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Location: cpp/openttd-patchpack/source/src/network/core/address.cpp
r11592:12c71fbe8d50
7.7 KiB
text/x-c
(svn r15970) -Codechange: make it possible to resolve a single address into multiple sockets.
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/** @file core/address.cpp Implementation of the address. */
#include "../../stdafx.h"
#ifdef ENABLE_NETWORK
#include "address.h"
#include "config.h"
#include "host.h"
#include "../../string_func.h"
#include "../../debug.h"
const char *NetworkAddress::GetHostname()
{
if (StrEmpty(this->hostname)) {
assert(this->address_length != 0);
getnameinfo((struct sockaddr *)&this->address, this->address_length, this->hostname, sizeof(this->hostname), NULL, 0, NI_NUMERICHOST);
}
return this->hostname;
}
uint16 NetworkAddress::GetPort() const
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
return ntohs(((struct sockaddr_in *)&this->address)->sin_port);
case AF_INET6:
return ntohs(((struct sockaddr_in6 *)&this->address)->sin6_port);
default:
NOT_REACHED();
}
}
void NetworkAddress::SetPort(uint16 port)
{
switch (this->address.ss_family) {
case AF_UNSPEC:
case AF_INET:
((struct sockaddr_in*)&this->address)->sin_port = htons(port);
break;
case AF_INET6:
((struct sockaddr_in6*)&this->address)->sin6_port = htons(port);
break;
default:
NOT_REACHED();
}
}
const char *NetworkAddress::GetAddressAsString()
{
/* 6 = for the : and 5 for the decimal port number */
static char buf[NETWORK_HOSTNAME_LENGTH + 6 + 7];
char family;
switch (this->address.ss_family) {
case AF_INET: family = '4'; break;
case AF_INET6: family = '6'; break;
default: family = '?'; break;
}
seprintf(buf, lastof(buf), "%s:%d (IPv%c)", this->GetHostname(), this->GetPort(), family);
return buf;
}
/**
* Helper function to resolve without opening a socket.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ResolveLoopProc(addrinfo *runp)
{
/* We just want the first 'entry', so return a valid socket. */
return !INVALID_SOCKET;
}
const sockaddr_storage *NetworkAddress::GetAddress()
{
if (!this->IsResolved()) {
/* Here we try to resolve a network address. We use SOCK_STREAM as
* socket type because some stupid OSes, like Solaris, cannot be
* bothered to implement the specifications and allow '0' as value
* that means "don't care whether it is SOCK_STREAM or SOCK_DGRAM".
*/
this->Resolve(this->address.ss_family, SOCK_STREAM, AI_ADDRCONFIG, NULL, ResolveLoopProc);
}
return &this->address;
}
bool NetworkAddress::IsInNetmask(char *netmask)
{
/* Resolve it if we didn't do it already */
if (!this->IsResolved()) this->GetAddress();
int cidr = this->address.ss_family == AF_INET ? 32 : 128;
NetworkAddress mask_address;
/* Check for CIDR separator */
char *chr_cidr = strchr(netmask, '/');
if (chr_cidr != NULL) {
int tmp_cidr = atoi(chr_cidr + 1);
/* Invalid CIDR, treat as single host */
if (tmp_cidr > 0 || tmp_cidr < cidr) cidr = tmp_cidr;
/* Remove and then replace the / so that NetworkAddress works on the IP portion */
*chr_cidr = '\0';
mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
*chr_cidr = '/';
} else {
mask_address = NetworkAddress(netmask, 0, this->address.ss_family);
}
if (mask_address.GetAddressLength() == 0) return false;
uint32 *ip;
uint32 *mask;
switch (this->address.ss_family) {
case AF_INET:
ip = (uint32*)&((struct sockaddr_in*)&this->address)->sin_addr.s_addr;
mask = (uint32*)&((struct sockaddr_in*)&mask_address.address)->sin_addr.s_addr;
break;
case AF_INET6:
ip = (uint32*)&((struct sockaddr_in6*)&this->address)->sin6_addr;
mask = (uint32*)&((struct sockaddr_in6*)&mask_address.address)->sin6_addr;
break;
default:
NOT_REACHED();
}
while (cidr > 0) {
uint32 msk = cidr >= 32 ? (uint32)-1 : htonl(-(1 << (32 - cidr)));
if ((*mask & msk) != (*ip & msk)) return false;
cidr -= 32;
}
return true;
}
SOCKET NetworkAddress::Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func)
{
struct addrinfo *ai;
struct addrinfo hints;
memset(&hints, 0, sizeof (hints));
hints.ai_family = family;
hints.ai_flags = flags;
hints.ai_socktype = socktype;
/* The port needs to be a string. Six is enough to contain all characters + '\0'. */
char port_name[6];
seprintf(port_name, lastof(port_name), "%u", this->GetPort());
/* Setting both hostname to NULL and port to 0 is not allowed.
