(), width, height);
/* And make sure it is updated next time */
VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
_chatmessage_dirty_time = std::chrono::steady_clock::now();
_chatmessage_dirty = true;
}
}
/** Check if a message is expired on a regular interval. */
static IntervalTimer<TimerWindow> network_message_expired_interval(std::chrono::seconds(1), [](auto) {
auto now = std::chrono::steady_clock::now();
for (auto &cmsg : _chatmsg_list) {
/* Message has expired, remove from the list */
if (now > cmsg.remove_time && _chatmessage_dirty_time < cmsg.remove_time) {
_chatmessage_dirty_time = now;
_chatmessage_dirty = true;
break;
}
}
});
/** Draw the chat message-box */
void NetworkDrawChatMessage()
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
if (!_chatmessage_dirty) return;
const Window *w = FindWindowByClass(WC_SEND_NETWORK_MSG);
bool show_all = (w != nullptr);
/* First undraw if needed */
NetworkUndrawChatMessage();
if (_iconsole_mode == ICONSOLE_FULL) return;
/* Check if we have anything to draw at all */
if (!HaveChatMessages(show_all)) return;
int x = _chatmsg_box.x;
int y = _screen.height - _chatmsg_box.y - _chatmsg_box.height;
int width = _chatmsg_box.width;
int height = _chatmsg_box.height;
if (y < 0) {
height = std::max(height + y, std::min(_chatmsg_box.height, _screen.height));
y = 0;
}
if (x + width >= _screen.width) {
width = _screen.width - x;
}
if (width <= 0 || height <= 0) return;
/* Make a copy of the screen as it is before painting (for undraw) */
uint8_t *buffer = _chatmessage_backup.Allocate(BlitterFactory::GetCurrentBlitter()->BufferSize(width, height));
blitter->CopyToBuffer(blitter->MoveTo(_screen.dst_ptr, x, y), buffer, width, height);
_cur_dpi = &_screen; // switch to _screen painting
auto now = std::chrono::steady_clock::now();
int string_height = 0;
for (auto &cmsg : _chatmsg_list) {
if (!show_all && cmsg.remove_time < now) continue;
SetDParamStr(0, cmsg.message);
string_height += GetStringLineCount(STR_JUST_RAW_STRING, width - 1) * GetCharacterHeight(FS_NORMAL) + NETWORK_CHAT_LINE_SPACING;
}
string_height = std::min<uint>(string_height, MAX_CHAT_MESSAGES * (GetCharacterHeight(FS_NORMAL) + NETWORK_CHAT_LINE_SPACING));
int top = _screen.height - _chatmsg_box.y - string_height - 2;
int bottom = _screen.height - _chatmsg_box.y - 2;
/* Paint a half-transparent box behind the chat messages */
GfxFillRect(_chatmsg_box.x, top - 2, _chatmsg_box.x + _chatmsg_box.width - 1, bottom,
PALETTE_TO_TRANSPARENT, FILLRECT_RECOLOUR // black, but with some alpha for background
);
/* Paint the chat messages starting with the lowest at the bottom */
int ypos = bottom - 2;
for (auto &cmsg : _chatmsg_list) {
if (!show_all && cmsg.remove_time < now) continue;
ypos = DrawStringMultiLine(_chatmsg_box.x + ScaleGUITrad(3), _chatmsg_box.x + _chatmsg_box.width - 1, top, ypos, cmsg.message, cmsg.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - NETWORK_CHAT_LINE_SPACING;
if (ypos < top) break;
}
/* Make sure the data is updated next flush */
VideoDriver::GetInstance()->MakeDirty(x, y, width, height);
_chatmessage_visible = true;
_chatmessage_dirty = false;
}
/**
* Send an actual chat message.
* @param buf The message to send.
* @param type The type of destination.
* @param dest The actual destination index.
*/
static void SendChat(const std::string &buf, DestType type, int dest)
{
if (buf.empty()) return;
if (!_network_server) {
MyClient::SendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, 0);
} else {
NetworkServerSendChat((NetworkAction)(NETWORK_ACTION_CHAT + type), type, dest, buf, CLIENT_ID_SERVER);
}
}
/** Window to enter the chat message in. */
struct NetworkChatWindow : public Window {
DestType dtype; ///< The type of destination.
int dest; ///< The identifier of the destination.
