Files
@ r28018:13053db3b627
Branch filter:
Location: cpp/openttd-patchpack/source/src/settings_internal.h
r28018:13053db3b627
16.6 KiB
text/x-c
Codechange: Simplify usage of GRFFile cargo_map. (#11349)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file settings_internal.h Functions and types used internally for the settings configurations. */
#ifndef SETTINGS_INTERNAL_H
#define SETTINGS_INTERNAL_H
#include <variant>
#include "saveload/saveload.h"
enum SettingFlag : uint16_t {
SF_NONE = 0,
SF_GUI_0_IS_SPECIAL = 1 << 0, ///< A value of zero is possible and has a custom string (the one after "strval").
SF_GUI_NEGATIVE_IS_SPECIAL = 1 << 1, ///< A negative value has another string (the one after "strval").
SF_GUI_DROPDOWN = 1 << 2, ///< The value represents a limited number of string-options (internally integer) presented as dropdown.
SF_GUI_CURRENCY = 1 << 3, ///< The number represents money, so when reading value multiply by exchange rate.
SF_NETWORK_ONLY = 1 << 4, ///< This setting only applies to network games.
SF_NO_NETWORK = 1 << 5, ///< This setting does not apply to network games; it may not be changed during the game.
SF_NEWGAME_ONLY = 1 << 6, ///< This setting cannot be changed in a game.
SF_SCENEDIT_TOO = 1 << 7, ///< This setting can be changed in the scenario editor (only makes sense when SF_NEWGAME_ONLY is set).
SF_SCENEDIT_ONLY = 1 << 8, ///< This setting can only be changed in the scenario editor.
SF_PER_COMPANY = 1 << 9, ///< This setting can be different for each company (saved in company struct).
SF_NOT_IN_SAVE = 1 << 10, ///< Do not save with savegame, basically client-based.
SF_NOT_IN_CONFIG = 1 << 11, ///< Do not save to config file.
SF_NO_NETWORK_SYNC = 1 << 12, ///< Do not synchronize over network (but it is saved if SF_NOT_IN_SAVE is not set).
};
DECLARE_ENUM_AS_BIT_SET(SettingFlag)
/**
* A SettingCategory defines a grouping of the settings.
* The group #SC_BASIC is intended for settings which also a novice player would like to change and is able to understand.
* The group #SC_ADVANCED is intended for settings which an experienced player would like to use. This is the case for most settings.
* Finally #SC_EXPERT settings only few people want to see in rare cases.
* The grouping is meant to be inclusive, i.e. all settings in #SC_BASIC also will be included
* in the set of settings in #SC_ADVANCED. The group #SC_EXPERT contains all settings.
*/
enum SettingCategory {
SC_NONE = 0,
/* Filters for the list */
SC_BASIC_LIST = 1 << 0, ///< Settings displayed in the list of basic settings.
SC_ADVANCED_LIST = 1 << 1, ///< Settings displayed in the list of advanced settings.
SC_EXPERT_LIST = 1 << 2, ///< Settings displayed in the list of expert settings.
/* Setting classification */
SC_BASIC = SC_BASIC_LIST | SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Basic settings are part of all lists.
SC_ADVANCED = SC_ADVANCED_LIST | SC_EXPERT_LIST, ///< Advanced settings are part of advanced and expert list.
SC_EXPERT = SC_EXPERT_LIST, ///< Expert settings can only be seen in the expert list.
SC_END,
};
/**
* Type of settings for filtering.
*/
enum SettingType {
ST_GAME, ///< Game setting.
ST_COMPANY, ///< Company setting.
ST_CLIENT, ///< Client setting.
ST_ALL, ///< Used in setting filter to match all types.
};
struct IniItem;
/** Properties of config file settings. */
struct SettingDesc {
SettingDesc(const SaveLoad &save, SettingFlag flags, bool startup) :
flags(flags), startup(startup), save(save) {}
virtual ~SettingDesc() = default;
SettingFlag flags; ///< Handles how a setting would show up in the GUI (text/currency, etc.).
bool startup; ///< Setting has to be loaded directly at startup?.
SaveLoad save; ///< Internal structure (going to savegame, parts to config).
bool IsEditable(bool do_command = false) const;
SettingType GetType() const;
/**
* Get the name of this setting.
* @return The name of the setting.
*/
constexpr const std::string &GetName() const
{
return this->save.name;
}
/**
* Check whether this setting is an integer type setting.
* @return True when the underlying type is an integer.
*/
virtual bool IsIntSetting() const { return false; }
/**
* Check whether this setting is an string type setting.
* @return True when the underlying type is a string.
*/
virtual bool IsStringSetting() const { return false; }
const struct IntSettingDesc *AsIntSetting() const;
const struct StringSettingDesc *AsStringSetting() const;
/**
* Format the value of the setting associated with this object.
* @param buf The before of the buffer to format into.
* @param last The end of the buffer to format into.
