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Location: cpp/openttd-patchpack/source/docs/Howto_compile_lng_files_from_CLI.txt

peter1138
(svn r3717) - [2cc] Add 2cc colour maps and use for newgrf engines requiring them. Currently the second colour is fixed to be the player's colour.
This is a guide to compile strgen on gcc

All this is done in the makefile, so it's only interesting for people, who wants to alter something themselves (translators)

HOWTO compile lng files:

First you get strgen compiled (look below/download nightly build/run makefile)

strgen takes the argument of a txt file and translates it to a lng file and places that lng file in the same dir as the txt file.

Example 1:
if you are in the root of your working copy (svn code), you should type
strgen/strgen lang/english.txt
to compile englist.lng. It will be placed in the lang dir

Example 2:
you have strgen but not the source and you want to compile a txt file in the same dir. YOu should type
./strgen english.txt
and you will get english.lng in the same dir

You can change english to whatever language you want

Commands used by strgen

-v --version
strgen will tell what svn revision it is based on

-t
strgen will add <TODO> to the missing strings and use the english strings while compiling
this will need english.txt to be present

-w
strgen will print any missing strings to standard error output(stderr)
this will need english.txt to be present

here are a very useful tool for translators:
http://openttd.rulez.org/


HOWTO compile strgen:
(this should be useless as you can just type make)
Goto the main dir
Compile by typing
gcc strgen/strgen.c -o strgen/strgen -DUNIX
or if you want it to tell the revision too
gcc strgen/strgen.c rev.o -o strgen/strgen -DUNIX -DWITH_REV (this is the one the makefile uses)

you now have a program called strgen in the strgen directory