* As port 0 means bind to any port, the other must mean that
* we want to bind to 'all' IPs. */
if (this->address_length == 0 && StrEmpty(this->hostname)) {
strecpy(this->hostname, this->address.ss_family == AF_INET ? "0.0.0.0" : "::", lastof(this->hostname));
}
int e = getaddrinfo(this->GetHostname(), port_name, &hints, &ai);
if (e != 0) {
DEBUG(net, 0, "getaddrinfo(%s, %s) failed: %s", this->GetHostname(), port_name, FS2OTTD(gai_strerror(e)));
return INVALID_SOCKET;
}
SOCKET sock = INVALID_SOCKET;
for (struct addrinfo *runp = ai; runp != NULL; runp = runp->ai_next) {
sock = func(runp);
if (sock == INVALID_SOCKET) continue;
if (sockets == NULL) {
this->address_length = runp->ai_addrlen;
assert(sizeof(this->address) >= runp->ai_addrlen);
memcpy(&this->address, runp->ai_addr, runp->ai_addrlen);
break;
}
NetworkAddress addr(runp->ai_addr, runp->ai_addrlen);
(*sockets)[addr] = sock;
sock = INVALID_SOCKET;
}
freeaddrinfo (ai);
return sock;
}
/**
* Helper function to resolve a connected socket.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ConnectLoopProc(addrinfo *runp)
{
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
DEBUG(net, 1, "Could not create socket: %s", strerror(errno));
return INVALID_SOCKET;
}
if (!SetNoDelay(sock)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
if (connect(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
DEBUG(net, 1, "Could not connect socket: %s", strerror(errno));
closesocket(sock);
return INVALID_SOCKET;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
return sock;
}
SOCKET NetworkAddress::Connect()
{
DEBUG(net, 1, "Connecting to %s", this->GetAddressAsString());
return this->Resolve(0, SOCK_STREAM, AI_ADDRCONFIG, NULL, ConnectLoopProc);
}
/**
* Helper function to resolve a listening.
* @param runp information about the socket to try not
* @return the opened socket or INVALID_SOCKET
*/
static SOCKET ListenLoopProc(addrinfo *runp)
{
SOCKET sock = socket(runp->ai_family, runp->ai_socktype, runp->ai_protocol);
if (sock == INVALID_SOCKET) {
DEBUG(net, 1, "Could not create socket: %s", strerror(errno));
return INVALID_SOCKET;
}
if (runp->ai_socktype == SOCK_STREAM && !SetNoDelay(sock)) {
DEBUG(net, 1, "Setting TCP_NODELAY failed");
}
int on = 1;
/* The (const char*) cast is needed for windows!! */
if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) == -1) {
DEBUG(net, 1, "Could not set reusable sockets: %s", strerror(errno));
}
if (runp->ai_family == AF_INET6 &&
setsockopt(sock, IPPROTO_IPV6, IPV6_V6ONLY, (const char*)&on, sizeof(on)) == -1) {
DEBUG(net, 1, "Could not disable IPv4 over IPv6: %s", strerror(errno));
}
if (bind(sock, runp->ai_addr, runp->ai_addrlen) != 0) {
DEBUG(net, 1, "Could not bind: %s", strerror(errno));
closesocket(sock);
return INVALID_SOCKET;
}
if (runp->ai_socktype != SOCK_DGRAM && listen(sock, 1) != 0) {
DEBUG(net, 1, "Could not listen: %s", strerror(errno));
closesocket(sock);
return INVALID_SOCKET;
}
/* Connection succeeded */
if (!SetNonBlocking(sock)) DEBUG(net, 0, "Setting non-blocking mode failed");
return sock;
}
SOCKET NetworkAddress::Listen(int family, int socktype, SocketList *sockets)
{
return this->Resolve(family, socktype, AI_ADDRCONFIG | AI_PASSIVE, sockets, ListenLoopProc);
}
#endif /* ENABLE_NETWORK */
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