* @param object The object the setting is in.
*/
virtual std::string FormatValue(const void *object) const = 0;
/**
* Parse/read the value from the Ini item into the setting associated with this object.
* @param item The Ini item with the content of this setting.
* @param object The object the setting is in.
*/
virtual void ParseValue(const IniItem *item, void *object) const = 0;
/**
* Check whether the value in the Ini item is the same as is saved in this setting in the object.
* It might be that determining whether the value is the same is way more expensive than just
* writing the value. In those cases this function may unconditionally return false even though
* the value might be the same as in the Ini item.
* @param item The Ini item with the content of this setting.
* @param object The object the setting is in.
* @return True if the value is definitely the same (might be false when the same).
*/
virtual bool IsSameValue(const IniItem *item, void *object) const = 0;
/**
* Check whether the value is the same as the default value.
*
* @param object The object the setting is in.
* @return true iff the value is the default value.
*/
virtual bool IsDefaultValue(void *object) const = 0;
};
/** Base integer type, including boolean, settings. Only these are shown in the settings UI. */
struct IntSettingDesc : SettingDesc {
/**
* A check to be performed before the setting gets changed. The passed integer may be
* changed by the check if that is important, for example to remove some unwanted bit.
* The return value denotes whether the value, potentially after the changes,
* is allowed to be used/set in the configuration.
* @param value The prospective new value for the setting.
* @return True when the setting is accepted.
*/
typedef bool PreChangeCheck(int32_t &value);
/**
* A callback to denote that a setting has been changed.
* @param The new value for the setting.
*/
typedef void PostChangeCallback(int32_t value);
template <
typename Tdef,
typename Tmin,
typename Tmax,
typename Tinterval,
std::enable_if_t<std::disjunction_v<std::is_convertible<Tdef, int32_t>, std::is_base_of<StrongTypedefBase, Tdef>>, int> = 0,
std::enable_if_t<std::disjunction_v<std::is_convertible<Tmin, int32_t>, std::is_base_of<StrongTypedefBase, Tmin>>, int> = 0,
std::enable_if_t<std::disjunction_v<std::is_convertible<Tmax, uint32_t>, std::is_base_of<StrongTypedefBase, Tmax>>, int> = 0,
std::enable_if_t<std::disjunction_v<std::is_convertible<Tinterval, int32_t>, std::is_base_of<StrongTypedefBase, Tinterval>>, int> = 0
>
IntSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, Tdef def,
Tmin min, Tmax max, Tinterval interval, StringID str, StringID str_help, StringID str_val,
SettingCategory cat, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, flags, startup),
str(str), str_help(str_help), str_val(str_val), cat(cat), pre_check(pre_check),
post_callback(post_callback) {
if constexpr (std::is_base_of_v<StrongTypedefBase, Tdef>) {
this->def = static_cast<typename Tdef::BaseType>(def);
} else {
this->def = def;
}
if constexpr (std::is_base_of_v<StrongTypedefBase, Tmin>) {
this->min = static_cast<typename Tmin::BaseType>(min);
} else {
this->min = min;
}
if constexpr (std::is_base_of_v<StrongTypedefBase, Tmax>) {
this->max = static_cast<typename Tmax::BaseType>(max);
} else {
this->max = max;
}
if constexpr (std::is_base_of_v<StrongTypedefBase, Tinterval>) {
this->interval = static_cast<typename Tinterval::BaseType>(interval);
} else {
this->interval = interval;
}
}
int32_t def; ///< default value given when none is present
int32_t min; ///< minimum values
uint32_t max; ///< maximum values
int32_t interval; ///< the interval to use between settings in the 'settings' window. If interval is '0' the interval is dynamically determined
StringID str; ///< (translated) string with descriptive text; gui and console
StringID str_help; ///< (Translated) string with help text; gui only.
StringID str_val; ///< (Translated) first string describing the value.
SettingCategory cat; ///< assigned categories of the setting
PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting.
PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
/**
* Check whether this setting is a boolean type setting.
* @return True when the underlying type is an integer.