QueryString message_editbox; ///< Message editbox.
/**
* Create a chat input window.
* @param desc Description of the looks of the window.
* @param type The type of destination.
* @param dest The actual destination index.
*/
NetworkChatWindow(WindowDesc *desc, DestType type, int dest) : Window(desc), message_editbox(NETWORK_CHAT_LENGTH)
{
this->dtype = type;
this->dest = dest;
this->querystrings[WID_NC_TEXTBOX] = &this->message_editbox;
this->message_editbox.cancel_button = WID_NC_CLOSE;
this->message_editbox.ok_button = WID_NC_SENDBUTTON;
static const StringID chat_captions[] = {
STR_NETWORK_CHAT_ALL_CAPTION,
STR_NETWORK_CHAT_COMPANY_CAPTION,
STR_NETWORK_CHAT_CLIENT_CAPTION
};
assert((uint)this->dtype < lengthof(chat_captions));
this->CreateNestedTree();
this->GetWidget<NWidgetCore>(WID_NC_DESTINATION)->widget_data = chat_captions[this->dtype];
this->FinishInitNested(type);
this->SetFocusedWidget(WID_NC_TEXTBOX);
InvalidateWindowData(WC_NEWS_WINDOW, 0, this->height);
_chat_tab_completion_active = false;
PositionNetworkChatWindow(this);
}
void Close([[maybe_unused]] int data = 0) override
{
InvalidateWindowData(WC_NEWS_WINDOW, 0, 0);
this->Window::Close();
}
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
{
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
}
/**
* Find the next item of the list of things that can be auto-completed.
* @param item The current indexed item to return. This function can, and most
* likely will, alter item, to skip empty items in the arrays.
* @return Returns the view that matched to the index.
*/
std::optional<std::string> ChatTabCompletionNextItem(uint *item)
{
/* First, try clients */
if (*item < MAX_CLIENT_SLOTS) {
/* Skip inactive clients */
for (NetworkClientInfo *ci : NetworkClientInfo::Iterate(*item)) {
*item = ci->index;
return ci->client_name;
}
*item = MAX_CLIENT_SLOTS;
}
/* Then, try townnames
* Not that the following assumes all town indices are adjacent, ie no
* towns have been deleted. */
if (*item < (uint)MAX_CLIENT_SLOTS + Town::GetPoolSize()) {
for (const Town *t : Town::Iterate(*item - MAX_CLIENT_SLOTS)) {
/* Get the town-name via the string-system */
SetDParam(0, t->index);
return GetString(STR_TOWN_NAME);
}
}
return std::nullopt;
}
/**
* Find what text to complete. It scans for a space from the left and marks
* the word right from that as to complete. It also writes a \0 at the
* position of the space (if any). If nothing found, buf is returned.
*/
static std::string_view ChatTabCompletionFindText(std::string_view &buf)
{
auto it = buf.find_last_of(' ');
if (it == std::string_view::npos) return buf;
std::string_view res = buf.substr(it + 1);
buf.remove_suffix(res.size() + 1);
return res;
}
/**
* See if we can auto-complete the current text of the user.
*/
void ChatTabCompletion()
{
static std::string _chat_tab_completion_buf;
Textbuf *tb = &this->message_editbox.text;
uint item = 0;
bool second_scan = false;
/* Create views, so we do not need to copy the data for now. */
std::string_view pre_buf = _chat_tab_completion_active ? std::string_view(_chat_tab_completion_buf) : std::string_view(tb->buf);
std::string_view tb_buf = ChatTabCompletionFindText(pre_buf);
/*
* Comparing pointers of the data, as both "Hi:<tab>" and "Hi: Hi:<tab>" will result in
* tb_buf and pre_buf being "Hi:", which would be equal in content but not in context.
