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@ r28475:11127afc698f
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Location: cpp/openttd-patchpack/source/src/script/script_info_dummy.cpp
r28475:11127afc698f
4.4 KiB
text/x-c
Fix #11785, cf16f45: when bumping aircraft into the air, remove them from the loading vehicle list again
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_info_dummy.cpp Implementation of a dummy Script. */
#include "../stdafx.h"
#include <squirrel.h>
#include "../string_func.h"
#include "../strings_func.h"
#include "../3rdparty/fmt/format.h"
#include "../safeguards.h"
/* The reason this exists in C++, is that a user can trash their ai/ or game/ dir,
* leaving no Scripts available. The complexity to solve this is insane, and
* therefore the alternative is used, and make sure there is always a Script
* available, no matter what the situation is. By defining it in C++, there
* is simply no way a user can delete it, and therefore safe to use. It has
* to be noted that this Script is complete invisible for the user, and impossible
* to select manual. It is a fail-over in case no Scripts are available.
*/
/** Run the dummy info.nut. */
void Script_CreateDummyInfo(HSQUIRRELVM vm, const char *type, const char *dir)
{
std::string dummy_script = fmt::format(
"class Dummy{0} extends {0}Info {{\n"
"function GetAuthor() {{ return \"OpenTTD Developers Team\"; }}\n"
"function GetName() {{ return \"Dummy{0}\"; }}\n"
"function GetShortName() {{ return \"DUMM\"; }}\n"
"function GetDescription() {{ return \"A Dummy {0} that is loaded when your {1}/ dir is empty\"; }}\n"
"function GetVersion() {{ return 1; }}\n"
"function GetDate() {{ return \"2008-07-26\"; }}\n"
"function CreateInstance() {{ return \"Dummy{0}\"; }}\n"
"}} RegisterDummy{0}(Dummy{0}());\n", type, dir);
sq_pushroottable(vm);
/* Load and run the script */
if (SQ_SUCCEEDED(sq_compilebuffer(vm, dummy_script.c_str(), dummy_script.size(), "dummy", SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
return;
}
}
NOT_REACHED();
}
/**
* Split the given message on newlines ('\n') and escape quotes and (back)slashes,
* so they can be properly interpreted as string constants by the Squirrel compiler.
* @param message The message that we want to sanitize for use in Squirrel code.
* @return Vector with sanitized strings to use as string constant in Squirrel code.
*/
static std::vector<std::string> EscapeQuotesAndSlashesAndSplitOnNewLines(const std::string &message)
{
std::vector<std::string> messages;
std::string safe_message;
for (auto c : message) {
if (c == '\n') {
messages.emplace_back(std::move(safe_message));
continue;
}
if (c == '"' || c == '\\') safe_message.push_back('\\');
safe_message.push_back(c);
}
messages.emplace_back(std::move(safe_message));
return messages;
}
/** Run the dummy AI and let it generate an error message. */
void Script_CreateDummy(HSQUIRRELVM vm, StringID string, const char *type)
{
/* We want to translate the error message.
* We do this in three steps:
* 1) We get the error message, escape quotes and slashes, and split on
* newlines because Log.Error terminates passed strings at newlines.
*/
std::string error_message = GetString(string);
std::vector<std::string> messages = EscapeQuotesAndSlashesAndSplitOnNewLines(error_message);
/* 2) We construct the AI's code. This is done by merging a header, body and footer */
std::string dummy_script;
auto back_inserter = std::back_inserter(dummy_script);
/* Just a rough ballpark estimate. */
dummy_script.reserve(error_message.size() + 128 + 64 * messages.size());
fmt::format_to(back_inserter, "class Dummy{0} extends {0}Controller {{\n function Start()\n {{\n", type);
for (std::string &message : messages) {
fmt::format_to(back_inserter, " {}Log.Error(\"{}\");\n", type, message);
}
dummy_script += " }\n}\n";
/* 3) Finally we load and run the script */
sq_pushroottable(vm);
if (SQ_SUCCEEDED(sq_compilebuffer(vm, dummy_script.c_str(), dummy_script.size(), "dummy", SQTrue))) {
sq_push(vm, -2);
if (SQ_SUCCEEDED(sq_call(vm, 1, SQFalse, SQTrue))) {
sq_pop(vm, 1);
return;
}
}
NOT_REACHED();
}
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