*/
virtual bool IsBoolSetting() const { return false; }
bool IsIntSetting() const override { return true; }
void ChangeValue(const void *object, int32_t newvalue) const;
void MakeValueValidAndWrite(const void *object, int32_t value) const;
virtual size_t ParseValue(const char *str) const;
std::string FormatValue(const void *object) const override;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
bool IsDefaultValue(void *object) const override;
int32_t Read(const void *object) const;
private:
void MakeValueValid(int32_t &value) const;
void Write(const void *object, int32_t value) const;
};
/** Boolean setting. */
struct BoolSettingDesc : IntSettingDesc {
BoolSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, bool def,
StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback) :
IntSettingDesc(save, flags, startup, def ? 1 : 0, 0, 1, 0, str, str_help, str_val, cat,
pre_check, post_callback) {}
static std::optional<bool> ParseSingleValue(const char *str);
bool IsBoolSetting() const override { return true; }
size_t ParseValue(const char *str) const override;
std::string FormatValue(const void *object) const override;
};
/** One of many setting. */
struct OneOfManySettingDesc : IntSettingDesc {
typedef size_t OnConvert(const char *value); ///< callback prototype for conversion error
OneOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, int32_t def,
int32_t max, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
IntSettingDesc(save, flags, startup, def, 0, max, 0, str, str_help, str_val, cat,
pre_check, post_callback), many_cnvt(many_cnvt)
{
for (auto one : many) this->many.push_back(one);
}
std::vector<std::string> many; ///< possible values for this type
OnConvert *many_cnvt; ///< callback procedure when loading value mechanism fails
static size_t ParseSingleValue(const char *str, size_t len, const std::vector<std::string> &many);
std::string FormatSingleValue(uint id) const;
size_t ParseValue(const char *str) const override;
std::string FormatValue(const void *object) const override;
};
/** Many of many setting. */
struct ManyOfManySettingDesc : OneOfManySettingDesc {
ManyOfManySettingDesc(const SaveLoad &save, SettingFlag flags, bool startup,
int32_t def, StringID str, StringID str_help, StringID str_val, SettingCategory cat,
PreChangeCheck pre_check, PostChangeCallback post_callback,
std::initializer_list<const char *> many, OnConvert *many_cnvt) :
OneOfManySettingDesc(save, flags, startup, def, (1 << many.size()) - 1, str, str_help,
str_val, cat, pre_check, post_callback, many, many_cnvt) {}
size_t ParseValue(const char *str) const override;
std::string FormatValue(const void *object) const override;
};
/** String settings. */
struct StringSettingDesc : SettingDesc {
/**
* A check to be performed before the setting gets changed. The passed string may be
* changed by the check if that is important, for example to remove unwanted white
* space. The return value denotes whether the value, potentially after the changes,
* is allowed to be used/set in the configuration.
* @param value The prospective new value for the setting.
* @return True when the setting is accepted.
*/
typedef bool PreChangeCheck(std::string &value);
/**
* A callback to denote that a setting has been changed.
* @param The new value for the setting.
*/
typedef void PostChangeCallback(const std::string &value);
StringSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def,
uint32_t max_length, PreChangeCheck pre_check, PostChangeCallback post_callback) :
SettingDesc(save, flags, startup), def(def == nullptr ? "" : def), max_length(max_length),
pre_check(pre_check), post_callback(post_callback) {}
std::string def; ///< Default value given when none is present
uint32_t max_length; ///< Maximum length of the string, 0 means no maximum length
PreChangeCheck *pre_check; ///< Callback to check for the validity of the setting.
PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
bool IsStringSetting() const override { return true; }
void ChangeValue(const void *object, std::string &newval) const;
std::string FormatValue(const void *object) const override;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
bool IsDefaultValue(void *object) const override;
const std::string &Read(const void *object) const;
private:
void MakeValueValid(std::string &str) const;
void Write(const void *object, const std::string &str) const;
};
/** List/array settings. */
struct ListSettingDesc : SettingDesc {
ListSettingDesc(const SaveLoad &save, SettingFlag flags, bool startup, const char *def) :
SettingDesc(save, flags, startup), def(def) {}
const char *def; ///< default value given when none is present
std::string FormatValue(const void *object) const override;
void ParseValue(const IniItem *item, void *object) const override;
bool IsSameValue(const IniItem *item, void *object) const override;
bool IsDefaultValue(void *object) const override;
};
/** Placeholder for settings that have been removed, but might still linger in the savegame. */
struct NullSettingDesc : SettingDesc {
NullSettingDesc(const SaveLoad &save) :
SettingDesc(save, SF_NOT_IN_CONFIG, false) {}
std::string FormatValue(const void *) const override { NOT_REACHED(); }
void ParseValue(const IniItem *, void *) const override { NOT_REACHED(); }
bool IsSameValue(const IniItem *, void *) const override { NOT_REACHED(); }
bool IsDefaultValue(void *) const override { NOT_REACHED(); }
};
typedef std::variant<IntSettingDesc, BoolSettingDesc, OneOfManySettingDesc, ManyOfManySettingDesc, StringSettingDesc, ListSettingDesc, NullSettingDesc> SettingVariant;
/**
* Helper to convert the type of the iterated settings description to a pointer to it.
* @param desc The type of the iterator of the value in SettingTable.
* @return The actual pointer to SettingDesc.
*/
static constexpr const SettingDesc *GetSettingDesc(const SettingVariant &desc)
{
return std::visit([](auto&& arg) -> const SettingDesc * { return &arg; }, desc);
}
typedef span<const SettingVariant> SettingTable;
const SettingDesc *GetSettingFromName(const std::string_view name);
void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads);
bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame = false);
bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false);
#endif /* SETTINGS_INTERNAL_H */
|