Files
@ r19590:12a532bc8627
Branch filter:
Location: cpp/openttd-patchpack/source/src/newgrf_railtype.cpp
r19590:12a532bc8627
5.7 KiB
text/x-c
(svn r24521) -Feature [FS#5203]: Ctrl + Backspace/Delete to remove characters up to next word beginning in text edit boxes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file newgrf_railtype.cpp NewGRF handling of rail types. */
#include "stdafx.h"
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "date_func.h"
#include "depot_base.h"
#include "town.h"
static uint32 RailTypeGetRandomBits(const ResolverObject *object)
{
TileIndex tile = object->u.routes.tile;
uint tmp = CountBits(tile + (TileX(tile) + TileY(tile)) * TILE_SIZE);
return GB(tmp, 0, 2);
}
static uint32 RailTypeGetTriggers(const ResolverObject *object)
{
return 0;
}
static void RailTypeSetTriggers(const ResolverObject *object, int triggers)
{
}
static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
TileIndex tile = object->u.routes.tile;
if (tile == INVALID_TILE) {
switch (variable) {
case 0x40: return 0;
case 0x41: return 0;
case 0x42: return 0;
case 0x43: return _date;
case 0x44: return HZB_TOWN_EDGE;
}
}
switch (variable) {
case 0x40: return GetTerrainType(tile, object->u.routes.context);
case 0x41: return 0;
case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
case 0x43:
if (IsRailDepotTile(tile)) return Depot::GetByTile(tile)->build_date;
return _date;
case 0x44: {
const Town *t = NULL;
if (IsRailDepotTile(tile)) {
t = Depot::GetByTile(tile)->town;
} else if (IsLevelCrossingTile(tile)) {
t = ClosestTownFromTile(tile, UINT_MAX);
}
return t != NULL ? GetTownRadiusGroup(t, tile) : HZB_TOWN_EDGE;
}
}
DEBUG(grf, 1, "Unhandled rail type tile variable 0x%X", variable);
*available = false;
return UINT_MAX;
}
static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
if (group->num_loading > 0) return group->loading[0];
if (group->num_loaded > 0) return group->loaded[0];
return NULL;
}
static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1 = 0, uint32 param2 = 0)
{
res->GetRandomBits = &RailTypeGetRandomBits;
res->GetTriggers = &RailTypeGetTriggers;
res->SetTriggers = &RailTypeSetTriggers;
res->GetVariable = &RailTypeGetVariable;
res->ResolveReal = &RailTypeResolveReal;
res->u.routes.tile = tile;
res->u.routes.context = context;
res->callback = CBID_NO_CALLBACK;
res->callback_param1 = param1;
res->callback_param2 = param2;
res->ResetState();
res->grffile = grffile;
}
/**
* Get the sprite to draw for the given tile.
* @param rti The rail type data (spec).
* @param tile The tile to get the sprite for.
* @param rtsg The type of sprite to draw.
* @param content Where are we drawing the tile?
* @return The sprite to draw.
*/
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context)
{
assert(rtsg < RTSG_END);
if (rti->group[rtsg] == NULL) return 0;
const SpriteGroup *group;
ResolverObject object;
NewRailTypeResolver(&object, tile, context, rti->grffile[rtsg]);
group = SpriteGroup::Resolve(rti->group[rtsg], &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult();
}
/**
* Get the sprite to draw for a given signal.
* @param rti The rail type data (spec).
* @param tile The tile to get the sprite for.
* @param type Signal type.
* @param var Signal variant.
* @param state Signal state.
* @param gui Is the sprite being used on the map or in the GUI?
* @return The sprite to draw.
*/
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
{
if (rti->group[RTSG_SIGNALS] == NULL) return 0;
ResolverObject object;
uint32 param1 = gui ? 0x10 : 0x00;
uint32 param2 = (type << 16) | (var << 8) | state;
NewRailTypeResolver(&object, tile, TCX_NORMAL, rti->grffile[RTSG_SIGNALS], param1, param2);
const SpriteGroup *group = SpriteGroup::Resolve(rti->group[RTSG_SIGNALS], &object);
if (group == NULL || group->GetNumResults() == 0) return 0;
return group->GetResult();
}
/**
* Perform a reverse railtype lookup to get the GRF internal ID.
* @param railtype The global (OpenTTD) railtype.
* @param grffile The GRF to do the lookup for.
* @return the GRF internal ID.
*/
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile)
{
/* No rail type table present, return rail type as-is */
if (grffile == NULL || grffile->railtype_list.Length() == 0) return railtype;
/* Look for a matching rail type label in the table */
RailTypeLabel label = GetRailTypeInfo(railtype)->label;
int index = grffile->railtype_list.FindIndex(label);
if (index >= 0) return index;
/* If not found, return as invalid */
return 0xFF;
}
/**
* Resolve a railtypes's spec and such so we can get a variable.
* @param ro The resolver object to fill.
* @param index The rail tile to get the data from.
*/
void GetRailTypeResolver(ResolverObject *ro, uint index)
{
/* There is no unique GRFFile for the tile. Multiple GRFs can define different parts of the railtype.
* However, currently the NewGRF Debug GUI does not display variables depending on the GRF (like 0x7F) anyway. */
NewRailTypeResolver(ro, index, TCX_NORMAL, NULL);
}
|