Files @ r28475:11127afc698f
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Location: cpp/openttd-patchpack/source/src/script/api/script_industrylist.hpp

Rubidium
Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file script_industrylist.hpp List all the industries. */

#ifndef SCRIPT_INDUSTRYLIST_HPP
#define SCRIPT_INDUSTRYLIST_HPP

#include "script_list.hpp"

/**
 * Creates a list of industries that are currently on the map.
 * @api ai game
 * @ingroup ScriptList
 */
class ScriptIndustryList : public ScriptList {
public:
#ifdef DOXYGEN_API
	ScriptIndustryList();

	/**
	 * Apply a filter when building the list.
	 * @param filter_function The function which will be doing the filtering.
	 * @param params The params to give to the filters (minus the first param,
	 *  which is always the index-value).
	 * @note You can write your own filters and use them. Just remember that
	 *  the first parameter should be the index-value, and it should return
	 *  a bool.
	 * @note Example:
	 *  ScriptIndustryList(ScriptIndustry.HasDock);
	 *  function IsType(industry_id, type)
	 *  {
	 *    return ScriptIndustry.GetIndustryType(industry_id) == type;
	 *  }
	 *  ScriptIndustryList(IsType, 0);
	 */
	ScriptIndustryList(void *filter_function, int params, ...);
#else
	/**
	 * The constructor wrapper from Squirrel.
	 */
	ScriptIndustryList(HSQUIRRELVM vm);
#endif /* DOXYGEN_API */
};

/**
 * Creates a list of industries that accepts a given cargo.
 * @api ai game
 * @ingroup ScriptList
 */
class ScriptIndustryList_CargoAccepting : public ScriptList {
public:
	/**
	 * @param cargo_id The cargo this industry should accept.
	 */
	ScriptIndustryList_CargoAccepting(CargoID cargo_id);
};

/**
 * Creates a list of industries that can produce a given cargo.
 * @note It also contains industries that currently produces 0 units of the cargo.
 * @api ai game
 * @ingroup ScriptList
 */
class ScriptIndustryList_CargoProducing : public ScriptList {
public:
	/**
	 * @param cargo_id The cargo this industry should produce.
	 */
	ScriptIndustryList_CargoProducing(CargoID cargo_id);
};

#endif /* SCRIPT_INDUSTRYLIST_HPP */