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Location: cpp/openttd-patchpack/source/src/saveload/strings_sl.cpp
r27443:1150c64644d0
4.4 KiB
text/x-c
Fix: Check max member count in squirrel classes (#10883)
Manual cherry-pick from https://github.com/albertodemichelis/squirrel/commit/23a0620658714b996d20da3d4dd1a0dcf9b0bd98
Manual cherry-pick from https://github.com/albertodemichelis/squirrel/commit/23a0620658714b996d20da3d4dd1a0dcf9b0bd98
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file strings_sl.cpp Code handling saving and loading of strings */
#include "../stdafx.h"
#include "../core/alloc_func.hpp"
#include "../string_func.h"
#include "../strings_func.h"
#include "saveload_internal.h"
#include <sstream>
#include "table/strings.h"
#include "../safeguards.h"
static const int NUM_OLD_STRINGS = 512; ///< The number of custom strings stored in old savegames.
static const int LEN_OLD_STRINGS = 32; ///< The number of characters per string.
static const int LEN_OLD_STRINGS_TTO = 24; ///< The number of characters per string in TTO savegames.
/**
* Remap a string ID from the old format to the new format
* @param s StringID that requires remapping
* @return translated ID
*/
StringID RemapOldStringID(StringID s)
{
switch (s) {
case 0x0006: return STR_SV_EMPTY;
case 0x7000: return STR_SV_UNNAMED;
case 0x70E4: return SPECSTR_COMPANY_NAME_START;
case 0x70E9: return SPECSTR_COMPANY_NAME_START;
case 0x8864: return STR_SV_TRAIN_NAME;
case 0x902B: return STR_SV_ROAD_VEHICLE_NAME;
case 0x9830: return STR_SV_SHIP_NAME;
case 0xA02F: return STR_SV_AIRCRAFT_NAME;
default:
if (IsInsideMM(s, 0x300F, 0x3030)) {
return s - 0x300F + STR_SV_STNAME;
} else {
return s;
}
}
}
/** Location to load the old names to. */
char *_old_name_array = nullptr;
/**
* Copy and convert old custom names to UTF-8.
* They were all stored in a 512 by 32 (200 by 24 for TTO) long string array
* and are now stored with stations, waypoints and other places with names.
* @param id the StringID of the custom name to clone.
* @return the clones custom name.
*/
std::string CopyFromOldName(StringID id)
{
/* Is this name an (old) custom name? */
if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return std::string();
if (IsSavegameVersionBefore(SLV_37)) {
uint offs = _savegame_type == SGT_TTO ? LEN_OLD_STRINGS_TTO * GB(id, 0, 8) : LEN_OLD_STRINGS * GB(id, 0, 9);
const char *strfrom = &_old_name_array[offs];
std::ostringstream tmp;
std::ostreambuf_iterator<char> strto(tmp);
for (; *strfrom != '\0'; strfrom++) {
WChar c = (byte)*strfrom;
/* Map from non-ISO8859-15 characters to UTF-8. */
switch (c) {
case 0xA4: c = 0x20AC; break; // Euro
case 0xA6: c = 0x0160; break; // S with caron
case 0xA8: c = 0x0161; break; // s with caron
case 0xB4: c = 0x017D; break; // Z with caron
case 0xB8: c = 0x017E; break; // z with caron
case 0xBC: c = 0x0152; break; // OE ligature
case 0xBD: c = 0x0153; break; // oe ligature
case 0xBE: c = 0x0178; break; // Y with diaeresis
default: break;
}
Utf8Encode(strto, c);
}
return tmp.str();
} else {
/* Name will already be in UTF-8. */
return std::string(&_old_name_array[LEN_OLD_STRINGS * GB(id, 0, 9)]);
}
}
/**
* Free the memory of the old names array.
* Should be called once the old names have all been converted.
*/
void ResetOldNames()
{
free(_old_name_array);
_old_name_array = nullptr;
}
/**
* Initialize the old names table memory.
*/
void InitializeOldNames()
{
free(_old_name_array);
_old_name_array = CallocT<char>(NUM_OLD_STRINGS * LEN_OLD_STRINGS); // 200 * 24 would be enough for TTO savegames
}
struct NAMEChunkHandler : ChunkHandler {
NAMEChunkHandler() : ChunkHandler('NAME', CH_READONLY) {}
void Load() const override
{
int index;
while ((index = SlIterateArray()) != -1) {
if (index >= NUM_OLD_STRINGS) SlErrorCorrupt("Invalid old name index");
if (SlGetFieldLength() > (uint)LEN_OLD_STRINGS) SlErrorCorrupt("Invalid old name length");
SlCopy(&_old_name_array[LEN_OLD_STRINGS * index], SlGetFieldLength(), SLE_UINT8);
/* Make sure the old name is null terminated */
_old_name_array[LEN_OLD_STRINGS * index + LEN_OLD_STRINGS - 1] = '\0';
}
}
};
static const NAMEChunkHandler NAME;
static const ChunkHandlerRef name_chunk_handlers[] = {
NAME,
};
extern const ChunkHandlerTable _name_chunk_handlers(name_chunk_handlers);
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