Files @ r6838:11a1cc4094ae
Branch filter:

Location: cpp/openttd-patchpack/source/src/sprite.h

bjarni
(svn r10077) -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash
The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains
Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed.
/* $Id$ */

/** @file sprite.h */

#ifndef SPRITE_H
#define SPRITE_H


/* The following describes bunch of sprites to be drawn together in a single 3D
 * bounding box. Used especially for various multi-sprite buildings (like
 * depots or stations): */

struct DrawTileSeqStruct {
	int8 delta_x; // 0x80 is sequence terminator
	int8 delta_y;
	int8 delta_z;
	byte size_x;
	byte size_y;
	byte size_z;
	SpriteID image;
	SpriteID pal;
};

struct DrawTileSprites {
	SpriteID ground_sprite;
	SpriteID ground_pal;
	const DrawTileSeqStruct* seq;
};

/**
 * This structure is the same for both Industries and Houses.
 * Buildings here reference a general type of construction
 */
struct DrawBuildingsTileStruct {
	PalSpriteID ground;
	PalSpriteID building;
	byte subtile_x:4;
	byte subtile_y:4;
	byte width:4;
	byte height:4;
	byte dz;
	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
};

/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)


#endif /* SPRITE_H */