Files
@ r7362:10cac61763f7
Branch filter:
Location: cpp/openttd-patchpack/source/src/station.h
r7362:10cac61763f7
7.7 KiB
text/x-c
(svn r10725) -Codechange: move some window related code out of gfx.cpp to windows.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 | /* $Id$ */
/** @file station.h */
#ifndef STATION_H
#define STATION_H
#include "airport.h"
#include "player.h"
#include "oldpool.h"
#include "sprite.h"
#include "tile.h"
#include "road.h"
#include "newgrf_station.h"
#include "cargopacket.h"
#include <list>
static const byte INITIAL_STATION_RATING = 175;
struct GoodsEntry {
GoodsEntry() :
acceptance(false),
days_since_pickup(255),
rating(INITIAL_STATION_RATING),
last_speed(0),
last_age(255)
{}
bool acceptance;
byte days_since_pickup;
byte rating;
byte last_speed;
byte last_age;
CargoList cargo; ///< The cargo packets of cargo waiting in this station
};
/** A Stop for a Road Vehicle */
struct RoadStop {
/** Types of RoadStops */
enum Type {
BUS, ///< A standard stop for buses
TRUCK ///< A standard stop for trucks
};
static const int cDebugCtorLevel = 3; ///< Debug level on which Contructor / Destructor messages are printed
static const uint LIMIT = 16; ///< The maximum amount of roadstops that are allowed at a single station
static const uint MAX_BAY_COUNT = 2; ///< The maximum number of loading bays
TileIndex xy; ///< Position on the map
RoadStopID index; ///< Global (i.e. pool-wide) index
byte status; ///< Current status of the Stop. Like which spot is taken. Access using *Bay and *Busy functions.
byte num_vehicles; ///< Number of vehicles currently slotted to this stop
struct RoadStop *next; ///< Next stop of the given type at this station
RoadStop(TileIndex tile);
~RoadStop();
void *operator new (size_t size);
void operator delete(void *rs);
/* For loading games */
void *operator new (size_t size, int index);
void operator delete(void *rs, int index);
bool IsValid() const;
/* For accessing status */
bool HasFreeBay() const;
bool IsFreeBay(uint nr) const;
uint AllocateBay();
void AllocateDriveThroughBay(uint nr);
void FreeBay(uint nr);
bool IsEntranceBusy() const;
void SetEntranceBusy(bool busy);
protected:
static RoadStop *AllocateRaw();
};
struct StationSpecList {
const StationSpec *spec;
uint32 grfid; ///< GRF ID of this custom station
uint8 localidx; ///< Station ID within GRF of station
};
/** StationRect - used to track station spread out rectangle - cheaper than scanning whole map */
struct StationRect : public Rect {
enum StationRectMode
{
ADD_TEST = 0,
ADD_TRY,
ADD_FORCE
};
StationRect();
void MakeEmpty();
bool PtInExtendedRect(int x, int y, int distance = 0) const;
bool IsEmpty() const;
bool BeforeAddTile(TileIndex tile, StationRectMode mode);
bool BeforeAddRect(TileIndex tile, int w, int h, StationRectMode mode);
bool AfterRemoveTile(Station *st, TileIndex tile);
bool AfterRemoveRect(Station *st, TileIndex tile, int w, int h);
static bool ScanForStationTiles(StationID st_id, int left_a, int top_a, int right_a, int bottom_a);
StationRect& operator = (Rect src);
};
struct Station {
public:
RoadStop *GetPrimaryRoadStop(RoadStop::Type type) const
{
return type == RoadStop::BUS ? bus_stops : truck_stops;
}
const AirportFTAClass *Airport() const
{
if (airport_tile == 0) return GetAirport(AT_DUMMY);
return GetAirport(airport_type);
}
TileIndex xy;
RoadStop *bus_stops;
RoadStop *truck_stops;
TileIndex train_tile;
TileIndex airport_tile;
TileIndex dock_tile;
Town *town;
uint16 string_id;
ViewportSign sign;
uint16 had_vehicle_of_type;
byte time_since_load;
byte time_since_unload;
byte delete_ctr;
PlayerByte owner;
byte facilities;
byte airport_type;
/* trainstation width/height */
byte trainst_w, trainst_h;
/** List of custom stations (StationSpecs) allocated to the station */