*/
bool begin_of_line = tb_buf.data() == pre_buf.data();
std::optional<std::string> cur_item;
while ((cur_item = ChatTabCompletionNextItem(&item)).has_value()) {
std::string_view cur_name = cur_item.value();
item++;
if (_chat_tab_completion_active) {
/* We are pressing TAB again on the same name, is there another name
* that starts with this? */
if (!second_scan) {
std::string_view view;
/* If we are completing at the begin of the line, skip the ': ' we added */
if (begin_of_line) {
view = std::string_view(tb->buf, (tb->bytes - 1) - 2);
} else {
/* Else, find the place we are completing at */
size_t offset = pre_buf.size() + 1;
view = std::string_view(tb->buf + offset, (tb->bytes - 1) - offset);
}
/* Compare if we have a match */
if (cur_name == view) second_scan = true;
continue;
}
/* Now any match we make on _chat_tab_completion_buf after this, is perfect */
}
if (tb_buf.size() < cur_name.size() && StrStartsWith(cur_name, tb_buf)) {
/* Save the data it was before completion */
if (!second_scan) _chat_tab_completion_buf = tb->buf;
_chat_tab_completion_active = true;
/* Change to the found name. Add ': ' if we are at the start of the line (pretty) */
if (begin_of_line) {
this->message_editbox.text.Assign(fmt::format("{}: ", cur_name));
} else {
this->message_editbox.text.Assign(fmt::format("{} {}", pre_buf, cur_name));
}
this->SetDirty();
return;
}
}
if (second_scan) {
/* We walked all possibilities, and the user presses tab again.. revert to original text */
this->message_editbox.text.Assign(_chat_tab_completion_buf);
_chat_tab_completion_active = false;
this->SetDirty();
}
}
Point OnInitialPosition([[maybe_unused]] int16_t sm_width, [[maybe_unused]] int16_t sm_height, [[maybe_unused]] int window_number) override
{
Point pt = { 0, _screen.height - sm_height - FindWindowById(WC_STATUS_BAR, 0)->height };
return pt;
}
void SetStringParameters(int widget) const override
{
if (widget != WID_NC_DESTINATION) return;
if (this->dtype == DESTTYPE_CLIENT) {
SetDParamStr(0, NetworkClientInfo::GetByClientID((ClientID)this->dest)->client_name);
}
}
void OnClick([[maybe_unused]] Point pt, int widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_NC_SENDBUTTON: /* Send */
SendChat(this->message_editbox.text.buf, this->dtype, this->dest);
FALLTHROUGH;
case WID_NC_CLOSE: /* Cancel */
this->Close();
break;
}
}
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
{
EventState state = ES_NOT_HANDLED;
if (keycode == WKC_TAB) {
ChatTabCompletion();
state = ES_HANDLED;
}
return state;
}
void OnEditboxChanged(int widget) override
{
if (widget == WID_NC_TEXTBOX) {
_chat_tab_completion_active = false;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (data == this->dest) this->Close();
}
};
/** The widgets of the chat window. */
static const NWidgetPart _nested_chat_window_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY, WID_NC_CLOSE),
NWidget(WWT_PANEL, COLOUR_GREY, WID_NC_BACKGROUND),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY, WID_NC_DESTINATION), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetAlignment(SA_VERT_CENTER | SA_RIGHT), SetDataTip(STR_NULL, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NC_TEXTBOX), SetMinimalSize(100, 12), SetPadding(1, 0, 1, 0), SetResize(1, 0),
SetDataTip(STR_NETWORK_CHAT_OSKTITLE, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NC_SENDBUTTON), SetMinimalSize(62, 12), SetPadding(1, 0, 1, 0), SetDataTip(STR_NETWORK_CHAT_SEND, STR_NULL),
EndContainer(),
EndContainer(),
EndContainer(),
};
/** The description of the chat window. */
static WindowDesc _chat_window_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_SEND_NETWORK_MSG, WC_NONE,
0,
std::begin(_nested_chat_window_widgets), std::end(_nested_chat_window_widgets)
);
/**
* Show the chat window.
* @param type The type of destination.
* @param dest The actual destination index.
*/
void ShowNetworkChatQueryWindow(DestType type, int dest)
{
CloseWindowByClass(WC_SEND_NETWORK_MSG);
new NetworkChatWindow(&_chat_window_desc, type, dest);
}
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