uint8 num_specs;
StationSpecList *speclist;
Date build_date;
uint64 airport_flags; ///< stores which blocks on the airport are taken. was 16 bit earlier on, then 32
StationID index;
byte last_vehicle_type;
std::list<Vehicle *> loading_vehicles;
GoodsEntry goods[NUM_CARGO];
uint16 random_bits;
byte waiting_triggers;
StationRect rect; ///< Station spread out rectangle (not saved) maintained by StationRect_xxx() functions
static const int cDebugCtorLevel = 3;
Station(TileIndex tile = 0);
~Station();
/* normal new/delete operators. Used when building/removing station */
void* operator new (size_t size);
void operator delete(void *p);
/* new/delete operators accepting station index. Used when loading station from savegame. */
void* operator new (size_t size, int st_idx);
void operator delete(void *p, int st_idx);
void AddFacility(byte new_facility_bit, TileIndex facil_xy);
void MarkDirty() const;
void MarkTilesDirty(bool cargo_change) const;
bool TileBelongsToRailStation(TileIndex tile) const;
uint GetPlatformLength(TileIndex tile, DiagDirection dir) const;
uint GetPlatformLength(TileIndex tile) const;
bool IsBuoy() const;
bool IsValid() const;
protected:
static Station *AllocateRaw();
};
enum StationType {
STATION_RAIL,
STATION_AIRPORT,
STATION_TRUCK,
STATION_BUS,
STATION_OILRIG,
STATION_DOCK,
STATION_BUOY
};
enum {
FACIL_TRAIN = 0x01,
FACIL_TRUCK_STOP = 0x02,
FACIL_BUS_STOP = 0x04,
FACIL_AIRPORT = 0x08,
FACIL_DOCK = 0x10,
};
enum {
// HVOT_PENDING_DELETE = 1 << 0, // not needed anymore
HVOT_TRAIN = 1 << 1,
HVOT_BUS = 1 << 2,
HVOT_TRUCK = 1 << 3,
HVOT_AIRCRAFT = 1 << 4,
HVOT_SHIP = 1 << 5,
/* This bit is used to mark stations. No, it does not belong here, but what
* can we do? ;-) */
HVOT_BUOY = 1 << 6
};
enum CatchmentArea {
CA_NONE = 0,
CA_BUS = 3,
CA_TRUCK = 3,
CA_TRAIN = 4,
CA_DOCK = 5
};
void ModifyStationRatingAround(TileIndex tile, PlayerID owner, int amount, uint radius);
void ShowStationViewWindow(StationID station);
void UpdateAllStationVirtCoord();
/* sorter stuff */
void RebuildStationLists();
void ResortStationLists();
DECLARE_OLD_POOL(Station, Station, 6, 1000)
static inline StationID GetMaxStationIndex()
{
/* TODO - This isn't the real content of the function, but
* with the new pool-system this will be replaced with one that
* _really_ returns the highest index. Now it just returns
* the next safe value we are sure about everything is below.
*/
return GetStationPoolSize() - 1;
}
static inline uint GetNumStations()
{
return GetStationPoolSize();
}
static inline bool IsValidStationID(StationID index)
{
return index < GetStationPoolSize() && GetStation(index)->IsValid();
}
#define FOR_ALL_STATIONS_FROM(st, start) for (st = GetStation(start); st != NULL; st = (st->index + 1U < GetStationPoolSize()) ? GetStation(st->index + 1U) : NULL) if (st->IsValid())
#define FOR_ALL_STATIONS(st) FOR_ALL_STATIONS_FROM(st, 0)
/* Stuff for ROADSTOPS */
DECLARE_OLD_POOL(RoadStop, RoadStop, 5, 2000)
#define FOR_ALL_ROADSTOPS_FROM(rs, start) for (rs = GetRoadStop(start); rs != NULL; rs = (rs->index + 1U < GetRoadStopPoolSize()) ? GetRoadStop(rs->index + 1U) : NULL) if (rs->IsValid())
#define FOR_ALL_ROADSTOPS(rs) FOR_ALL_ROADSTOPS_FROM(rs, 0)
/* End of stuff for ROADSTOPS */
void AfterLoadStations();
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
const DrawTileSprites *GetStationTileLayout(StationType st, byte gfx);
void StationPickerDrawSprite(int x, int y, StationType st, RailType railtype, RoadType roadtype, int image);
RoadStop * GetRoadStopByTile(TileIndex tile, RoadStop::Type type);
uint GetNumRoadStops(const Station* st, RoadStop::Type type);
RoadStop * AllocateRoadStop();
void ClearSlot(Vehicle *v);
void DeleteOilRig(TileIndex t);
#endif /* STATION_H */
|